Suggestion / Modding and Private Servers

  • Private servers, open it to the entire community to use. These servers will give no progression towards the base game.

    Modding tools for these private servers, it would give individuals the option to script in features that could give players a different or better experience to the game. Also the option to build their own islands and towns with the tool.

    With these two ideas, I feel sea of thieves can become a way better game, bringing back old players and bringing in new players.

    Modding would be for PC only

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  • @polobladed private servers are coming eventually, with no gold, reputation, cosmetics, or treasure to be obtained.

    Modded ones, don’t think that’ll happen considering Xbox players would be restricted.

  • I mean, mount and blade doesn’t have modding for consoles but it’s still a popular game.

    Also don’t think it’s fair to PC players to deny them modding, it would make the game 10x more fun (For PC). It’s not like it would ruin anything for Xbox players either.

  • Would be a sight to see CJ on Thomas the tank engine fighting ships.

  • Sounds like a very different game you're wanting to play

  • @HiradC How, all it is, is allowing players to add whatever they want to the game.

  • feel sea of thieves can become a way better game,

    I wouldn’t say it make it a better game. It just make easy for say someone wanna make a tournament or events. Nothing ground breaking

    To me. This seems like a giant “end game” content as in. The game and story is done, make your own stuff now.

  • @burnbacon Modding in many games have made them 10x better than the original, or give player chances to try something different while playing the same game.

  • @burnbacon @polobeard

    1. Custom servers with the ability to customise options such as ship spawns/resources, PvE, tall tales etc. Would benefit the community in a whole in creating and giving sub-community's and groups options to do whatever they want in the game at a moments notice. Truly would be a ''sandbox'' experience.
      The only down side I would say to this is the main servers being dry of active players. Potentially.

    2. I know for a FACT that PvP community have been crying for Custom options for almost a year now after Arenas closure. NAL died because the communication between them and RARE wasn't there when it came to private server updates.

    -Comp SoT rely on Private Servers from Partners first and foremost, and a tall tale to supply up for upcoming long PvP naval battles requiring 10k+ cannonballs, (LBH/LoT) with the effort of 4+ gallys (16+ players) doing the TT on each corner of the map for 40+ minutes. Takes 1+ hour just to set up a PvP event when in reality it should take 2 minutes on a imagined custom menu before launching the server.

  • @polobladed said in Suggestion / Modding and Private Servers:

    I mean, mount and blade doesn’t have modding for consoles but it’s still a popular game.

    Also don’t think it’s fair to PC players to deny them modding, it would make the game 10x more fun (For PC). It’s not like it would ruin anything for Xbox players either.

    Sounds like PC players need to get used to not being able to litter every single game. I can genuinely say that the day mods would be allowed in any part of this game is the day I'm done. And I'm not done until the servers close out.

  • So let's add in things that will alienate a rather large portion of the player base? Doesn't seem a smart move to make. Do you have any idea how many console players we have? Probably way more than you're giving it credit for if you're thinking adding in mods for one portion of the community is an okay thing to do.

    Regardless, that's a hard pass from me as a PC player. Custom servers will be nice when they get here, but otherwise the mod nonsense can get gone.

  • @aerotsune said in Suggestion / Modding and Private Servers:

    So let's add in things that will alienate a rather large portion of the player base? Doesn't seem a smart move to make. Do you have any idea how many console players we have? Probably way more than you're giving it credit for if you're thinking adding in mods for one portion of the community is an okay thing to do.

    Regardless, that's a hard pass from me as a PC player. Custom servers will be nice when they get here, but otherwise the mod nonsense can get gone.

    IMO they should have released custom servers without earning gold, doubloons and achievements and work from that, adding things.
    Unfortunately at EGX2022 they talked about adding adventure tools, more control, creating custom experiences for friends &c and started developing from start again.

  • @aerotsune What wrong with mods, your not being forced to use them and every time me and my friends hop on we play for a hour because they game kinda dry.

  • @xshirahx Your not being forced to use mods and if your a console player, this has nothing to do with you. Since mods won’t be available for console if it is ever a thing

  • And it would also bring in new and old players, guaranteed

  • Modding games is ok in a single player experience. I use them on games such as the Witcher 3, Skyrim, Fallout and the Total War series. They do allow you to tailor the game experience to your liking and add immersion to it. SoT on the otherhand is not that kind of game. It's a live service game. Private servers will be good for setting up private matches, tournaments and competitions within the communities but that's pretty much it. The game requires the majority of the playerbase to remain in the live servers.

  • The game isn't designed for mods, and it's doubtful that they'd ever give players a self-hostable version in order for mods to even be possible.

  • modding is cool when it lets me run'n'gun in the OG resident evil mansion or the dino crisis research facility or something like that

    people's alliance server loot art stuff is probably as far it goes for compatible creation in sot.

  • I can guarantee you, you won't see mods.

    Those are a violation of the ToS as it is.

  • SoT is not copy pasta. There are subtle design differences that maybe attached to a set piece. (Like you cand put Sanctuary GH on Daggertooth without some visual issues and such. Even if the individual buildings are separate, the whole outpost may be one big set piece. )

    I'm not, not a fan of mods. But building your own islands/towns doesn't seem feasible

    Also. Wouldn't want to fight Thomas the Tank Sloop...more than once lol.

  • @a10dr4651 said in Suggestion / Modding and Private Servers:

    Modding games is ok in a single player experience. I use them on games such as the Witcher 3, Skyrim, Fallout and the Total War series. They do allow you to tailor the game experience to your liking and add immersion to it. SoT on the otherhand is not that kind of game. It's a live service game. Private servers will be good for setting up private matches, tournaments and competitions within the communities but that's pretty much it. The game requires the majority of the playerbase to remain in the live servers.

    Base game boring

  • @polobladed well it's not really the game for you then. It's like asking to mod games such as New World, it's not going to happen. This game offers one of the most unique experiences out there, you pretty much create your own stories and difficulties within the sandbox whether that be through PvE, fighting in the HG and even role playing to some extent. I don't know what what else I can really say to you if you find it boring.

  • Any game under the supervision of Microsoft have never allowed modding in any circumstance. It was hard enough trying to get mods implemented for Minecraft due to Microsoft's restrictions however Custom Servers would be an amazing idea as this would help create alot of content and fun ideas for Sea of Thieves.

  • @a10dr4651 combat is mid, when me and my friends play we look for players but it takes at leas a hour just to fine one and when we so they either run or completely because demolish us because they been playing since launch.

    Mods would make the game way better no matter what. The base game would still have activity even with mods.

  • @polobladed said in Suggestion / Modding and Private Servers:

    @a10dr4651 combat is mid, when me and my friends play we look for players but it takes at leas a hour just to find one and when we do they either run or completely because demolish us because they been playing since launch.

    Mods would make the game way better no matter what. The base game would still have activity even with mods.

    Sorry for the misspellings

  • And you speak of role play, why role play with only 4-8 people when you could with 30 or however big the server sizes are

  • @polobladed you want combat quickly, the hourglass is there for that. I just don't see how mods will improve the game for this, Rare already have the feature available. The only settings that would be nice for private servers is just to prestock ships or remove the storm or active a specific world event for a competition. These aren't mods, just server settings.

  • @polobladed you want combat quickly, the hourglass is there for that. I just don't see how mods will improve the game for this, Rare already have the feature available. The only settings that would be nice for private servers is just to prestock ships or remove the storm or active a specific world event for a competition. These aren't mods, just server settings.

  • If you get an island, then I want an hourglass that brings me there to Boom Beach your fort!

  • @a10dr4651 well my entire point of the mod argument is for those who want more features on the game that dev team doesn’t seem want to add. So with mods, you don’t have to ask them to add anything, people can just make it themselves and put it in-game.

    A win, win scenario

  • @polobladed said in Suggestion / Modding and Private Servers:

    @a10dr4651 well my entire point of the mod argument is for those who want more features on the game that dev team doesn’t seem want to add. So with mods, you don’t have to ask them to add anything, people can just make it themselves and put it in-game.

    A win, win scenario

    The dev team will not add certain things due to restrictions or balance of the game.

    This is an online game. What you do in your files, doesn't just affect you.

    That aside, modification of any file is a direct violation of the Terms of Service of the game. This ain't some game on Steam where you can just modify files at you leisure. This is an online game with an agreement you agreed to that says you WILL NOT modify files.

    It doesn't matter what features you might want. You don't just get to go and put them in and if you do you're going to get caught and you're going to get a ban.

    Even something as simple as ReShade, is a violation of the Terms of Services which is used in tons of games in the PC community. You can't use it on SoT.

  • @PersonalC0ffee I think it's a pretty safe assumption that if modding were available, you wouldn't be able to play online with the vanilla playerbase.


    Whilst I would love to see what a healthy modding community could do for SoT, It's simply not one of Rare's priorities outside extremely limited custom servers for events.

    Nor will the availability of the server game files help the current hacking crisis going on.

    The world/simulation is ripe for modding.

    The live-service aspect of it, the graphics/style, in addition to the near-enough to always-on / MMO aspect make it hugely unideal.

    I'd even be surprised if SoT could be easily separated from all the various web services Rare use to keep it running these days, it's deeply, deeply entwined.

  • @honestauntyelle said in Suggestion / Modding and Private Servers:

    @PersonalC0ffee I think it's a pretty safe assumption that if modding were available, you wouldn't be able to play online with the vanilla playerbase.


    Whilst I would love to see what a healthy modding community could do for SoT, It's simply not one of Rare's priorities outside extremely limited custom servers for events.

    Nor will the availability of the server game files help the current hacking crisis going on.

    The world/simulation is ripe for modding.

    The live-service aspect of it, the graphics/style, in addition to the near-enough to always-on / MMO aspect make it hugely unideal.

    I'd even be surprised if SoT could be easily separated from all the various web services Rare use to keep it running these days, it's deeply, deeply entwined.

    Disagree, modding has no place in online only games.

  • @personalc0ffee With which bit? I list out all the cons that means it's never going to happen.

    The only things I said in support of modding, had to do with seeing what the community has got, as in general, it tends to be a very fanatical and creative bunch, looking at all the props and cosplay etc, and how rich the world is.

    Those don't mean I think it's a good idea, or that it will happen, because it won't.

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