Merchant Day exposes the problems...

  • I put down lost shipment and reach the final destination looking for ship called the Emerald Eye and instead its a ship called The Stolen Steel and the cabin key will not open the door. So since theres two merchant emissaries on the server I am going to assume the new merchant guy overwrote my quest? Also the commodities are broken, cannot collect them. And people attempt to buy and later on you end up grabbing other peoples commodities I assuming.

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  • You probably either still haven't found your sunken vessel or yours has the issue where it doesn't spawn and the manifest is floating on the water in the area the ship should have been

    Unless this is some new bug I don't know about

  • I confirmed, met the other merchant on the server and it was his ship the Stolen Steel that overwrote mine. He got the exact same merchant voyage we did 20 minutes later and overwrote our boat in the exact spot. The initial quest map when its completed has a white ship icon where the wreckage is.

  • @karkona said in Merchant Day exposes the problems...:

    I confirmed, met the other merchant on the server and it was his ship the Stolen Steel that overwrote mine. He got the exact same merchant voyage we did 20 minutes later and overwrote our boat in the exact spot. The initial quest map when its completed has a white ship icon where the wreckage is.

    I wonder if this is one of those once in a lifetime things where all the rng came together to create something that nearly never happens

    I've seen a lot of shipwreck bugs as they have been buggy since day 1 (improved upon but always buggy) and I never saw this even during prime organic activity times when people were really out there doing a lot of stuff regularly.

  • @wolfmanbush

    When they were first released, I've definitely had my wreck despawn and log float to the surface. Probably more likely to happen when everyone on the server is doing a lost shipment.

    I think this boils down to what some of us have been requesting for a while now. Please just take a break and fix the game. I don't mind not getting an adventure, not getting a season or two, just start really focusing on some of the bugs in the backlog.

  • @lordqulex said in Merchant Day exposes the problems...:

    @wolfmanbush

    When they were first released, I've definitely had my wreck despawn and log float to the surface. Probably more likely to happen when everyone on the server is doing a lost shipment.

    I think this boils down to what some of us have been requesting for a while now. Please just take a break and fix the game. I don't mind not getting an adventure, not getting a season or two, just start really focusing on some of the bugs in the backlog.

    I don't even think it would get results if it was something they'd consider

    When it went from monthly to seasonal updates that was supposed to be a part of the change, bigger and better content (which they often did do) and more improvements ( not so great)

    I think skipping content (maybe) improvements sets the expectations so high that they will never reach them.

    They barely maintain enough activity even when they release a lot of content and it only goes down as time goes on.

    People will show "logged in" stats but that doesn't tell the organic activity tale at all, all the pve stats are super padded by alliance server production.

    At 5 years in and low organic activity it's unlikely to help much to put a hold on content at this point.

    At this point the only consistent activity is alliance servers, a lot of other groups are burning out, producing less, playing less, playing other games more, not playing in an organic playstyle. Really all they can do is try to tap into interests they haven't already exhausted, which is probably collaborations with other companies similar to the Disney deal to tap into pools of players that are outside of sot cliques.

  • @wolfmanbush said in Merchant Day exposes the problems...:

    At this point the only consistent activity is alliance servers, a lot of other groups are burning out, producing less, playing less, playing other games more, not playing in an organic playstyle. Really all they can do is try to tap into interests they haven't already exhausted, which is probably collaborations with other companies similar to the Disney deal to tap into pools of players that are outside of sot cliques.

    I dunno man, I seem to find a game every night on the Discord server. I think the PVEVP crowd is still healthy.

  • @lordqulex said in Merchant Day exposes the problems...:

    @wolfmanbush said in Merchant Day exposes the problems...:

    At this point the only consistent activity is alliance servers, a lot of other groups are burning out, producing less, playing less, playing other games more, not playing in an organic playstyle. Really all they can do is try to tap into interests they haven't already exhausted, which is probably collaborations with other companies similar to the Disney deal to tap into pools of players that are outside of sot cliques.

    I dunno man, I seem to find a game every night on the Discord server. I think the PVEVP crowd is still healthy.

    They didn't make content putting 2 ships in front of each other because the organic environment was doing well and even then it's a lot of repeat fighting because so few people are interested.

    Finding something on a discord server is different than logging into the game and experiencing the environment as things happen completely randomly. Which is how a new player experiences the game and what they use as reference when deciding whether to stay or not. Retention is not healthy in the game.

  • @wolfmanbush said in Merchant Day exposes the problems...:

    @lordqulex said in Merchant Day exposes the problems...:

    @wolfmanbush said in Merchant Day exposes the problems...:

    At this point the only consistent activity is alliance servers, a lot of other groups are burning out, producing less, playing less, playing other games more, not playing in an organic playstyle. Really all they can do is try to tap into interests they haven't already exhausted, which is probably collaborations with other companies similar to the Disney deal to tap into pools of players that are outside of sot cliques.

    I dunno man, I seem to find a game every night on the Discord server. I think the PVEVP crowd is still healthy.

    They didn't make content putting 2 ships in front of each other because the organic environment was doing well and even then it's a lot of repeat fighting because so few people are interested.

    Finding something on a discord server is different than logging into the game and experiencing the environment as things happen completely randomly. Which is how a new player experiences the game and what they use as reference when deciding whether to stay or not. Retention is not healthy in the game.

    You're right, they did it to bring back the players that they lost when they retired arena. This is wildly popular with the sweaty crowd.

    I still think PVEVP is the silent majority and when I play adventure mode I encounter a healthy amount of friendly and aggressive pirates. Yes it increased the "I'm going to sink you for no reason" mentality because now sinking you gets me 60 cannonballs and 35 wood, but that's PVP.

  • @lordqulex said in Merchant Day exposes the problems...:

    @wolfmanbush said in Merchant Day exposes the problems...:

    @lordqulex said in Merchant Day exposes the problems...:

    @wolfmanbush said in Merchant Day exposes the problems...:

    At this point the only consistent activity is alliance servers, a lot of other groups are burning out, producing less, playing less, playing other games more, not playing in an organic playstyle. Really all they can do is try to tap into interests they haven't already exhausted, which is probably collaborations with other companies similar to the Disney deal to tap into pools of players that are outside of sot cliques.

    I dunno man, I seem to find a game every night on the Discord server. I think the PVEVP crowd is still healthy.

    They didn't make content putting 2 ships in front of each other because the organic environment was doing well and even then it's a lot of repeat fighting because so few people are interested.

    Finding something on a discord server is different than logging into the game and experiencing the environment as things happen completely randomly. Which is how a new player experiences the game and what they use as reference when deciding whether to stay or not. Retention is not healthy in the game.

    You're right, they did it to bring back the players that they lost when they retired arena. This is wildly popular with the sweaty crowd.

    I still think PVEVP is the silent majority and when I play adventure mode I encounter a healthy amount of friendly and aggressive pirates. Yes it increased the "I'm going to sink you for no reason" mentality because now sinking you gets me 60 cannonballs and 35 wood, but that's PVP.

    Healthy organic activity is an amount of activity that supports sustainable growth of the individual and a consistent path of progress for their goals (commendations/gold/etc)

    A lot of content never reaches its potential because of that lack of activity to make the world go 'round.

    In some ways they slowly improved it, like athena. Athena is a lot more realistic now and that is good

    In some ways it's become worse and by worse I mean players have less of a chance to organically achieve commendations.

    When I was coming up it was tough, real tough, especially as a solo but there was a consistent path for progress and there was enough activity to support my effort and determination.

    The organic environment now relies entirely on ridiculously low odds of finding other players that are doing something that someone needs. This leads people to either giving up or turning to the cheese like many of the others that are still around the game. They aren't encountering enough variety of skill, interest, or activity to support their growth.

    People like you do fine, people like me do alright, others with connections or those that cheese things do fine, but it leaves out the future of the game, new players without the experience of true variety and without the connections that they may or may not want.

    The only way to take out the grindy commendations built into the game as an organic style player is with a lot of activity from other players, they don't have that anymore.

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