Has season 8 ruined the game for you?

  • @crowedhunter said in Has season 8 ruined the game for you?:

    @lordqulex Wait, I'm going to have to do this trash for two freaking months?

    rumble rumble I have a stomach ache.

    I've been grinding for three months now and am Guardians 74 and Servants 26. I know the level progression isn't linear (it's step-up), but since I have 100 levels total one could WAG it will take me another 3-4 months to get both curses. So... 6-8 months is more realistic.

    My best advice is just aim for one level a day, then go play something you enjoy. Small, measurable, attainable goals will help you feel accomplished while maintaining your sanity. Yes it will take 200 days to get the curses, but that's this year!

  • @crowedhunter

    I have mixed feelings about it honestly... Let me thought dump here for a minute.

    • I understand that hourglass is the infinitely repeatable end game content. When you finally get to a point where the PVE is no longer a challenge, if conquering challenges is what motivates you, then hourglass is the game mode for you. It is not meant for the casual player.
    • Sea of Thieves' advertisement almost exclusively features PVE activities. They attract players with videos of wacky pirate hijinks, who then get slapped in the face with the trophy ruby splashtail of toxic PVP encounters.
    • That makes PVP a highly contentious topic. I feel the PVEVP'ers are generally a silent majority, but the forums are filled with pirates that either love it or hate it.
    • These curses have been the #1 requested cosmetic since the inception of the game. Then Rare decides to slam them behind a highly contentious play mode. Gee, why would anyone think that is a bad idea?? (pajama kid meme here)
    • S8 did something that was desperately needed in the Sea of Thieves: it legitimized PVP. It declared to the community and the world that PVP is present in the game and is not a discouraged playstyle.
    • Now it's legitimized, PVP'ers absolutely deserve PVP exclusive cosmetics.
    • Hourglass brought back the players that left the game since arena closed. In that regard it was a huge success.
    • There is a non-zero percentage of players who tried hourglass because the curses are there and started to enjoy PVP. I don't know what that percentage is, but for those pirates hourglass was a huge success as well.

    I feel the biggest problem is that the bulk of the community hates, or is generally unmotivated by PVP, and they put the most desirable cosmetics ever created behind a PVP game mode. Highly attractive rewards and a relatively unappealing game mode.

    It's one big tangled mess but here we are...

  • @halogamer2005 season 8 actually made the game more fun and relaxing...PvE stuff is more relaxing, as PvP has become rarer
    And on demand PvP got fairer...I enjoy this addition

  • No, while the season was ultra toxic to start, that seems to have died down and the remaining toxicity is contained in the hourglass.

  • I can say with certainty that, no. A completely optional mode has not ruined the game for me.

    Quite the contrary in fact. Having an on-demand PvP feature back in the game again has actually increased my interest in returning to play SoT.

  • @HaloGamer2005 Well for starters if you're looking for more patient pvp crew that wont mind you being on a slower xbox, hmu sometime. My GT is the same as my username. Im always down to help out/ meet new players.

    The update has not ruined the game for me as I do enjoy pvp. Im an achievement and commendation hunter for the game, but tbh the stuff I have left to do is not the most fun thing in the world. So since they had taken out Arena, the only way I was getting my pvp fix was Reaper 5 portal hopping (I was also trying to get my grade 5 flag turn in commendations, so dont judge too harshly there pirates.) So this has been a welcome addition in my eyes, especially since it (mostly) gets rid of reaper hoping grade 5's (which im sure PvE mains LOVE). And (even though it has its issues) its keeping pvpers distracted and "happy". As happy as they can be anyway lol.

  • @lordqulex very well put. I hadnt thought of it that was as someone who is very strongly in line with the PvEvP mindset, and therefore has never once minded pvp in the game. I do disagree somewhat though ... level 100 rewards are totally obtainable by the average SoT player. Sure it takes a bit of time and dedication and probably some uncomfortable LFG experiences, but its no more grindy than a lot of the PvE cosmetics in the game.

    Now that being said, the 1000 rewards are not even remotely obtainable for most of the players even doing PvP. Its easily the most grindy thing that will probably ever be in the game, and Im kinda ok with that. It will keep (most) of the hardcore pvp players occupied for a long time, and it will be the coolest flex anyone could ever have. Those Golden cosmetics would mean nothing if they were easy to obtain, much like several of the curses that have been out.

  • @abjectarity said in Has season 8 ruined the game for you?:

    Season 7 is what killed it for me. Being 99% done with the game and then being told I have to regrind everything and nothing I had done before counter towards the trinkets. Definitely put a bad taste in my mouth. 8 didn’t bring me back and I don’t think 9 is going to either. Been playing other games instead.

    I am sad to see that season 7 has done this to some of the other hardcore grind players like myself. I understand the frustrations. The only reason it doesnt completely bum me out is the fact that Ive always treated these things as rewards that will come in time. Im going to be playing the game regardless, and sure commendations/rewards will sometimes help guide my course a little, l know it will all just get done naturally as I play over the years. And sure enough Im hella far into season 7 content without specifically grinding for any of it.

    But again I understand why it would be a huge turn off from the game.

  • Based on your OP, I'm not understanding how Season 8 even changed your game play. I'm a 95% PVEer, casual player, and I still think Season 8 is right up there as the best ever. I love PvP ON DEMAND. I've enjoyed my PvP loses because they were on demand. I do more PvP now than ever because it's on demand. Some things, I feel, are TOO grindy, horribly grindy, but you just got to play for fun and over time you'll get what you need. I do something different every time I log in, just to keep things slightly fresh. My only true complaint with this game is the world is too small.

  • @abelfam said in Has season 8 ruined the game for you?:

    @abjectarity said in Has season 8 ruined the game for you?:

    Season 7 is what killed it for me. Being 99% done with the game and then being told I have to regrind everything and nothing I had done before counter towards the trinkets. Definitely put a bad taste in my mouth. 8 didn’t bring me back and I don’t think 9 is going to either. Been playing other games instead.

    I am sad to see that season 7 has done this to some of the other hardcore grind players like myself. I understand the frustrations. The only reason it doesnt completely bum me out is the fact that Ive always treated these things as rewards that will come in time. Im going to be playing the game regardless, and sure commendations/rewards will sometimes help guide my course a little, l know it will all just get done naturally as I play over the years. And sure enough Im hella far into season 7 content without specifically grinding for any of it.

    But again I understand why it would be a huge turn off from the game.

    Season 7 was great content that was very poorly implemented

    Captaincy is amazing, truly incredible qol addition
    Milestones are awesome for longevity

    they forgot to stay connected to the heart of adventure while implementing it, they abandoned the adventurer in unnecessary ways for that update.

    All they needed to do was to create a positive transition from adventurer to Captain. Creating legacy stats, not stats that unlocked or counted for anything, just the story being preserved. A page in the back of a logbook, a journal on the shelf, a special permanent page on the website, there are many options

    #2 mistake imo, removing the overview stats from the site, completely unnecessary act (they still keep the stats) and killed who knows how much activity and motivation when it wasn't necessary

    #3 is more of an icing on the cake of frustration. They should have set saving the ship to 0 cost as soon as it became a known issue

    7 was by far their worst season for activity, by far the worst season for driving committed players out but it didn't need to be. It felt corporate, it felt insensitive to dedication, none of that needed to happen because at the core of season 7 are a lot of amazing changes to the game.

    They still keep those stats, I hope one day they realize how important telling the whole story is to pirates, how much motivation it creates, and they return the overview stat page as it was.

  • @pithyrumble said in Has season 8 ruined the game for you?:

    It nerfed firebomb drops and I'm kinda mad about that still.

    Curse balls is the one for me. Never got around to finishing that commendation, now I may never get there...

    @foambreaker said in Has season 8 ruined the game for you?:

    @halogamer2005 Actually I like season 8, all the toxic sweats are busying grinding a "look" that everyone will have, meanwhile the open sea on Xbox has become quite enjoyable, people interact, have fun. Deciding not to waste time grinding HG was one of the best game decisions I have made recently :)

    My experience too. Before HG, every single ship that sights you is attacking or outright running. Lately I've been able to roll up for a chat. Had some very friendly encounters with other crews, and only been betrayed a few times (which is expected, but nice when it doesn't happen). For me, feels like what the game was when I first started playing it.
    ..... and yeah, I know that will change.

  • @lordqulex said in Has season 8 ruined the game for you?:

    I have mixed feelings about it honestly... Let me thought dump here for a minute.

    • I understand that hourglass is the infinitely repeatable end game content. When you finally get to a point where the PVE is no longer a challenge, if conquering challenges is what motivates you, then hourglass is the game mode for you. It is not meant for the casual player.
    • Sea of Thieves' advertisement almost exclusively features PVE activities. They attract players with videos of wacky pirate hijinks, who then get slapped in the face with the trophy ruby splashtail of toxic PVP encounters.
    • That makes PVP a highly contentious topic. I feel the PVEVP'ers are generally a silent majority, but the forums are filled with pirates that either love it or hate it.
    • These curses have been the #1 requested cosmetic since the inception of the game. Then Rare decides to slam them behind a highly contentious play mode. Gee, why would anyone think that is a bad idea?? (pajama kid meme here)
    • S8 did something that was desperately needed in the Sea of Thieves: it legitimized PVP. It declared to the community and the world that PVP is present in the game and is not a discouraged playstyle.
    • Now it's legitimized, PVP'ers absolutely deserve PVP exclusive cosmetics.
    • Hourglass brought back the players that left the game since arena closed. In that regard it was a huge success.
    • There is a non-zero percentage of players who tried hourglass because the curses are there and started to enjoy PVP. I don't know what that percentage is, but for those pirates hourglass was a huge success as well.

    I feel the biggest problem is that the bulk of the community hates, or is generally unmotivated by PVP, and they put the most desirable cosmetics ever created behind a PVP game mode. Highly attractive rewards and a relatively unappealing game mode.

    It's one big tangled mess but here we are...

    Literally all of this. I'm one of the players who quit back in like season 6 and came back for the hourglass gamemode, so here I am on the forums defending it.

    I think if maybe they gave some similar cosmetic to these curses or a PvE variation to satiate the players who can't force themselves to play the mode, then some of the problems and issues we are seeing right now might be resolved.

    What I hope they don't do, is change the requirements for the current curses. They're supposed to be hard to get, like gold curse or legendary cannons, and I hope they stay that way, otherwise people wouldn't feel as strong of a pull to want it. Everyone wants to be special, and keeping the curses rare keeps them special.

  • the hourglas made me quit sot n im happy with it, i just think sot is the grindiest game i ever played , the grind in gta online was a joke against the grind in sot. what offers sot when u dont grind? n would be the hg fights fun without leveling n unlocking cosmetics, the only thing sot offers r the tall tales ,n just the first set was creative, the rest is recycled n they love lantern riddles at rare .i just think without level the fractions n figting over the loot the game is actually really boring n empty. on top the battles r laggy n clunky

  • @da-german420 said in Has season 8 ruined the game for you?:

    the hourglas made me quit sot n im happy with it, i just think sot is the grindiest game i ever played , the grind in gta online was a joke against the grind in sot. what offers sot when u dont grind? n would be the hg fights fun without leveling n unlocking cosmetics, the only thing sot offers r the tall tales ,n just the first set was creative, the rest is recycled n they love lantern riddles at rare .i just think without level the fractions n figting over the loot the game is actually really boring n empty. on top the battles r laggy n clunky

    I have friends in the gaming industry and the way they put it is "every contemporary online game is simply grinding for battle pass levels right now. All you have to do is find the grind you enjoy and then it won't seem so grindy."

    I enjoy SoT's grind. The adventure mode grind. This supply, dive, fight, repeat grind is just boring and miserable. Most players will decide whether to continue with hourglass or get cursed and get out inside of the first 25 levels. There is no reason to make the grind take months when the player's decision takes days.

  • @pugawuga216 said in Has season 8 ruined the game for you?:

    Literally all of this. I'm one of the players who quit back in like season 6 and came back for the hourglass gamemode, so here I am on the forums defending it.

    I think if maybe they gave some similar cosmetic to these curses or a PvE variation to satiate the players who can't force themselves to play the mode, then some of the problems and issues we are seeing right now might be resolved.

    What I hope they don't do, is change the requirements for the current curses. They're supposed to be hard to get, like gold curse or legendary cannons, and I hope they stay that way, otherwise people wouldn't feel as strong of a pull to want it. Everyone wants to be special, and keeping the curses rare keeps them special.

    I think they should have mostly made PVP cosmetics ship cosmetics, so I can see you on the horizon and think "oh no!" PVE'ers wouldn't be terribly motivated to get these so hourglass wouldn't be littered with bad faith participants, and PVP'ers would love them because they'd be exclusive PVP cosmetics. But putting highly coveted cosmetics behind a generally poorly received game mechanic was a terrible idea. That's why you see all the cheaters, all the salty pirates, and are able to buy levels off of Ebay.

  • @halogamer2005 I am in the same side, mate. The difference might be that I am 43 years old and after few years playing SoT, I managed to get good company on the seas. BUT that is not relevant to the topic. SoT used to be a piece of artwork. I enjoyed just logging in, sail to Thieves Havens and watch sunset running around and moving the mouse only to do not get Lazybeard. I love what they accomplished with water textures, colors, sailing .... I used to feel like in the real ocean.

    Now all that feeling is very secondary. Personally, to me, it feels like some new-manager took the wheel. But that manager is not a sailor like the old one probably used to be. She probably is a gamer, a Twitch partner or some star in the gaming industry. She probably played and worked on many First Person Shooter games in several companies. That is what industry does: Money. FPS sells more than a piece of art. She will use the art created previously to now make money.

    Sadly for people like us, what has been created in S8 is here to stay. We need to learn to handle it. To play with it. Some people is doing these duels without even fighting. Only to get the curses and open the reaper's and athena's extra doors. After that, probably they (we) will not play these modes NEVER again. Because we know it sucks. I will go back to the tornado, the vault, the skelie galeons, the tales ... the shovel and the compass!

    From time to time, I play a tale or the initial journey JUST to remember what this game really is to me: Pirate Stories. Not silly PVP like the industry is full of.

    I hope my comment here worth something.
    .. and... if you see a ship named for example "roll dices to win" or similar, just put your sails up and talk. May be there are more people like us.

  • What is your problem? How do you connect pvp ON DEMAND with world events?
    You want to pvp, you click the hourglass. You want to do other SoT things (which there is wide plethora to choose from) you never click the hourglass.

    How did S8 ruin the game? This literally makes no sense.

  • @HaloGamer2005 just forget about the curses for a moment. First of all, it is just a cosmetic; The extended hideouts are nice, just like Golden Sands, but behind the visuals, there is nothing there. Second - there is no reason to return there, or even be there for a while - there is no content there.

    I've been huge Arena fan. I had no friends to play it with me, so I played in open crew. Sometimes it was good, other times it was better to play solo.
    New hourglass PvP 1 vs 1 feels like a lottery. Both cannoneers pushing the pressure to the limit, waiting for that lucky hit in the face or throw out of the ship to be made for tens of minutes. 1 vs 1 is simply very exhausting and not very satisfying.
    In arena, even in open crew, you got the rewards after the match. In hourglass, you need to sail significant amount of time to cash in .. having to sail 15 minutes across the map after a 50 minute match is .. simply not fun.
    So I'm not playing 1 vs 1. I'm not even playing hourglass too much to be honest, as it is competitive and there is no will left after the day to be competitive at night.
    And adventure? Seas are plain. Very little organic encounters. Often feels like PvE server. Some magic has been lost. Hopefully new season turn things around.

  • @lordqulex
    In the beginning of season 8, I and a few players had calculated that it would take that long. In general, it was calculated that it would take 4 months based on casual users who can play 4 hours a day, and I think it is true. Your level proves it.

  • I got level 170 on 'The servant of Fire' and quit. I was disappointed that PvP itself was not very interesting. I put up with deathly stress just for the sake of a curse. I didn't have much feelings for PvP, but I had a painful two weeks to give up my life to achieve 170 in the beginning of season 8 and I had a lot of bad feelings. This game itself doesn't support reasonable PvP and all kinds of stress are terrible. Two months ago, I already achieved 170 lvl , but I didn't feel any sense of accomplishment, and I lay down because of stress and couldn't do anything for three days. In this debate, someone said to me, "If you're not good at PvP, you should never have these curses." I didn't understand, I started this game for the same amount of money they paid. But they ignored me because I wasn't good at games, so I risked my life to get 170 for two weeks. I think this season has gone wrong, it's all gone wrong, everything has been terrible and it's transformed comfortable leisure time into hell.

  • They have set a really unreasonable goal in my opinion. 100 levels, okay, that's not too bad. 1000 levels? Who came up with this number?

    Let's consider for a moment that only a small percentage of players even make it to Pirate Legend. How many people will ever make it to level 1000? 1%, or maybe slightly more? It seems odd to place content and cosmetics so far out of reach. Remember that Legendary Sea Dog was only 240 wins, to make it to level 1000 HG you must need 1000s of wins. It just seems like a very arbitrary and badly thought out goal.

  • @plump-pirat
    As far as I know, 4% of all users are legendary pirates in SoT, and less than 0.03% of users who have achieved more than 100 levels of the new faction in season 8. There's a lot of problems with this, seriously. I've only seen six users who have reached level 1000. This is ridiculous but their winning percentage is even more ridiculous. As far as I know, Mino has won 2,586 games and lost only 34 times. Seriously! No matter how good you are at games, you can only explain that 98% of the winning rate is a design mistake.

  • @fretfulelk45403 said in Has season 8 ruined the game for you?:

    I got level 170 on 'The servant of Fire' and quit. I was disappointed that PvP itself was not very interesting. I put up with deathly stress just for the sake of a curse. I didn't have much feelings for PvP, but I had a painful two weeks to give up my life to achieve 170 in the beginning of season 8 and I had a lot of bad feelings. This game itself doesn't support reasonable PvP and all kinds of stress are terrible. Two months ago, I already achieved 170 lvl , but I didn't feel any sense of accomplishment, and I lay down because of stress and couldn't do anything for three days. In this debate, someone said to me, "If you're not good at PvP, you should never have these curses." I didn't understand, I started this game for the same amount of money they paid. But they ignored me because I wasn't good at games, so I risked my life to get 170 for two weeks. I think this season has gone wrong, it's all gone wrong, everything has been terrible and it's transformed comfortable leisure time into hell.

    No offense, but that's is on you. I understand people have addictions and compulsions, I have friends (yes more than one) that failed out of college because they played World of Warcraft instead of going to class. These things are designed to feed off players' FOMO and trickle dopamine to get them to keep coming back. I recognized this very early which is why my goal is one level a day and then doing something else so I don't literally ruin my life to get some sparkles for my digital pirate avatar.

    If this is really what the game did to you then seeking professional help is probably better than asking strangers on the internet what they think of the game mode that absorbed your life for the better part of a month.

  • @lordqulex
    Well, I don't understand because you're talking about something completely unrelated to me. I work as an electrical engineer at a gas production facility. I work to repair the type of transmitter that checks the connection of wires or cables to the motor control center or the temperature or flow rate. I'm a Bachelor of Science and you seem to think I'm unemployed, but this conversation doesn't help. The problem is that the stress of this season 8 on demand PvP is too serious and has nothing to do with my personal life. I think it should have an appropriate purpose for discussion rather than trying to avoid the privacy and image of others by speculation. Indeed, this season 8 PvP on demand is very stressful. And as far as I know, no games, including WOW, require four months of effort just to get cosmetics. In addition, it is PvP and the probability of winning or losing is divided, so it is extremely stressful for the user. In the first place, this game has a very slow tempo compared to other games, so the waste of time to lose compared to the same time seems to be a huge stress.

  • @fretfulelk45403

    I think you misunderstand by what I mean by professional help, or whatever automatic translator Rare uses flubbed the translation.

    ...I put up with deathly stress just for the sake of a curse...all kinds of stress are terrible...I lay down because of stress and couldn't do anything for three days...so I risked my life to get 170 for two weeks.

    No video game is worth "deathly stress" or risking your life. Sounds like your desire to get the curses put you in a great deal of danger and the professional help I was referring to was psychological or psychiatric. Please don't put yourself through that, it's just not worth it to make your pirate look like a sparkle or a skeleton. I'd rather you be happy and healthy when I see you on the seas than a phantom or a skeleton.

  • @lordqulex
    Of course it's not worth it. That's what I'm talking about. I want you to face up to the fact that it's a problem in itself to demand such enormous stress in the game. It takes about four months even if we divide it. You proved it yourself and it's abnormal that it takes too long. You and I both have jobs and we have to enjoy our privacy, so why does a game force users to spend so much time doing this way? That's the problem. And I added that there's a lot of stress. It would have been harder even if I was stressed out for four months in a split. That's the only difference between you and me. And as I said before, I want you to understand that I acted like that because people like you ridiculed me.

  • @fretfulelk45403

    Long sigh here... A game is simply the voluntary attempt to overcome unnecessary obstacles (Bernard Suits). Voluntary obstacles. Voluntary. Nobody is forcing you to do this (to the best of my knowledge). If you are that stressed then take a break. That's on you, not Rare. As much as I disdain it in some instances, corporations are not beholden to make sure their customers maintain a healthy lifestyle while consuming their product.

    Is the game mode fun? Not for me. Is PVP stressful? Yea I can feel the adrenaline increase my heartrate when I play it. Would I literally risk life and limb to make my online pirate avatar look different? No!! And neither should you! I'm not ridiculing you, I'm remarkably and exceptionally terrible at PVP. But I want the curses, so I have devised a plan that reduces stress and allows me to not care if I win or lose any given match: one level a day then go do something else.

    If the game is that stressful that is ceases to be a fun pastime for you, and that crosses the boarder into addiction, which is not my area of expertise. I'm not ridiculing you, what I am saying is if a game is literally ruining or risking your life, then please, for yourself and the people who love you, please uninstall it. Please return if and only if you can find a healthy way to play it.

  • @lordqulex
    They are playing with users by taking the curse that everyone wants as hostage. It's not voluntary at all. I never agreed on that and since the time I paid for the game, I have access to all cosmetics in the game. And face it, the problem is that the game itself is giving you a tough experience. Since games are made on the premise of enjoying leisure time, all contents must be enjoyed with a moderate level of difficulty. If you want to make it really difficult, level 1000 would be appropriate, but level 100 should be accessible to anyone. This is the main content of season 8, and ghost curses and skull curses are key elements. Level 100 is only 1/10 of level 1000. so it doesn't make sense that only level 100 takes four months. Level 1000 is for high rankers and very few people achieve it, it's only for them, but level 100 is the most basic thing that needs to be accessible to everyone. All I'm saying is that these basic access conditions were so high that they almost killed me, and I didn't do it voluntarily.

    And you keep trying to avoid real problems and mentioning personal problems to me, it's not a debate about me, it's a debate about problems in the game.

    What you have to face now is the current PvP issue of season 8, without having to conciliate my personal stress, infer my job status, or discuss the relationship between World of Warcraft and college majors that I didn't do. Seriously, it doesn't help at all. Generally, it's insane to spend four months trying to get one cosmetic in a game. It's also ill-designed to spend that much time trying to get the curse cosmetic, a key accomplishment element of season 8's main content. I think it's a problem in itself to monopolize a whole season of hard users. PvP on Demand itself is not fun. It's very stressful, SoT is basically no fun in the game itself. This game tends to have too much fun with the cosmetical collection factor and everyone knows this What you need to know is that it's not my personal life, it's really hard and your achieving 100 levels yourself over four months. Maybe you're convinced yourself. Regardless of whether I'm stressed or not, it's normal that level 100 is difficult and difficult, and everyone feels that way. It is true that this is a difficult and reward is a basic curse. This is a fact that everyone is convinced of, and it is a problem in itself that the most basic curse is difficult.

  • @fretfulelk45403 said in Has season 8 ruined the game for you?:

    @lordqulex
    They are playing with users by taking the curse that everyone wants as hostage.

    Absolutely and 100% agree with you here. I have merely been playing since the Fate of the Damned update and I honestly believe putting the most coveted cosmetics behind a widely unpopular play mode was both needed, and the biggest blunder they've made. They needed a massive carrot to attempt to attract players to the play mode and at least get them try try PVP on demand, but with so many players having negative feelings around PVP feeling that the curses are being held hostage is a natural progression.

    It's not voluntary at all.

    Unless Rare has sent a mercenary hit squad to your home and demand you play their game, it is absolutely and unequivocally voluntary to play the game. If playing the game has gotten to the point of being a compulsion or an addiction, which frankly is what many predatory game designers are aiming for, then as I've mentioned before you can find help for that.

    I never agreed on that and since the time I paid for the game, I have access to all cosmetics in the game. And face it, the problem is that the game itself is giving you a tough experience.

    Yes, easy games are boring.

    Since games are made on the premise of enjoying leisure time, all contents must be enjoyed with a moderate level of difficulty.

    Absolutely not. I bought Rogue Legacy and Dead cells. I wanted to like them but I just didn't. Oh well. This is a sandbox game. I like vaults, I like lost shipments, I like making gold and meeting pirates and wacky pirate hijinks. I don't like hourglass, and that's ok because not everything created is catered specifically for my preferences.

    If you want to make it really difficult, level 1000 would be appropriate, but level 100 should be accessible to anyone. This is the main content of season 8, and ghost curses and skull curses are key elements. Level 100 is only 1/10 of level 1000. so it doesn't make sense that only level 100 takes four months. Level 1000 is for high rankers and very few people achieve it, it's only for them, but level 100 is the most basic thing that needs to be accessible to everyone.

    I agree. Hourglass is the infinitely repeatable end game content for highly skilled pirates, hence level 1000 rewards. I think the base curses should be accessible to everyone as well, and I also agree that a pirate has made their decision on whether to stick with hourglass long before levels 100/100 and its a ridiculously high to ask people to play a game mode they don't like for so long to get cosmetics they've been requesting for years. It's silly and the grind it too much.

    All I'm saying is that these basic access conditions were so high that they almost killed me, and I didn't do it voluntarily.

    See and this is where I'm still suck. The basic access conditions are too high, but who physically locked you in a cell feeding you nothing but bread and water if and only if you played hourglass in Sea of Thieves? Nobody, not nobody, is forcing you to do anything. You want the curses, that is expected. But the choice to play or not play the game is yours and yours alone.

    And you keep trying to avoid real problems and mentioning personal problems to me, it's not a debate about me, it's a debate about problems in the game.

    The game has many, many problems, but until kraken tentacles physically manifest themselves from your computer screen, grab your hands by the wrists, and play Sea of Thieves for you, what you are describing is an addiction. Please do not let a game kill you.

  • Has S8 ruined the game for me ?

    Yes. A big yes.

    In fact I realised Rare doesn't care about accessibility and inclusivity, this is just a posture.

    On top of that, like many, I began to play SoT a LOT with a kind of a completionist attitude. "I don't know what to do today, except sailing on those seas, maybe I'll meet fun people or have a good fight ! In the meantime let's have a look at my log.... What's there to do ? Oh, I can work towards this today, so next week I'll have a new shiny tankard/hat/sword."

    Some stuff seemed a bit off already, really not in touch with all the communication.... Grind ? Farm ? In this game ? Really ? I thought this wasn't Ark. OK can't be that bad.... 100 vaults ? 100 veils ? This is beginning to feel like work , not play. But ok, I'll do it. I love your game.

    Then comes S7 : I'm Legendary Hunter of the SoT already and I can't decorate my ship with a splashtail ? 1000 of each ? You serious ? You played your own game ? Is fishing your definition of fun in a game ? (Well I guess yes since we had to spend hours sleeping, too). Stools ? Who ask for that ? Could we fix hit reg already ? I mean Golden Sands "building" in 5 different stages is pretty cool but there's a reason other video games don't do this. Remember having to tell your players afterwise that it would take too long to re-model every piece of clothes for the skeleton curses ? Well I'd prefer clothes for my skelly than 5 different Golden Sands.

    And s8. The biggest grind ever I saw in a video game. Like SoT is trying at the same time to be the most casual and the most hardcore game out there. Going every direction without never thinking back.

    Regular adventure ? You got server merges every island because everyone is diving. Reapers on the map ? It lost ALL meaning. Should I be scared ? Are they just gonna dive ? Oh, I can sell those flags here now, not only at Reaper's, cool, this is gonna prevent so many fights...

    They're breaking adventure mode gameplay and mechanics a bit too easily no ? Every time we ask anything they need to make sure that blah blah blah..... Listening to streamers ? OK right away guys, we'll change everything for you, at the expense of everyone else.

    The game's charm has broken for me. You know how missing out on a twitch drop for example, WILL cure you about FOMO in the future (well I didn't get it, is it that bad ? no) ?
    Same here for me with completion. After some thinking, I just decided it wasn't worth it to waste so much of my time on this game. I'm not gonna complete the commendations for the factions, and for the first time, I'm ok with this.
    Issue is : Now I'm ok not to bother with anything anymore in this game.
    This is over.
    Charm broken.
    Probably gonna try that mining dwarfs game, apparently it's pretty cool.

  • @jolly-ol-yep said in Has season 8 ruined the game for you?:

    Issue is : Now I'm ok not to bother with anything anymore in this game.
    This is over.
    Charm broken.

    ♬So make the best of this test, and don't ask why
    It's not a question, but a lesson learned in time
    … It's something unpredictable
    But in the end, it's right
    I hope you had the time of your pirate's life♬

    at least you found something for a while, that's really all any of us get out of being committed to something

    The experiences you enjoyed, the things you learned, you get to keep those. Those weren't taken from you, you decide how you carry those, with or without SoT.

  • @jolly-ol-yep

    I'm at a point in my life where my motto is "something in, something out." I am of course talking about accumulating things—about to lose my last grandparent so there will be a lot of "stuff" up for grabs in my family. My parents are trying to downsize their possessions and I'm trying desperately to take as little of it as possible. And every time I buy something I ask myself "what is this replacing" or "do I really want/need this?"

    I kind of feel this is where SoT is. Portals, sea forts, and random rocks now litter the seascape, reducing meg/kraken/ship spawns. We lost a world event and it was kind of replaced by a OOS voyage. They reduced the number of ships per server because of system resources (I know, ancients' history at this point).

    At this point what Rare really needs to do in order to add more content is to retire some of it. We lost arena for hourglass. As much as I love burying treasure I don't really feel anyone uses it. I understand that Rare needs to keep producing fresh content to keep players interested, and so they should retire the stale content that no one really cares about. I earned all the Party Boat cosmetics honestly, and I would not mind if that was all retired and sold for doubloons. I know someone probably put their heart and soul into Flameheart WE and treasure boards, but all things end. I've sailed with pirates who will server hop as opposed to actually doing a Skeleton Fort. Make way for something new.

  • Honestly, I stopped playing months ago, I still visit this site from time to time to see if they are adding anything to return for but so far nope. As for S8 I did play a few hours during the beginning of the season, I couldn't get into it, I don't really know why you say it ruined the game as the game is still the same from what I experienced. As for S8 content, I would wait 10+ minutes to match up with crews so that ruined that feature for me but as for the game as a whole it was the same.

  • I think I've had a change of heart on this. Hourglass may have ruined the game.

    Before season eight, I could go into the discord and find a variety of things to do. I just like playing the game, I don't particularly care if we do vaults or lost shipments or world events. Now I go into the discord and all I see is (literally copying and pasting here):

    • LF3 reaper HG | Be good 1000+ Hours| Im bilge | Galleon 19
    • Lfc gally athena hg NA be good don’t leave after 1 loss
    • LF1 Athena HG | Need Helm 1k hrs | be skilled

    Hourglass bestowed upon the community such a stigma against losing. The number of times I've played where the person left after the first loss. People volunteering to be bilge on a galleon to be carried by better players. Sea of Thieves stopped being an adventure, it stopped being risk reward, and it turned into win or lose. And this community does not like to lose.

    So in that sense, that I can't go on the discord to just find a crew to play with, yea, kind of ruined...

  • Yes, I hate to admit, S8 ruined the game for me and several of my friends. The grind was just too much.

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