TLDR: From a Pver and a Pver stand point: Pvper and Pvers should not need a player present early warning system (mermaids). FYI I do not "tuck on ships" and if I did it would be to steal loot or sink the ship (not grief).
I understand players stating that they need (I disagree with this opinion of need. For the record, also I pve mostly, but will take a fight from time to time) mermaids to warn them if someone else is an island or outpost. If the pvper just sunk your boat they should be aware that you may still be on the island already and don't need a mermaid telling them or where you are at (the mermaid looks right in the direction of the player, why ?? Why is this needed in a pirate game ?
A simple rework of some of the features of the mermaid could be removed or added features to get those functions (ie. bribing or threatening the mermaids to get them to talk and tell you if they saw something, etc.).
As it is now mermaids are supposed to be separate from the pirates and wild in their way and in that they would not actively aid in an attack on a player unless they are the evil ones and in this case they would attack any and all players equally and help none of them.
Example Scenario: Players' ship is sunk while the player is questing, searching, or simply exploring an island. The players' that is attacking is busy looting the wreckage (floating loot), and can now rest easy knowing where the other player(s) are simply seeing if there is a mermaid around and on top of that they also know in exactly what direction they would need to go to track down and attack those player(s).
The player(s) whose ship has been sunk now only have limited options. The element of surprise is gone because the mermaid killed that by simply being present and literally staring in the direction of the player(s) who lost the their boat (could we at least change this??) . Those player(s) can try to attack and advantaged constantly informed other player(s) on the other ship or simply take the mermaid to get another ship or wait for the other players to decide if they want to hunt them down easily.
How is this good or fun for gameplay for the attacker or the attacked ?
Why can't players be expected to watch and protect their own ship? I get that mermaids are a mechanic to help you back on your ship and to get back to another ship if yours is sunk preventing you from being stranded on an island, but honestly why any other use beyond this is necessary ??
Pvper and Pvers should not need an early warning system (mermaids).
