@super87ghost I doubt they have a formula to determine skill levels of players. There are too many variables imo. The very basic one could produce wrong results.
So I don't think there is a problem with the streak bonus.
But the problem is that a very good player will reach level 1000 before bad/average will reach 100. Which sounds ok on paper.
But that player going for 1000 will run out of ships to sink if its a crawl to get anything out of that game mode for players not interested in it. I personally don't care that much about the Ghost/Skelly curses. Wouldn't mind to have the ghost one, the one I am after is the one from Season 1. Also why its 5 levels above the PVP curse is beyond me to understand. Should have been a PVP participation reward (just like it was a participation reward during season 1) that you could purchase, (Level 15-45 would seem fair).
So in a way it's a carrot on a stick for me to be a training dummy for the best players in this game at the same time if it takes that long and losses are so unrewarding and the gameplay is just plain ship v ship that goal might become secondary and participation severely reduced.
Also I am trying to think of a carrot on a stick past 105 as a solo slooper. (galleons,brigs even duo sloops are cool, dont get me wrong).
So I am just wondering, what will Solo sloop scene will look like after 1year. When the casuals have gotten their curses and are concentrated on other new things? What will this game have to offer for people not interested in 1v1, how will it offer short matchmaking times if there are only completely new players and level 500++ players? Would it become something available during prime time on weekend? Would it be allowed to exist with players waiting for 30 minutes for a battle that might end in 10?
(Please don't take my rambling here as suggestions or advice or especially demands) this is just my take on the game mode and the situation in general. If I have this opinion and several others, perhaps more people do. Other people are concerned regarding cheaters as they really want this to be like a sport with true competition, skills etc. Some others want something else in general.
If I may suggest some things, which can improve/eventually save this Season 8 PVP in the future.
- A decent anti cheat, even if it wouldn't work 100% people would feel better having one.
- Report/Commend function IN - GAME.
- Revamped Open Crew (obviously the PVP game mode would require adjustments to fit two strangers who want to have 1 game together to fill crew spots, what happens after the fight would be freedom of choice without any punishments, like one person wanting to sell and the other wanting to continue, resulting in griefing and verbal fight)
How exactly, I don't know at this moment as half baked ideas work until you find major flaws. But the result of the revamped open crew for PVP should meet these requirements.
- You would get matched with players with similar Skill + Mindset. -Perhaps after battle finishes you could report your opponent for verbal abuse/cheating or commend your opponent for good sportsmanship. Players with more reports (validated) would obviously be matched in the future with similar minded toxic people.
Where as polite and normal people would get crews similar to them.
- The Open crew for PVP should not work like Open crew for adventure. There should not be any doubts of what you are doing before joining or punishments if you decide to stop playing after 1 battle(not getting a penny if the crew does not want to cash in). Also if your crew (including captain) decide to log off and you want to continue your streak you should be allowed to, just with new teammates.
I mean the whole concept basically needs to have all the fundamentals and foundation of Arena. And I am not one of those people who are crying about arena to return, I am part of 98% who never played it. Why?
Because Arena is like the Taxi companies before Uber completely eliminated in a lot of places. The service provided OBVIOUSLY would never disappear. So instead of changing themselves they wanted everyone else to change expectations and ride on their dirty, smelly banged up taxis.
Same with Rare and what happened with Arena, instead of having fresh ideas, improving Arena, advertising new featuers on social media, gathering statistics for those improvements - all I ever saw was remarks that nobody is playing it. Why? I found the whole concept half baked personally- ''1v1v1v1v1(ships) and get a chest btw''. I am sorry but what stopped the developers from Introducing Team deathmatch, this very same 1v1 amongst other things to see if interest would grow? I don't remember the long asked curses to be rewards for that either. Now this is the topic everyone is on about.
So I can guarantee you and I bet my house on this. Leave this mode unattended, introduce nothing new and we can all see a post 2 years from now. ''We are removing Hourglass function from the main adventure as nobody is playing it.''
Just my two honest doubloons, I hope my criticism to the approach will be met with thought and perhaps even laughter instead of negative emotions.