Season 8 and it's PvP

  • Hello fellow Pirates,

    I really like that the developer finally acknowledge of the PvP side of the game! I really like seeing people play the PvP mode and it is (most of the time) a joy to watch it!
    Playing it myself, I don't have that much fun with it and there are several reasons.

    1. It doesn't feel like it should. You activate a hourglass, sink down to the bottom of the Ocean and you will be matched with another player. That seems fine, right?
      Well, in actually I really dislike the way it is implemented. Instead of invading another player who is doing their voyages, you are matched with another opponent somewhere randomly in the map. I think it is quite weird and doesn't feel very immersive, it really ruins the experience for me.
      Also another thing I really dislike, while you can make money by sinking players repeatedly and cashing in your hourglass, it still feels kinda off.
      I really enjoy the organic PvP - Joining a Server and going on a hunt for other players and stealing their treasure - or being attacked while doing some missions. While they can attack without treasure, we rarely have that occurance. Most off the time they also already have treasure while attacking us and that is really great!

    2. Let's take their ship to the border and sink them that way - Strategy.
      This is really really boring and that is the reason why I won't do any PvP at all. I rarely play with other player's because most of the People I know don't play Sea of Thieves.
      It is annoying to have a 1v1 only that the other guy decides to not shoot any cannonballs and just jump on my boat and outright spawnkilling me and sailing my ship onto the border.

    I really like the PvP aspect of this game, I was hyped about the release of Season 8 and really liked the reward that are for those reaching high ranks! Congratulation for everyone reaching that far!
    I'm really sad that this update doesn't feel organic as the rest of the game. Also, the tactic ruins the fun of naval combat for me completely.

    I hope there will be an update to the system anytime to introduce a more organic way of gaining allegiance for the Reapers or the Guardians of Fortune. For now, this update is not for me (sadly) and I'm a little bit disappointed.

    Hope you else have fun with this update! Wish you luck on your pvp matches!
    Wolff

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  • Turn on the hourglass, ignore the war map and just do voyages. You will get invaded by other players.

    The reason you are constantly fighting other players with no loot is because you both invaded.

  • @d3adst1ck said in Season 8 and it's PvP:

    Turn on the hourglass, ignore the war map and just do voyages. You will get invaded by other players.

    The reason you are constantly fighting other players with no loot is because you both invaded.

    Problem is that people who do that often report sailing around for an hour or more doing voyages and not triggering an invasion at all. Defending just doesn't seem a reliable way of getting enough pvp to meet the needs of the grind, even if fights are triggered.

  • @sally-kraken said in Season 8 and it's PvP:

    @d3adst1ck said in Season 8 and it's PvP:

    Turn on the hourglass, ignore the war map and just do voyages. You will get invaded by other players.

    The reason you are constantly fighting other players with no loot is because you both invaded.

    Problem is that people who do that often report sailing around for an hour or more doing voyages and not triggering an invasion at all. Defending just doesn't seem a reliable way of getting enough pvp to meet the needs of the grind, even if fights are triggered.

    If you want gold you don't want to be invaded. If you want PVP you don't want to wait. If you want allegiance to grind the curses, getting invaded takes too long. Nobody defends because it's a bad idea/inefficient if you want anything its purposed to reward. You'd see defending happening much more if 1) invader versus invader matchmaking was not prioritized, 2) faction treasury rewarded more allegiance.

  • It doesn't feel like it should. You activate a hourglass, sink down to the bottom of the Ocean and you will be matched with another player.

    You forgot ( like many others) you dont have to dive, you can..Defend and wait for someone to attack you.

    I think it is quite weird and doesn't feel very immersive, it really ruins the experience for me.

    How so? Players were doing the same thing before hand. Sailing around the map looking for a ship, who could be doing a voyage and attacking them. So you dislike attacking people who could be doing something? You be the first

    Also another thing I really dislike, while you can make money by sinking players repeatedly and cashing in your hourglass, it still feels kinda off.

    So i guess you dislike stealing other pirates loot after sinking them and selling it to make a profit?

    Let's take their ship to the border and sink them that way - Strategy

    Ah let me guess...this happen to you to many times :p
    It similar to people getting sunk by crashing into islands or boarding to drop anchor. "Its annoying" but hey its affective.

    It is annoying to have a 1v1 only that the other guy decides to not shoot any cannonballs and just jump on my boat and outright spawnkilling me and sailing my ship onto the border.

    Have you never fought against an alliance? Or bigger ships? they do the exact same thing...

    I really like the PvP aspect of this game

    Clearly but also not. You like pvp of the game but when people do pvp against you and "win" you dont.....

  • @sally-kraken My crew and I have also experienced sailing around for a long, long while (hours even) without being invaded / between invasions. One of the things we have been testing is whether the server size is still capped at 6 ships per server. So while we are gathering loot or fighting a world event, and we happen to notice another in-game ship, we have been sailing over and attacking/sinking said ship. We've noticed a pattern that we will be invaded soon after. This may, in fact, be a heck of a coincidence, but it's something we've noticed and it has increased the number of invasions we encounter while playing the passive/defensive side of this PvP mode.

  • @d3adst1ck said in Season 8 and it's PvP:

    Turn on the hourglass, ignore the war map and just do voyages. You will get invaded by other players.

    The reason you are constantly fighting other players with no loot is because you both invaded.

    Doesn't really go down that way.

    The hourglass requires you to be far from any islands before you can be invaded, so if you're actually voyaging it'll be a very small window where it can happen before you reach your next stop.

  • @scheneighnay said in Season 8 and it's PvP:

    @d3adst1ck said in Season 8 and it's PvP:

    Turn on the hourglass, ignore the war map and just do voyages. You will get invaded by other players.

    The reason you are constantly fighting other players with no loot is because you both invaded.

    Doesn't really go down that way.

    The hourglass requires you to be far from any islands before you can be invaded, so if you're actually voyaging it'll be a very small window where it can happen before you reach your next stop.

    AFAIK you can be invaded when close to an island, even when you're docked at an outpost.

  • Ngl when this was first announced I was hoping we could dive and sink players while they did events but sadly it just makes you face other pvpers which sucks. In my eyes just remove the mode and keep the diving future with hourglass so you can attack players doing events/voyages.

    And tie curses to quests as in sink this many ships, or set this many players on fire and so on.

    So ya anything that encourages defending

  • @steppingfish438 said in Season 8 and it's PvP:

    Ngl when this was first announced I was hoping we could dive and sink players while they did events but sadly it just makes you face other pvpers which sucks. In my eyes just remove the mode and keep the diving future with hourglass so you can attack players doing events/voyages. [ ... ]

    You can already do that, you just have to spend some time looking for them.

  • @lem0n-curry ya but I kinda like the idea to ambush players in a way

  • @scheneighnay said in Season 8 and it's PvP:

    @d3adst1ck said in Season 8 and it's PvP:

    Turn on the hourglass, ignore the war map and just do voyages. You will get invaded by other players.

    The reason you are constantly fighting other players with no loot is because you both invaded.

    Doesn't really go down that way.

    The hourglass requires you to be far from any islands before you can be invaded, so if you're actually voyaging it'll be a very small window where it can happen before you reach your next stop.

    Nope, you can get invaded at islands and outposts. I got invaded at a sea fort once.

  • @d3adst1ck how about just making it so once we clear a fort we can claim it for extra gold and rep if we defend it from invaders.

    As in once we claim one we can rise a flag or another hourglass on it to say try it bros.

    Also it will have those ai defenders too like when it did during the time we had to choose between flame heart and the other guy

  • @steppingfish438 said in Season 8 and it's PvP:

    @lem0n-curry ya but I kinda like the idea to ambush players in a way

    Then learn how to ambush. A mechanic that puts you close to another crew isn't an ambush, that's letting the game do the work for you.

  • @lem0n-curry said in Season 8 and it's PvP:

    @scheneighnay said in Season 8 and it's PvP:

    @d3adst1ck said in Season 8 and it's PvP:

    Turn on the hourglass, ignore the war map and just do voyages. You will get invaded by other players.

    The reason you are constantly fighting other players with no loot is because you both invaded.

    Doesn't really go down that way.

    The hourglass requires you to be far from any islands before you can be invaded, so if you're actually voyaging it'll be a very small window where it can happen before you reach your next stop.

    AFAIK you can be invaded when close to an island, even when you're docked at an outpost.

    If that's the case it must have been changed recently.

    When my crew first tried the hourglass we kept getting warnings telling us we needed to sail to open water. Until we figured out how to dive.

  • @sally-kraken said in Season 8 and it's PvP:

    @d3adst1ck said in Season 8 and it's PvP:

    Turn on the hourglass, ignore the war map and just do voyages. You will get invaded by other players.

    The reason you are constantly fighting other players with no loot is because you both invaded.

    Problem is that people who do that often report sailing around for an hour or more doing voyages and not triggering an invasion at all. Defending just doesn't seem a reliable way of getting enough pvp to meet the needs of the grind, even if fights are triggered.

    To be fair, early on, people complained about being in the tunnel for insane lengths of time with no matches as well, but every time i play passive, i seem to get a first match faster than when i dive.

  • @burnbacon sagte in Season 8 and it's PvP:

    It doesn't feel like it should. You activate a hourglass, sink down to the bottom of the Ocean and you will be matched with another player.

    You forgot ( like many others) you dont have to dive, you can..Defend and wait for someone to attack you.

    I think it is quite weird and doesn't feel very immersive, it really ruins the experience for me.

    How so? Players were doing the same thing before hand. Sailing around the map looking for a ship, who could be doing a voyage and attacking them. So you dislike attacking people who could be doing something? You be the first

    Also another thing I really dislike, while you can make money by sinking players repeatedly and cashing in your hourglass, it still feels kinda off.

    So i guess you dislike stealing other pirates loot after sinking them and selling it to make a profit?

    Let's take their ship to the border and sink them that way - Strategy

    Ah let me guess...this happen to you to many times :p
    It similar to people getting sunk by crashing into islands or boarding to drop anchor. "Its annoying" but hey its affective.

    It is annoying to have a 1v1 only that the other guy decides to not shoot any cannonballs and just jump on my boat and outright spawnkilling me and sailing my ship onto the border.

    Have you never fought against an alliance? Or bigger ships? they do the exact same thing...

    I really like the PvP aspect of this game

    Clearly but also not. You like pvp of the game but when people do pvp against you and "win" you dont.....

    Did you even read what I wrote? Clearly not.
    You missed so many things on each point.
    With "Not being immersive" I mean we have to vote on an hourglass to dive down to attack another player randomly on the waves. Immersive would be something like we mark one ship on our server and then needing to sail to them to steal their loot and sink them. It would feel more natural.

    The problem with defending is - You get attacked by a crew that has no loot on the ship. Why should I vote to defend if it is not increasing my gold income. I loved fighting for loot - I just had hoped that this gamemode would have a better way of earning alleagance and gold than... What we have now.

    I totally don't get why you would think that I dislike sinking other players and steal their loot - When all I say is that I would love to fight other players that have loot rather than getting an Imaginary Value on something randomly on my ship. lol?

    While, yes, it is a strategy, I still dislike the strategy of sailing the enemy ship to the border and spawn killing me. (And actually I think it is really weird that Spawn killing is even a thing at all but well), hence I wrote that I dislike it but still, since I call it a strategy, I know that this is worth doing than fighting. Yet it is boring as hell and just plain annoying. and yes, this happenes to me too often than I would like

    It seems that I had luck when fighting an alliance or bigger ships - While yes, they board me and try to kill me (and sometimes win) but they shoot my ship. That is totally fine with me (except spawn killing but post was just for the Season 8 content). I just think, when wanting to do PvP and not shooting any cannonball seems totally weird to me.

    And again - I like the PvP content. I absolutly loved Arena (when I had the time and friends to play it) because it focused on destroying the enemy ship with cannonballs instead of doing weird strategies like sailing the ship out of the map (maybe even then it was a thing but it never happened to us).
    I would wished that they emphasise it on this mode too.

  • @d3adst1ck sagte in Season 8 and it's PvP:

    Turn on the hourglass, ignore the war map and just do voyages. You will get invaded by other players.

    The reason you are constantly fighting other players with no loot is because you both invaded.

    Like sally said and I think the PvP should have been made differently. It still kinda feels... Not good in my opinion.
    I love watching PvP mode gameplay, but I hate doing it myself because of the reasons I have written.

    Also, defending doesn't solve the Issue of me getting enemies treasures. I want PvP with fighting over treasure or something. Something better than "magically increasing the wealth of an hourglass".

  • Also for everyone asking about if you can be invaded while being on an Island: I presume that you have to move your ship one time after spawning in and voting before you can get invaded. Friend and I tested something out (how much allegeance would you get when hoarding treasure and getting invaded) and while we were looting the outpost, we didn't got invaded (even while we voted instantly when joining the game). Once we moved, it didn't take long to getting invaded.

    Another thing we once forgot to vote for the hourglass, did it on the island while hunting treasure, didnt get invaded. Again - Once we moved the ship we got invaded.

    Since we didn't played the new PvP mode on defending site after seeing it was simply not worth it, we don't know if it was a coincidence or a fact, just something that we found out was weird.

  • @scheneighnay sagte in Season 8 and it's PvP:

    @lem0n-curry said in Season 8 and it's PvP:

    @scheneighnay said in Season 8 and it's PvP:

    @d3adst1ck said in Season 8 and it's PvP:

    Turn on the hourglass, ignore the war map and just do voyages. You will get invaded by other players.

    The reason you are constantly fighting other players with no loot is because you both invaded.

    Doesn't really go down that way.

    The hourglass requires you to be far from any islands before you can be invaded, so if you're actually voyaging it'll be a very small window where it can happen before you reach your next stop.

    AFAIK you can be invaded when close to an island, even when you're docked at an outpost.

    If that's the case it must have been changed recently.

    When my crew first tried the hourglass we kept getting warnings telling us we needed to sail to open water. Until we figured out how to dive.

    The warning comes, when you are invading. You don't get a warning when just voting on the hourglass.

  • @wolff-bringer said in Season 8 and it's PvP:

    [ ... ] The problem with defending is - You get attacked by a crew that has no loot on the ship. Why should I vote to defend if it is not increasing my gold income. I loved fighting for loot - I just had hoped that this gamemode would have a better way of earning alleagance and gold than... What we have now. [ ... ]

    Defending successfully with enough loot on your ship gives you more allegiance value and thus more gold when you remove the hourglass on an outpost.

    The opponent may also have flags and types of storage crates that have value.

  • @lem0n-curry The allegiance value is too low, for the loss you get when losing. It is not rewarding enough in my oppinion.

  • @wolff-bringer said in Season 8 and it's PvP:

    @scheneighnay sagte in Season 8 and it's PvP:

    @lem0n-curry said in Season 8 and it's PvP:

    @scheneighnay said in Season 8 and it's PvP:

    @d3adst1ck said in Season 8 and it's PvP:

    Turn on the hourglass, ignore the war map and just do voyages. You will get invaded by other players.

    The reason you are constantly fighting other players with no loot is because you both invaded.

    Doesn't really go down that way.

    The hourglass requires you to be far from any islands before you can be invaded, so if you're actually voyaging it'll be a very small window where it can happen before you reach your next stop.

    AFAIK you can be invaded when close to an island, even when you're docked at an outpost.

    If that's the case it must have been changed recently.

    When my crew first tried the hourglass we kept getting warnings telling us we needed to sail to open water. Until we figured out how to dive.

    The warning comes, when you are invading. You don't get a warning when just voting on the hourglass.

    We had that warning before we figured out how to invade.
    And when we did we dove pretty close to islands before.

  • I just really dislike the Border itself. Say I'm heading back to port with a haul, and suddenly I get invaded. There is no strat of dumping off a few things at a post while I sail by while fending off. I'm forced to stay in a tiny area or lose it all, or hope the one invading doesn't know what they're doing (9/10 they do.)

  • @wolff-bringer said in Season 8 and it's PvP:

    @lem0n-curry The allegiance value is too low, for the loss you get when losing. It is not rewarding enough in my oppinion.

    And that's bad how? You lost, you don't deserve the full reward.

  • @wolff-bringer exactly

  • @lordqulex I would be ok with faction treasure grades offering more rep to help with the PVE types in this mode

  • @blam320 said in Season 8 and it's PvP:

    @wolff-bringer said in Season 8 and it's PvP:

    @lem0n-curry The allegiance value is too low, for the loss you get when losing. It is not rewarding enough in my oppinion.

    And that's bad how? You lost, you don't deserve the full reward.

    That's bad because if players don't find the game mode rewarding they won't play it. If they don't play it, it gets retired like arena.

  • @lordqulex said in Season 8 and it's PvP:

    @blam320 said in Season 8 and it's PvP:

    @wolff-bringer said in Season 8 and it's PvP:

    @lem0n-curry The allegiance value is too low, for the loss you get when losing. It is not rewarding enough in my oppinion.

    And that's bad how? You lost, you don't deserve the full reward.

    That's bad because if players don't find the game mode rewarding they won't play it. If they don't play it, it gets retired like arena.

    Again, if you lose, you don't deserve the full reward. In what universe is losing supposed to be rewarding?

  • @lordqulex which is way for countless times I said it boost allegiance if they want this mode to live. If not let it die and just give curses for reaching 75 reaper

  • @lordqulex and this is why locking the most coveted curses people have been begging for years for behind this was the dumbest thing they have ever done the casuals gave up right away the sec they found out how little you get from a loss and how you get nothing if thrown out of bounds whole thing was a mess from the start

  • @d3adst1ck yep def not like that, my only defends have been when voted it up too early and get invaded while stocking up at outposts. Have also invaded plenty people parked there too

  • @steppingfish438 or it won't die and people like you with this mentality choose not to play it. A win gets you like half a level, they really don't need to tweak the requirements the real grind is post curse.

  • @blam320 said in Season 8 and it's PvP:

    @lordqulex said in Season 8 and it's PvP:

    @blam320 said in Season 8 and it's PvP:

    @wolff-bringer said in Season 8 and it's PvP:

    @lem0n-curry The allegiance value is too low, for the loss you get when losing. It is not rewarding enough in my oppinion.

    And that's bad how? You lost, you don't deserve the full reward.

    That's bad because if players don't find the game mode rewarding they won't play it. If they don't play it, it gets retired like arena.

    Again, if you lose, you don't deserve the full reward. In what universe is losing supposed to be rewarding?

    In a universe where player retention keeps you in business.

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