ship trinkets as adventure rewards are garbage...

  • just did the Secret Wilds adventure and the only real reward is a title and a ship trinket? Like title I get, commendations and all, that makes sense. But the ONLY cosmetic being a little ship trinket seems like a bit of a rip off. Now I'm obviously biased because me and my partner love Briggsy and her story, but that point aside, to have a limited-time event with the only reward being something so small and pointless is a major disappointment. I mean dang, we got Briggsy's HAT with the base game tall tales, why are we not able to get like, her coat, or her mask for us to wear under eyepatches, or something else that you can far better show off to say "hey! I did this thing you can't do anymore! Look what I got from it!" instead of a... little replica skull/mask to put on a shelf and never really be seen, if you even put it anywhere.

    Now don't get me wrong, I completely understand wanting to make ship trinket rewards with captained ships and being able to decorate them being a newish thing. but it still comes off as entirely lackluster getting ONLY that. Compared to past adventures where you got sails, tools, clothes, weapons... this was cheap.

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  • They're the only trinkets I own so I don't have a problem with it 😂

  • It's too small (as an object on the ship not as a reward) imo but it general I don't have a problem with it

    everyone likes different things and trinkets are expensive, it's a cool trinket without a high cost, lots of people in this game aren't pirate rich and haven't completed much

    some of the trinkets require a lot of effort and/or luck, this gives people an option outside of that

  • This whole game is nothing but cosmetics. Why are you complaining about something you can display on your boat to everyone you meet and swap stories about your adventures?

    Not everything needs to be a suit and title.

  • @crowedhunter said in ship trinkets as adventure rewards are garbage...:

    I will cherish my portrait of surrogate papa hunter for as long as I play.

    yup, most valuable pirate cosmetic

  • Eh, i get it, it's a low tier reward, but honestly, this adventure was so frustrating to me (the constellations bit was fun, the usual "let's have the player sail back and forth across the map for no reason" padding less so, the Briggsy cutscenes being constantly interrupted by emerging crawlers, skellies (or snakes), and the Fox constellation refusing to activate, forcing me to restart the entire adventure, ended up killing my mood) that I didn't really care what the reward was once completed.

  • only reward being something so small and pointless is a major disappointment.

    Many would kill for it since a lot are gonna later complain about "Missing those adventures"
    and nothing wrong with small/pointless stuff.

  • @personalc0ffee said in ship trinkets as adventure rewards are garbage...:

    Why are you complaining about something you can display on your boat to everyone you meet and swap stories about your adventures?

    Trinkets very rarely are a conversation starter, let alone something someone is going to be impressed by while raiding your ship as it's sinking. Don't even bother with that silly narrative lol.

    Not everything needs to be a suit and title.

    Adventures' cosmetics are mostly designed to not be a "hot ticket" item. Sails, Figureheads, Compasses that don't belong to an established set are perfect because you can still "technically" say you've been a part of these stories, but they aren't a flex, because Adventures are not very fun or well-liked. It's in that perfect middle of the road "eh, it's a thing to do" sort of thing they pull every month, and no one really needs to be attached to these things for the rewards because they're not good.

    Imagine if this adventure exclusively gave a Briggsy mask item. This dull adventure would suddenly be done by way too many people, including un-invested people that want the "cool" and "rare" cosmetic. Not what adventures need.

  • @nex-stargaze said in ship trinkets as adventure rewards are garbage...:

    @personalc0ffee said in ship trinkets as adventure rewards are garbage...:

    Why are you complaining about something you can display on your boat to everyone you meet and swap stories about your adventures?

    Trinkets very rarely are a conversation starter, let alone something someone is going to be impressed by while raiding your ship as it's sinking. Don't even bother with that silly narrative lol.

    Only in things like 8 content and hopping pvp

    organically people have conversations all the time, especially if something sticks out to someone

    outside of the hostility and urgency of combat people still small talk

  • You should be glad, rare could have released adventures and given no rewards other than titles. Dont bite the hand that feeds you.

  • @nex-stargaze said in ship trinkets as adventure rewards are garbage...:

    @personalc0ffee said in ship trinkets as adventure rewards are garbage...:

    Why are you complaining about something you can display on your boat to everyone you meet and swap stories about your adventures?

    Trinkets very rarely are a conversation starter, let alone something someone is going to be impressed by while raiding your ship as it's sinking. Don't even bother with that silly narrative lol.

    Not everything needs to be a suit and title.

    Adventures' cosmetics are mostly designed to not be a "hot ticket" item. Sails, Figureheads, Compasses that don't belong to an established set are perfect because you can still "technically" say you've been a part of these stories, but they aren't a flex, because Adventures are not very fun or well-liked. It's in that perfect middle of the road "eh, it's a thing to do" sort of thing they pull every month, and no one really needs to be attached to these things for the rewards because they're not good.

    Imagine if this adventure exclusively gave a Briggsy mask item. This dull adventure would suddenly be done by way too many people, including un-invested people that want the "cool" and "rare" cosmetic. Not what adventures need.

    IMO, not everything needs to be a flex.

    I love my shrouded compass btw.

  • @nex-stargaze said in ship trinkets as adventure rewards are garbage...:

    Adventures' cosmetics are mostly designed to not be a "hot ticket" item. Sails, Figureheads, Compasses that don't belong to an established set are perfect because you can still "technically" say you've been a part of these stories, but they aren't a flex, because Adventures are not very fun or well-liked. It's in that perfect middle of the road "eh, it's a thing to do" sort of thing they pull every month, and no one really needs to be attached to these things for the rewards because they're not good.

    Imagine if this adventure exclusively gave a Briggsy mask item. This dull adventure would suddenly be done by way too many people, including un-invested people that want the "cool" and "rare" cosmetic. Not what adventures need.

    Who doesn't like adventures?
    You're saying that the rewards shouldn't be worthwhile because, oh no, people might start playing the game?

  • @skrapshak said in ship trinkets as adventure rewards are garbage...:

    @nex-stargaze said in ship trinkets as adventure rewards are garbage...:

    Adventures' cosmetics are mostly designed to not be a "hot ticket" item. Sails, Figureheads, Compasses that don't belong to an established set are perfect because you can still "technically" say you've been a part of these stories, but they aren't a flex, because Adventures are not very fun or well-liked. It's in that perfect middle of the road "eh, it's a thing to do" sort of thing they pull every month, and no one really needs to be attached to these things for the rewards because they're not good.

    Imagine if this adventure exclusively gave a Briggsy mask item. This dull adventure would suddenly be done by way too many people, including un-invested people that want the "cool" and "rare" cosmetic. Not what adventures need.

    Who doesn't like adventures?
    You're saying that the rewards shouldn't be worthwhile because, oh no, people might start playing the game?

    When they try to push cooperation it doesn't go over well and when they have too much rng it frustrates people but in general they are a quality experience

    it took them a bit to nail the adventure/tall tale experience but they got it now, the last 3 specifically.

    Considering the content is time limited it's pretty incredible how much quality and work is going into them.

    It's one of the things that really show how dedicated they are to holding on to the lore of the game. It's not easy or cheap to put that kind of effort and time and investment into content like adventures but they have stuck with it. Good for them imo

  • I’m actually surprised to hear this take!! My favorite adventure rewards so far have been the trinkets! I love decorating my ships with mementos of my adventuring? There’ll always be more stuff to come, but some people really like the trinkets!

  • @klutchxking518 said in ship trinkets as adventure rewards are garbage...:

    I’m actually surprised to hear this take!! My favorite adventure rewards so far have been the trinkets! I love decorating my ships with mementos of my adventuring? There’ll always be more stuff to come, but some people really like the trinkets!

    the cool thing about trinkets is that there are multiple options to use them

    with pirate cosmetics many of us have our style and our set costume or clothing arrangement so even though we like many cosmetics we are only going to wear our favorite look for the most part, same goes for shipset

    trinkets open that up to use cosmetics without as much sacrifice of preference

  • @sheepy-ichi didn't start it yet, but a trinket is actually a great reward, as I rarely use the other items

  • Tbh very small reward that just could be addition to something. When i looked at it i thought it is actual wearable mask :D

  • I like the trinket. It is a nice decoration for the ship. It doesn't need to be a flex and I could 't care less what others think about me for what I wear or what I equip. In fact I like the basic sailor pegleg, eyepatch and hook because those look like actual pirate cosmetics and I customize my things to feel nice about myself.

    I don't require the approval of other players and I don't need to show off my cosmetics. That's why most of my trinkets are ornaments instead of trophies. I want my ship to look cozy and as a place I can live.

  • Honestly, I just liked the new treasure finding mechanics I hope they bring that to the normal quests.

  • @nex-stargaze a dit dans ship trinkets as adventure rewards are garbage... :

    Imagine if this adventure exclusively gave a Briggsy mask item. This dull adventure would suddenly be done by way too many people, including un-invested people that want the "cool" and "rare" cosmetic. Not what adventures need.

    This makes zero sense. Of course they are designing their adventures so that most players participate.

    If some people don't participate I'd argue it's because it's hidden in the menus.

    And an adventure is an inanimate object, it doesn't actually "need" anything in form of engagement from its players.

    And the fact we got that awesome Merrick's portrait or Stitcher Jim's jacket (which I use and I see a lot) just invalidates your argument here

  • @jolly-ol-yep Before Season 8, Adventures were plagued with bored players that literally had nothing better to do besides hunt for PvP.

    Some people were unable to get Merrick's cool portrait because the adventure associated with it was such a poorly designed mess it was a new haven for very ticked off ex-arena players that wanted to TDM and spawncamp.

    Stitcher's Jacket was also associated with an adventure that didn't take other players into account for an event as simple as an effortlessly easy Ashen Winds event in one specific area of the map as a part of a single voyage goal. As such, some players would have lost patience and never played the adventure again.

    Both of those "my favorite cosmetic reward" adventures were poorly designed and filled to the brim with players that don't actually care about the lore or the story, but hoped for lesser players to participate so they can sink someone out of their own reasons of self defense or self-offense. Adventures now have less people trying to murder each other because there is now an outlet for players to do so and get better, more flex-worthy rewards over some silly ship trinket no one cares about, and probably one of the only vest jackets in the game to ever exist.

    People don't participate because the Adventures are riddled with sailing across the map, doing menial voyage activities that one would probably just look up on Rarethief, and never look back unless they get spawncamped/stalked by another crew. If you want to convince me there's positives to these adventures, try as you might. I am very much jaded to how other players react to Adventures, and I agree with them, but still do them myself anyways.

  • @nex-stargaze

    To start with, I agree with you. These adventures are not really fun and I'd rather have more replayable tall tales. (Honorable mention to the Shrouded Ghost one, it was epic and truly a great moment in my gaming history). And i was kinda lucky enough to be able to do the Merrick one in one go, with like-minded crews

    I mostly began to play adventures with my pve friends (who all quit the game after s8) and I just continue to do them for the lore and because I'm kind of a completionist.

    I kinda understand your take on these, but this is mainly a pvp-focused take. I'd just like to point out there's a really big community out there of folks that love the lore and/or collect everything they can and/or are just happy to have some new pve stuff for a while. They can even be helpful (thanks, Devil's Roar adventure whichh disabled the volcanoes and geisers, I used tihs opportunity to finish my DR commendations and get a sweet anvil to decorate my ship with).

    Adventures ARE really cool for a lot of players, and WILL BE fondly remembered (well, some more than others) by these folks, even if we (maybe more experienced players) can see the flaws in their fundamental design (not replayable so no way to see the story for people that join later on, throwable content meaning literally "dev time that could be used elsewhere" and we know this "elsewhere" is a lot, exploiting FOMO for retention again instead of capitilizing on long-term strategies and so on...)

    As for the initial question, are trinkets OK as rewards for adventures, knowing my whole point was that it matters to some, I'd say it depends on what are cosmetics to people :

    • a way to show off one's achievements - in which case maybe no
    • a way to customize your pirate and your ship so it looks awesome to you - and that broken mask looks nice on the shelf of my sloop, between Ramsey's and Flameheart's busts
  • I have started playing with a small group of newer players recently. Talking to them has been a good chance to see what things they know about in the sea of thieves. I have learned a lot from their responses and the issue of adventures came up.

    Firstly - they had no idea that the adventures even existed. They had a vague awareness of tall tales and had done one or two, but didnt seem to understand their plot significance - they did them out of sequence and didnt really understand what was going on. They were actually quite interested in the storyline when i discussed it, such as the battle of golden sands, but they didnt realise that the game actually changed along with it - they figured golden sands and reapers hideout had always been as they were.

    So, i took one along as his first adventure - the star mechanics were interesting and we had a few troubles but sorted those out eventually. Briggsy meant nothing to him as he had not done the early tall tales and the dark brethren meant nothing to him as he had never met them. The monetary reward of ten thousand gold for doing the adventure meant more to him than the mask trinket we got at the end.

    In short, I actually felt let down - doing the adventure meant nothing to him in lore terms and the reward seemed insignificant - exactly because he had no connection to the lore and it didnt really add anything to his ship. I felt i was trying to get him impressed in something that, frankly, was a big let down and a waste of all our time. It had a real "was that it?" feel to it and i doubt he will be doing adventures again.

    Thats real shame, as there was effort put into this one - but newer players are now more detached from the lore than they have ever been. These adventures are just broken pieces of something with no meaning to countless players on the sea of thieves. The reward has to be improved to generate interest and to get people asking "how do i get that" and "who is that?". As it stands, the whole thing is just confusing people and many will play and never know this adventure was even happening.

  • @sally-kraken To be fair, I think the majority of players have always been detached from the lore. A lot of them just want to play the fun pirate game, sail around to get treasure and that's it. The low completion percentage for the Tall Tales kind of shows it, even after trying to improve their discoverability.

    The same issue with the Events they used to occasionally run instead of Adventures. Players don't care, even though they get a paper force fed into their hands when they spawn in telling them about it.

    The Adventures are better than the Events, because they move the story along for the people who care about that and are effectively the same for everyone else.

  • Honestly, would agree that the adventures don't get enough advertising only reason I know an adventure happens is cause I get a notification on steam like 1-2 days before it actually happens and I already learned to wait for the update when they send the notification, though I'm also checking notifications from time to time.
    Would be funny if the Xbox Store doesn't give those notifications.
    PS: Adventures are like time limited Tall Tales and it would be nice if people had the same mentality for people doing Adventures as they have for people doing Tall Tales.
    Also most of the new guys have been started to get extremely aggressive, I had one guy that took his chance to shoot my sloop parked in Crooked Masts when I complained about that he said sry but kept shooting got a keg on his ship and failed to keep him dead, but was able to get back in the island 10 mins later and destroy his boat by a lucky first one-shot that killed him then finished his ship he had more loot to lose than me and he probably ragequit with how bad his luck was cause I camped his loot but he didn't come back.
    Then another guy that I went to check if was the first one I literally gave loot to him and he chased me back to Plunder Outpost and tried to sink my ship of course the moment I saw that he kept chasing me I just scuttled the ship and he still tried to shoot at it.

  • @wolfmanbush said in ship trinkets as adventure rewards are garbage...:

    @klutchxking518 said in ship trinkets as adventure rewards are garbage...:

    I’m actually surprised to hear this take!! My favorite adventure rewards so far have been the trinkets! I love decorating my ships with mementos of my adventuring? There’ll always be more stuff to come, but some people really like the trinkets!

    the cool thing about trinkets is that there are multiple options to use them

    with pirate cosmetics many of us have our style and our set costume or clothing arrangement so even though we like many cosmetics we are only going to wear our favorite look for the most part, same goes for shipset

    trinkets open that up to use cosmetics without as much sacrifice of preference

    I am known for using the Randomize outfit button

  • I really dislike the adventures for the sole reason that they are temporary and take up a lot of developers time. Only a few of them were cool and worth doing (in my opinion).

    The game could really do with another map expansion and more cool things like the vaults or the veil quest. Instead these things happen basically once a year and we get a handful of temporary adventures that you can't even replay. The game won't last forever, so there is so much time wasted creating them when they don't make the game better in the long run. Perhaps I fail to see another perspective... I know they are tied to the lore and story development, but personally it feels that the only purpose of them is to have an excuse that events in sea of thieves just didn't come out of the blue.

    I think it's time for the developers to close the adventure chapter and try new things to expand the lore.

    However, If my suggestion is not welcome by developers to try and find different methods, I would appreciate if they would consider this:

    Remember when you were young and had an album for every World Cup, where you would purchase sticker packs/chewing gum and try to finish your collection?

    Imo these adventures should have something similar in the game menu, where you could replay a movie of what happened in those adventures, but if you 'found the sticker' (aka finished the adventure) that chapter would have more color and events unfolding since you have completed it? I hope what I wrote makes sense.

    This way, new players would have more lore to dive into and catch up on the events of sea of thieves. Whilst the veterans could re-visit their memories in doing those activities.

    P.S. Any chance the trinket slot numbers on the sloop will ever be increased? I don't have any more space and I am not getting a second sloop to display other trinkets and paintings, or role play like the ship has some kind of different purpose when you can change the cosmetics on demand to fit your ideas.

  • Its definitely better than yet another set of sails or compass.

  • I like them. I hope we get different types of trinket for each of the main SoT characters we encounter in Adventures.

  • I don’t mind trinkets as rewards. I was just disappointed that after wearing her mask all day looking at stars, I didn’t get to keep said mask and use it on my pirate. Instead I got a trinket I can’t role play with. I’ll put it on my boat, but I’d rather have put it on my pirate.

  • @goldsmen said in ship trinkets as adventure rewards are garbage...:

    You should be glad, rare could have released adventures and given no rewards other than titles. Dont bite the hand that feeds you.

    If there was no reward for the adventures then no one would have them unless they affect the future of the game in some way. Only 2 adventures so far were worth doing without any rewards given

  • @coffeelight5545 said in ship trinkets as adventure rewards are garbage...:

    @goldsmen said in ship trinkets as adventure rewards are garbage...:

    You should be glad, rare could have released adventures and given no rewards other than titles. Dont bite the hand that feeds you.

    If there was no reward for the adventures then no one would have them unless they affect the future of the game in some way. Only 2 adventures so far were worth doing without any rewards given

    I do adventures that seem fun, only 1 adventure have i done to get the reward, and some people i would bet do them for lore, may people do them for the rewards, but im sure even without rewards, there would still be a large number of people doing them just for the fun of it or for the lore.

  • I think it’s fine. I’m sure we’ll get more adventures surrounding Briggsy so I’m not all that fussed we didn’t get her jacket or something, (I think that should be a permanent item anyways) but like the Merrick Painting was really cool. And I like how this one pulses some.

    This is way better than the last adventure ma reward too. At least the Shrouded compass was interesting looking.

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