Suggestions to immersion, pvp and britsh patrol

  • I have a few Suggestions for the game to make it more fun for all players, to give you more immersion. I know that the purpose of the game is a pvp dispute, and that removing this to benefit PVE is out of the question, however, I noticed that many PVP players do not use any strategy, they simply enter the game and destroy everything around them , it doesn't matter if the enemy just logged in and is anchored.

    I believe that for a good immersion, as in real life, piracy should have consequences, my suggestion would be a protection system against PK(player killer) like English patrol ships (NPC) hunting for PK, example: If you killed a player, he will be hunted for 20 minutes by the English patrol until it is sunk, or the timer runs out. This will force the PVP player to have a better strategy (select which ship is worth sinking and stealing?) that should be the question they should ask themselves. And this will also give less valuable players a chance to start missions. 
    

    Eddit: Was be cool too a new emissary flag, for "pirate hunters" bonus to hunt the PK people, and help the britsh patrols to defeat a PK. Maybe a system to show the "honor" of the captain, what can be reset each season.

    Another point is the battle.
    The game has incredible potential for a naval battle, but all of that is spoiled when an invader simply lowers its anchor. I believe it would be interesting to block this option, and that the anchor is lowered only with enchanted cannonballs. This will make people use more combat strategy, harpoons, etc. The game will remain tense for "honest" players who don't want to steal, and more challenging for players who are already good at combat, without taking away the essence of the game, which is piracy.
    It would also be nice to have more NPCs in the outposts(patrols), like British defenses behind (PK) and cannons on the beaches, and people NPC, drunk sailoers etc. I thought about things, both as a PVE player and as a PVP player, I believe it would add to the excitement.
    And I would love a little longer trips and more violent storms, I feel that everything is very close :(

    Thank you for your attention,
    Thiago Modesto
    Thiago2m2 Captain of HMS Victoria and HMS Elizabeth I

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  • I like the idea of more variety of NPC at outposts etc, but I don’t like the suggestion of British Naval patrols hunting players who have killed other players.

    1. I don’t think it would deter anybody from attacking other players in this PvPvE game. It certainly wouldn’t deter me.

    2. If a player gets killed by another player then it’s up to the defeated player to get his revenge in a later battle. I don’t want the Old Bill patrolling the oceans 🤣

  • Both of these are bad ideas, outright. This sounds like a thinly-veiled PVE server suggestion.

    Seriously, why would you want to punish PvP in a game which clearly markets PvP as a core feature? And how would you define which players are "breaking the rules" by "PK-ing" others? Because "player-killing" is a core part of the game. If you're getting spawncamped, scuttle! Don't be a sore loser.

  • Actually, "british pirate hunters" would BREAK the immersion rather than make it stronger like you say.

    Sea Of Thieves is surrounded by a fog that rusts metal, ages wood and humans. It is a true pirate heaven without the rules of the outside world.

    It is the whole concept of the game.

    Though... It is obvious that you don't want this for "immersion".

  • @pumpa-caIs not to deter anybody, just to dificult, anyway it will bring more battles and more loot, and more "population" at seas. I know its a PVPvE game, and is like a "simulation" for human reaction, but is cool too have a "cops patrol".

  • @blam320 Anyway that will bring more battles, I don't looking for PVE server, but is a little stupid you attack anybody just for kill, I belive the real imersion is a strategy, hunt for a level 5 flag, or loot... sometimes you just log and someone destroy your ship when you are at tavern..
    The patrol is not to "punish" anyone, but to bring "consequences" and it will bring a real challenge, if you destroy a player ship and the "cops" start follow you, you need destroy they to sell the loot or try run far away enough to security.

  • @thiago2m2 said in Suggestions to immersion, pvp and britsh patrol:

    @blam320 Anyway that will bring more battles, I don't looking for PVE server, but is a little stupid you attack anybody just for kill, I belive the real imersion is a strategy, hunt for a level 5 flag, or loot... sometimes you just log and someone destroy your ship when you are at tavern..
    The patrol is not to "punish" anyone, but to bring "consequences" and it will bring a real challenge, if you destroy a player ship and the "cops" start follow you, you need destroy they to sell the loot or try run far away enough to security.

    Again, you're asking for something which will ultimately be detrimental to the game. Why should people be punished for playing how they want in a Sandbox game? It is perfectly within the scope of the game to go hunting for players to fight, just for the sake of fighting. If you get sunk right after spawning in, you just got unlucky. No need to introduce a mechanic which intentionally discourages players from partaking in half the game.

  • A British patrol sounds interesting, not too bad. Technically, there are consequences when someone sinks a ship.

    For example: Losing collected loot, losing an emissary flag, and possibly having to deal with backtracking to an island if you were on a mission prior to being sunk. It's happened to me, I've gotten sunk while on a mission before. It can be a pain in the butt, that's how the game is unfortunately.

    The idea of British Patrol ships isn't too bad. Maybe being able to sink them to get them off your back would be another good idea, or only having it so they chase you for 10 minutes and head off once the timer is done. Twenty minutes might be a little much. When it comes down to immersion, that might just be in the perspective of others who think about what is immersive to them.

    I believe this could also add some immersion (to me at least) because I am pretty sure back then in real life there would've been British Navy ships patrolling the seas. Unless I am wrong of course, I wouldn't be surprised.

  • @nicktheriolu662 disse em Suggestions to immersion, pvp and britsh patrol:

    A British patrol sounds interesting, not too bad. Technically, there are consequences when someone sinks a ship.

    For example: Losing collected loot, losing an emissary flag, and possibly having to deal with backtracking to an island if you were on a mission prior to being sunk. It's happened to me, I've gotten sunk while on a mission before. It can be a pain in the butt, that's how the game is unfortunately.

    The idea of British Patrol ships isn't too bad. Maybe being able to sink them to get them off your back would be another good idea, or only having it so they chase you for 10 minutes and head off once the timer is done. Twenty minutes might be a little much. When it comes down to immersion, that might just be in the perspective of others who think about what is immersive to them.

    I believe this could also add some immersion (to me at least) because I am pretty sure back then in real life there would've been British Navy ships patrolling the seas. Unless I am wrong of course, I wouldn't be surprised.

    Agree! 10 min was be cool, and if you sunk they, can get loot too without get more "PK" consequences, they will be like skeleton, but they only will start atack PK people, although anybody can atack they to get loot, and maybe a level of "enemy of the crown". And maybe if you protect the britsh patrol from another pirate you get status of "friendly of the crown".

    Alot things can be done to game be more cool, another thing was pirate "humans" or britsh patrols at island instead only skeletons...

    Note: the patrol at islands is not looking for PK, they will hunt all, like skeletons do with us to protect the teasures.

    But they will be friendly at outposts.

  • Another post that reeks of attempted pve as a subtle step due to direct requests being locked and dismissed.

    You want AI protecting you
    Ability to drop anchor removed
    And define 'honesty' as not wanting to steal?

    I kinda give up on the civil debate with this one, the disillusionment of some of these first time posters is astounding.

  • Well, not all first time posters are bad. I usually tend to give people a chance. Though I will say that removing the drop anchor ability would be an issue. If you weren't able to drop anchor, you wouldn't be able to stop your ship from hitting potential obstacles like rocks that sit in the ocean, even in battle. Or much worse, you could end up hitting someone's ship on mistake, especially if its someone not hostile to you. It'd put many holes in your ship and make everything a lot more difficult.

  • @nicktheriolu662 I didn't say they were all bad, I said 'some'. I get new players engaging with a game want to contribute fresh ideas and engage when they're enjoying it, but a lot of these requests are fundamental changes to the game in terms of design and principle so either they don't have the experience yet to be aware of it, or just don't care and do want to remove all forms of pvp.

  • @hiradc That is true, you did say only some. And I will agree that a good majority of requests are fundamental changes to the game in terms of their design and principle. For me, I don't mind the PvP too much, I am just someone who doesn't really prefer to fight against other players unless in self-defense. If someone wants to fight against other players, that's fine by me.

    I actually once tried to defend myself from a Reaper ship, and was able to get one cannon shot off on their ship. But ultimately got wrecked in the end. I actually felt nervous when I saw them coming towards my ship that one day and tried my best to retreat, since most of those who sail for the Reapers are hostile towards others. It shows that I am truly not ready yet for player vs player combat.

  • I definitely like the idea of the British Navy thing. It's almost like police and it would become GTA: Sea of Thieves lol. But having the British Navy there would kind of go against the lore of the game. Kind of like how the GMU can't get through the shroud. But it looks like we're building up to the GMU making it to the Sea of Thieves, so maybe we'll get something like that before too long

  • @cptlatham

    Perfect, like GTA police :X And you can loot they if you defeat too.

  • @hiradc disse em Suggestions to immersion, pvp and britsh patrol:

    Another post that reeks of attempted pve as a subtle step due to direct requests being locked and dismissed.

    You want AI protecting you
    Ability to drop anchor removed
    And define 'honesty' as not wanting to steal?

    I kinda give up on the civil debate with this one, the disillusionment of some of these first time posters is astounding.

    AI will not protect, will just atack who sunk another players, like another guy said, is like the police on GTA. Although with therms, you can balance that, like another guy said, after 10 min if you run away the ship stop to follow you. Or if you defeat they you can get more loot. I dont know why you are soo desperate for a idea what don't envolve 100% PVP, that will no change the gamemode.

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