Does Rare actually care or are they just lazy?

  • While most posts here are about PvP update I'd like to ask a casual question about why Stephen spoils still doesn't have a hand in point. I understand that because of lore reasons Merrick isn't gonna return now (or maybe ever I'm not sure) but this in essence is basically a nerf to the hunters call and it gives me the impression that Rare doesn't actually care. I use nerf very comically here because it isn't that serious but is technically correct.

    In the grand scheme of things, yes I can just go to north star, or another seapost but when I see rare cater so quickly and easily to the pvpers asking for getting a very generous 100% of the loot from sunken ships, couldn't they have let us hand in fish to the cooking pot or some other alternative? I also feel some what insulted that I'm allowed to hand in fish to Merrick....but I can only unlock that area by doing pvp( A LOT of it)..? Why would a fisherman need to do pvp to be able to hand in fish at an outpost instead of a seapost?

    Let me be clear that this particular instance of handing in isn't a big deal (other than lost time having to travel further than I need to), it's more about rares attention and care for certain things in the game that make me feel, as a player, that they simply either do not care or are too lazy to do anything about it.

    In general it seems their attempts to add content are lazy as well and I'm not trying to be mean about it. The content they added to captaincy was cool in terms of finally owning a ship and the trinkets were nice, but beyond that the method of obtaining such cosmetics are just reset commendations. Hey you farmed for that commendation? Great! do it all over again starting from scratch and you can get this low tier 1 boring boat model!

    World events they have added have been somewhat carbon copies of things that existed:

    • Fort of the damned is just a longer version of the already existing forts but with more loot. I think the way they go about setting up the fort is cool (fetching flames and skull).
    • The Ashen winds are just a fire version of greymarrow with a few new fire moves and a butt load more HP.
    • Fort of Fortune is just a combination of a regular fort and the ashen winds

    Credit where credit is due, the shrines and forts were interesting and different, but besides from that the above claims make me feel like they aren't trying :/|

    Edit: I haven't even mentioned any glitches that have existed since time

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  • Haven't worked there but my guess is it's like most places of business, lots of stresses and pressure about numbers and this and that, I'm sure they do what they can with what they have.

    Probably bite off more than they can chew a lot of times, a bit overly optimistic about things to the point of where it might not be realistic. No matter what their priorities are on content and patches it's not going to please everyone.

    There are a few specific decisions that I think showed a disconnect between development and dedicated participant but over years of time that happens sometimes.

    and yeah, someone should have been on spoils doing business within a week imo

  • I think the biggest problem is legacy hardware. As long as SoT is free/$1 (I forget which) on Game Pass, they need to support XBox One, which is nearly a decade old hardware at this point. The moment they can drop support for that, they may be able to open the servers up to more ships or a larger map or something. The map just feels so crowded now with those big ol' Pirate's Life portal stones that can be replaced by diving mechanic now. I think the sunken kingdom was a brilliant add because they added more content without adding more rocks/islands.

    As soon as they find a way to make the map bigger, I'll start looking forward to getting more and different content.

  • @lordqulex the issue isnt legacy hardware. it's been mentioned time and again that the servers just see a device. Also the worst hardware is currently min spec pc NOT the xbox one.

    The water apparently is the biggest toll on the servers.

  • @lordqulex I mean I don't deny that but I still think there is some room for unique encounters. Whether it's new kinds of kraken/meg like fights or new weaponry/bombs. Heck even a pvp disabled location where people can gamble their money. These are all just spit ball ideas but it is a pirate game and I think they can definitely introduce "pirate things" without it having to be combat oriented and yet still fit in their world.

    Edit: Also with terms of achieving cosmetics, why just screw over all the poor fishermen who, prior to the captaincy update, completed all the commendations in the hunters call? Speaking of hunters call, they can certainly update fishing, it doesn't have to be much, maybe make it a bit more interactive or allow you pull in the fish before it just runs away as soon as it's on the line, maybe introduce combat harpoons for fighting a giant whale, introducing a 4th boat: a fisher boat.

    I'm up for criticism in these suggestions that I just came up with on the spot, but I really don't think that they would take much to implement

  • @captain-coel said in Does Rare actually care or are they just lazy?:

    @lordqulex the issue isnt legacy hardware. it's been mentioned time and again that the servers just see a device. Also the worst hardware is currently min spec pc NOT the xbox one.

    The water apparently is the biggest toll on the servers.

    Oh yea! I honestly think the water has straight up won awards! It's mad impressive.

  • @n0soup4u said in Does Rare actually care or are they just lazy?:

    @lordqulex I mean I don't deny that but I still think there is some room for unique encounters. Whether it's new kinds of kraken/meg like fights or new weaponry/bombs. Heck even a pvp disabled location where people can gamble their money. These are all just spit ball ideas but it is a pirate game and I think they can definitely introduce "pirate things" without it having to be combat oriented and yet still fit in their world.

    I would absolutely waste so much time in Port Merrick if we could gamble with other pirates there! Sign me up!

  • Rare does not care about their game at all.

    Public discord servers selling cheats, its okay.
    Stupid blackscreen, mermaid, hitreg amongst other gamebreaking stuff, its okay.

    But dont worry they can release some content like milestones where you can sit for 100 hours or even sleep for 100 hours.

  • @sandfeld2004 said in Does Rare actually care or are they just lazy?:

    Rare does not care about their game at all.

    Public discord servers selling cheats, its okay.
    Stupid blackscreen, mermaid, hitreg amongst other gamebreaking stuff, its okay.

    But dont worry they can release some content like milestones where you can sit for 100 hours or even sleep for 100 hours.

    really the only significant issue with milestones is they had a "deal with it" attitude about long term player's stats, just released it and let it sit, on top of that they made (imo) one of the worst decisions they could have made and just got rid of the stats overview page, something that pvers and pvpers both liked and used for a couple of years. Even pvpers were not cool with their meg encounters just getting tossed off the page, for no real reason at all, there was literally no positive or productive reason to do that, they still keep the stats, they just don't show them. Combat ships sunk has been and will always be one of the best stats they ever tracked in this game, combined with the other stats it tells a true story of a pirate's activity, they took that from people and caused milestones to be whatever to many people.

    Milestones in general are strong, once people adapt to them they add a lot of filler accomplishment in between action and grinds.

    They definitely care about the product, that can be seen from content quality/lore to how they still operate the emporium to seasonal passes, they have avoided going to the dark side on a LOT of things in SoT. They just have priorities that cause them some misses with the participants.

    Most of the seasons have had content that show they clearly care about the game, misses here and there don't take that away from them or suggest something overall negative about their intentions.

  • @n0soup4u Minigames such as gambling have been brought up in the past, i think it's a great idea at a location where pvp is blocked and just for socializing, maybe the old Arena sea dog tavern can serve this purpose, possibly even a shop for selling items you don't want anymore to other players?

  • [mod edit] They've acknowledged I believe in a podcast that something needs to be done about Stephens spoils, thing is that character has gone elsewhere so they'll need to design, core and write dialogue for and get voice actor for this replacement so its not that simple

    'Easily cater for pvp' you mean the first pvp focused content we've had in years? 🤔

  • Rare is anything but lazy.

    They just don't have the team size, like the other AAA publishers.

  • @hiradc They talked about it on a podcast but they couldnt allow you to temporarily hand in at the pot? They dont have to design anything to allow us to hand in.

    Also, you're proving my point, instead of improving on arena they just dumped it entirely only to basically bring it into the server worlds, this also created the alliance problem everyone talks about.

    Yes, they are catering considering how fast it took them to give people the generous supply update compared to how long since stephen spoils has had an NPC?

  • @personalc0ffee said in Does Rare actually care or are they just lazy?:

    Rare is anything but lazy.

    They just don't have the team size, like the other AAA publishers.

    My follow up would be why would they release an unpolished PvP update without refining the PvP aspects. If you're going to release a huge full blown PvP queue system, wouldn't you want to update it or make sure things are "up to standard" before releasing it? Instead they just dropped it into the game without any changes, only after to realize the certain problems that would follow.

    You don't have to have a big team to think ahead about what problems there may be and prevent them ahead of time. If I can see how having a small team would require them to be working a lot more often and harder

  • @n0soup4u said in Does Rare actually care or are they just lazy?:

    My follow up would be why would they release an unpolished PvP update without refining the PvP aspects. If you're going to release a huge full blown PvP queue system, wouldn't you want to update it or make sure things are "up to standard" before releasing it? Instead they just dropped it into the game without any changes, only after to realize the certain problems that would follow.

    You don't have to have a big team to think ahead about what problems there may be and prevent them ahead of time. If I can see how having a small team would require them to be working a lot more often and harder

    I think they do gotta figure out a way to get in there quicker and save these seasons earlier rather than later

    Season 7 they literally had main features of the season not working the entire time

    Season 8 is shaping up to be similar for different reasons.

    Two things can be true, they can be doing they best the can and the effect of that long wait time for improvements can be devastating for a season when it comes to activity and community morale.

    Imo they really gotta read the room better in future seasons, their first big change to this season was nerfing high level leveling, that is the very opposite of reading the room well lol

    Can't have people getting run out by major content issues and then the first change they see is something that is serving a very small amount of people and something nearly no one was publicly asking for.

    The issue with the slow improvement times is that the frustrations very clearly escalate to the point of people abandoning the content entirely, and they don't much return to it.

    Personally I think this content realistically had a low ceiling of activity to begin with, but season 9 I think it should be a serious commitment to get in there within the first couple of weeks to fix the major issues if they wanna save the activity of whatever it is that they release. Anything after a few weeks and people just bounce to a new game for the season, one with less frustrations and one that gets quicker updates when there are major issues. We've seen that a lot the last few seasons, from people's friend's lists to what sot streamers are up to.

  • why Stephen spoils still doesn't have a hand in point.

    Might be part of the Lore? who knows. But since it been a thing for awhile...I dont understand why people still keep going there.

    but I can only unlock that area by doing pvp( A LOT of it)..? Why would a fisherman need to do pvp to be able to hand in fish at an outpost instead of a seapost?

    What are you even on about? No area is off limits.

    In general it seems their attempts to add content are lazy as well and I'm not trying to be mean about it.

    Yes...clearly the last 4 years of Free content is all lazy work...yes. Because content is easy to make and release...yes..

    So what is the problem here? I have yet to find what the OP is asking or requesting.

  • @burnbacon Serious question, anyone...Did they fix HG match making yet? I just don't want to waste my evening sitting underwater to not get matches again.
    Seriously, anyone?

  • Cousin Throckmortonick!
    Give him a gimmicky skate board with coconuts for the wheels.

    New person should follow the -ick joke absolutely.

    I think they care about their art. (Insert "ITS ART" gif from Iron Giant.) I don't think they care if they aggravate some of us. (Captaincy issues and don't get me started on hourglasses....)

    But they CaRe... lol.

  • @burnbacon said in Does Rare actually care or are they just lazy?:

    Might be part of the Lore? who knows. But since it been a thing for awhile...I dont understand why people still keep going there.

    You didn't really think this one through, it's not about "going to it" unless you honestly think everyone who does this is a moron, which is presumptuous and rude on your part. It's the fact of having things to hand in to a sea post, looking at the map, and realizing the closest at the time would be stephens, which means I have to sail further to get rid of that stuff. Ancient Isles is quite a popular place, ie: Theives haven is where you do athena's runs and if you happen to catch any fish or find one in a supply crate/sunken ship you now have to go further to hand it in.

    Edit: For all the fishers who want to fish ancientscales they have to travel farther to hand in, ie: it's not a matter of "going to stephen spoils" it's about being in the ancient isles and having to travel further tan you should for hand in (for no good reason)

    What are you even on about? No area is off limits.

    ??? The new secret areas they released with Season 8 require you to be level 100 in allegiances what are you talking about??
    Also, this isn't even true on the simple fact that the legends hide out is off limits to pirate lords (but you don't need to pvp for that)

    In general it seems their attempts to add content are lazy as well and I'm not trying to be mean about it.

    Yes...clearly the last 4 years of Free content is all lazy work...yes. Because content is easy to make and release...yes..

    So what is the problem here? I have yet to find what the OP is asking or requesting.

    This is a non sequitur, you can spend hours putting a square shape into a circle hole, I'd bet that's hard work too but it doesn't mean its good work. Programming isn't easy, and adding anything to a game takes time, that's obvious, but that doesn't mean they cannot be lazy with their ideas and I've literally listed the comparisons which you've decided to just ignore for some reason for some weak as paper argument of "they produce free content therefore they aren't lazy". Also, the game isn't free, sure the updates are free but many other games do this with microtransactions included (which is what rare has, and has implemented the whole "battle pass" thing too)

    If you're going to insult me at least be right next time.

  • Well Rare’s definitely not lazy and they absolutely care. You can see that with the amount of love and work they put into their updates and world.

    But seriously, idk why there isn’t a turn in spot for Stephens Spoils. I can’t even count the amount of times I shot off to devil fish and meat only to remember there’s no one there, which is frustrating. Especially because this was one of the most efficient seaposts to turn into with where it’s located on the map.

    If this had been that one next to Old Salts Atoll then it would be way less of an issue, unfortunately, it’s smack dab in the middle of the map.

  • They most definitely aren't lazy, I can say that right now with pure confidence.

    That being said, some of their decisions are hard to make sense of due to their company's NDA about dev information they just cannot disclose to the public. Why no one at Stephen Spoils? Who knows, this is a drastic world change that, this time around, we had no real control of. On top of that, the game's story is still evolving, and new changes may come in whenever, and for the sake of surprise, no one knows when!

    I don't expect a small dev team to make major fixes within time, hell, I don't expect Hit Registration to be fixed because it would literally be impossible to keep up with all the faults made this far into the game's content and lifespan. I feel it is okay to let the devs do what they want for their game and it can live and die based on their principles.

    This game is a casual magnet while also being pretty decent for those seeking survival-type PvP. Its main drive is constant content distribution and social interaction amongst its players. It isn't lazy of the devs to spend every month (or now, every few months) to create something new to do in order to keep interest. I believe the devs know their game isn't greatly designed for strong player retention, especially because of the outlook of sailing with a crew being a very tougher than normal scenario with the way t he game was always designed. That being said, I say they are incapable of fixing certain issues due to the servers they might be using, or, more importantly, the inability to dedicate time to only fixing bugs.

    Tell me, what's a bug fix "content" update going to do? Season 5 and Season 7 showcased what QoL updates are like, and those took months to properly prep, code, and even then, do extra bug fixes for. When the game has nothing new to keep players busy, it loses even more player retention than ever. As a result, the devs straight up can't afford an update as "dead" as bug fixes, sure, the game will work 50x better, combat will be at it's absolute smoothest, and all the little pet peeves you have about playing the game normally is now gone, but who's gonna play it? No one that doesn't know or care about that kind of stuff all too much, and this playerbase doesn't know anything better than the devs, not even myself.

    To call the devs lazy or that they "don't care" is the sign of someone's burn out being so bad, they have to take it out on a group of people that don't deserve that kind of retort. That kind of attitude is one that needs time away from the game, their keyboard, and the community. Should you want better understandings about how the devs handle things, I suggest joining the Insider program and getting more acquainted with how the devs handle content updates.

  • @nex-stargaze said in Does Rare actually care or are they just lazy?:

    To call the devs lazy or that they "don't care" is the sign of someone's burn out being so bad, they have to take it out on a group of people that don't deserve that kind of retort. That kind of attitude is one that needs time away from the game, their keyboard, and the community. Should you want better understandings about how the devs handle things, I suggest joining the Insider program and getting more acquainted with how the devs handle content updates.

    I very consistently play this game maybe a handful of times a month so I'm not entirely sure what you're talking about. This is coming from an outside looking in perspective of an overall look at how they handle things. Your points also aren't exactly great arguments either because there's work arounds. I'm not asking them to introduce a patch of only game fixes, but those could certainly be sprinkled in subtly with each patch.

    What it seems you are suggesting is that Rare's path to success is to release half broken content, each update, in an struggle to keep up with the retention of players and worry about polishing later. The strategy of to throw something out there for the sake of it and hope it keeps them busy 'til we can come and actually deal with it. If that is the case that not only is unacceptable but it also is just inefficient.

    I've mentioned previously here that a small team doesn't mean they cannot think ahead nor does it mean they cannot introduce small but fun changes. Adding a new boat for example is a relatively big change, with a small team you'll need people to model the boat, make sure it's physics work and interact well, make it balanced, etc. But I'm not asking for that. The difficulty in programming something is only as difficult and complex as the idea and how it fits into the world you've built. I find it hard to believe they can't find the time to throw a "place holder", as it were, at stephen spoils (to use this example). I don't care about lore reasons(past a few weeks of the adventure or during) because your game still needs to have functionality and not a giant middle finger to fishermen (and others who have fish to hand in at a centralized location) for well over a few months now.

    I like what they've done with the adventures, it gets me to come back and do them for the reward and the time limit encourages it (though arguably the time limit could be a downside too). It builds on an interesting story and somewhat have made it interactive (I say some what because obviously it didn't matter what people did flameheart had to come back for the story to progress so there was an illusion of choice there).

    The new forts, shrines, and even the legend of the veil voyage were unique and interesting. Having to shoot down strongholds with your canons and break their walls was a different concept, and that's all great as far as introducing new content. Eventually you hit a wall I understand that, but it's so very obvious that in the past they've just took something that already existed (forts) and made a longer and harder version of it (fort of the damned).

    I'm not going to repeat myself about captaincy or anything else I've already said. Fact is, they can introduce small things, interactions, things to do, etc, that can keep the game fresh without taking much work to accomplish. They have casual mechanics in this game: drinking, music playing, fishing, etc. These mechanics can EASILY be expanded upon, if only slightly to lure in others to play along if they hadn't before.

    For example, allowing you to set the line and not just let the fish just swim off would change how fishing works, making it quicker and a little more engaging. Expanding upon the fishing example they could introduce a quest board at sea posts that are simple quests "catch me 10 of this fish" for an increased reward, giving hunters call players more money for the quests and the fish they hand in. The quests could also allow you to have increased spawn rate of the fish species they're asking for for QoL. Something like this would NOT take multiple months to create and on the back end could just be snuck in with a bigger update.

    Better yet, they could slowly implement these changes one update at a time if they're so pressed. One update they slightly alter how the fishing mechanic works, the next they add the quest board, etc. Eventually (if they actually care about the hunters call) they can release their own big fishing update. Otherwise why is it in the game for it to be left untouched?

    This structure, if you will, of updating the game can be applied to all other aspects as well, I was merely using fishing as an example because stephen spoils was part of the main topic.

    Rare cannot tackle every problem and appeal to everyone at once, I understand that, but the attitude that I've felt they've portrayed over updates and their direction is what is telling me this story. I'd also like to add that they clearly have time to add microtransaction updates and design those skins every season or so. How much time did they spent on designing and programming the pets to this game? A paid feature that arguably adds nothing of value to the engagement of the game.

  • @captain-coel said in Does Rare actually care or are they just lazy?:

    @lordqulex the issue isnt legacy hardware. it's been mentioned time and again that the servers just see a device. Also the worst hardware is currently min spec pc NOT the xbox one.

    The water apparently is the biggest toll on the servers.

    Well, the water IS incredible.

  • There is a term in the industry called "Maintenance mode" AKA "Managed Decline" Basically when a company decides a game is on its way out they stop putting as much effort into the game. That doesn't mean no longer putting out content updates it just means they are putting in less effort to try and keep the whales around and ignoring the decline of casual non paying players. It's hard to say with a gamepass game like this since it inflates the numbers for example the 14 million players or whatever is simply pirates created that doesn't indicate those people stuck around. Having such a metric be a milestone they publicly brag about while seeing the active number of people still playing their game... Every game has lost more players than it currently has, because that is the nature of things. Boasting big numbers just makes you lose sight of the big picture and can even make you depressed when you're like "14 million people played our game but only 2 million played last year, that stinks" For a game like this I would argue even 1 million at the 5 year mark is pretty impressive.

    All we can do is speculate and with season7 we saw updates happening less frequently. The update was delayed by months and when it came out it was a buggy mess and even then they didn't patch it for an entire month. Obviously season8 required a lot more work so we can assume the majority of the development team was on season8 which is why season7 took so long, basically it was too much for the assigned team to handle. The first patch for season7 had the biggest bug fix list I have seen since maybe year1. Though I admit I stopped reading patch notes for like a year or so when seasons started so I could be mistaken. But it was a huge list. They seem to only be patching when adventures start and end. But with the last adventure we saw they had been working on the ability to have adventures be bundled with the updates so they will just activate when the time is right. This means even less patching then we are already getting. Season8 dropped and had major exploits, loads of cheaters, shined a light on some aspects of the game that have been an issue since year1. The game has changed a lot over the years and they haven't really put much thought into rebalancing the game for the newer changes and Season8 made it painfully obvious that change was needed. The fact some of the more serious issues weren't addressed in a timely manor combine with the developers silence on the issue altogether... They just joking said in the update video "ok stop exploiting shores of gold now, we fixed it" Meanwhile they are still punishing people for being spawned camped out of bounds while people who exploited shores of gold just got a joking comment made in their direction.

    When I say the game is in Maintenance mode.. That doesn't mean no more content updates. Which some people will probably try and use as an argument against saying that is what's going on here. The past 4 years of neglect in a once giant game like world of warcraft is an example. They still had a few million people playing the game. So push out a new expansion every 2 years. Keep charging a monthly fee but update infrequently. Like they accepted that at a launch they are going to get 8 or so million sales and within 2-3 months their player base will drop back down to 2 million. So rather than trying to figure out why people keep getting bored and abandoning the game they just accept "it is what it is, lets just stem the bleeding". It seems obvious that Shadowlands decline was far more drastic than they had predicted so this new expansion was them trying to win back favor to get their managed decline back in order.

    Season8 needed a lot of love. It got 1 update with very few fixes then the developers took a whole month off for the holidays. Which was planned months in advance. That being the case why did they release such an important update to the game when they knew they wouldn't have time to address any of the issues with it? Add to that the 1 month break probably means a delay on season9 as well. They might have been better off extended season7 by 1 month, Doing something else for season8 and the hourglass for season9. Instead we have the entire player base just sitting there for + months wonder what the heck is going on, why nothings being fixed, why punish people for losing a fight? This game is about having fun whatever way you see fit. If someone wanted to intentionally sail out of bounds for a slow loss and slow progression.... Who cares? You can't have a valid tactic for winning be a punishing way for losing. Again people will think I am making the complaint for myself. I am over 200 in both factions which is where the cosmetic rewards stop therefore I have stopped. This is a major issue for the longevity of the system. If people match against the same person and get spawned camped out of bounds 4x in a row and those 4 matches with que and match time took about an hour that's an hour game time of no progress due to bad game design. Worry less about how someone might want to exploit losing matches and worry more about how people are cheating to get wins. Because one of those methods creates a negative experience for people trying to have PvP fun while the other is just punishing people for being bad at the game.

    I made a post about Stephen spoils like almost a year ago at this point and as usual "Its only temporary who cares" or "who cares thats PvE garbage" or whatever typical dismissive statements this community loves to make. Stephen spoils was my most frequently visited sea post due to its location. Since I will NEVER sell at reapers again due to the inconvenience vs how easy it is to sell at sovereigns now... I won't be visiting North star much. It's kinda funny how reapers went from being the most convenient place to sell because they took everything to now being too long of a turn in time to be worth the trouble thanks to captaincy. That is just another example of not putting thought into the game

    They kept removing merrick from the sea post for adventures.... Yet other NPCs can be in multiple places at once. They add sovereigns while not thinking hmm maybe we should give reapers a tower on top of the tent and a lift to bring the loot down to the servant. During the sea fort adventure was the only time reaper felt good to sell after captaincy since they moved the NPC outside. In the very least if they aren't going to add a new NPC or something to stephen spoils have reapers destroy the place.

    It seems like their focus now is on adventures and everything else be damned. Adventures keep people coming back every few weeks since seasons drop and the player base spikes for a few weeks then has a massive drop off so the adventures are supposed to pad the metrics from month to month so it looks good to microsoft. Gotta keep up those "Month active users" metric for shareholder meetings.

  • @magus104 said in Does Rare actually care or are they just lazy?:

    I've always seen it as like winning the lottery, they had the choice of the lump sum over 2 years or have it spread out over 10. There was a couple of years of prime activity in this game, risk/reward that at least made some sort of sense in a game that is designed around risk/reward.

    Taking the lump sum was putting most of their eggs in the basket of content creation, surrounding themselves in the world of views that were focusing on personalities that were largely not (and still largely) not playing the game organically. Heavy coordination, heavily contrived, far from what the experience is like for people outside of the social side of the game.

    For a couple of years there was a gold rush of content, adding chain shots and buffing the dock so content creators could take out the pvers easily over and over without server investment. Business was good, for a while... turns out the obvious happened after a while and people just stopped playing this game organically as much, it's no coincidence that alliance servers amplified in activity as server hopping pvp did, no coincidence that organic activity dwindled down into streamers running grade 3 reapers into the red sea.

    Their content is pretty solid, they are just adding it to an environment that they let get extremely over hunted because of decisions they made.

    In a risk/reward game the balance has to always remain the focus or the food chain becomes a chaotic mess. Expecting people to put in the effort and take the risk while they are surrounded by alliance servers and hopping pvp is taking the lump sum. They got their lump sum, it's gonna be a lot of Ramen noodles and bologna sandwiches when it comes to trying to keep organic activity going now. Which isn't the end of the world....or the game, but it's not what it could have been with true maintenance of risk/reward to where all the weight wasn't thrown on those without connections and high pvp skill.

    No investment chainshots enabling the transition from tucc play popularity into server hopping pvp popularity and mass coordination mixed with dock buffing all while pushing it on stream with their selection of styles to support (because it gets views) will always be when it completely became unsustainable for organic activity, thus leading us to content like season 8, contrived combat for content.

  • @wolfmanbush
    That's a huge part of the problem too, your game direction by way of updates and general attitude towards certain mechanics/a player base will influence your community. Communities don't get toxic just because it is a pvp game (though there's a little truth to that in all pvp games). Team Fortress 2 is a great example of how game direction can make a community more friendly and over all fun to be around.

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