Performance based allegiance gain

  • I do not believe players sinking themselves is healthy for the hourglass and would like to propose an idea that might encourage idle players to actually participate and even reward players in general for their time, as spending 30 minutes in a tough fight for barely a fraction of allegiance is not something that feels rewarding.

    It also might help alleviate the alliance scenario a bit as if its easier to level up in general, not as many people might feel the need to group up.

    As for the idea itself... every cannon shot that hits an enemy ship awards 1/20th of an allegiance rank, up to 1/2 a rank, so, 10 successful shots gets you half a rank for that match, no more. We can change the numbers around, but this is just the base idea to encourage active participation.

    We won't award repairs as then players who are farming are just going to drag out a match they were going to lose anyway.
    We cap the amount you can earn per match to prevent people from just trading blows for 2 hours.

    By doing this, we can make the hourglass more rewarding, encourage gameplay behavior we want to see within the hourglass, and even if farmers only choose to go for the 10 hits, that's more engagement than before, and maybe they'll see they're doing better than they thought and go from "farmer" to "active participant".

    The biggest issue with this I can see, is that we devalue the curses, which I know some people are adverse to.

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  • Everyone would abuse this and just cannon farm rep, not a good idea.

  • And the transformation to Arena 2.0 is complete.

    Arena awarded cannonball hits and pirate kills. The PVP elitists would ferry-lock crews, sling insults, and repair their ship for them just to score points. Is that what you want?

  • @lordqulex

    That's why there's a cap at 10 shots, cannonball shots exclusively, nobody is going to try and get 407 shots to farm because there's a limit.
    And there's no point in ferry locking as you don't get allegiance from that. So if they were gonna lock you to begin with, this system changes nothing in that regard.

    10 shots I'd imagine you get by default playing normally when trying to sink someone.

  • Reward players with allegiance based on resources USED BY THE OPPONENT (only food and wood, not cannonballs)

    I don't see any way to cheese that. And it will entice runners to at least put some holes in your ship or try to kill you. And long fights are rewarded

  • @jolly-ol-yep said in Performance based allegiance gain:

    Reward players with allegiance based on resources USED BY THE OPPONENT (only food and wood, not cannonballs)

    They will board you, ferry lock you, and take over your ship. They will nearly kill you to have you eat food, and ram your ship into rocks and islands making you repair it.

    The challenge is, there is really no rule you can make that cannot be exploited by toxic experts.

  • At one point people need to stop shutting down suggestions benefiting the vast majority of players out of concern of 0.2 % of the playerbase that use exploits.

    Yes people are gonna cheese this game. You know why ? Because it's a grinding fest nonsense.

    Now do we stop doing things because alliances can benefit from it too ? Damn what's that obsession about alliances ? Let people play their game the way they please. What difference does it make that some people get stuff from alliances. Let's beb happy for them and move on.

    We're all trying to come up with suggestions to ease that PAIN this mode is to 90% of players. I don't care if I accasionnally (1% of my games) come across people that exploits this and this.

    Do I need to remind that ONE OF THE BIGGEST EXPLOIT in the game right now is double-tap animation canceling ?

  • Why not take into consideration the ammount of water the enemy ship has? If it was filled at 80% of water then 80% extra when losing, if the highest ammount you managed to get it before the bailed all the water is 20% then you get 20% extra. The highest ammount of progress you made towards the objective before the enemy saved their ship and sinked yours.

    Anyways, I will leave, good luck to you guys. I hope some positive changes are made.

  • @jolly-ol-yep said in Performance based allegiance gain:

    At one point people need to stop shutting down suggestions benefiting the vast majority of players out of concern of 0.2 % of the playerbase that use exploits.

    That is actually a fair point. Thank you for keeping me in check, I will strive for this in the future.

  • Personally, I think a Deeds system just for the Sea of Bones would be a good idea. You have Daily, Weekly, and Monthly Deeds available related to the PvP that bump up you Allegiance gains for completing. That means there are caps and time limits in place to reduce the farming issue, you encourage people to actually try to engage with the mode as intended through the Deeds, and then people who are not great at winning can still put in some effort and try can still see some alright progress even if it encourages them to do it through smaller sessions with it (1-2 matches any given day to try and hit their Deeds). You also have something that can just reset on regular intervals to keep people focused on coming back to the Sea of Bones over the longer haul.

    Some very basic ideas would be:

    Daily Deeds
    Participate in a Faction Battle
    Win in a Faction Battle
    Achieve a Faction Streak of at least 3
    Hit 10 Cannonballs in Battles
    Hit a Cursed Cannonball in Battles
    Hit 3 Firebombs/Blunderbombs in Battles
    Kill 5 Unique Enemy Pirates in Battles
    Repair 15 Holes in Battles
    Repair Mast/Wheel/Capstan in Battles
    Anchor Turn in Battle
    Catch a Full Billow in Battle

    Weekly Deeds
    Participate in 5 Faction Battles
    Win in 5 Faction Battles
    Become a Faction Champion

    Monthly Deeds
    Participate in 20 Faction Battles
    Win in 20 Faction Battles

    I'm sure plenty more options could be added to such lists of Deeds. Each Deed completed could have a scaling amount of Allegiance gained for Daily/Weekly/Monthly options. The options reset on those timescales so there is a pacing cap to how much of a boost this can give to avoid farming things and camping situations (and Pirate kills are noted to be Unique Pirates so as to not encourage spawn camps either but rather participating in more Battles on the Daily).

    This would be a good way to help people feel like they are getting something out of it and keep casuals trickling into the queue consistently to get their bumps from effort (even if they can't manage wins). This will help with population issues hopefully alongside Matchmaking adjustments being worked on and open up more Pirates at similar Skills hopefully finding eachother in queue as more casuals pop in for a quick couple matches.

    I think something like that, along with maybe sprinkling in a few more Rewards as you go along the grind (and in-between the top grind and first major rewards) would also help to get people wanting to invest at least a bit of effort into the Sea of Bones.

  • @nohr-tenko this is terrible. loss exp should be loss exp and win exp should be win exp.

  • @redeyesith

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    You sir are a genius. Can I buy you a grog? I'm bookmarking that post, and am absolutely going to share it every reasonable chance I get.

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