Faction Experience for Conquering Seaforts?

  • So, remember the whole thing that was resurrecting Flameheart?
    That means that a mechanic for capturing and defending Seaforts is already in the game.
    Considering this is the Battle for the Sea of Thieves, it would make logical sense to get faction points for spreading and defending their influence over the Seaforts. Right?

    The idea would be, you get a small sum of XP (equal to a lost battle) for Capturing an unoccupied fort.
    You get a significantly larger sum for capturing an enemy fort. You also gain XP for sinking Ships of the opposite faction around seaforts.

    Yeah there is more PvE involved, but still with a PvP focus. And it would make the experience more interesting than getting sunk over and over again by the same 10 Ships who still play the Invasion game, all with 10 times my playtime and 1000 times my killcount. Because Matchmaking is hard.

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  • I kind of like this... Put up HG, gain allegiance for claiming fortifications for your faction, get invaded and get an allegiance multiplier based on fortifications your faction owns. It's spot on thematic for a PVP pirate game.

  • @lordqulex said in Faction Experience for Conquering Seaforts?:

    I kind of like this... Put up HG, gain allegiance for claiming fortifications for your faction, get invaded and get an allegiance multiplier based on fortifications your faction owns. It's spot on thematic for a PVP pirate game.

    They'll have to fix the alliance cheesing first.

  • @lem0n-curry said in Faction Experience for Conquering Seaforts?:

    They'll have to fix the alliance cheesing first.

    What do you mean by allegiance cheesing? Are you talking about the meta of "get a two streak and turn in?" What is broken about that? It's the way players are choosing to play and if they don't want to risk more to earn more that's their prerogative.

  • @lordqulex said in Faction Experience for Conquering Seaforts?:

    @lem0n-curry said in Faction Experience for Conquering Seaforts?:

    They'll have to fix the alliance cheesing first.

    What do you mean by allegiance cheesing? Are you talking about the meta of "get a two streak and turn in?" What is broken about that? It's the way players are choosing to play and if they don't want to risk more to earn more that's their prerogative.

    I said alliance cheesing, adding sea forts to Allegiance will have the alliance servers conquer each fort in 10 minutes and then wait for an invader.

  • This makes it pretty easy to just PvE grind the PVP content, especially if you have a full server. Just sail around and conquer forts for rep. If the server is full or you're in a full alliance, I don't think it's possible to have an invader show up, so you'd be able to do this for as long as you wanted for constant reputation gain and no fighting.

    I would say that it could add to your faction gold bar, but that's kind of what the loot in the sea forts already does. Unless they add another "potential" reputation bar for winning a fight, and have all that PvE earned rep dump in there, I can't see something like this being added.

  • @lem0n-curry said in Faction Experience for Conquering Seaforts?:

    I said alliance cheesing, adding sea forts to Allegiance will have the alliance servers conquer each fort in 10 minutes and then wait for an invader.

    Oops!! Sorry, my bad! My eyes aren't what they used to be. We're discussing alliance cheesing on another thread so I won't go into it here. 😁

  • They could make it so a Sea Fort can only be conquered when the ship that did it is not in an alliance, the alliance pennant would prevent the conquering mechanic from happening.
    They could also make that you can only conquer a fort that was previosly conquered by an opposing faction, guardians can only conquer flameheart's sea forts and viceversa. Can it still be cheesed? Yes, but that will already require even more coordination from the alliance server to pull off and if all ships have set all sea forts to one side they would need to change faction to turn them to the other side again, which would require even more coordination from them to do it. If a ship changes faction to the other side to reconquer the forts they are inviting allies of the defending team to invade. So the tables turn if they don't coordinate and manage the timing to change sides.

  • Regarding the Alliance Server thing.

    If a group of very dedicated individuals somehow manage to set up a 5 Ship alliance through Diplomacy or brute force Server exploitation, I'd say let them have the Fortress reputation gain anyways. The Impact on the curses is minimal anyways.

  • @shadowspawn995

    I always wondered why they couldn't leave the fort-capture mechanic in place. I mean, at least it was something.

    But I like this idea... and also, if done as a "defending" ship (waiting for someone to attack you from under the waves) could give you additional hourglass value, at the least, depending on how many forts you've captured. And maybe even some other cool perks.

    Got my vote.

  • While I'm at it, laying siege to outposts and hideouts could also be a thing at some point. Really leaning into that theming.

    Also, Reapers Hideout should be more than a stupid tent at this point. If Golden Sans can become a heavily fortified port town, Then the Hideout should become an equally cool fortified Sanctuary for the Reapers. Or are you going to tell me, Flameheart intends to conquer the Sea of Thieves from a raggedy tent?

  • @crowedhunter said in Faction Experience for Conquering Seaforts?:

    Interesting concept. Almost lends to a capture-the-flag type of thing.

    As long as they don't get a multiplier for the number of forts controlled, I think this could be productive and possibly boost matchmaking numbers. I think we'll need more invaders with a change like this causing people to trend defense for the bonus. But that may not end up being the case.

    I was just thinking something similar. Imagine conquering a sea fort and raising the flag. Your ship hourglass activates and you are now occupying the fort. Every 10 minutes you're occupying the fort gets you allegiance. If you successfully defend the fort against an invasion, you get a sink and a streak. If the enemy sinks your ship, you respawn in the fort. Have a smaller arena so the attacker can't stay out of the fort's cannon range, then the fort becomes a TDM to lower the flag the first team raised. If you lower the flag you get another win/streak and can choose to either invade again or defend the fort.

    This is pretty brilliant.

  • @crowedhunter said in Faction Experience for Conquering Seaforts?:

    @lordqulex To expand on that, in this medium you would actually be able to raise a defense hourglass and then go on the offensive to raid an occupied fort. Now both of you are expecting reinforcements and the points are gonna fly. -It would get wild.

    Yea! The already have a mechanic for champions to select more than one invasion, you could choose to invade a ship or a fort. That'd be really cool.

  • Interesting idea. What would happen with an occupied fort if a random ship (OoS/GH/MA/neutral) raids it just for the vault contents, or would such a thing not make any difference?

  • @citizensmith79

    I was thinking when you raise your faction flag, you're now defending the fort. sit around, chat, drink grog, earn allegiance every 10 minutes. If a non-aligned crew comes along and kills you, you should still get loss exp. You were defending the fort in PVP.

  • @citizensmith79 I would like that a Captured forts would give you a small multiplier towards your next fight and that if an non-faction crew raids it you would lose the fort you would lose and that multiplier but you would know you lost that fort

  • Once again it was proven that we don't have more cool things in the game precisely because of alliance cheesing...

  • @shadowspawn995 but then why can't u jus farm the same fort over and over? E.g. Go to fort near golden sands, capture it as athena, then go back sell, recapture as reeapers, go sell and repeat. Could be cheesed

  • @Guyrza

    If it works similar to the Flameheart- Resurrection- Ritual, you have to get some sort of flag from The Reapers Hideout / Athena hideout every time, which would nerf that pretty effectively.

    If you have two cooperating crews, Athena and Reaper who just take turns conquering the same fort, I'd say let them cause they could just sink each other anyways.

    Do keep in mind that you are subject to invasion the whole time you have your hourglass up, so cheesing it isn't save either.

  • @guyrza said in Faction Experience for Conquering Seaforts?:

    @shadowspawn995 but then why can't u jus farm the same fort over and over? E.g. Go to fort near golden sands, capture it as athena, then go back sell, recapture as reeapers, go sell and repeat. Could be cheesed

    My idea was that when you capture a sea fort, you get a bubble that you can't leave or you sacrifice your hourglass. You are defending that fort. Every 10 minutes you get awarded allegiance for defending the fort, and you can get invaded just like regular passive hourglass. If you get sunk and your flag gets lowered, the attacker wins. If you repel the attacker by sinking their ship, you win, get another streak, and continue defending. The attacking bubble would have to be smaller so the fort cannons can reach them.

    @Shadowspawn995

    If you have two cooperating crews, Athena and Reaper who just take turns conquering the same fort, I'd say let them cause they could just sink each other anyways.

    I don't really think this would be a problem because once cross stamp match making is implemented and released, there's no way to guarantee who they're invading and who you're defending against.

  • @lordqulex said in Faction Experience for Conquering Seaforts?:

    My idea was that when you capture a sea fort, you get a bubble that you can't leave or you sacrifice your hourglass. You are defending that fort. Every 10 minutes you get awarded allegiance for defending the fort, and you can get invaded just like regular passive hourglass. If you get sunk and your flag gets lowered, the attacker wins. If you repel the attacker by sinking their ship, you win, get another streak, and continue defending. The attacking bubble would have to be smaller so the fort cannons can reach them.

    Main issue with this is that you're making it overwhelmingly more beneficial to just sit at a sea fort and defend occasionally. If defending becomes overwhelmingly popular (because hey, free rep!) then no one will attack. If no one is attacking, you can sit at a sea for forever and get free rep over time for doing absolutely nothing.

    At that point, even AFK farming rep becomes attractive even if you do sink occasionally.

  • @d3adst1ck

    Different strokes for different folks. I think that if Rare is successful at bringing in a diverse population of skill and interest back into hourglass by continually improving and expanding features and functionality, this will not be a problem. People in other threads have said "even if they boost defense I'm going to keep invading, it's more fun."

    This is another example of the more people the better. Some people will exclusively defend, others will exclusively invade. Getting a large population so that the standard distribution exists is the key.

  • @lordqulex in taht case u can cheese it at an alliance server. Nobody will be able to invade since the sevrer is full, while u jus afk and wait for the rep to come in. Plus the defenders will have an advantage of kegs and canons on the fort.

  • @lordqulex but the u could cheese it with an alliance server. You cant get invaded and simply sit there afk waiting for the rep to keep coming. And the defenders will have an advantage of canons and kegs on the fort. So the concept itself has flaws

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