@gtothefo said in I hate pvp but really want the curses:
@strangeness said in I hate pvp but really want the curses:
Dinyou know how many chickens I had to sell to get to PL? Catching and selling chickens WAS NOT FUN. But I did it. For months. And months. And I didn't have cargo voyages. Or ancient bone dust crates. Or sunken ships. I had.... Chickens. But I wanted PL so I sucked it up.
I'm not clear on your point here. You shouldn't have been made to have that experience, that's a pity, if you complained about it, I would agree, and I believe that people did complain about it, and now they have cargo voyages, and bone dust crates and sunken ships. You point here seems to be, don't complain about the game, they might improve it, here's an example of how it sucked for me, and they improved it, so, beware!
No, you missed the point. I should have been made to have that experience. I made PL that way, and have no problems that I did. I made the choice to grind it out. And had many great and unexpected adventures doing so. The stories of solo slooping, catching snakes, and hearing cannonballs against my ship, just to run back; snake still in hand, and hearing the other crew go "oh no, poor guy is catching snakes!" and repairing my ship as I still climb the latter, then them feeding the two pigs that managed to survive the cannonball blasts? Only in Sea of Thieves to foe turn friend that fast.
So if you are still confused about my point, my point wasn't that I suffered in vain. My point was that long grined have been a part of this game since day one. They made some grinds easier, and introduced new hard grinds to replace them. We don't know what the future of the HG battles. We know from the orb that some sort of scheme is afoot as Ramsey looks to unite the current traders. Maybe guilds. Maybe something else. And maybe that changes the HG; more than two factions battling? Who knows! And sure, thinking the grind is too long (or too short) are valid opinions to have. But accusing Rare of acting in bad faith or gasp "ignoring their fans" or disrespecting pirates is that bridge too far. Nothing they've done deserves that level of vitriol.
So yes, maybe, just maybe, players could try embracing the grind and have new stories to tell. You might lose 90 fights, and then spawn into a well-matched fight that goes on 15 minutes when a galleon that shares your allegiance swoops in and makes for an epic three-way ship fight, and then y'all sail off after sinking that dastardly reaper and open up glitterbeard's vault. And you find yourself occasionally sailing with a few members of that galleon crew that you've befriended, because filling a galleon is hard and they always have an open slot or two with a rotating group of friends. God forbid THAT happens because people actually embraced the grind a little.
Do you know people have gotten married who met on SoT?
Am I beating this point to death yet since you missed it the first time?
Some people HATED the FotD. It's very concept invites PvP, and moreso early in its life. You'd have to be very lucky to grind the FotD successfully without PvP, and there are cosmetics behind then grind.
Lucky, yes, but you can, right? So, that's different from not being able to?
So is there some sort of code block I missed that prevents someone from voting on the hourglass, then anchoring as soon as they surface or running around then anchoring, and securing their own loss in a way that still gets the rep?
Anyone. ANYONE. Can grind to 100, or even 1000. It may be unfun. I'd never advocate it. But "not being able to" is not a real argument. For people who hate PvP or are not good at it, they may get 9 out of 10 FotD's stolen and make no progress on those commendations and those cosmetics. They could send an hour killing colorful skellies for an hour and have the key stolen from them with a blunder to the back as they get the final kill on Graymarrow, and therefore get ZERO progress for their hour of time. This is not a false equivalence that I made. Its one of the most directly comparable types of activities and challenges that non-PvPers may face. And, in fact, might even be harder becuase unlike the hourglass, there is no matchmaking. You just get rolled up on and lose. At least with the HG, you shuold have a reasonable chance of winning if you engage and matchmaking does its thing. Is that true right now? No, but we know for a fact that changes are coming.
Any and all players have to decide is thing x worth grind y" and act to their own ideas of worth and fun. But nobody is entitled to these curses because they bought the game.
The question isn't they are entitled to the curses, the question is whether they're entitled to do something they don't hate, even grinding something they don't hate, to get it, and more to the point, if the game is better or worse if they can. For example, do you consider the game better or worse now that you don't have to grind catching chickens to get to Legend?
This game will always have activities some players hate. Some players HATE fishing. But to get some of the cosmetics and titles in hunters call, griding fishing is the way.
To directly answer your question, more types of activities make the game better. Fishing, even if someone hates it, makes the game better because it appeals to a type of player that might otherwise not play the game at all. If PL was still locked behind catching chickens, I'd be 100% fine with that. The easier griend is noehter good nor bad to me. It is an evolution of the game, and the HG will undoubtedly evolve too. Even arena evolved. I hated ...HATED....Arena 2.0. I thought the single chest was painful, ugly, and took away a lot of the tactical decision space that arena 1.0 had. But it appealed to some players more than 1.0 did. So be it.
Unlike arena though, the HG exists in adventure and therefore can evolve with adventure, whereas Arena was fundamentally limited by the competition space that they had created. They could tweak points for chests, cannon hits, times of matches, etc, but they couldn't change its core without breaking what it was. And ultimately running a second game mode was too burdensome based on their posts. HG won't have that problem, so if activity dies, they can change it. They may even add PvE content to it. Who knows. I'm not arguing against that. The OP asked how many games he'd have to lose to grind it out. And some others took it upon themselves to say Rare was evil for putting cosmetics behind a PvP grind using the OPs post as a basis to argue their own arguments. So I am providing counterpoints. I am not opposing change. I am opposing a shift in this topic to "Rare is evil,"
If that were the requirement, might as well say that every PvE cosmetic, every time limited item, and every title should be unlocked from the moment the game is started. I bought the game. I should have it all.
Only if playing the game isn't fun. The point is, you should have a route to accessing everything via fun, the more things you hate you are forced to do, the worse. Saying that everything should be unlocked is like saying you hate the whole game.
"The point is you should have a route to accessing EVERYTHING via fun"
No. THAT'S not right. Because there is no way to make something fun for everyone. Different activities will be fun for different personality types. And those people should have that item to show off that they did their kind of fun. If you don't find PvP fun, that's FINE!!! If you don't find fishing fun, THAT'S FINE!!!!! If you don't find catching chickens fun.....you're WEIRD!!!! (joking!) and that's FINE!!!!! But you don't get the things to show off that you caught 1,828,242 chickens.
Not everything should be fun to unlock for everyone. It'll be fun for some people, and the others aren't forced to participate. But they should accept that their unwillingness to participate means they don't get those particular rewards. Its a subtle but important difference.
Edited to add: Also, the post I made was in response to the idea that people are complaining because they don't want to access the challenge of that part of the game, and that's just not the case, its about the content rather than the challenge.