I hate pvp but really want the curses

  • @parrotlord6426 said in I hate pvp but really want the curses:

    • 3 fights per Hour is reasonable if you keep at it. I certainly reach that number on my sloop. Many fights are done in 5 mins, especially once you are not a complete noob anymore. You either lose, or you win. Some fights will take longer, alright, but the estimate 3/hour is reasonable.

    Unfortunately, that's not the case with me.

  • @dragotech123 said in I hate pvp but really want the curses:

    @parrotlord6426 said in I hate pvp but really want the curses:

    • 3 fights per Hour is reasonable if you keep at it. I certainly reach that number on my sloop. Many fights are done in 5 mins, especially once you are not a complete noob anymore. You either lose, or you win. Some fights will take longer, alright, but the estimate 3/hour is reasonable.

    Unfortunately, that's not the case with me.

    I know how you feel 😁

  • @ParrotLord6426 You have to consider the time between battles: queue time, getting supplies, deliver hourglass and sell flags time (hard for reapers, who battles everywhere but near Reaper's hideout). I would double the time, at least.

    Anyways... Let's assume you consider all of them. Do you still think that 114 hour is reasonable to get the FIRST skin of a 1000 lvls? I mean, lvl 100 of 1000 lvls (10%). And that you have to do it twice? (cause we have 2 factions). And that you don't have rewards between lvl 201 and 999?

    Ok, It's a "farming" game! But we all do A LOT to do in this game. Other games don't take you that long to feel satisfied that you've reached a peak of success.

    After this patch, IMHO, It's "The pursuit of what is not worth it". All of my "hardcore player" friends already told me they will take level 150-200 and give up. I Just gave up getting lvl 1000 and have no friends to play just because "It's not worth spending all this time". You know, we all have a beautiful life out of this game!

    I play this game a lot and I've always considered the game's achievement to be excessive, but these factions are extremely abusive and tyrannical, even for a "hardcore" player like me.

    It's not up to me to decide what's good or bad for this game. I hope that Rare will quickly do the numerical analysis of the impacts and that, based on them, they make the right decision. If it depends on the community I participate in, the numbers will certainly tell!

  • @parrotlord6426

    Uhhhhhh, I guess our queueing experience has been VASTLY different then. 10 minute queue time estimate is not unreasonable in my experience... even solo sloop, even brigantine, even peak hours.

    I think it takes 700 hours to get the curse if you cannot garner any streaks to turn in, which is the bulk verisimilitude. If you turn in champions and can routinely 10-streak against the average players, then yea it's much faster. They eat and they sleep when they don't play, but if you can routinely get 10-streaks in your nightly session then you will get the curses much faster.

    Who do you think has these curses matey? That's why I keep saying "average" experience and "bulk" of players. You keep saying "this is the fastest you can get the curses" and I keep finishing that up with "yes, if you're 2+ standard deviations above the mean." Like, no one has these, and just because people do doesn't mean the numbers I'm giving aren't what everyone else is experiencing. Queue times are long if you're not in the top 2% because everyone else has left. Win times are long because we're merely average or above average at PVP.

    "People have the curses already" doesn't mean it won't take much longer for the rest of us...

  • @lordqulex @lordqulex ok, again, since my last message I edited a few times, probably didnt make it into perception:

    Your numbers dont even add up if you consider people alrdy got the curse.
    If you think it takes 699 hours to get the curse:
    The season is out for 6 weeks now, thats 42 days, means 1008 hours in total.
    You are trying to tell me people played on average 699 hours out of those 1008 hours only doing PvP, nothing else in the game.
    Assuming people sleep only 6 hours a day, thats 252 hours of those 1008 sleeping.
    There are only 756 hours left during awake time.
    And you try to argue out of those 756 hours awake time, they played PvP for an average 699h thats 16.5h A DAY, only PvP
    and they still managed to get the curse alrdy 1-2 weeks ago.

  • @lordqulex said in I hate pvp but really want the curses:

    "People have the curses already" doesn't mean it won't take much longer for the rest of us...

    100% Agree. We cannot compare the average with outliers.

  • @kayokgs said in I hate pvp but really want the curses:

    @ParrotLord6426 You have to consider the time between battles: queue time, getting supplies, deliver hourglass and sell flags time (hard for reapers, who battles everywhere but near Reaper's hideout). I would double the time, at least.

    Anyways... Let's assume you consider all of them. Do you still think that 114 hour is reasonable to get the FIRST skin of a 1000 lvls? I mean, lvl 100 of 1000 lvls (10%). And that you have to do it twice? (cause we have 2 factions). And that you don't have rewards between lvl 201 and 999?

    Ok, It's a "farming" game! But we all do A LOT to do in this game. Other games don't take you that long to feel satisfied that you've reached a peak of success.

    After this patch, IMHO, It's "The pursuit of what is not worth it". All of my "hardcore player" friends already told me they will take level 150-200 and give up. I Just gave up getting lvl 1000 and have no friends to play just because "It's not worth spending all this time". You know, we all have a beautiful life out of this game!

    I play this game a lot and I've always considered the game's achievement to be excessive, but these factions are extremely abusive and tyrannical, even for a "hardcore" player like me.

    It's not up to me to decide what's good or bad for this game. I hope that Rare will quickly do the numerical analysis of the impacts and that, based on them, they make the right decision. If it depends on the community I participate in, the numbers will certainly tell!

    Totally agree.

    Also, one more thing, Tall Tales have variety, 5 times and then change to another Tall Tale with different locations, different objectives and fights. Tall Tales also ahve a variety of rewards, it makes the grind towards the gold curse when you check the other items you unlock along the way. I doubt titles and similar figureheads feel as rewarding as the Tall Tales rewards.

  • @kayokgs i mean, even if its 200h, thats still alright and in a reasonable time frame. but 700 ? thats just dramatization for the sake of it. no reality imo

    @dragotech123 fair enough, but the rewards are not part of the discussion. only the time needed

    i wanna add: u see the ghost curse fairly often alrdy. it cant be just the top notch 1%, u encounter it on players too often alrdy

  • @parrotlord6426 I mean, the title of the thread is "I hate PvP but I really want the curses", I think what I said is still relevant as curses are a reward, and hating pvp in this mode may be because of certain reasons: too much time invested, bad matchmaking queues, bad matches, skill gap between oponents, and not being rewarding enough.

  • @dragotech123 yes, but our debate right now is solely on the time needed. and thats all i did refer to.

    @lordqulex one more thing, and dont mean to offend you, or anybody, but:
    if you count 80 wins to 500 losses, then maybe you deserve the time needed xd
    i consider myself average and i have 20 wins to 10 losses right now..
    its a PvP event, so naturally you are asked to get into that

  • @parrotlord6426

    Let me use my speaking horn for you because I must be mumbling.

    Better players will get the curses faster.

    I'm calculating average time and above average time. The season has been out for 6 weeks now (42 days) and I am levels 31/18. I am 31/28 in Guardians, and 10/37 in Servants (measured by milestones). I play 1-3 hours a night (and if I get 5 matches a night it's a good night), missed Gifts and Glory weekend, and sometimes play during the day in work calls, for an average of 6 x 7 x 2 = 84 hours. Roughly 84 hours for 41 levels means (if it's a linear progression which we know there isn't) it will take me 409+ hours more to obtain both curses. I'm on course for both curses to be ~500 hours and that's only because my W/L is roughly 2/3, or 38% win rate.

    Better players will get the curses faster. Most players simply aren't good enough to unlock the curses in the time you're proposing.

    Yes, hopefully cross stamp match making will fix that. Yes, daily deeds or allegiance increases will bring the staple pirates back. But right now, the population that hourglass needs to support it does not exist.

    mic drop

  • Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.


    If it continues as a bickering thread, posts will be removed, the thread will be locked and further moderation actions may occur.

  • @parrotlord6426 said in I hate pvp but really want the curses:

    @kayokgs i mean, even if its 200h, thats still alright and in a reasonable time frame. but 700 ? thats just dramatization for the sake of it. no reality imo

    700 hours for lvl 100? Yeah, that's I agree with you!!!! Let me show you my statics.

    As servants: LEVEL 109
    Battles Completed (as Servants) (Crew): 221
    Guardians of Fortune Ships Sunk (Crew): 174
    Win rate: 174/221 = 78%

    Let us consider that I play 4 hours (usually more than that) a day for 30 days, since the beginning of the season. I only changed to get guardian lvls after Servant lvl 100, which happened around 30 days.

    CONCLUSION: I took me more than 120 hours just to get lvl 100 with 78% win rate. If my win rate was 50%, I would take me around 187h (rule of 3).

    INFERENCE: If I need the same XP for each of 100 levels (it is not true, cause the XP increases every level), It will consume me 1200 and 1870 hours, respectively, for 78% and 50% win rate. INSANE!

    Do you know now what I mean when I say "The pursuit of what is not worth it" or "but these factions are extremely abusive and tyrannical"?

  • @lordqulex @lordqulex i think we had this alrdy xd:
    shouting or inventing numbers does not make you right. plz be respectful

    well if u count 80 to 500, i would argue thats not average either.
    its pvp so naturally if u bad at that, u take longer.
    but using the worst 2% of the playerbase as example is as unfitting as using the top notch players

  • @parrotlord6426 a dit dans I hate pvp but really want the curses :

    Well, I think 178 doesnt sound like a lot more than 150, but ok. And, well if you never risk a streak, i mean..

    You read that wrong. I didn't say "178 wins". I said "178 wins PLUS the same amount of losses"
    That's not the same amount of games

    FOr me it really breaks down to the attidude: if you only go in wanting the curse, obviously its gonna be tedious. But if you just go in enjoying the fight, and also a bit of gamble with the streak (high risk high reward), its really fun. Well, for me at least. I care about the PvP, about the challenge, the thrill of the fight. Not so much about being the first to get the goodies.
    But I do realize the issue if your way of thinking is fixed on the price: I had the same standpoint like you and other have right now with the ship milestones.

    I get that. All I'm saying is most other games are considered "finished" at around 100/200 hours put in. SoT is the only game I know that asks its player to sit for THOUSANDS of hours to unlock the cool shiny stuff that every one wants

    Again, I think the mindset is the wrong one. I dont think these things are meant to be a carrot hanging in front of our heads (though ofc, a little bit it is like that), but rather we should enjoy the game and we get goodies out of the continuus enjoyment. Thats how I try to see it. At the end, Rare is just giving us ever more different ways to enjoy the game - different and more things to do. And tbh they doing a damn good job at that, if you watch the game from its humble beginnings untill now...

    I learned to enjoy PVP. don't get me wrong. I'm already a ghost and a skelly soon. But I can feel the frustration of people enclined to think the way you describe. I personally find the amount of allegiance required is way over the top, imagine what it's like to people who are gonna get this curse anyway cos' they want it but don't actually enjoy PVP....

    looool, did that really happen ? Omg thats hillarious. I see the issue, but, i would clip it and break down laughing haha. Did you post your clips somewhere? Link plz xd

    I did burst out laughing, it was hilarious. Gonna upload that somewhere tonight and edit here if I remember

    Why wouldn't "1 win = 1 whole lvl and 1 loss = half" work until lvl 9999 ? The curses would still be an achievement and less long to obtain. WHY do they have to monopolize out time like that ?

    Fair enough, but thats really an issue of balancing the system, not a problem of the system itself, isnt it. Maybe they do.

    I'm not asking for anything else. The system is GREAT. You just make 1 win = 1 lvl, 1 loss = half, and put the curse at 150. It's kind of what we have already in shorter, but it doesn't FEEL like you get crumbs after what seems like "effort" to some. And it's still rewarding to get the curses.
    It's not a concern I have ONLY with this mode and PVP when I say it feels this game doesn't respect player's time. I'd say teh same about the fishhing, the 100 veils and so on... This is just TOO MUCH. Most games would put the rewards way before that

  • @parrotlord6426 Ok, I understand. Then that will return to my point: Losing players are not being rewarded for their time invested. Both the winner and the loser invest the same ammount of time in the battle, but only the winner get a meaningful progress. In many PvP games both losers and winner are rewarded for their time and effort, and of course the winner gets more, the winner gets an extra boost for being victorious. Here the difference in xp between a win or a loss is much much bigger, so much that it discourages the losing side to ever try again. On top of that, streaks multiplies the winner's xp making that gap between xp gains even wider. Those who have the curses already have been winning constantly and relying on streaks, I have no doubt of that. The ones who lose constantly won't get their rewards in a reasonable ammount of time.

    I can make a comparison with another game that comes to mind: Spiral Knights. The colliseum was a PvP mode that rewarded players for participation, the ones that won got an extra coin for winning, other than that every player got coins for participating, and coins for talking to the king (an NPC that managed the PvP mode) so everyone in the game could get their rewards in a reasonable time even if their skill was lacking.

    Sea of Thieves even punishes players if they get sailed out of bound, making the time, effort and supplies completely meaningless.

  • @parrotlord6426

    I mean, if my 38% win rate is "the bottom 2%" then sure, I concede, there is nothing broken with the system. But from what I've seen, 38% is pretty darn good considering the population left in hourglass.

    I am remarkably jealous of @KayoKGS's 78% win rate. (I'm NAC, let me know when you want to play matey.) But let's be honest, if you call that "average" you have not sailed around adventure mode very much...

    I am ok stating I may be below average at PVP, so what I'm saying is 500+ hours (which I am on course for) seems unreasonable to me to achieve level 100 in two progressions with 1000 levels each. That's my opinion and many share it.

    Again,

    • Daily Deed play 10 matches, get a level.
    • Twice daily Bones Rush hour.
    • First win of the day level bonus.
    • Increase allegiance rewards.
    • More PVE activities award allegiance.

    Those are my suggestions in a suggestion forum.

  • @lordqulex said in I hate pvp but really want the curses:

    I am remarkably jealous of @KayoKGS's 78% win rate. (I'm NAC, let me know when you want to play matey.) But let's be honest, if you call that "average" you have not sailed around adventure mode very much...

    Actually, I already did almost everything in this game. I just new a few achievements to complete it. I've already explored the game quite a bit in my 2000+ hours. I really like this game and enjoy the Sea =)

    I'm not a great player! I'm a pretty average gamer who has great friends. I do my part by "captaining" the ship. In reality, if it weren't for my friends, my win rate would be much lower. I just showed my stats to show that factions are a real time-consuming. This was the most realistic way of defending my arguments.

  • People talking about stats. None are as impressive as mine.

    6 loses
    1 win
    (only because the other player let me destroy their ship without returning fire 🤣)

    Yeah. How do you like those apples? You’d all better watch out for me. 😄

  • @pumpa-cat said in I hate pvp but really want the curses:

    People talking about stats. None are as impressive as mine.

    6 loses
    1 win
    (only because the other player let me destroy their ship without returning fire 🤣)

    Yeah. How do you like those apples? You’d all better watch out for me. 😄

    Same here, all my matches are either losses, or the enemy letting me destroy their ship. My legit win number would be: 2.

  • @dragotech123 said in I hate pvp but really want the curses:

    @pumpa-cat said in I hate pvp but really want the curses:

    People talking about stats. None are as impressive as mine.

    6 loses
    1 win
    (only because the other player let me destroy their ship without returning fire 🤣)

    Yeah. How do you like those apples? You’d all better watch out for me. 😄

    Same here, all my matches are either losses, or the enemy letting me destroy their ship. My legit win number would be: 2.

    That’s because we’re the best. 🤣

  • No, seriously, losing over and over and still not being a third of the road feels like a miserable experience. I am not feeling I am getting better. But I have to keep doing this because if I don't then I won't get the curses.

  • @dragotech123 i mean, yes, i agree the system could be adjusted to that, alrdy stated that a few times. It is really punishing for players who dont win much. I mean, right now this PvP awards are some sort of "winner prize", and not just a partizipation award.
    Just for the record, most PvP games focus on winning, with the winner getting the nice stuff only. Thats how rankings work.
    I guess it depends where they want to go with that PvP mode really. Right now it seems they want to use the pirate curse as some sort of ranking reward. I wouldnt mind if they change it up a little bit, give more reward for partizipation.
    Its rough, i can see that. I just want to point out many things in the game are rough, or grindy. I spent a lot of time arguing about the fish milestones in captaincy, which are ridiulously high Imo. I guess as a seasoned Lol and OW player, I think its fair to say I really just enjoy the PvP, thats why I cheerish so much that they implemented it like that, and I also dont shy to grind my way to the curse. I like that SoT now has at least ONE SINGLE Challenge Mode. With the Hit reg and the exploits fixed I could even see a ranking system sometime in the future.

    @Jolly Ol Yep, that would be fair: 1 level for win, 1/2 level for lose. WOuld just look different I guess, but would be an option. If they go for partizipation award, and not a winner award.

    @LordQulex tbh I dont know if 38% is good or bad.
    But, for me I guess it would not matter. Even with bad stats: I would want to take on the challenge of improving myself, i enjoy the challenge itself, doesnt matter if I am good or bad. But, again i guess im just that type of person this mode was made for.
    At the end I would get the curse, if I had my mind set on it. And I would even improve my skills along the way. Win-Win.
    For me its really just: The game has ton of PvE, and now there is one single PvP challenge mode, and people lose their minds.
    Not everything is made for everyone, even if it means losing out on something. Its the same for everyone with different things. Well, its up to Rare, if they wanna change it up so more people can get the curse, alright with me u know.
    But I just like to have an honest competitive Challenge Mode. And I like having exclusive rewards for that, rewards I can really strive forward to.

  • @parrotlord6426 said in I hate pvp but really want the curses:

    @dragotech123 i mean, yes, i agree the system could be adjusted to that, alrdy stated that a few times. It is really punishing for players who dont win much. I mean, right now this PvP awards are some sort of "winner prize", and not just a partizipation award.
    Just for the record, most PvP games focus on winning, with the winner getting the nice stuff only. Thats how rankings work.
    I guess it depends where they want to go with that PvP mode really. Right now it seems they want to use the pirate curse as some sort of ranking reward. I wouldnt mind if they change it up a little bit, give more reward for partizipation.
    Its rough, i can see that. I just want to point out many things in the game are rough, or grindy. I spent a lot of time arguing about the fish milestones in captaincy, which are ridiulously high Imo. I guess as a seasoned Lol and OW player, I think its fair to say I really just enjoy the PvP, thats why I cheerish so much that they implemented it like that, and I also dont shy to grind my way to the curse. I like that SoT now has at least ONE SINGLE Challenge Mode. With the Hit reg and the exploits fixed I could even see a ranking system sometime in the future.

    Yeah, I agree. I never played Overwatch but I have an idea how it is because I played Paladins. But I feel Sea of Thieves is so different and unique than those, and even just comparing the game mode to the other PvP games it is still very different because the objective of the match is sink the opponent, it is not a team deathmatch, it is an objective base mode: sink the enemy ship while preventing yours from being sunk. The problem here is that spawncamping is ecouraged because you need to protect the holes you made on the enemy ship or wait until they run out of wood. Other PvP games will not restart the progress, you cannot uncapture a flag, you cannot drain the progress bar when the teams are controlling more than one zone, you can reverse the payload in some games but that is until times runs out, so it is not about reversing the payload but preventing the enemy team from pushing it and kill time. Sea of Thieves does not have a timer, so battle can go indefinately, and a ship can go from almost sunk to perfectly functional if they manage to reset the fight, so the progress of sinking the ship can be totally undone. The objective to capture, the ship, is also the spawn point, so in order to let holes sink you must board and prevent the enemy from repairing, and it also is much more effective by spawn camping which is considered a really toxic tactic in many PvP games.

  • @dragotech123 yes I agree on that. SoT is no classic PvP competitive game, and the mode, even while probably being intended to implement that into the game, it just doesnt seem to fitt into the nature of the game. Paladins is a lot like OW in certain aspects, yes.

    And I also agree to both of you and @LordQulex, that it is not helpful if the mode alienates a mayority of the player base. So, I guess while we dont agree on specifics regarding the severity of the issue, I guess we can agree on the opinion that they need to alter the direction of it slightly. More Player friendly, more partizipation instead of Winner gets it all.
    Generally more rewards would be fitting. Not just at level 100, but also 25, 50, 75, etc.

  • @parrotlord6426 Yes, we can agree on that. It's just that Sea of Thieves is not made for a competitive scenario, PvP is more like a casual thing that happens from time to time rather than a serious mode where skill is displayed. The design of patching hulls and bailing water makes it that progress towards the sinking of that ship is gone. If hull damage or a health bar was in place instead of repairing and bailing perhaps boarding would not be the meta, it would be who can put more preassure into landing more shots with more accuracy, but that would change a core aspect of the game design. That would be an issue.

    Supplies not being equal, because a winner can grab teh losers' supplies and requeue and they might face someone who just got out of an outpost, the number of supplies will vary, and I can tell that objectively there is an advantage in that case, as one player may have more supplies than the other. MOBA and hero games may have different characters and asymmetrical maps but the potential of plays is the same (otherwise we see the nerfs and buff, and map changes to balance the mode), in SoT the supplies is an advantage that can decide the fate of the battle. If they made that both ships can only be invaders and start with same ammount of supplies no matter how much they had before diving then it would be more balanced, but that would instead leave the defending side as something obsolete. Defenders can also grab supplies, and the previous sentence means that they would have to erase defense. That would be another issue.

    Matchmaking is pairing people who played Sea of Thieves constantly, against those who just started this season. The win/loss ratio that determinates your oponents is not working as intended, as farming losses is a thing. But people discuss if there should be other factors taken into consideration, such as kills, shots landed, repairs made, buckets bailed, accuracy of the shots, time it takes to sink an oponent, but other players argue that those numbers can be exploited as well, they can be inflated or simply do not reflect how much skill a player has. That would be another issue.

    A fast loss and a slow loss reward the same ammount of xp. Players aren't judged by the time, effort and skill put into battle but simply by the result of each match which as stated previously can be manipulated as well. Also, sailing someone's ship out of bound is considered a leaver penalty and it punishes losers even further. In attempt to punish those who would exploit the system it also punishes those who lose by this tactic. That would one more issue to add to the list.

    Losing giving a small ammount of xp, and the progress heavily relying on streaks makes losing a discouraging and frustrating experience for those who are willing to learn but cannot win just yet. Alliances ambushing single ships, loss farming, shores of gold exploits (that was fixed), ship stuck in one place and respawning out of the circle exploit, suggestions for PvE methods, all of that are symptoms that the system is not rewarding for those who are losing and are not enjoying their time with the mode.

    I'm sorry for the long essay, I am just starting to notice more and more problems with what could have been the best update ever.

  • @parrotlord6426 said in I hate pvp but really want the curses:

    @dragotech123 i mean, yes, i agree the system could be adjusted to that, alrdy stated that a few times. It is really punishing for players who dont win much. I mean, right now this PvP awards are some sort of "winner prize", and not just a partizipation award.

    I agree!

    Just for the record, most PvP games focus on winning, with the winner getting the nice stuff only. Thats how rankings work.

    I agree too. However, we play (and pay) for FUN. SoT is all about FUN! So, if we don't have Unbalanced battles, Long Queue times and Long battles, PvP will be much funnier!

    I guess it depends where they want to go with that PvP mode really. Right now it seems they want to use the pirate curse as some sort of ranking reward. I wouldnt mind if they change it up a little bit, give more reward for partizipation.

    I'm a PvP player and I DO AGREE!

    Its rough, i can see that. I just want to point out many things in the game are rough, or grindy. I spent a lot of time arguing about the fish milestones in captaincy, which are ridiulously high Imo. I guess as a seasoned Lol and OW player, I think its fair to say I really just enjoy the PvP, thats why I cheerish so much that they implemented it like that, and I also dont shy to grind my way to the curse. I like that SoT now has at least ONE SINGLE Challenge Mode. With the Hit reg and the exploits fixed I could even see a ranking system sometime in the future.

    I agree too! I do like this PvP Mode. However, I cannot see this game with ranking system. First, this game is all about FUN (no buff/debuff items, only skins). Second, it needs a very good anticheater in order to have a ranking system, which we still don't have.

    @Jolly Ol Yep, that would be fair: 1 level for win, 1/2 level for lose. WOuld just look different I guess, but would be an option. If they go for partizipation award, and not a winner award.

    I Agree every solution to get more XP for who lose the battle. Nowadays, it is negligible. I also understand that there is a concern about giving more XP to those who lose because of the "defeat farm". Surely there is some way to reduce this problem.

    @LordQulex tbh I dont know if 38% is good or bad.
    But, for me I guess it would not matter. Even with bad stats: I would want to take on the challenge of improving myself, i enjoy the challenge itself, doesnt matter if I am good or bad. But, again i guess im just that type of person this mode was made for.
    At the end I would get the curse, if I had my mind set on it. And I would even improve my skills along the way. Win-Win.

    Nice that you have a mind set on it. However, besides the game do not teach you how to fight, the game has a high learning curve. That is, it takes a long time (I would say months) for a player to learn and feel confident about how to battle. In the meantime, most players are much more likely to leave the game, after all, we pay for the game to have fun and not everyone is as resolute as you are to put up with failures for months. So, it need balance!

    For me its really just: The game has ton of PvE, and now there is one single PvP challenge mode, and people lose their minds.
    Not everything is made for everyone, even if it means losing out on something. Its the same for everyone with different things. Well, its up to Rare, if they wanna change it up so more people can get the curse, alright with me u know.

    I'm a PvP Player. Yes, the game has ton of PvE, but I don't agree with you when you say "not everything is made for everyone". IMHO, the whole core of this game is PvErs and PvEvPrs. Adding an entire season (months of gameplay) of brand new content after years of replay content (yes, even the new voyages use the same mechanics already implemented, with the exception of a few) and completely preventing PvErs from being able to do it, is, to say the least, uneconomical.

    Let's face it, the majority of [new] players who join this game are PvE players. After a long time, with rare exceptions, they go to PvP. It's the natural way. We need to show them the way, not deny access. The way I'm saying about "PvE getting faction's XP" has to has a tradeoff. They can get Faction's XP from "PvE", but it needs to vote for the hourglass and have a chance to be attacked. This chance could be reduced, but it has to exist.

    There is always a middle way. It doesn't need to give all the rewards or as much XP as a battle, but the Faction XP from PvE is currently negligible and unfeasible for any PvErs.

    But I just like to have an honest competitive Challenge Mode. And I like having exclusive rewards for that, rewards I can really strive forward to.

    Like I said earlier, It doesn't need to give all the PvP rewards or as much XP as a battle, but PvE XP is currently negligible and unfeasible for any PvErs. I really don't care about exclusive items. I already have an item that WERE exclusive and nowadays are not: Athena's curse from first season. I did the terrible Thieves haven voyage to rank up lvl 20, and nowadays we have the easy way to do it: the veil. I don't complain! It's fine for me that there are exclusive rewards. I just think that Rare shouldn't block PvErs from accessing all faction rewards, just some of them. As it currently stands, in practice, PVErs don't have access at all because PVE XP is negligible, even though the game allows you to earn some faction XP from PVE.

  • @jj-h816 i think you are missing something here.

    Long story short - becouse of spawncamping out of bonds give no xp players throw matches at start - if they don't stand a chance and don't get eny reward than they do this, or alliance farming or just leave - each of this will hit yours and mine game expirience.

    Finding excuse like you for purposly dikish behavior make you part of problem.

    Personaly I prefer meet matchthrower than have to jump from stamp to stamp looking for decent que.

    Personaly I enjoy this mode and i set my course on curse so i wish progres as fast as possible to 105 (that and at top 2h playtime daily makes long fight like half hour really bad buissnes for me for now).
    And then i will be back to organic pvp that brings so much more fun to me.
    But as i want to jump into HG from time to time after 105 I wish best for it longevity.

    Hope January upgrade will fix ques.

  • @ghutar

    Did I miss an announcement? Did they say January?

  • @ghutar I agree I do enjoy tuck plays and organic pvp more. That being said, I get scuttling if you are losing, I get scuttling if the fight is long as all get out. Feel the fight out. 1 win is worth like 8 losses. If you can win the fight do so. Instagram scuttle or loss farming is just cringe to me. It just shows an unwillingness to try or to work for something. On the flip side there are dudes that just RUN the entire fight spamming “if you don’t like it just leave” and this is as equally if not more frustrating to me. I who’ll waste my entire day to ensure I sink that dude or at least waste as much of his time as possible.

    In short man I’m just tired of the cringe tactics all the way around. Alliances, loss farming, and running. It detracts from the intent of the game mode and in my own opinion takes away from the community aspect of it. It shows an unwillingness to do any actual work to earn something and reflects the new world view of just wanting a handout because earning it is “hard”. Good luck out there my friends

  • I think one of the biggest challenges is that hourglass actually removed some organic PVP from the game. Feelings on portal hopping aside, it took a player base that enjoyed sailing around looking for a scuffle and gave them a button to push to get them 'instant' PVP. They are now out of the general player pool. That's one of the reasons I think defending faction treasury should be worth much, much more allegiance.

    Defending faction treasury now is the organic PVP. Since most of the people who want PVP are going to be in hourglass, you need to raise yours to find someone who is actually willing to attack you. I've sailed around for hours this update, can count the number of ships I've seen on one hand, and all of them run or chat. Hourglass effectively, in my limited experience, created the PVE servers people have been begging for by giving the PVP'ers a sandbox to play with each other in. Since virtually the only way to invite being attacked is to raise hourglass, it needs to be rewarded much more. Right now turning in a faction treasury grade 5 hourglass with 0 wins nets the allegiance of roughly a win. I think turning in each level of the hourglass should be the equivalent of that many wins. Faction treasury grade 1 gives you 1 win of allegiance, faction treasury grade 2 gives you 2 wins of allegiance, etc...

    I feel this achieves a few important things: it will ease the PVE'ers into PVP (once SBMM is repaired), it will give us PVEVP'ers actual PVEVP instead of everyone we meet organically telling us to leave them alone, and it will bring population back into hourglass. All good things.

  • Ok, It's a "farming" game! But we all do A LOT to do in this game. Other games don't take you that long to feel satisfied that you've reached a peak of success.

    And there it is. “I just wanna FEEL the peak of success” then do it bro. If you wanna lose weight you can’t complain about the fit dudes in the gym and how unfair it is. You gotta grind. The more you fight the better you’ll get. The quicker wins will come, this will also make you much better at organic pvp. I’m sure Rare will change a few things in a patch in the future and maybe give some more between lvl 200 and 1000.

    Complaining that the Gold ghost curse isn’t fair to get defeats the point. It should be and it should let you know if you see this dude on a server he may not be the dude you mess with. It shows dedication, you said yourself youWONT DO IT. Cool and you probably won’t going to be a spec ops soldier, a doctor, or an investment guru. I’m not attacking you but if it isn’t in you then bow out and stop complaining about fair or equity. The curse is there it IS OBTAINABLE some of y’all just don’t want it bad enough. So no don’t make it easier don’t dilute the value of it because some people don’t wanna do it. It’s not hard to get these curses. I don’t have either, I’m only level 45 in guardians and 20 in servant, but I have been grinding it super hard so that’s on me. I am on my way though and don’t want them to change anything besides que times, which they have said factions can fight like factions in the newer patch coming out soon and this should help.

    The community has already caused blunderbomb a to become harder to get and needed them because people knew how to use them effectively and when to do so. What’s next nerf all damaging effects. The blunderbomb “problem” was “people had too many” ok but you know how to get that many too…… but people didn’t wanna “waste” their time doing so. Again the community is punished because someone doesn’t want to do the work. This is such an entitled look at all of this.

     Toss on them Nike’s and Just Do It Homie
    
  • @jj-h816

    I don't think anyone is complaining about the gold curses being hard to get, most people understand they'll never get them. It's the base curses that for even experienced PVP'ers that seems out of reach.

    As for the rest of your "git gud" rant, please take it to one of the "Help" channels. This is a feedback forum and we are here to tell Rare where we think hourglass could use some enhancements.

  • This whole "git gud" argument really doesnt work for how the pvp is right now. Too many people running with cheats, too many people just running around wasting time. Too many people blunderbomb spamming when someone respawns. Too many times i shoot someone in back point blank with a bludnerbuss and they dont die, while they shoot in the oposite direction of me and i die.
    I give up trying until there are changes made. I got the gold curse, i suffered through doing all the tall tales 5 times and finding the journals, but this, i am neither enjoying doing it nor am i learning how to get better when all i get is cheaters and sweats, and when i do match with someone that has actual skill i get sunk in 2 mins. I have about 14 wins, one of which was because the game bugged out and gave me the win after i surfaced, and 2 the other player sailed out themselves.
    I dont know about the rest of you, but i work 12 hours a night, and i would like to do something relaxing while progressing, doing this does neither of those. For those that are going to soldier on, i wish you fortune in the wars to come. Im just tired.

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