@parrotlord6426 said in I hate pvp but really want the curses:
@dragotech123 i mean, yes, i agree the system could be adjusted to that, alrdy stated that a few times. It is really punishing for players who dont win much. I mean, right now this PvP awards are some sort of "winner prize", and not just a partizipation award.
I agree!
Just for the record, most PvP games focus on winning, with the winner getting the nice stuff only. Thats how rankings work.
I agree too. However, we play (and pay) for FUN. SoT is all about FUN! So, if we don't have Unbalanced battles, Long Queue times and Long battles, PvP will be much funnier!
I guess it depends where they want to go with that PvP mode really. Right now it seems they want to use the pirate curse as some sort of ranking reward. I wouldnt mind if they change it up a little bit, give more reward for partizipation.
I'm a PvP player and I DO AGREE!
Its rough, i can see that. I just want to point out many things in the game are rough, or grindy. I spent a lot of time arguing about the fish milestones in captaincy, which are ridiulously high Imo. I guess as a seasoned Lol and OW player, I think its fair to say I really just enjoy the PvP, thats why I cheerish so much that they implemented it like that, and I also dont shy to grind my way to the curse. I like that SoT now has at least ONE SINGLE Challenge Mode. With the Hit reg and the exploits fixed I could even see a ranking system sometime in the future.
I agree too! I do like this PvP Mode. However, I cannot see this game with ranking system. First, this game is all about FUN (no buff/debuff items, only skins). Second, it needs a very good anticheater in order to have a ranking system, which we still don't have.
@Jolly Ol Yep, that would be fair: 1 level for win, 1/2 level for lose. WOuld just look different I guess, but would be an option. If they go for partizipation award, and not a winner award.
I Agree every solution to get more XP for who lose the battle. Nowadays, it is negligible. I also understand that there is a concern about giving more XP to those who lose because of the "defeat farm". Surely there is some way to reduce this problem.
@LordQulex tbh I dont know if 38% is good or bad.
But, for me I guess it would not matter. Even with bad stats: I would want to take on the challenge of improving myself, i enjoy the challenge itself, doesnt matter if I am good or bad. But, again i guess im just that type of person this mode was made for.
At the end I would get the curse, if I had my mind set on it. And I would even improve my skills along the way. Win-Win.
Nice that you have a mind set on it. However, besides the game do not teach you how to fight, the game has a high learning curve. That is, it takes a long time (I would say months) for a player to learn and feel confident about how to battle. In the meantime, most players are much more likely to leave the game, after all, we pay for the game to have fun and not everyone is as resolute as you are to put up with failures for months. So, it need balance!
For me its really just: The game has ton of PvE, and now there is one single PvP challenge mode, and people lose their minds.
Not everything is made for everyone, even if it means losing out on something. Its the same for everyone with different things. Well, its up to Rare, if they wanna change it up so more people can get the curse, alright with me u know.
I'm a PvP Player. Yes, the game has ton of PvE, but I don't agree with you when you say "not everything is made for everyone". IMHO, the whole core of this game is PvErs and PvEvPrs. Adding an entire season (months of gameplay) of brand new content after years of replay content (yes, even the new voyages use the same mechanics already implemented, with the exception of a few) and completely preventing PvErs from being able to do it, is, to say the least, uneconomical.
Let's face it, the majority of [new] players who join this game are PvE players. After a long time, with rare exceptions, they go to PvP. It's the natural way. We need to show them the way, not deny access. The way I'm saying about "PvE getting faction's XP" has to has a tradeoff. They can get Faction's XP from "PvE", but it needs to vote for the hourglass and have a chance to be attacked. This chance could be reduced, but it has to exist.
There is always a middle way. It doesn't need to give all the rewards or as much XP as a battle, but the Faction XP from PvE is currently negligible and unfeasible for any PvErs.
But I just like to have an honest competitive Challenge Mode. And I like having exclusive rewards for that, rewards I can really strive forward to.
Like I said earlier, It doesn't need to give all the PvP rewards or as much XP as a battle, but PvE XP is currently negligible and unfeasible for any PvErs. I really don't care about exclusive items. I already have an item that WERE exclusive and nowadays are not: Athena's curse from first season. I did the terrible Thieves haven voyage to rank up lvl 20, and nowadays we have the easy way to do it: the veil. I don't complain! It's fine for me that there are exclusive rewards. I just think that Rare shouldn't block PvErs from accessing all faction rewards, just some of them. As it currently stands, in practice, PVErs don't have access at all because PVE XP is negligible, even though the game allows you to earn some faction XP from PVE.