Reapers need a balancing factor for selling athena flags

  • I understand lorewise it wouldn't make sense to sell an athena flag to an athena npc (mysterious stranger) but its a massive imbalance in gameplay to advance the new factions. 9/10 of my invasions result in invader vs invader at Smugglers Bay or devil's roar, only had 1 or 2 where I've come up against a defender so most of my flags go unsold as it'd be traversing half the map to sell it. Can we consider adding an alternative for reapers, I know reapers get a bonus for all loot types sold but again I've come against one defender that has actually had loot and I think we ended up selling it at sovereigns as you need outpost to stock up before diving.

    I'm really not bothered about the gold but as it actually progresses your servant/guardian rep I do think there needs to be something else here.

    I know this will largely be dismissed as its clear the majority are going for athena but consider you may also want the reaper curse at some point so it is a disparity that could affect you

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  • Yeah, it'll be tough making adjustments without affecting the risk-reward of organic reaper gameplay. Another reason why this system would have been better in its own mode.

    Maybe only when the hourglass has been up for 15 min, a new reaper NPC appears near their outpost emi tables, who will buy flags off you.

    To turn in other loot, you'd still need to go to the hideout.

    Or, maybe since sovereigns seem opportunistic (and a little shady), they will agree to take your loot to Reaper's for a 50-75% cut of the reward.

  • I was thinking it could be cool if there was a shady Reaper Rep on every outpost, except Golden Sands, that would accept only Athena flags.

    To keep it within lore they could be placed behind the taverns or somewhere else a bit "dodgy" and out of the way. As well as story, this would even up the turn in points (if you don't count the Sovereigns).

  • Thought about it as well. If there can't be a Reaper NPC at each outpost, they could place the Reaper crow at the emissary table and let it serve as delivery bird for flags, and perhaps even ship logs.

  • Sea Forts are related to Flameheart, yeah? (I'm not big into lore, but I feel like I've inferred that).

    Make it so that if you have your hourglass activated as a Servant of the Flame, you can hand in Athena (and Athena only) flags at Sea Forts.

    Remember that door that the Servant emerged from for the cinematic trailer for the Forts of the Forgotten Adventure? Just let us pass the flags through that door somehow.

    Everyone with half a brain understands that it is faster to level up Athena because you only have to sail like 4-5 squares to sell flags before diving again and you can re-supply right there at the outpost.

    With Servant, you have to sail 12+ squares and likely deal with the Skeleton Fleet along the way... making those flags sellable at Sea Forts would even things out a lot not just from a flag selling perspective, but also a re-supplying perspective.

  • @theblackbellamy yeah I'm not bothered about the loot just the flags to be honest

  • @realstyli yeah, could have where they come out of hiding like they did in adventure

  • @realstyli said in Reapers need a balancing factor for selling athena flags:

    I was thinking it could be cool if there was a shady Reaper Rep on every outpost, except Golden Sands, that would accept only Athena flags.

    To keep it within lore they could be placed behind the taverns or somewhere else a bit "dodgy" and out of the way. As well as story, this would even up the turn in points (if you don't count the Sovereigns).

    Behind the tavern is where pirates p*e. That is canon in lore thanks to the Heart Of Fire novel (I love Chris).

    But there is a "dodgy" place at every outpost other than sanctuary.

    Some of these places are actually referred to in expanded media. Characters do their dodgy acts in those dodgy places. You can literally strangle someone to death without anyone knowing in Ancient Spire's cave system for example.

    I would recommend placing the "athena flag taker" dudes to those dodgy places if it is needed.

  • Now see if all of you had helped destroy golden sands we could have had a nice new reaper turn in maybe.

  • @thorumsu

    I wouldn't take the novels as being 100% accurate to the game (there are a lot of differences in geography in Athena's Fortune, for example), but I think anywhere where they wouldn't be obvious to the trading companies would make sense. On Sanctuary, they could hang around the north west side of the main island near the wooden walkway.

  • @realstyli
    I don't know how the logistics could work, but maybe Reapers could sell their flags to some Reaper Scouts secretly found around the outposts? The lore could be that the Reapers hand in their flags and the scouts fly off back to the Reaper's Hideout with them. (similar to what the Sovereigns do with emissary treasure)

  • @realstyli said in Reapers need a balancing factor for selling athena flags:

    @thorumsu

    I wouldn't take the novels as being 100% accurate to the game (there are a lot of differences in geography in Athena's Fortune, for example), but I think anywhere where they wouldn't be obvious to the trading companies would make sense. On Sanctuary, they could hang around the north west side of the main island near the wooden walkway.

    Wouldn't it kind of make sense lore-wise to do something at the Sea Forts since they are Flameheart related?

  • I agree its not fair for reapers to have to travel twice as far to sell flags especially when they count so much towards rep.

    Just let reapers sell to only Athena flags to a bird or something at outposts.

  • @sweetsandman said in Reapers need a balancing factor for selling athena flags:

    @realstyli said in Reapers need a balancing factor for selling athena flags:

    @thorumsu

    I wouldn't take the novels as being 100% accurate to the game (there are a lot of differences in geography in Athena's Fortune, for example), but I think anywhere where they wouldn't be obvious to the trading companies would make sense. On Sanctuary, they could hang around the north west side of the main island near the wooden walkway.

    Wouldn't it kind of make sense lore-wise to do something at the Sea Forts since they are Flameheart related?

    Yes and no. It would be kind of a pain trying to turn in at an active fortress? I don't think they have any real allegiance to the Reaper's Bones either, except for when we captured them during the last Adventure. Or when the Golden Sands NPCs were jailed there. But they will still attack Reapers who set foot on them like anyone else, so I don't think it makes sense.

    All this said, if we followed lore to make sense of every gameplay mechanic, I doubt there would be a Reaper emissary table out in the open on every outpost. I just think it would be cool to have a Reaper Rep sneaking around doing dodgy deals.

  • @realstyli said in Reapers need a balancing factor for selling athena flags:

    @sweetsandman said in Reapers need a balancing factor for selling athena flags:

    @realstyli said in Reapers need a balancing factor for selling athena flags:

    @thorumsu

    I wouldn't take the novels as being 100% accurate to the game (there are a lot of differences in geography in Athena's Fortune, for example), but I think anywhere where they wouldn't be obvious to the trading companies would make sense. On Sanctuary, they could hang around the north west side of the main island near the wooden walkway.

    Wouldn't it kind of make sense lore-wise to do something at the Sea Forts since they are Flameheart related?

    Yes and no. It would be kind of a pain trying to turn in at an active fortress? I don't think they have any real allegiance to the Reaper's Bones either, except for when we captured them during the last Adventure. Or when the Golden Sands NPCs were jailed there. But they will still attack Reapers who set foot on them like anyone else, so I don't think it makes sense.

    Maybe they could utilize some of those mechanics that we saw during that Adventure. If you remember, when we had a Reaper (or Athena) flag raised at the fort, that fort's inhabitants would be Phantom Servants and not attack you if you were on that adventure path...that would actually be REALLY cool if they integrated a nearby ship's active hourglass into the "status" of the fort.

    Pie in the sky, probably...

    Moral of this thread (and the one I posted a while back)...It's much quicker/easier to level up Guardians than it is to level up Servants...fix it please and thanks 😋

  • In the gameplay loop "Servants of the Flame"/Reapers have more bonuses defending a map than Athena/"Guardian of Fortune".
    For Reapers all loot is treasure and they can be doing any event and they would be able to get the loot and get the bonus for defending, on the other hand Athena only gets good related loot if they are doing a "Legends of the Veil" or Fort of Fortune, Reapers can do those too.
    Lorewise, Flameheart is free again so now reapers are empowered which made Athena have to hunt them down to protect the rest of the Companies.
    Looking at both perspectives it would seem the best way to play Servants of the flame would be by being invaded and doing the normal Reaper loop while Athena are the ones who should invade.
    Remember if you're defending you get extra reputation according to your stash so you can keep loading your ship up and selling it off and the Reapers are the ones that gets bonus no matter the treasure.

  • Just let us sell the Athena flags to the skeleton in the cage above the reaper table, just the flag only not loot

  • @b4ttlescars I'd take it

  • so most of my flags go unsold as it'd be traversing half the map to sell it.

    Soo..it more a You issue? Not wanting to travel because you lazy? Or dont have time. Im confused.

    As a thought, during an event. they had "agents" that appeared only if you "represented" the Reapers & wore the costume.
    So why not have Agents appear in different spots on islands? Maybe at outposts? And they only appear in hidden areas and if you meet the requirements.

  • @burnbacon said in Reapers need a balancing factor for selling athena flags:

    so most of my flags go unsold as it'd be traversing half the map to sell it.

    Soo..it more a You issue? Not wanting to travel because you lazy? Or dont have time. Im confused.

    As a thought, during an event. they had "agents" that appeared only if you "represented" the Reapers & wore the costume.
    So why not have Agents appear in different spots on islands? Maybe at outposts? And they only appear in hidden areas and if you meet the requirements.

    There is a 20 minute safe timer after winning a faction battle. With some ships, in some winds, it's hard to get to the Reaper's Hideout in time (and if there is, there's almost no time to stock up in supplies).

    In the end, the point of the topic is not that they don't want to do the sailing. They clearly are trying. The problem is that Guardians can sell the flag and stock up at any of the 7 outposts on the seas, making their downtime much shorter and safer.

    It's better to stop demeaning the problem here and realize that there's an imbalance. If you think that this imbalance is passable because there are other imbalances between the companies, go with that instead of with the downer bombardment.

    The North of Smuggler's Bay battle that I get into 50% of the time has been quite annoying to sail back from.

  • @burnbacon yes its a me problem, that also applies to every servant of the flame. You OK bud, look like a bit of intentional trolling here.

  • @grumpyw01f said in Reapers need a balancing factor for selling athena flags:

    @burnbacon said in Reapers need a balancing factor for selling athena flags:

    so most of my flags go unsold as it'd be traversing half the map to sell it.

    Soo..it more a You issue? Not wanting to travel because you lazy? Or dont have time. Im confused.

    As a thought, during an event. they had "agents" that appeared only if you "represented" the Reapers & wore the costume.
    So why not have Agents appear in different spots on islands? Maybe at outposts? And they only appear in hidden areas and if you meet the requirements.

    There is a 20 minute safe timer after winning a faction battle. With some ships, in some winds, it's hard to get to the Reaper's Hideout in time (and if there is, there's almost no time to stock up in supplies).

    In the end, the point of the topic is not that they don't want to do the sailing. They clearly are trying. The problem is that Guardians can sell the flag and stock up at any of the 7 outposts on the seas, making their downtime much shorter and safer.

    It's better to stop demeaning the problem here and realize that there's an imbalance. If you think that this imbalance is passable because there are other imbalances between the companies, go with that instead of with the downer bombardment.

    The North of Smuggler's Bay battle that I get into 50% of the time has been quite annoying to sail back from.

    Perhaps it would be better if they would just make it so after a battle the hourglass goes on a pause untill the player(s) vote to get out of that pause in stead of a standard 20 minutes. Ships that need more then 20 minutes can take that then and ships that already want to be invaded in less then 20 minutes would be able to get that.

  • @super87ghost

    Perhaps it would be better if they would just make it so after a battle the hourglass goes on a pause untill the player(s) vote to get out of that pause in stead of a standard 20 minutes. Ships that need more then 20 minutes can take that then and ships that already want to be invaded in less then 20 minutes would be able to get that.

    That wouldn't fix the problem brought up in the topic and it wouldn't feel right if once you're on a streak, you decide when you want to get attacked. That 20 minutes is also there so that you have reasonable time to go somewhere and get supplies but not too much.

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