I'm just going to post three ideas here that I think would improve season 8.
- Player thrown blunderbombs
This isn't much, but I think you should have 2-3 seconds of immunity to blunderbomb knockback when respawning/teleporting back to your ship. This would stop you from instantly getting knocked off your ship when an enemy has boarded.
When I was battling another player in a 1v1 solo sloop fight my enemy knocked me off my ship instantly as soon as I respawned (I ended up losing, because they sailed my ship outside the battle bounds)
This is only a problem while playing solo, because there is only one person protecting the ship.
So I suggest:
- 2-3 seconds of immunity to player thrown blunderbomb knockback when respawning/teleporting back to your ship.
(I'm not going to mention the other blunderbomb problems as those are talked about a lot.)
- Invasion grace period
I have noticed that there is a grace period after a faction battle, during which you can't be invaded, but this doesn't seem to apply to organic faction battles (aka. Two faction ships finding each other naturally and fighting while sailing in adventure, without either of them invading.)
I found this out after defeating a duo sloop that attacked me (neither ship had used the war map.) around one to two minutes after defeating them while I was sailing to an outpost to end the battle I got invaded and had zero chances of winning against the invader because I had depleted all of my supplies in the previous battle (I had fought the duo with default supplies and when the second battled started I only had 4 cannonballs and less than ten planks on my ship)
So I suggest:
- Grace period for invasions applied to ships emerging victorious from organic faction battles.
- Faction battle time
There should be something to prevent battles from going on for too long.
I have experienced battles that have lasted over 40 minutes, this makes them boring and is the main reason why I end my sessions after 2-3 battles.
This is most problematic with solo sloop battles, as it is hard to put pressure on an enemy ship while you have to take care of your own, this has caused many battles to end with neither ship having any cannonballs. Tons of these battles end up being competitions of whose supplies will last longer.
So I thought of a possible solution:
- When a battle has lasted for 15 minutes, ships will fill up with water 25% faster.
- At 20 minutes, the ship will fill up 50% faster.
- At 25 minutes, 75% faster.
- And at 30 minutes, the ships will sink twice as fast.
- There could also be an effect where the winners ship will sink 50% slower for 20 seconds after winning to give them a chance to fix some holes before sinking.
(These changes would stop battles from lasting so long, as well as introducing a sudden death mechanic for faction battles)
