Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels

  • @lordqulex

    PVE has its own curses, it always had. Gold curse is actually great, too.

    The problem with PVP curses is that there’s no checkpoint turnaround to get them and all the fighting-skellies-pirates around the sea are whining because they actually have to put effort into the game instead to cheat around the grind and get them.

    Start fighting regularly and you’ll eventually get them. If you don’t like the grind, there’s millions other cosmetics to unlock and show off around…

  • @gaezoso
    Except the gold curse is infinitely easier to get, even without abusing the checkpoint system. The base ghost and skellie curse tho need a lot, a loooooot more grind. Gold ghost and skellie curse are enough as a prestige pvp reward. And as someone that has gotten the gold curse ill like to say almost no one is gonna complain if they make it easier for other people to get. Yaknow instead of saying how they just dont want to put in the time or git gud. Keeping up the fight against cheaters and people with autocklickers wont help make people better. And honestly this whole pvp vs pve thing is really getting old. Dont be kids getting upset when someone gets to play with the same toy.

  • @gaezoso

    Why is it so hard to understand that pirates have been asking for these curses for literal years, and may feel a bit angry that Rare decided to lock them behind PVP? Not everyone enjoys, is good at, or participates in PVP. But dang near every pirates wants these curses.

    • No one is saying "give them to me for free," this thread is discussing "the grind is miserable for people bad at or who don't like PVP, please give us another mechanism to earn allegiance." EARN being the key word.
    • I have never once said no one is willing to put in the time to earn them, so please stop saying "start fighting regularly and you’ll eventually get them." Yea, eventually after 1500-2000 loses, 10-20 minutes per loss if you're lucky, and all we're saying in 500 hours sounds like a LOT of investment for a level 100 reward in a 1000 level system...
    • Don't tell pirates how to play the game. They want the curses, they deserve the curses just like the people who enjoy PVP. Respect the pirates and they journeys, respect the code.
    • This is a suggestion and feedback thread, veteran pirates are giving Rare the feedback that the grind is too much, and they want a more well rounded way to access the curses. Please take your advice to a more appropriate thread.
  • Some players i've met where really nice at the beginning but after playing the mode for hours they became bitter and broken. Is that really what the mode is supposed to do? Break the players mentally? They still play the mode, earned their wins, but in the end they feel awful.

  • Alright I’m off this post.

    I hope they’ll give PvE enthusiasts and alliance servers players the ability to get everything so that even this grind becomes worthless.

    At least we will stop hearing ppl crying…

  • @gaezoso
    Remind me who doesnt want people to play with their toy? No one here says they want to get this for free, no one is saying to take it off of the pvp mode. What people are saying, and what you arent getting or refusing to understand, is that people want a reasonable grind and to fix the mode.Too many cheaters and sweats, and too low of an xp gain. You might have the time to invest 14 hours a day into this game, but many of us work 8 to 12 hours and have limited time. You want hardcore player rewards? The gold variants of the ghost and skellie curse. Throw excuses all you like, you have your own way of playing and that isnt the standard, Its just how it is. People play for fun, not to spend their 2 hours of free time getting repeatedly sunk.

  • @dragotech123
    If you’re going to complain either give it a break or stop together… i’ve sunk 215 ships and i’m level 155. I’m enjoying and i’m just diving and losing majority. Can’t get better if you don’t lose. I used to get quite mad (when sailed Out of bounds) but now i’ve just got used to it. People moan way too much imho.

  • @pabz-2-dope said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    @dragotech123
    If you’re going to complain either give it a break or stop together… i’ve sunk 215 ships and i’m level 155. I’m enjoying and i’m just diving and losing majority. Can’t get better if you don’t lose. I used to get quite mad (when sailed Out of bounds) but now i’ve just got used to it. People moan way too much imho.

    Don't worry about it. I quit this game mode. It's not worth my time. The effort and time I invested here is not recognized. So I quit. I'll come back to play the next adventure and that's it.

    It's not worth it to waste time playing this if no meaningful progress is made at all.

    Good luck and have a nice day.

  • @dragotech123
    Happy sailing, going to unlock my peg leg now ^_^

  • @lordqulex пишет в Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    • No one is saying "give them to me for free," this thread is discussing "the grind is miserable for people bad at or who don't like PVP, please give us another mechanism to earn allegiance."

    I get that people want the rewards to be available via the PVE grind, but if that happens alliance servers will be able to cheese that (even more effectively than they already are with camping). Plus come on, there are so many rewards that are available via PVE grind only, u got sails, costumes, jackets, sets, whatever u like. Many people would never ever want to do them the way they are, so they either grind either leave it be. Why is should these curses be any different?

  • @guyrza

    Because, as I've been saying, these have been among, if not the, most requested curses since launch. To lock them behind PVP wins is offensive to many loyal pirates who have been playing for years. Only a fraction of the PVP enthusiasts really believe it's a good idea, and that's only because they will enjoy earning them. Many pirates, who have been playing much, much longer, will not enjoy earning them. A vast audience who want these curses are forced to spend their free time doing something they don't enjoy to earn the curses they want is not an enjoyable time, as a game should be.

    No one is saying PVP should not have exclusive, impressive cosmetics. They are merely saying that it is wholly inappropriate for these curses to be exclusive PVP rewards. Plus, if you haven't noticed, alliance servers are already cheesing the system with 4v1 ambushes. So this wouldn't really change that...

  • To be honest, PvP or PvE, there's an alliance for easy-to-get cheese on either side. So even if you do this with PvE, it has nothing to do with the alliance-seeking users. They just need the right level of difficulty for the rest of the players except them because they will eventually get it. PvP in this game is the act of unilaterally inflicting a lot of stress and pain on the other person. I saw young users who reached level 170 but were screaming and crying during the process. It was very shocking to me. I wondered, "Do I have to inflict this kind of pain on a user who is 14 years younger than me to get a nice piece of equipment for my pirate character in the game?"

  • @fretfulelk45403 Plus, in my experience, people who play on alliance servers tend to play exclusively on alliance servers. What do I care if some player I'll never encounter has the golden curse? Out of sight out of mind.

  • @lordqulex
    That's the point. They form an alliance for cheese and get all the items no matter how the developers make the game. This is a problem with both PvP and PvE content. It is an error to perceive it as a problem confined to PvE. And I found that most users have a stereotype that PvE content is easy. I think it's only because of FotD that the most difficult PvE content ever made. That's the level of difficulty that's just going around the gray marrow and hitting it a few minute with a cutlass. Therefore, I think PvE should be made as difficult as PvP. And I think you can achieve the basic curse through the new extreme difficulty PvE content.

  • @fretfulelk45403 Or... just fight other players.

    FotD was considered the most difficult PvE because it was a difficult event to start up, with some of the toughest enemies you'll face, and a damage sponge so bad that it would be inevitable for an enemy crew to roll up on you and erase you. Before Season 8, an active FotD was a heavily sought after event because not only could one or few get an immediate fight, but there was also something to steal. Even after the wave of excitement that came from the release of FoFs, FotD still reigned supreme on that front, and most of the time, you were going to have to EARN your completions and the loot from the fort. All because of PvP.

    Fight. Fight other people, that's the hardest kind of fighting you're going to get.. The devs cannot make PvE anymore difficult than FotD and even that becomes manageable as a single crew once you learn how to work the fort and prepare for the boss fight, especially with those nifty Tridents of Dark Tides introduced in Season 3.

  • As someone who has the Skeleton Curse and Legendary Sea Dog weapons, it amuses me seeing other PVP fanatics gatekeeping our cosmetics from the rest of the community. The grind should still be one of the hardest things in the game, but come on, it's ridiculous for casuals.

    It'd be one thing if this game mode was released with the intent of being a hardcore gauntlet, but it's presented as a basic PVP mode, the selling point of an entire season, with highly requested curses as the rewards. Why are we favoring poor conditions for the larger community? I'd rather have a game where everyone has an enjoyable experience than a game where most players quit while the top players enjoy the cosmetics.

  • @barberrrrrr said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    As someone who has the Skeleton Curse and Legendary Sea Dog weapons, it amuses me seeing other PVP fanatics gatekeeping our cosmetics from the rest of the community. The grind should still be one of the hardest things in the game, but come on, it's ridiculous for casuals.

    In what way is this grind ridiculous for casuals compared to most on-boarding PvP players' experiences with the Arena? 5 ship lobbies that didn't work consistently, the latter half of its life filled to the brim with TDMers that didn't prefer naval battles where you could actually learn how to use certain cannon types (outside of cursed cannonballs), and a grind stuffed with win grinding, camping players for kill commendations, and some of the most heinous comms you could get out of there because of the environment and every type of player involved.

    All this grind does is just have you (usually) win matchmade 1v1s in the Adventure mode servers, and as long as you aren't incompetent enough to get sailed out of bounds, you're gaining something at the end of all these battles, win or lose.

    It'd be one thing if this game mode was released with the intent of being a hardcore gauntlet, but it's presented as a basic PVP mode, the selling point of an entire season, with highly requested curses as the rewards. Why are we favoring poor conditions for the larger community? I'd rather have a game where everyone has an enjoyable experience than a game where most players quit while the top players enjoy the cosmetics.

    "Poor conditions". This is SoT PvP. Naval battles, with an indeterminate amount of board-spam and deck fighting. That's the authentic PvP experience, that's basic PvP for this game. The devs have never changed it, nor have created any better shakeups past nerfing special cannonball effects (blunderbombs and cursed cannonballs). None of the weapons were given special buffs, nerfs, extra abilities, or ANYTHING since the last time weapons were remotely touched. If you're gonna call this game's PvP a "poor condition", you're going to have to consider making half-hearted suggestions that improve the PvP experience while still maintaining it's skill-based learning curve, or letting the casuals learn like a lot of us still are: the hard way.

    There is no "easy" way to learn PvP, nor is there an "easy" way to make PvP accessible as it is. If there was, we'd be playing a completely different game that actually came with a proper tutorial instead of a spectacle of a tall tale that's new sailor's introduction into the game, where in order to improve they can ONLY either figure it out themselves, or go to online forums and social media to get tips from the wiser portions of the community.

  • @barberrrrrr said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    As someone who has the Skeleton Curse and Legendary Sea Dog weapons, it amuses me seeing other PVP fanatics gatekeeping our cosmetics from the rest of the community. The grind should still be one of the hardest things in the game, but come on, it's ridiculous for casuals.

    It'd be one thing if this game mode was released with the intent of being a hardcore gauntlet, but it's presented as a basic PVP mode, the selling point of an entire season, with highly requested curses as the rewards. Why are we favoring poor conditions for the larger community? I'd rather have a game where everyone has an enjoyable experience than a game where most players quit while the top players enjoy the cosmetics.

    Well said, I couldn't have said it better my self.

  • @gaezoso said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    @lordqulex

    PVE has its own curses, it always had. Gold curse is actually great, too.

    The problem with PVP curses is that there’s no checkpoint turnaround to get them and all the fighting-skellies-pirates around the sea are whining because they actually have to put effort into the game instead to cheat around the grind and get them.

    Start fighting regularly and you’ll eventually get them. If you don’t like the grind, there’s millions other cosmetics to unlock and show off around…

    oh yeah the loser curses are so good next to the PVP curses, saying "PVP has it's own curses" just means the effort we put in is considered less then nothing

  • @nex-stargaze said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    All this grind does is just have you (usually) win matchmade 1v1s in the Adventure mode servers, and as long as you aren't incompetent enough to get sailed out of bounds, you're gaining something at the end of all these battles, win or lose.

    All this grind gives is half a pixel of xp for an hour long battle if you lose, which for the majority of people, is going to be the majority of the time. Again, what people want most, is the grind to be reduced, because most of us cant invest 12 hours a day on the same repetitive battle with sweats and cheaters. "just win 4 head" doesn't really work when 1 win a day is still gonna make it so you need months to get the base curse, which most want only that. And thats if, you win.

  • @slashclaw547
    Less than nothing? You put in the time regardless, if you want a status symbol the gold ghost or skeleton curses are the prestige reward. The base ones are the "carrot", the only one, that brings the none pvp people to the mode giving you the easy wins. No matter the reward you've put in the effort, and if you are happy you got it its not wasted. If all you want is to show how much better you are via those curses, again gold variants.

  • @flanders3512 said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    "just win 4 head" doesn't really work when 1 win a day is still gonna make it so you need months to get the base curse, which most want only that. And thats if, you win.

    Hilarious you can say this but you'll probably do Thieves' Haven runs and LotV voyages at least twice a session assuming you don't get sunk in between any of them.

    Rewarding progression has always been tight, difference now is we have emissaries to make a complete mockery of that. This grind, genuinely feels like it combines the two progressions between base progression for turning in items, and the Grade V Emissary boosted progression for turning in items. The only difference is that unlike staying on the far side of the map and sneaking into an outpost, you have to actually out-skill someone in this game's PvP combat for maximum progression per fight.

    To compare, LotV released in April 2022, and despite already being Athena 20 by the time that update released, I just hit Athena 30 around the near end of December 2022. Over half a year that could have been spent focusing on LotV voyages and other Athena's Fortune activities, but instead of acting like it was a hard goal to reach, I just chose not to indulge deeply in that grind to focus more on PvP since I feared having to do this voyage alone pre-Season 8.

    It's okay if a grind takes some time, you're not meant to get what you want within a month. This is a grinding game, and the grind is only easier and quicker with successful dedication. This grind for Season 8 is only easy if you're competent at PvP, and if you have to admit you're not competent at PvP, maybe instead of focusing on the reward, you could focus on getting better at PvP? Maybe start a riot over half of the PvP functions most of those sweatlord tryhards had to get used to before they became the sweatlord tryhards they became today. PvE, is easy. PvP, is very difficult. It will stay very difficult, and you're just going to have to get used to it. I'm sorry.

  • @nex-stargaze
    Hilarious you're assuming ive done any of that, and you know the saying about assuming. Now ill say it again, people dont mind grinding, this grind is absurd for the time it asks of you. The pve is easy, yes. The pvp is hard yes, impossible against sweats and cheaters. You say to learn it, well i tried. I got self repairing cheaters, hit reg deciding i shoot with a water pistol, doublegunners, and people that just waste time by running around not fighting. What i want is to be rewarded for the time i put in this. I want the 2 hour fight, where i spent chasing the sweat with near unlimited blunderbombs around to not give me half a pixel when i get spawnkilled with said bombs. I suffered through all the tall tales, which every pvp gatekeeper on these forums cries is behind pve(checkpoint exploit says hello if you want it that bad). Ive done my grind, i havent done the athena things because i dont want those rewards, yet atleast. That is a grind that can be put off and taken at your own leisure. This mode, with the way the grind is right now, i doubt will be around that long. In the end, people that do want to get into this, just get the will to even try it beaten out of them because of cheaters and sweats and general time wasters. Let people earn this, get bored of the cosmetic and move on to the next thing, but let them earn it. The dedicated pvp players will earn their gold variants, as im sure you will, and well know who has the biggest pp. I'm tired of this whole pvp vs pve players, let people enjoy the game. (and just in case im gonna say it, if they lower the number of times you have to do the tall tales for the gold curse, id be happy more people might actually do them, because shores of gold was actually fun)

  • @fretfulelk45403

    Yea I have to disagree. FotD and FoF aren't difficult because the skeletons are tougher or because you can bait the AI near the shore so you can hit them with cannons, they're hard because they give a lot of treasure and have a gigantic beacon in the air screaming "I'm collecting a lot of treasure right here come fight me for it!"

    They've only been made easy very recently because of hourglass. Now that all the people that want PVP on demand are in hourglass, people stacking FotD or FoF or WE or LotV are left almost entirely alone. It is the PVP that made the PVE challenging.

  • @barberrrrrr said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    As someone who has the Skeleton Curse and Legendary Sea Dog weapons, it amuses me seeing other PVP fanatics gatekeeping our cosmetics from the rest of the community. The grind should still be one of the hardest things in the game, but come on, it's ridiculous for casuals.

    It'd be one thing if this game mode was released with the intent of being a hardcore gauntlet, but it's presented as a basic PVP mode, the selling point of an entire season, with highly requested curses as the rewards. Why are we favoring poor conditions for the larger community? I'd rather have a game where everyone has an enjoyable experience than a game where most players quit while the top players enjoy the cosmetics.

    Thank you, the majority of the community appreciates you.

  • It seems this discussion keeps going round in circles.

    I honestly can't see PvE being added to gain allegiance. Rare haven't gone through the time and effort to code the system, create the tunnels and code the matching for it to just be avoided for an easy PvE way of gaining the curse.

    I do think we will see some changes but I have a feeling this will involve changes to defensive mode and alterations to PvP to reduce the skill gap and improve matchmaking. As much as this is meant to be end game content, the casual playerbase is needed to keep it alive. The casual playerbase is what keeps the game going, people who spend money on the emporium. Not users doublegun4life69 and sw0rdl0lz420 who turn away casuals using OP meta's and exploits.

    The veterans of this game need to encourage users to try it and show Rare we are prepared to balance the game, not gatekeep exploits and just say git gud.

  • @flanders3512 said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    @nex-stargaze
    Hilarious you're assuming ive done any of that, and you know the saying about assuming. Now ill say it again, people dont mind grinding, this grind is absurd for the time it asks of you.

    Hence why I say: focus on getting better, getting better isn't a part of the grind, it's part of self improvement. it will benefit you both within and outside of Hourglass PvP, it's on-demand PvP, so that when you get forced into PvP during your voyages, you'll be a little more prepared than most new players in this game.

    The pve is easy, yes. The pvp is hard yes, impossible against sweats and cheaters. You say to learn it, well i tried.

    Really? Let's see then.

    I got self repairing cheaters,

    Fights against cheaters are throwaway fights, you play at your absolute best, but accept you're losing that one via sinking. These kinds of issues are on the rise, but if you have low MMR, you'll probably only see them like once every 20 or so fights, depending on your region.

    hit reg deciding i shoot with a water pistol,

    ...I mean I have no extra input that's just hit registration lol

    doublegunners,

    Can be beaten if you can use your sword to make them miss shots and punish them at close range, or double gun yourself and hope your shots don't hitreg, usually best to not let them on board via Blunderbombs or the blunderbuss, just a future tip.

    and people that just waste time by running around not fighting.

    Admittedly, has been an annoying issue, seems to be very common in solos since most players actually don't know how to solo sloop in naval and actually win a fight (That's probably what happens when you get taught by certain content creators).

    What i want is to be rewarded for the time i put in this. I want the 2 hour fight, where i spent chasing the sweat with near unlimited blunderbombs around to not give me half a pixel when i get spawnkilled with said bombs.

    If you're getting camped via throwables, something is telling me you're the kind of person that holds the forward input and spams the attack button with sword, which is what can be perfectly neutralized by throwables, or distant double gunning.

    I suffered through all the tall tales, which every pvp gatekeeper on these forums cries is behind pve(checkpoint exploit says hello if you want it that bad).

    I don't like to single myself out but I'm not the kind of person that would have issue with PvE curses, they're mostly easy to obtain with a Rarethief article, and a crewmate for the checkpoint exploit.

    Ive done my grind, i havent done the athena things because i dont want those rewards, yet atleast. That is a grind that can be put off and taken at your own leisure. This mode, with the way the grind is right now, i doubt will be around that long.

    That's the fun part about Season 8, it's the reintroduction of new evergreen content in the form of on-demand PvP. The seas have been safer than ever because sweatlords are diving and sitting underwater waiting for a fight and not eviscerating you while you try to go do a vault voyage. Sure, the grind within Season 8 looks too hard because of all the sweats, but all it takes is some adapting, and maybe some luck in the improved cross-stamp matchmaking and it should be easier to stomach compared to right now.

    In the end, people that do want to get into this, just get the will to even try it beaten out of them because of cheaters and sweats and general time wasters. Let people earn this, get bored of the cosmetic and move on to the next thing, but let them earn it.

    And they can earn it, when they win battles, or lose close to 2000 battles (somehow). You having issue with this grind but still for some odd reason being attached to it is why Season 8's content just... works. That carrot on a stick known as the Skeleton and Ghost curse are immediately attractive to all players, to get them engaged with the content and offer a functional On-demand PvP experience. That's why they're "inappropriately" there, y'all don't want to go through the effort others have to go through to earn cosmetics designed around PvP, and it shows.

    The dedicated pvp players will earn their gold variants, as im sure you will, and well know who has the biggest pp.

    I have no plans to earn the gold variant anytime soon, which is okay, maybe when I'm as good as an NAL champion, I might have a shot at hardcore grinding Hourglass PvP to earn it. I haven't even earned the base curses yet and I find myself okay with the grind as it is because me not being good enough to win battles is a skill issue that I need to solve, which is what I'm going to tackle once my temporary hiatus from the game is over.

    I'm tired of this whole pvp vs pve players, let people enjoy the game. (and just in case im gonna say it, if they lower the number of times you have to do the tall tales for the gold curse, id be happy more people might actually do them, because shores of gold was actually fun)

    I think the amount of times you needed to do the original first 9 tall tales definitely needs a decrease, but that's probably not going to happen since Rare tries to respect other's grinds and methods of earning cosmetics. Which is why I'm on the stance that Rare won't modify this base lv 1 - lv 100 grind because they feel it is fair for casuals to earn within time. It is what will keep this activity alive for longer instead of being a sweat fest within a short time.

  • @nex-stargaze
    I respectfully disagree that this is going to keep players going in the mode. With the current grind the majority of people are quitting, including me. After yet again being put up against a cheater that managed to shoot me through a wall(not with the cannons, a blunder). I really should get some recording software. Anyways, again, I dont mind spending time to earn the curses, the problem is the xp gain. I could start loss farming, but thats not fun for everyone involved. With the way it is now, its showing the door to the majority of casual players. In the end arguing about it isnt actually gonna do anything tho, if the mode dies it dies, if i dont get the curse i dont get it. But hey atleast its not the sunken curse voyage(doing that left me dead inside with how boring it was).

  • @nex-stargaze a dit dans Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels :

    "Poor conditions". This is SoT PvP. Naval battles, with an indeterminate amount of board-spam and deck fighting. That's the authentic PvP experience, that's basic PvP for this game. The devs have never changed it, nor have created any better shakeups past nerfing special cannonball effects (blunderbombs and cursed cannonballs). None of the weapons were given special buffs, nerfs, extra abilities, or ANYTHING since the last time weapons were remotely touched. If you're gonna call this game's PvP a "poor condition", you're going to have to consider making half-hearted suggestions that improve the PvP experience while still maintaining it's skill-based learning curve, or letting the casuals learn like a lot of us still are: the hard way.

    Suggestions about weapons you say ?

    What about, for a start, weapons that work ? Shots that actually shot. Blocks that actually block. I'll be happy to bring in more suggestions once we have the basics working.

    There is no "easy" way to learn PvP, nor is there an "easy" way to make PvP accessible as it is.

    Of course there are. These forums are full of threads that are suggesting improvements. Incentives, for starter, could go a long way in bringing people in.

    And reworking the tutorial too, great idea !

  • @jolly-ol-yep said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    Suggestions about weapons you say ?

    What about, for a start, weapons that work ? Shots that actually shot. Blocks that actually block. I'll be happy to bring in more suggestions once we have the basics working.

    Off topic, Hit registration is not going to be focused for fixing any time soon, only minor improvements will be made.

    Of course there are. These forums are full of threads that are suggesting improvements. Incentives, for starter, could go a long way in bringing people in.

    And reworking the tutorial too, great idea !

    The incentive to play is "getting into PvP", "skeleton curse", and "ghost curse". The devs do not have any extra cosmetics to offer other than what they have added, they can't just "whip up" more cosmetics for us to earn from leveling up. That takes time, careful decision making, and work from the game's stellar art team to put some earn-able cosmetics together for this one mode.

    They aren't going to change the Maiden Voyage. I think that should go without saying, they're not gonna throw away all they did for that "tutorial" just because players don't know how to competently aim a chainshot or how to sword lunge (or sword lunge jump for that matter).

  • @jolly-ol-yep

    When hourglass skill based matchmaking gets working properly, it will be the soft introduction to PVP! If you were actually matched with people your skill level, battles would be vastly different. You would have the breathing room to learn, your Elo rating would fluctuate based on wins and losses, you would be constantly matched with people at or near your skill level.

    The challenge there, again, is that works if and only if there is a large enough population of players to support a standard distribution of skill. Since this is a topic about "more ways to get allegiance," I think it's appropriate to share that redeyesith offered some really great suggestions here.

    @redeyesith said in Performance based allegiance gain

  • @nex-stargaze a dit dans Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels :

    @jolly-ol-yep said in Make it EASIER to GET BASE CURSE or MORE WAYS to get ALLEGIANCE levels:

    Suggestions about weapons you say ?

    What about, for a start, weapons that work ? Shots that actually shot. Blocks that actually block. I'll be happy to bring in more suggestions once we have the basics working.

    Off topic, Hit registration is not going to be focused for fixing any time soon, only minor improvements will be made.

    Then this will NEVER be balanced and the game will still lose people that are interested in playing something working, thus FAIR.

    Of course there are. These forums are full of threads that are suggesting improvements. Incentives, for starter, could go a long way in bringing people in.

    And reworking the tutorial too, great idea !

    The incentive to play is "getting into PvP", "skeleton curse", and "ghost curse". The devs do not have any extra cosmetics to offer other than what they have added, they can't just "whip up" more cosmetics for us to earn from leveling up. That takes time, careful decision making, and work from the game's stellar art team to put some earn-able cosmetics together for this one mode.

    We're talking raising the allegiance gained for losses here. The current state is a joke. A very bad tasting one. We're talking daily/weekly/monthly deeds to keep people interested.

    Stop focusing about the curses.

    They aren't going to change the Maiden Voyage. I think that should go without saying, they're not gonna throw away all they did for that "tutorial" just because players don't know how to competently aim a chainshot or how to sword lunge (or sword lunge jump for that matter).

    They're throwing away content every month with the news adventures. Think these are cheap to make with voiceovers and all ?

    It's like Hit Reg. It's all a question of where to put money and resources. I blame Microsoft, sure, but I still suspect Rare is very out of touch with its playerbase

  • @lordqulex I know you and I agree on some and disagree on more. But I posted an overview of everything I learned about the current region/stamp/server setup and thought you might be interested

    https://www.seaofthieves.com/community/forums/topic/155277/stamps-servers-regions-everything-i-have-figured-out/1

  • @lordqulex
    Tbh i forgot what the thread was, since there are so many about similar topics.But yes adding more ways, via deed or daily stuff, is the most likely thing to happen. I will try the hourglass again when the upcoming changes are made, hopefully the fixes are gonna be enough for most players.

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