The mode is designed to work around 50% win rate. Now look at the streamers. Do you see all those streaks? From where are those comming from? Yes. Someone has to lose for them to win. So the situation is that the great pvp players hog all the wins while average and bellow average players are left with sometimes not even pity reward. The curse rate is usually somewhere around 200 - 250 wins. Wins give 8x more progression (+ hourglass, + emissary flags + streaks) so for a player to get it through losing that's 1600 - 2000 lost battles. If you fight generous 4 battles an hour, that's 400 - 500 hours. With good matchmaking time and throwing games maybe you can get to 10 battles per an hour. 160-200 hours of mindless losing - and you have to do it twice! Don't even think about the rewards above 100.
Grind in Season 8 is the most player unfriendly progression Rare has done by far. It's not designed to be fun and rewarding. It's the peak unrewarding frustration SoT can offer.
