PvP Timer + Point system

  • In arena we got points for ship hits and player kills etc. So we know its possible for you to track these things. I think adding a similar point system to this PvP system as well as a battle timer. Battlers shouldn't last longer than 10-15 minutes it just feels like a huge waste of time if they do. I just throw the fight if the battles taking too long and the opponent seems equally matched.

    The reason I suggest a point system is so that if the match timer runs out then you can decide a victor based off which team had more points as it wouldn't seem fair to give both ships a loss. In theory the one with more points would be a more skilled crew while the person with less might just be a better runner.

    I don't think there is any reason a battle should last an hour with this system. While I can imagine there might be some crews who might actually enjoy a long fought hard earned victory... We need to keep in mind just how many battles you need in order to unlock stuff in this system.

  • 5
    Posts
    2.3k
    Views
  • In theory the one with more points would be a more skilled crew while the person with less might just be a better runner.

    So as long I make the first hit and spend remaining time avoiding and running. I’m the better crew?

  • @burnbacon I mean true but whats worse make the first hit then run around for an hour? Seems like there are many issues with this system and not easily solvable. But there are people who are really good at predicting canon shots even at a far distance.

  • A PVE guy point of view

    So cute to see all the PVP people complain about ‘wasting time’

    You have been doing that to our loot for 5 years. We have become extremely good at sailing.

    I had a guy with 28 days of playtime ingame that couldn’t corner me in a tiny circle in 2 hours with active volcano’s around me and a storm.

    That is what I love about sandbox games. If you want to kill me, you will have to work for it. If you don’t, then surrender.

  • Equal matches are my favorite so far. They are long and intense, but very fun! If things are too even for too long, mix it up, if pure naval is even, go for a board, if boarding isnt doing it, fire blunders or try to down their mast, aim for one balls rather than hull, anything you arnt doing, try it.

    As a counter argument to fights being timed. With the ability to gain 10k+ gold per sink, that gets affected by emissary, and the fastest emissary grade increase in the game, having to spend extra time and put in extra effort for one of the best gold earners in the game, it seems like a fair trade off to have to really duke it out for the gold and rep.

5
Posts
2.3k
Views
1 out of 5