NPC Skeleton-Crewmate for Solo players (Sloop only)

  • My friends don't always have time to play when I'd like to, but I play regardless. Alone that is. And as most of you are aware, being alone on a sloop can be extraordinarily stressful, especially in PvP.

    So I'd like to introduce an (NPC) Skeleton-Crewmate for your sloop.

    My idea is, that you can hire (or buy) your Skeleton at new shops in the Outposts, or at certain islands, for let's say 150,000 gold(?). The shop also has new cosmetics for your new crewmate available.

    Once you got your new Crewmate, you can name him/her/them it. I'll name it Skelly here.

    A new dial with commands will be available:

    When no command is given, Skelly will take care of ship repairs and bail water by default.

    Option 1: Take care of repairs and bail water [Should probably be at a slightly slower rate than a players' repair and bail speed]

    Option 2: Steer ship in a circle [Skelly takes the wheel and steers the sloop in circles and makes sure to avoid collisions]

    Option 3: Steer ship straight ahead [Skelly takes the wheel and steers the sloop straight ahead and makes sure to avoid collisions]

    Option 5: Take watch [Skelly makes sure to sound the bell if it spots other players' ships at a certain distance (maybe only available when you are on land)]

    Option 6 and 7: Climb into port/starboard cannon [Skelly climbs in the cannon of choice to be shot onto an Island for fun or to fight enemies on other ships if successfully shot onboard but dies when falling into the water]

    I decided against an Option to man the cannons, because this should be done by the player only.

    If Option 1 is selected and there is nothing to do, Skelly will have a number of fun idle animations, like scrubbing the deck, playing with the pet, drinking grog, etc...

    On the sloop, there will be a new chest (or new tabs in the existing chests) where you can customize your new Crewmate. Rare can then add new cosmetics, some of them to be purchased for ancient coins.

    The Skelly will fight other players if it or you are attacked, or when you start a fight. You can choose from your weapons, whether Skelly has a blunderbuss or a flintlock next to a cutlass. Its health is the same as the players' and it will automatically eat food when damaged and not in battle. If defeated, Skelly has the same respawn time as the player. Skellys' movement speed is faster than other skeletons'

    The Skeleton-Crewmate immediately despawns if another player joins your crew, or if you join/form an alliance.

    With this, it could be way less frustrating being a solo player in the Sea of Thieves. Some people don't have the opportunity to play with someone they know and don't want to play with a stranger.

    Your Skeleton-Crewmate can be more than a way to make your solo life a bit easier, it also can be a true friend on the vast blue ocean and make you feel less lonely.

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  • Or, Crazy take here. Realize that solo is hard mode and deal with it. I like many others have successfully solo slooped in pvp for a long time. You do not need assistance of an AI for solo slooping. It would completely break the balance of the game. Stop asking for crutches, either get good or find some friends. Simple as that.

  • @cptnpotbeard said in NPC Skeleton-Crewmate for Solo players (Sloop only):

    Or, Crazy take here. Realize that solo is hard mode and deal with it. I like many others have successfully solo slooped in pvp for a long time. You do not need assistance of an AI for solo slooping. It would completely break the balance of the game. Stop asking for crutches, either get good or find some friends. Simple as that.

    This attitude and odd aggressiveness about well thought out /written up suggestions has significantly contributed to a low activity organic environment.

    People have stopped playing the game in large part because of the "deal with it" response they get.

    This isn't just a pvp game, not all solos want to play extreme like someone like me does. It's an adventure game with risk but it is marketed to many different types of people with different interests.

    Nothing has been more catered to in reality than pvp no matter what the narratives are. No risk/high reward has been enabled for years, people that want quick action have been enabled for years through features that make hopping and supping easier than ever.

    This is a game that has pretty terrible retention which makes it quite difficult for people to keep/find a consistent and compatible crew.

    The skill gap has only widened as time has gone on and as more have left.

    an opt-in npc companion could be workable in this environment for solos especially if it were more designed for the adventurer and less for the fighter

  • The fact that this idea comes up (and it's not a bad one) is proof that OPEN CREW NEEDS TO BE FIXED.

    Even the most anti-social of players should be able to utilize open crew and find a like-minded also anti-social individual that they can silently play with and only use text/pirate chat.

    If open crew had some VERY SIMPLE filters, it could obsolete this idea.

    But until they do that...

    At a high level, this isn't a bad idea. There would need to be some tweaks related to other player encounters and ensure that you are able to engage with other ships however you want and not have the "skelly" working against you. Those finer details could be worked out, though.

    _
    Just fix Open Crew, Rare...seriously...it's a joke that one of only two crew type options at your main menu is just a complete laughable joke that everyone pretty much STRONGLY encourages players to avoid at all costs.

  • @wolfmanbush Or counterpoint, people could realize that this at it's core has always been a PvP game and if they don't like that then this isn't the game for them. I look forward to seeing all the salty tears in a few weeks when season 8 drops. We deserve a proper pvp update and it's about time. People need to be reminded that PvP has always been a core part of this game and if they can't get onboard with that then this is not the game for them. Now does that mean they will always get pvp, no. I've had plenty of sessions where i spend hours searching for ships to sink and get nothing. However if you don't willingly accept the risks playing this game than there is nothing to be done. Because what if you give someone like me an AI that will repair for me. That's completely broken. I can already solo gally's on my sloop and that is with having to manage everything myself. Do you have any idea how much easier it would become if I had a bot that handled all the repairs for me? That's a huge advantage to any solo that actually can play and that further imbalances the game. I don't care if it helps the noobs because in the hands of good players it only creates further imbalance. I could shoot myself off constantly knowing that even if my ship took damage the bot would handle it. That is insanely broken.

  • @cptnpotbeard said in NPC Skeleton-Crewmate for Solo players (Sloop only):

    @wolfmanbush Or counterpoint, people could realize that this at it's core has always been a PvP game and if they don't like that then this isn't the game for them. I look forward to seeing all the salty tears in a few weeks when season 8 drops. We deserve a proper pvp update and it's about time. People need to be reminded that PvP has always been a core part of this game and if they can't get onboard with that then this is not the game for them. Now does that mean they will always get pvp, no. I've had plenty of sessions where i spend hours searching for ships to sink and get nothing. However if you don't willingly accept the risks playing this game than there is nothing to be done. Because what if you give someone like me an AI that will repair for me. That's completely broken. I can already solo gally's on my sloop and that is with having to manage everything myself. Do you have any idea how much easier it would become if I had a bot that handled all the repairs for me? That's a huge advantage to any solo that actually can play and that further imbalances the game. I don't care if it helps the noobs because in the hands of good players it only creates further imbalance. I could shoot myself off constantly knowing that even if my ship took damage the bot would handle it. That is insanely broken.

    It all comes down to design that supports the adventurer which is entirely possible to do.

    The only galleons and brigs you sink are the same as any of the rest of us experienced solos sink, galleons and brigs that are inexperienced in combat or crews that waste all of their resources spamming board attempts to try to camp. That's the larger ships we sink as experienced solos a very very large majority of the time. Skilled well rounded crews don't lose to solos without something highly unusual happening. Even decent crews that repair can handle a skilled solo or at the very least keep their ship up for a very very long time.

    Designed for the adventurer this would have minimal effect on us experienced solos, we already fight larger crews a large majority of the time and the npc wouldn't be designed to be a rambo it would be designed to be a supportive companion which doesn't change much at all in the reality of the environment.

  • @cptnpotbeard said in NPC Skeleton-Crewmate for Solo players (Sloop only):

    Or, Crazy take here. Realize that solo is hard mode and deal with it. I like many others have successfully solo slooped in pvp for a long time. You do not need assistance of an AI for solo slooping. It would completely break the balance of the game. Stop asking for crutches, either get good or find some friends. Simple as that.

    How would this break the balance of the game? A human friend that is playing with you can do all that the AI would do here, but way better. So why the complains about balance?

    Thanks for the other replies, guys.

  • @pale-sabre So then get a friend? Or learn to manage everything by yourself like every other successful solo slooper has done? All you want is a crutch and that crutch brings nothing of value to the game. And as I mentioned if I have a bot on my ship that will always repair and bail for me I can make riskier plays without worry. That breaks the balance. Plus do you even have any remote idea the programming challenge that would create and the amount of stress it would put on the already terrible servers? Just no. Either get good at being self reliant or stop being anti social in an online multiplayer game. Simple as that. You don't need a bot to be your crutch. So sick and tired of seeing people whine about needing an advantage when solo in a game that is literally about playing with a crew. I sincerely wish Rare would return the onboarding screen back to how it was at launch with the prompt that confirms that when you set sail solo you are opting into hard mode. Either accept that you have chosen to play on hard or get some friends. Stop asking for a damn crutch. None of the rest of us need a crutch.

  • @cptnpotbeard said in NPC Skeleton-Crewmate for Solo players (Sloop only):

    @pale-sabre So then get a friend? Or learn to manage everything by yourself like every other successful solo slooper has done? All you want is a crutch and that crutch brings nothing of value to the game. And as I mentioned if I have a bot on my ship that will always repair and bail for me I can make riskier plays without worry. That breaks the balance. Plus do you even have any remote idea the programming challenge that would create and the amount of stress it would put on the already terrible servers? Just no. Either get good at being self reliant or stop being anti social in an online multiplayer game. Simple as that. You don't need a bot to be your crutch. So sick and tired of seeing people whine about needing an advantage when solo in a game that is literally about playing with a crew. I sincerely wish Rare would return the onboarding screen back to how it was at launch with the prompt that confirms that when you set sail solo you are opting into hard mode. Either accept that you have chosen to play on hard or get some friends. Stop asking for a damn crutch. None of the rest of us need a crutch.

    This game is nothing without the people that consistently participate in the content on random servers. It wouldn't have lasted this long without the casual player and their money put into the game. The risks they take far more than any other play style.

    It blows my mind how much arrogance they face and how dismissed they often are in this community by experienced players.

    Especially in an environment where organic activity has gotten so low that it's more common to run into a streamer or one of their hoppers than it is a random player not connected to the social bubble of sot

  • And as I mentioned if I have a bot on my ship that will always repair and bail for me I can make riskier plays without worry. That breaks the balance.

    How would this break the balance? I mean, give it a little tweaking as I don't agree with everything said here, but it's obviously less effective than having two actual players. So where does it break the balance? You can make riskier plays, sure, but you could do that if you just "git gud" or "git frend" like you suggest and be more effective, so... how?

    Either get good at being self reliant or stop being anti social in an online multiplayer game. Simple as that.

    That's shockingly ableist. Some people have debilitating social anxiety. Some people have physical limitations. "Lots of us have just dealt with it" doesn't work when not everyone has the same capability you do physically or physiologically. Your "get over it" suggestion is actually impossible for some people. Also, some people have other situations that preclude them from playing with friends for a variety of reasons, and tell me you want to play open crew every day the way it is currently.

    @cptnpotbeard have you every tried this thing called "empathy"? So a solo-sloop gets a little helper. Maybe nerf it a bit from the suggestion provided, but what will that mean? It's available to anyone and not as effective as another crew member, so it is not really an advantage. I'm sure you're already so good at the game you'll still be able to roll up on fresh spawns and sink them before they get to their ship, per usual.

  • I like the idea of having a friendly skelly crew mate for my solo sloop. I would say in general it should be nerfed back a bit from what you're suggesting, but I like the "bones" of the idea (see what I did there? eh? eh???).

    In my mind, so it doesn't become too OP (not that I think it is), here would be my suggestions:

    1. The skeleton would stay on the ship.
    2. The skeleton would have a cutlass only.
    3. The skeleton could play shanties with me!
    4. The skeleton could play shanties by itself.
    5. The skeleton could repair and bail water, as well as be ordered to raise or lower sails. All of this would happen at the same speed as a normal crewmate or slower.
    6. The skeleton could help raise anchor.

    Honestly I'm torn at the thought that it could attack boarders, so maybe no cutlass. I'm not 100% where I stand on that honestly. I think there are a few things that I as a solo slooper could use a little help with, such as sails and repairs and bailing, but other than that it should primarily be a solo experience. I like the idea of interacting with it like a pet, drinking grog or playing shanties. Just something to make it a bit less lonely on the seas.

  • @sweetsandman
    Agreed. Even some simple filters like what emissary you would want to raise, "Primarily PvP" vs "Primarily PvE", "Tall Tales" (even as specific as which one you would be working on), or "Current Adventure" would make things a lot easier. People would get to join in with a crew that already had at least a similar objective. Currently it's just people not being able to choose what they want to do, setting fire to the ship, and then logging off.

  • @cptnpotbeard said in NPC Skeleton-Crewmate for Solo players (Sloop only):

    Or, Crazy take here. Realize that solo is hard mode and deal with it. I like many others have successfully solo slooped in pvp for a long time. You do not need assistance of an AI for solo slooping. It would completely break the balance of the game. Stop asking for crutches, either get good or find some friends. Simple as that.

    Solo combat IS possible, and i will always find my self doing it, but having a derpy skele on a ship wouldnt break balance by any measure if it can only be done when solo.

  • @maximusarael020 Again the game is designed to be played with friends. If you have crippling social anxiety maybe don't play an open world sandbox multiplayer game? Even if they nerfed it it's still pointless. Just like the people who want private PvE servers to grind on. It completely goes against the core of the game which is to bring people together to have interesting interactions whether they be friendly or hostile. I agree open crew is garbage but that's why Xbox LFG exists and there is the Official SoT Discord to find people to play with. Plus the more you enable handicapping solo sloopers the worse off the playerbase becomes. They will become reliant on the bot to perform actions instead of learning to do the actions themselves which further inhibits their growth as a player because if you continue to rely on a crutch instead of trying to improve yourself you will never get better. But again if you give someone like me access to that skeleton as he described it where it can defend against boarders and repair and signal other ships I just become that much more unstoppable, plus for newer players it just makes you a worse player. You stop learning to look at the horizon because why bother, my skelly will tell me if anything is wrong? Water coming into the boat na Skelly's got it. See my point? It just cripples you by making you have to play the game less and less because you just don't want to deal with the fact you have chosen hard mode. You start becoming reliant on an AI to handle everything for you and then you don't learn how to play the game properly. It's just a bad idea. All it will do is make new players worse at the game because they won't have to learn the mechanics because the AI will take care of it for them thus making them worse players overall.

  • @cptnpotbeard said in NPC Skeleton-Crewmate for Solo players (Sloop only):

    They will become reliant on the bot to perform actions instead of learning to do the actions themselves which further inhibits their growth as a player because if you continue to rely on a crutch instead of trying to improve yourself you will never get better. But again if you give someone like me access to that skeleton as he described it where it can defend against boarders and repair and signal other ships I just become that much more unstoppable, plus for newer players it just makes you a worse player. You stop learning to look at the horizon because why bother, my skelly will tell me if anything is wrong? Water coming into the boat na Skelly's got it. See my point? It just cripples you by making you have to play the game less and less because you just don't want to deal with the fact you have chosen hard mode. You start becoming reliant on an AI to handle everything for you and then you don't learn how to play the game properly. It's just a bad idea. All it will do is make new players worse at the game because they won't have to learn the mechanics because the AI will take care of it for them thus making them worse players overall.

    What's funny about this take to me is that it's already happened in the game but it wasn't pvers and it wasn't casual players it was decent to skilled pvpers.

    Nothing has increased more in this game than the lower skill naval tdm pvp crews.

    They were catered to so much in a non-competitive environment that all they know is boarding and camping so their cannonballs and their angles don't match up with their tdm at all. Anyone with naval discipline and some boarder defense will light these crews up like a Christmas tree at the Griswold's

    all the npc would do is bump up qol for people that are largely going to lose most of their fights anyway and that won't change and it really doesn't create any real sacrifice for others in the environment that exists.

  • @cptnpotbeard So people who play the game with a crew currently are inherently worse than people who primarily play solo because they rely on other players to do things like repair, scan the horizon, etc? Interesting take.

    I had suggested nerfing some of the capabilities stated in the OP. Would you have a problem with a pet skeleton that just played shanties and drank grog? If so... I guess you just hate fun. If not, then that's a place to start. If you have to command the skeleton to do things, then that still teaches you situational awareness as to what needs to be done on the ship. You can't just say "Repair" because if they only repair and never bail, you'll still sink. You still learn things about the game, and might have a bit better experience overall with longer player retention than currently happens if you could have a little skeleton buddy help you out when solo. There's no balance issue.

    Yes, LFG and Discord exist. Outside of the game. But they still require certain efforts that maybe some people aren't just ready for. Also a lot of them say "must have 20+ days played, I'll be checking profiles" so how are newer players supposed to play and learn? And again, "if you have x disability maybe don't do y" is just freaking awful, man. We can try to make things a bit more accessible to people. No one here is suggesting creating a mode with no threats and god mode. Just a little not-as-good-as-a-human assistant. You don't like where the OP suggests that it fights off boarders. Honestly I'm not 100% on that either, so suggest dropping that ability or altering it rather than "No, git gud noob bad idea." Have some empathy and creativity. If things don't change and don't get added to the game that can potentially bring more people in then you'll be very happy to have the seas all to yourself and the same 25 people still playing in year 7 because you managed to chase off anything that might make the game enticing to newer players. At its core yes this is a social game, but it's also just a lot of fun to play by yourself in the limited time some people get to play.

    Also, the game isn't nearly as social as it could be anyway. People like Blurbs call for things like "player interaction" which for him is just code for "fighting/combat". Twice yesterday I had no loot, no emissary flag, and was speaking through my speaking trumpet at other crews just wanting to chat. One person had a cool ship name, so I told them that and they immediately opened fire on my ship. I never fired a shot and just sailed off, but they never responded or anything. Same thing with another ship, just sailing by, lit off some flares, and they start attacking. I try talking to them and nothing. So where's all the social-ness that should be in the game?

    It's gone from where you could meet other crews to people just seeking out every ship they can see to fight it. Maybe THAT'S why someone would want an AI helper. Because every time they try to interact with someone in the game instead they just get shot at and sunk. At least a skelly friend won't betray you or set your ship on fire or blow your own ship up with a keg and then log off.

  • Hey there, I’m new to the game, going on about 3 weeks of playing. I have played mostly open crews and have had a couple bad experiences one being when someone logged in, threw all my firebombs at my ship while I was doing a skele bounty on an island and then left the game. Luckily I was paying attention, saw the flames and got everything taken care of before the ship burnt up. That being said I’ve had more good experiences so far.

    I would probably have used the skele crew if it was an option BUT I would definitely lose out on the interactions where people have taught me a lot of different stuff. Yeah it sucks being the FNG sometimes, and I know that can be a sticking point for many with anxiety, but if you can find the right people consistently, and add them as friends and play together more that can be mitigated somewhat.

    On the flip side, I would probably use the skele crew option occasionally if it were a thing, but right now I just captain open crews and try to pass on what I know, and meet new people I like to sail with and eventually maybe I’ll have a group of people I could join and move away from open crew completely. I do definitely think open crew needs more filters and there should be a good way to report crew that actively tries to sabotage you so trolls could be weeded out somehow. (Maybe there already is a report system for that)

    If a skele crew option was implemented I would hope it would be extremely minimal. The skele should never automatically perform any function. Automation used by players against other players is a no-go for me. You should have to order the skele to start repairs, start bailing, etc and those actions should probably have a time limit for how long it would bail or start repairs. I’d be torn on if it could patch more than one hole on a single order as well. I don’t think the skele crew should have any offensive capability whatsoever. I don’t think the skele should ever have any type of warning system on or off the ship either, and should not have the ability to sail the ship.

    My reasoning for being against offensive mechanics are pretty simple, the skele’s main purpose should be to help out as a defender, or to level things out more in a fight, not become a PVP king. As for warning mechanics, I believe implementing something like this is OP. You would completely take away the ability of a player to sneak up on another player. The AI would clearly be programmed to KNOW when a ship would be at a certain range, or somehow have rng when you don’t know what a regular player’s odds would be of detecting the same thing due to a myriad of environmental factors like lighting, fog, etc. (the algorithm seems like it would need to be very complicated in order to make it something somewhat balanced)

    To reiterate though, this is something I would probably use, although I would probably want to play with a regular player. To add context I am not a very talkative or social person myself, but I do see a lot of value in having a bunch of player crewed ships instead of player/AI ships roaming around. I do think having skele crew would probably make open crew even worse because you’d lose a bunch of decent players who still chance it on there to AI crews.

    Anyway that’s my n00b opinion, been a really fun game so far, looking forward to more adventures!

  • The npc will either be useless or OP. Especially if available to a seasoned player.

    If I had a bot to bucket and bail the fleet and stage 3 Veil voyages would be an absolute joke.

    A couple of issues with the idea as presented:
    Pay to hire? No. The people who actually need a bot buddy probably don't have 150k a session to blow.

    Since everyone wants to help the newbs, cap them off if any faction reaches 25, or any combination reaches a total of 30. If it's to help newbs, cut off the n00bs.

    I am 100% against this idea in general, specifically as mentioned for this iteration.

  • And as most of you are aware, being alone on a sloop can be extraordinarily stressful, especially in PvP.

    No. No it isn't. It "hard mode" or EXTREME mode. :p

    My idea is, that you can hire (or buy) your Skeleton at new shops in the Outposts

    Heard before. But..why would anyone hire "skeletons?" arent they suppose to be the bad guys. We hunt down and take skulls.

    Once you got your new Crewmate, you can name him/her/them it. I'll name it Skelly here.

    Wait, you can only hire "One" so this only benefits Sloops? That isn't fair. What if your a Galleon crew? Wanna hire three of them?

    Option 2: Steer ship in a circle [Skelly takes the wheel and steers the sloop in circles and makes sure to avoid collisions]

    can you imagine the AI tho? so many things to avoid...and going in circles?

    Option 2: Steer ship in a circle [Skelly takes the wheel and steers the sloop in circles and makes sure to avoid collisions]

    How strong they gonna be? Lvl one for beginners strong or Fort/Golden Strong?

    The Skeleton-Crewmate immediately despawns if another player joins your crew, or if you join/form an alliance.

    With the price you offer, I wouldnt want another player. Im getting my money worth.

    With this, it could be way less frustrating being a solo player in the Sea of Thieves. Some people don't have the opportunity to play with someone they know and don't want to play with a stranger.

    I still frustrated. What if they attack someone, they throw the white flag and wanna stop. Skeleton not gonna stop.
    What if I wanna board enemy ship? Leave them alone on my ship to...keep going in circles, Repair ship (wasting my resources) or straight?

    Your Skeleton-Crewmate can be more than a way to make your solo life a bit easier, it also can be a true friend on the vast blue ocean and make you feel less lonely.

    or a Pain in the next if the AI tends to break itself, there been times the skeleton enemies do odd things.
    Sorry, but use the Looking for Group if your having rough time.
    AI crewmate wont be fun

  • @pithyrumble I mean 150k as a one time payment, the skeleton would be yours then forever.

    I agree with the alarm argument, it is a bit OP. Also true that Skelly should be idle by default and you have to order it around to do stuff.

    Also I think it should attack players, although I'd make him way weaker than a player.

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