The most hostile and unfriendly game I have ever experienced in gaming...

  • I would not recommend this game to anyone at all, tried to start initiation quests several times. I couldn't even leave the starting outpost in multiple occasions because there would be crews that burn and sink my boat. Everyone is out to kill you as soon as you step out of an outpost for 0 profit other than sheer bordem of their own existance. Is the game so devoid of content that there isn't anything else but targeting new players?

    How can new players even expect to enjoy an ounce of what this game offers when there is absolutely no chance to push forward? I have never in any game experience such willful hate and hostility...

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  • @vhoren
    How long do you spend on those outposts before you set sail ?

  • In reply of Lem0n's post, I would take several minutes at first to get my bearings, read the different factions and quests to familiarize myself of the game. The first few times I was about to leave to set sail, I was fire bombed by 2 players. I asked them to cease and that I was new, but didn't reply and just burned my ship and killed me. I tried later on in the day with slightly better luck, and turned in two map quests before another group incinerated my ship at an outpost while turning in treasure.

    In reply to MintHarp's post, it's really unfortunate because the first few times didnt really put me off, but after several attempts to get established through the games' content, I just got fed up of being harassed. Are there servers that are selectable as non-aggressive or at the very least have crews that help other startups like me?

    This game is rough...

  • There is something that new players should be informed about when it comes to this game.

    It's not always frustrating but frustration is never far away

    whether it's game performance or player interaction or unfortunate happenstance, something frustrating is always nearby

    the way to overcome the harshness of this reality is to accept that we never conquer this environment, we just share it. Our expectations are not the obligations of others and neither are our preferences.

    Then we adapt, we identify what we like and we strategize to come up with ways to consistently make progress with our goals, even with the losses and unfortunate happenstance.

    It's reasonable to not enjoy this game, it's reasonable to not want to deal with it. Quitting is always an option.

    If you stick with it and let go of expectations, implement strategy that works for you, and consistently move forward towards short term goals you will have more positive experiences, they won't all be negative.

    There is a lot to learn in this game, years worth of information.
    You don't need all of that in a short amount of time, all you gotta do is go explore and adventure, take risks later on, minimize losses so you can get familiar with the game without tough losses. You're at a stage where everything matters even if you lose. You'll still make some progress and gain some experience.

  • @vhoren
    I completely understand the need for the first time (or two-three times) to get your bearings and taking the time to familiarize yourself with everything going on at an outpost. When you gain more experience that would really cut down on your time spend there and therefor also the chance of another crew showing up while you try to pick up the best option for equipment or voyage.

    Normally you'd have ample time to make a few walks over the island to get resources from the barrels and then set sail. If all goes well, the game will spawn you not too close to other crews (though it does happen occasionally). The longer time you spend there, the chance of another crew showing up increases either because they spotted you and are wondering if there's anything left to steal from you or they need to be there to deliver or sell stuff.

    We would normally not fight a fresh spawn or a new player, but the "I'm new" line is also used by more experienced player trying to lure players into a false sense of security and sink them instead.

    Before you set sail to an outpost to turn in, make sure there are no other ships there or close-by and if you've got more than a few treasures to turn in, keep a look-out during going back-and-forth for ships that may set a course to you.

    You could try using Looking for Group to team up with a crew that's willing to learn you the ropes. There is no choice for servers.

  • @vhoren

    If you're playing on a console, go into your settings and find the option for xbox/controller preferred.

    It's less aggressive than playing with mixed. It is only a preference so you could still end up with PC players. YMMV, but as someone who doesn't like player combat I rarely have to deal with it.

  • I couldn't even leave the starting outpost in multiple occasions because there would be crews that burn and sink my boat.

    How long does it take for you to leave an outpost? This “issue” I have never heard any of my friends encounter and they would sometimes fish from the starting outpost.

    Everyone is out to kill you as soon as you step out of an outpost for 0 profit other than sheer bordem of their own existance

    Not true. Some will run from you. And sure people will attack you but, maybe they have an achievement that requires they steal loot?
    How am I gonna know you don’t have anything or if your a fresh spawn?
    You don’t.

    How can new players even expect to enjoy an ounce of what this game offers when there is absolutely no chance to push forward? I have never in any game experience such willful hate and hostility...

    Same way I and many before you have done. Buckle up and go forward. Ignore all your own faults and keep going.

    Never?
    CoD, Halo, Minecraft, Fortnite, Apex, Overwatch. Just gonna me a few “hostile and hateful” players.

  • @vhoren said in The most hostile and unfriendly game I have ever experienced in gaming...:

    Are there servers that are selectable as non-aggressive or at the very least have crews that help other startups like me?

    The most useful thing any of us can say to you is that alliance servers exist, unofficially and handled out-of-game (like on Discord), and if that's really what you want, go find one. A whole server where everyone is a bunch of pvers pointedly not engaging in any pvp whatsoever.

    That aside:

    It used to be a standard occurance for me that I would launch the game, spawn in the tavern as one does, and walk outside to see my ship already sinking.
    I guess I may have missed an update where they improved spawning systems or something, because that hasn't happened since I started playing again some days ago.
    But it did happen enough in the past that seeing it happen in the future would never be a surprise to me.

    This game is a "sandbox freeform multiplayer experience".
    The first and most imporant thing to learn is that any game fitting that description, does not fit that description.
    Because they never offer a freeform multiplayer experience.
    They only ever offer one multiplayer experience. Pure, immediate, and absolute hostility. Sea of Thieves, Rust, Ark, the million other examples, it's always the same.
    The game itself leaves the technically present physical possibility of other kinds of interaction, but that doesn't matter, because people are people.
    This game allows players to use proximity and typed chat to communicate with other crews and have friendly interactions, but that doesn't matter, because it never actually happens.
    You will only ever encounter people who have in game voice chat turned off, are using 3rd party comms to talk to their crew without being able to be heard through the proximity system (completely invalidating the system), and automatically + instantly being fully hostile to anyone they end up near, anyone they see. If you're lucky that will mean they're afraid and run away because they're worried about losing when you attack them. If you're unlucky they'll be confident and attack you.
    I have hundreds of hours but depsite much effort to the contrary, I have only found maybe 4 friendly encounters with other crews. And two of those were more or less forced by an event happening at the time, that required multiple crews cooperating to make "a thing" happen (when Megs were added to the game).

    Not to mention the additional forms of pvp/hostility, other than regular "we are fighting you", you may not have encountered yet:

    Keggers: You may have noticed gunpowder barrels exist. Most people never put any on their ship for safety reasons, but if somebody has one or you're at an island that does, you may find that people detonate them inside your ship. This can basically instantly sink a ship, and if you weren't on your ship at the time it'll be sunk before you know you're under attack.
    Kegs as a mechanic are a good inclusion in the game, imo, but I figured I'd mention it in case it hasn't happened to you.

    Tuckers: People who dress in the least visible outfits, find a good spot on your ship while you aren't there, and use one of the multiple stealth emotes the game has.
    This removes their name from showing on your screen, and can make them very hard to see.
    So while you are in a vault, or in a cave for some Tall Tale, or underwater doing a siren shrine, or whatever else, they'll make their ship sail away so you won't see it, and hide on your ship. After you're done whatever it was you were doing, then they kill you. Possibly with a keg. Possibly after you already sailed back to the outpost. Heck, they might even wait to blunderbuss one-hit-kill you at the outpost, just to turn in the one best piece of loot from your activity while you respawn.

    This game is very big on and designed around the premise that nothing you get is actually yours until you've already sold it to an outpost npc.
    And people are people, in a pirate game no less.
    So you either accept the inherent pvp nature of the environment,
    or you play on an alliance server,
    or you don't play.

  • It's much easier to get into the game if you have someone to play with who knows the ropes but in my opinion you lose the experience of discovery if most things are done for you while you learn.

  • Thank you everyone for your opinions and suggestions. I will take it all to heart and keep trying.

  • @Vhoren
    You may find that the game is quieter once the current Halloween event finishes; maybe try to go for a sail then?
    Also, I strongly agree with others that have suggested finding people to sail with - playing SoT solo is most definitely Hard Mode. The Looking For Crew section of this very forum may be of use to you! :)
    Good luck and Fair Winds to ye!

  • I started playing this game completely solo on my own. It gave me a wonderful feeling of exploration and is totally doable but you have to have a particular mindset when going in like that.

    You have to accept that you will be met with frustrating moments and lopsided encounters with other players. Don't get super focused about losing your boat or any loot at this stage. It doesn't matter right now. Use everything as a learning experience and set your own individual goals as a way to measure your personal progress in mastering the game mechanics. It can be as simple as doing a couple of treasure hand ins without getting it stolen off you. Then doing a voyage without sinking. And building up from there.

    Going in with a crew is always an option as it releases some of the burden of having to manage a ship on your own. Plus it can be fun to share in all the frustrations and hijinks that SoT has to offer.

    I've been playing SoT for more than 3 years now. I've only ever had one occasion where I was attacked immediately after spawning in at the Tavern. And I've had a couple of times where players were either trying to camp the outpost I was on or just wanted to shoot my parked ship either because they wanted to use the dock or fancied their chances against a parked boat. Ship happens sometimes. Shared world online games where you meet players out in the wild are a circus and you just have to roll with the punches.

    The majority of the time you will have an outpost to yourself when spawning in to a server. And as long as you don't spend hours sitting on an outpost you should be fine unless there was already a player ship in the vicinity.

    Some key things to remember are:

    • You can use the "Pirate's Life" tab to spawn in at the beach on an outpost instead of inside the tavern. You skip the wake up animation that way and can move around immediately.

    • Sell often. Don't try to amass a huge loot pile on your boat.

    • Don't keep gunpowder kegs on your ship. They are easy targets for players and stray shots from AI to do a ton of damage to you and your ship.

    • Don't leave your anchor down when parking. Get used to raising your sails in order to bring your ship to a stop. An anchored ship with full sails down is a dead giveaway of a new or inexperienced player. If you have to use your anchor to stop remember to always raise it again so that you can leave in a hurry if you need to.

    • Go to the FOV option in the settings and increase it to the max, which is 90. The default field of view in SoT is insanely zoomed in.

    • Another useful option in the settings is to switch off camera shake. This will remove the camera shake when firing a canon and it makes it easier to get better at aiming canon shots.

    Welcome to Sea of Thieves. Enjoy the good experiences and chuck the bad ones over your shoulder. 🏴‍☠️

  • I have trouble even running into a single player ship when i start the game up, more or less get attacked every time i start, that sounds like the most horrible luck in the world rather than typical gameplay.

  • I've always found weekends to be more aggressive on the seas as its a time more friends can team up.
    Midweek, it's more solo sloops going about their own business and can be a quieter experience, and therefore probably a better time to learn the ropes.
    One tip I can give you as a new player. Always climb to your crows nest and have a good 360° scope of the surrounding area before doing anything that means leaving your ship unattended for any period of time. Situation awareness is everything!

  • Tbh, as others have mentioned, that is not typical of SoT it would be a far better experience to learn when your servers' peak times are and simply play when they aren't as busy. However, a crew-mate and I did encounter a sloop crew yesterday with the Reaper's Mark flag up (not emissary) who rode up on us quickly loading supplies to leave and they began to attempt unloading their cannon (although most of their shots missed) on us. Apparently they weren't expecting any resistance (or players with more experience than they had) because they quickly sunk when fired upon in kind by carefully aimed gun & cannon. It took them a couple return trips to actually learn we were neither going to go down easily nor did we have any loot. Although I certainly do share your unfortunate experience from previous sessions and I have lost loot to being sunk many times which ended in frustration and ending game-play for a while. I've come to accept that every single bit of experience counts whether it's a win or a loss and there's no sense in getting angry at your gaming device or shouting through your device at another player (who most likely doesn't sympathize much less even registers their actions have actual impact on another human being). I've met many players in-game who suffer from PTSD (like enlisted soldiers/retired military service members) and play this game because of the calming effect the sea has. It's unfortunate that anyone would take advantage of other disabled players. The only advice I can truly offer would be to increase your level of skill by getting as much practice as possible as often as you are able. Happy pirating and may your sails always be blessed with wind.

  • PvPers: Why are the servers so empty?
    Also PvPers:

  • Generally speaking when you are attacked at an outpost its because they just want to remove you from that dock before they hand in if they are not willing to be less hostile about it and scout you out first. I usually do this with some ships I come across when its an outpost or island I need to be at for the voyage or commendation run I am working on at the time.

    There have been times where I even stated I have no interest in what they have and still get attacked unless it someone that mutually responds and we both just focus on what we need in the area. (I sometimes even tag along with other ships and help them with their voyage and do some lookout in alliance when I am not focusing on something specific as a solo just to try increase the chance of the ghost meg spawning and to get paid that 50% for whatever they hand in as a mercenary/security fee heh).

    In most cases you might be best adjusting the times you play if you can if there are certain times you run into more issues than others for the region that you play at, i.e since I am OCE I tend to play when most are asleep since that way I can do long sessions without too many issue encounters and just chill as I get things done even if I host crew or sail solo.)

  • @lem0n-curry said in The most hostile and unfriendly game I have ever experienced in gaming...:

    @vhoren
    I completely understand the need for the first time (or two-three times) to get your bearings and taking the time to familiarize yourself with everything going on at an outpost. When you gain more experience that would really cut down on your time spend there and therefor also the chance of another crew showing up while you try to pick up the best option for equipment or voyage.

    Normally you'd have ample time to make a few walks over the island to get resources from the barrels and then set sail. If all goes well, the game will spawn you not too close to other crews (though it does happen occasionally). The longer time you spend there, the chance of another crew showing up increases either because they spotted you and are wondering if there's anything left to steal from you or they need to be there to deliver or sell stuff.

    We would normally not fight a fresh spawn or a new player, but the "I'm new" line is also used by more experienced player trying to lure players into a false sense of security and sink them instead.

    Before you set sail to an outpost to turn in, make sure there are no other ships there or close-by and if you've got more than a few treasures to turn in, keep a look-out during going back-and-forth for ships that may set a course to you.

    You could try using Looking for Group to team up with a crew that's willing to learn you the ropes. There is no choice for servers.

    Although the "I'm new" line is used by those who shouldn't at times, saying seeing someone show fresh blood around, should not cause someone to attack outright either...

  • @burnbacon said in The most hostile and unfriendly game I have ever experienced in gaming...:

    I couldn't even leave the starting outpost in multiple occasions because there would be crews that burn and sink my boat.

    How long does it take for you to leave an outpost? This “issue” I have never heard any of my friends encounter and they would sometimes fish from the starting outpost.

    Everyone is out to kill you as soon as you step out of an outpost for 0 profit other than sheer bordem of their own existance

    Not true. Some will run from you. And sure people will attack you but, maybe they have an achievement that requires they steal loot?
    How am I gonna know you don’t have anything or if your a fresh spawn?
    You don’t.

    I've seen more spawn campers than not lately.

    How can new players even expect to enjoy an ounce of what this game offers when there is absolutely no chance to push forward? I have never in any game experience such willful hate and hostility...

    Same way I and many before you have done. Buckle up and go forward. Ignore all your own faults and keep going.

    Never?
    CoD, Halo, Minecraft, Fortnite, Apex, Overwatch. Just gonna me a few “hostile and hateful” players.

    In every single game, you just mentioned it's team PvP in many cases, and you are a whole lot more mobile. As for the hateful part, pfft, that is what happens when you get kids who don't have good parents watching what they do or say comes through.

  • @the-old-soul800 said in [

    It used to be a standard occurance for me that I would launch the game, spawn in the tavern as one does, and walk outside to see my ship already sinking.
    I guess I may have missed an update where they improved spawning systems or something, because that hasn't happened since I started playing again some days ago.
    But it did happen enough in the past that seeing it happen in the future would never be a surprise to me.

    How about when the ship used to be upside down spawned, or on the island somewhere? I remember dropping anchor would send your ship flying into the air too.

  • @imperatormorsus I wasn't talking about spawn bugs, I was talking about other players sinking my ship before I even finished loading in.
    Spawning, leaving the tavern, and watching my ship sink because the enemy ship next to it had already filled it with holes.

  • @the-old-soul800 said in The most hostile and unfriendly game I have ever experienced in gaming...:

    @imperatormorsus I wasn't talking about spawn bugs, I was talking about other players sinking my ship before I even finished loading in.
    Spawning, leaving the tavern, and watching my ship sink because the enemy ship next to it had already filled it with holes.

    I have spent 5 minutes on an island not being attacked, if you are spending more than that on an island in general (unless it's for a puzzle) then you are probably guaranteed to be sunk.

    There is no reason to spend more than a few minutes doing anything on an island anymore, not unless you dont have a named ship.

    I can solo almosy anything, go to the soverign and cash out in 5 min or less.

    If you know there are pirate hubters aroubd, run and go plan while your ship is sailng.

    Ive only attacked a ship at dock once, and thatvwas brcsuse they attavked me for sailing by.

    I don’t know what to tell you, but perhaps plan what you want to do before you log in?

  • Yar?

    In all seriousness while that can be frustrating how many times did you try to actually play? I do a lot of server hopping (joining and leaving to set sail over and over) to try and find specific things I am looking for IE ship wrecks close to outposts or when I was working on reaper chest commendations etc... It was VERY rare I would log in and have someone attacking my ship. Like maybe 1/200 logins if that. It is possible someone was coming to sell at the outpost you happened to spawn in at and you have just been extremely unlucky. If people have a lot to sell the mentality in this game is shoot first ask questions later as it is a game all about stealing loot. It is also possible based off location you might have a smaller player set to match up against and one region might have more trolls than another but I am leaning more toward just unlucky logins. Don't be too attached to your ship as a new player. If they sink you then just take the mermaid and start your quest from there. If they keep coming at you then join a new server. Theres only 5 ships allowed per server and the world is pretty large.

    Also if you really want to explore and outpost and read things you can go into crew options and scuttle your ship. People see a ship anywhere and its like a beacon to go attack if they are PvP oriented players. This goes along with not being too attached to your ship. You don't have to start a voyage at the outpost. Just remember when you do actually start getting treasure to sell often because the longer you spend gathering treasure the more likely you are to lose it all

  • @vhoren another tip I have for people who want to spend a bit more time at an outpost is to spawn at Galleon’s Grave. Set sail alone at first instead of assembling your crew on the set sail screen. Use Pirates Life instead of adventure and when you spawn in at the outpost, if it isn’t the one with the broken ship atop the tall archway then leave and set sail again until you get that outpost. It’s a few extra steps but that part of the map is usually quieter and will give you a little more time to get you bearings.

    I personally always “hop for outposts” to get the one I want that day. Depending on what my goal is for that session there is always an outpost that’s preferred for that activity. It’s worth it to me to spend the few extra minutes to get the spawn point I want than to sail from one side to the other.

  • @imperatormorsus
    Allow me to clarify again.
    What I said is that it used to be a standard, common, and regular occurance that I would launch the game, click sail, load into the server, spawn in the tavern, immediately walk outside, and see my ship already sinking because their was another crew at the outpost who had already sunk it before I could even spawn and leave the tavern.
    A process of mere seconds. Or less.
    I also said that this used to be such a common thing when I used to play.
    It has yet to happen since I started playing again. Which, to be fair, was only like a week ago. Thus the remark about there maybe being some spawning rules update I missed or forgot about.

    At any rate with a spawn-sink you've literally added nothing to your boat to lose, not even a single bananna, so it's not like there's any basis for it to be frustrating. It's just amusing.
    Maybe get a little extra entertainment value out of the players being all proud of themselves for sinking your ship. Your unmanned, anchored, defenseless ship.

  • @the-old-soul800 said in The most hostile and unfriendly game I have ever experienced in gaming...:

    @imperatormorsus
    Allow me to clarify again.
    What I said is that it used to be a standard, common, and regular occurance that I would launch the game, click sail, load into the server, spawn in the tavern, immediately walk outside, and see my ship already sinking because their was another crew at the outpost who had already sunk it before I could even spawn and leave the tavern.
    A process of mere seconds. Or less.

    I also said that this used to be such a common thing when I used to play.
    It has yet to happen since I started playing again. Which, to be fair, was only like a week ago. Thus the remark about there maybe being some spawning rules update I missed or forgot about.

    At any rate with a spawn-sink you've literally added nothing to your boat to lose, not even a single bananna, so it's not like there's any basis for it to be frustrating. It's just amusing.
    Maybe get a little extra entertainment value out of the players being all proud of themselves for sinking your ship. Your unmanned, anchored, defenseless ship.

    That's some awful bad luck you had there. In all my time of playing, I think I've had two or three times when a ship was close when I spawned in a new session and the crew was there before I did my supply gathering.

    I've had two times when I was at the end of a session on an outpost without a ship when another crew spawned in.

    Did you used to join an open crew perhaps ? They might have been a longer time there before you joined and got sunk or scuttled.

  • @vhoren i refunded after an hour and a half of play, as did 3 friends. we hit the wall you did, tried logging and joining again only to run into a different reaper crew parked off the island destroying any ship that tried to leave port, shouting christian slurs and claiming the devil was their king. havent experienced anything nearly as toxic except for rust. if they ever wise up and put pve servers in, i might consider trying it again. the videos i watched of the game makes it look interesting. but none of them showed the toxicity in the game.

  • This community has changed a bit from where it started, but it did so as the game changed. This is one of those strange games that can give you some of the biggest highs or the greatest of lows. We all get ganked, and in turn start to become the whose who gank others.

    Two tips that I've learned that helps.

    1. Embrace the chaos that it is, and don't get too attached to your loot.

    2. Listen to your paranoia and turn in loot the moment you have a bad feeling.

  • @crisp-the-fox said in The most hostile and unfriendly game I have ever experienced in gaming...:

    This community has changed a bit from where it started, but it did so as the game changed. This is one of those strange games that can give you some of the biggest highs or the greatest of lows. We all get ganked, and in turn start to become the whose who gank others.

    I think it was largely the lack of maintaining balanced risk reward which drove out a lot of the people it was advertised to.

    There are always cliques in a community, contrived styles, aggressive skilled and serious play, but as the population of random adventurers dwindled it makes the cliquey and sweaty stuff more of a daily reality for those that are still here.

    It's unlikely to ever return because not only would a massive amount of random people need to be added to the population but they would also need to stay, which hasn't really been a thing in years.

    I used to go months in complete randomness meeting a wide variety of people that were not connected to anything other than the love of adventure. Now my recent players list looks like a twitch recommended list, and the logbooks I find even more so.

  • @wolfmanbush I agree. This is actually the first time I've gotten back in the forums in a few years? Really it's mostly to see who chooses Pendragon or Flameheart.

    I was talking to my second last night, and we were talking about picking up the game for the first time now vs then. My main point was that the beauty and the amount of loot now would have kept my eyes fresh longer. His point was that that the sweaty grime of others would be a deterrent.

    Either way it varies depending on the person and what they take away from each situation.

  • Have you played call of duty or Leage of legends? Those games are ten times worse than this.

    1. Not everyone is out to kill you, it's not logically possible, that's an overexaggeration.

    2. It's not 0 profit, do u have cannonballs? Wood? food? If yes to any of these 3 then it's profit

    3. There is content out there that is designed in a way that will give u some free space, try tall tales out. Specifically the Pirate Life ones, 5 voyages of those.

    4. Are u sure ur not inviting others to attack you? Make sure none of your sails or flags have description that deliberately state that others will be able to hunt you down.

    5. Learn the mechanics of the game. Maybe it's not even other players and just the npcs roaming about. Give yourself time to learn and master the ropes, until then, hold off on criticizing it.

    6. New players can expect to push forward like every other player has done before them and how many current players do, by just pushing on and learning from their mistakes. It won't be easy, but for most that play it, it's fun. You're not a special or weird case, we're all on the same boat, like me and many others have done, I believe you have the potential to learn how to flow through the game.

    Good luck, and hope u have fun

  • @vhoren said in The most hostile and unfriendly game I have ever experienced in gaming...:

    Everyone is out to kill you as soon as you step out of an outpost … How can new players even expect to enjoy an ounce of what this game offers when there is absolutely no chance to push forward? I have never in any game experience such willful hate and hostility

    What absolute nonsense.

    I’m new to the game and I’m absolutely dog at PvP. I run away from everybody I see. Even my cat is better at SoT than I am. Yet I’m enjoying the game. I do not get attacked very often as I try my best to keep out of other’s way. Honestly, if I am able to progress in the game and enjoy it, anybody can. It just takes patience and a little forward thinking.

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