@zig-zag-ltu said in Headshots.:
@galactic-geek said in Headshots.:
@zig-zag-ltu said in Headshots.:
@galactic-geek Thank you for correcting me on the numbers, wasn't far off tho.
But regarding the close quarter combat.
Let's say you have blunderbuss and I use a flintlock.
You miss your 1hk, and I'm left with 20%hp.
I shoot a bullseye, you are left with 45% hp.
Reload time is not that different, taking out swords for both of us will take the same amount of time.
I believe blunderbuss power leaves you with advantage right there.
Why would you be against it dealing 90% damage and having less punishment on missing pellets?
Would making it 50%-90% in your opinion make it obsolete?
Your test is flawed because you're not accounting for range, which is 1 of the biggest factors regarding all of the firearms (blunderbuss = close; Flintlock = mid; EoR = far).
Assuming we don't pull out a 2nd weapon, and just reload, Flintlock still wins because it has the fastest reload of all of the firearms. Even if we do draw swords, I still wouldn't have the advantage because we'd be in neutral until we attack, and since we both have swords, if 1 attacks, the other can block.
Hmm, interesting. The range I had in mind is a sloop. You seem to be a seasoned player in SOT, day 1 by any chance?
Actually, before that - been sailing since the technical alpha. 😁
But then how come everyone is using it over any other weapon? Can't recall this being the case in 2020 when I started.
Blunderbuss is common simply because it's the best weapon on ships, and with PvP, that's where the majority of combat takes place.
Would see all kinds of weapons being used by new and seasoned players.
I still see all of the weapons being used - it just depends on the situation at hand.
Now its only the shotgun.
False.
It can't be that people just like blunderbuss which is useless medium/long range if other weapons are even better due to reload time, range etc. (Obviously this is not 100% of the time, but it really feels that way on the seas)
Double gunners like it, because after a sniper shot of 70% damage, it's easy to get 3 pellets from a blunderbuss to hit to make up the other 30% of damage, even from a decent range.
I'm not asking this to prove a point, just honestly curious, for me EOR seems to be superior overall until you let them come close.
EoR isn't reliable with its hip fire, and is slow to aim, unlike the flintlock; it's slowest to reload too. You can use it in medium range, but moving targets might get out of your line of sight, and aiming lowers your own ability to track your target, as well as move.
P.S. I know you are way more experienced in SOT, but I believe you assessment is slightly flawed as well. You would not die to a blunder bomb or a bit of fire damage with 45% hp, where as I would with 10-20%?
A direct hit with a blunderbomb does 50% damage, so, if you only had 45% health left, it would absolutely kill you. Fire not so much,but that's continuous damage over a short period of time and largely depends on when and if you douse yourself.