New Galleon Tactic for more turn speed.

  • Just an interesting thought. I think galleons are very fun and I think that having so many players interacting is awesome. However, this son of a gun doesn't turn on a dime. So just thinking to my self what if the wheel had two interaction positions the main person and then a second person to increase the turning speed when two members are on the wheel. I know I've seen a movie at some point when two people are on the ship wheel at once to turn faster but I think this could open up some more skill chances for crews. And sacrificing a body for turn speed would have a trade off of not having another body on cannons or some other task, which seems fair to be able to turn quickly atleast in my opinion. What do you all think ?

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  • However, this son of a gun doesn't turn on a dime.

    Heavy & Slow but packs a punch.

    what if the wheel had two interaction positions the main person and then a second person to increase the turning speed when two members are on the wheel.

    Nope.

    I think this could open up some more skill chances for crews.

    & make Galleons turning speed that of a Brig or Sloop, thus making them powerful & limber? No thanks.

    And sacrificing a body for turn speed would have a trade off of not having another body on cannons or some other task

    They still have 2 On cannons while the ship is turning...
    almost sounds as if its a Brig...
    Besides, Galleon tends to one man short anyways, sometimes two when they are off ship trying to Board.

  • @burnbacon eh you lack vision I think but thanks for your opinion.

  • @snoozakid said in New Galleon Tactic for more turn speed.:

    @burnbacon eh you lack vision I think but thanks for your opinion.

    He does not lack vision just because he pointed out the flaws in your idea.

    Your idea turns the 'powerful but slow-to-turn' ship into the 'powerful & nimble' ship.
    It, quite literally, removes the drawback to using that ship. In other words; it's OP.

    That's not 'lacking vision'. That's having the vision to see the flaws in the idea.

  • Why only the galleon, add to sloop/brig too. Two turning a sloop would be the equiv of an anchor turn or sharp harpoon turn. Aren't galleons OP enough though? :D

  • @eguzky agreed. Feels like it would give one class of ship a significant advantage over the other types. Even if you could do this on all the ship types I'm not a fan, I would prefer to keep it as is.

    As I say frequently, it's great to share ideas. Ideas however have to be amazing/revolutionary and desperately needed or provides significant QoL improvement. With that said the incumbent way things are done should be giving preference unless an idea ticks all those boxes. I don't think this idea fits that bill for making a massive improvement to the game.

  • @eguzky there are no flaws in the idea. That's why it's called an idea. Just because it's not something you want, doesn't show cause to say it's flawed. It was a suggestion in order to make more room for teamwork and decision making with those crews.

  • @unleet1 sagte in New Galleon Tactic for more turn speed.:

    Why only the galleon, add to sloop/brig too. Two turning a sloop would be the equiv of an anchor turn or sharp harpoon turn. Aren't galleons OP enough though? :D

    Galleons are OP? Are we playing the same game? Galleon is the weakest of them all!

  • @snoozakid said in New Galleon Tactic for more turn speed.:

    @eguzky there are no flaws in the idea. That's why it's called an idea. Just because it's not something you want, doesn't show cause to say it's flawed. It was a suggestion in order to make more room for teamwork and decision making with those crews.

    Are you saying an idea can't have flaws because it's an idea?
    That's not how ideas work. You don't get to say 'It's flawless because it's an idea!'

    There were flaws in it. Namely taking away the drawback of the Brig, which is to be less maneuverable.
    That is a flaw. It's what your idea was removing. Ergo: Your idea was flawed.

    Hell, I'll go a step further;
    I'm reading a fantasy series, and there's a line 'How will we get around the army ahead of us?'
    Character 2: 'I have some ideas, but they all have certain flaws in them.'
    Weird; it's almost like ideas can have flaws. And this series was written in the 70's.

  • @snoozakid I just say "BALANCE"! Your "idea", which exist since the game exists, would kill balance, now it balanced...galleon, slow with great firepower
    Sloop, very manoeuvrable, less firepower, but tanky
    Brig, good mixture of everything, but easiest to sink

  • @snoozakid dijo en New Galleon Tactic for more turn speed.:

    @eguzky there are no flaws in the idea. That's why it's called an idea. Just because it's not something you want, doesn't show cause to say it's flawed. It was a suggestion in order to make more room for teamwork and decision making with those crews.

    Here's an idea. Give galleons only two cannons, and make it twice harder to steer them. Meanwhile, put four more cannons on sloops and let them reach maximum speed independently of the wind. Literally flawless idea, because it's an idea. If you don't like it, fair enough, but you lack vision.

    I'm all for player interaction but not at the cost of damaging the balance of the ship trinity.

  • Don't need this, its what the harpoons and raising the sails are for when you want a tighter turn radius, hell if you have the speed do an anchor turn with the wheel set to how much you want the ship to turn in that instant.. I have used all of this to both dock my galleon and juke and or catch other ships without issues.

  • @schwammlgott my point exactly

  • @snoozakid sagte in New Galleon Tactic for more turn speed.:

    @schwammlgott my point exactly

    What? That galleons are the weakest? Except firepower...
    That doesn't make it a good idea to let them turn faster...

  • @Snoozakid writes:

    [The Galleon] doesn't turn on a dime. So just thinking to my self what if the wheel had two interaction positions the main person and then a second person to increase the turning speed when two members are on the wheel. I know I've seen a movie at some point when two people are on the ship wheel at once to turn faster but I think this could open up some more skill chances for crews.

    It's not entirely clear whether the OP's idea is that the WHEEL should be able to be turned faster, or that the SHIP itself should turn faster and tighter.

    To me, it makes perfect sense to allow two crew members to work together to spin the ship's WHEEL faster from lock to lock. I think this could be done without changing the physics of the ship turning. The galleon need not pivot any faster (or tighter) than it does now for any given rudder position. It would simply mean that two crew would be able to work together to move the wheel and rudder faster; with its normal impact on the ship's turn speeed.

    This is, after all, how all the other controls on the ship work. Two people on the port and starboard halyards & braces can raise, lower & adjust the sails faster than one person can. Also of course: Two, three or four people on the capstan can raise the anchor faster than one person alone.

    It would need the two helmsmen to work together! If one is trying to turn to port, and the other to starboard, the wheel should not move in either direction. (Perhaps this can be a way of keeping the wheel stable in a storm). If only one of the two is applying pressure to the helm, then it would move as normal (at "single person" speed). This would be handy when one helmsman goes AFK or loses connection, without reliquishing the helm, as sometimes happens! Someone else could step in and steer as normal.

    Finally, while this would be of most obvious use on a Galleon, I see no reason why dual helming should not be allowed on Brigantines and Sloops too!

  • Let them taste the triple guns

  • This idea is bad if only for the fact that it opens up a same-crew trolling opportunity. For example, I want to turn south towards New Golden Sands Outpost, but my crewmate grabs the wheel and prevents me from doing so by attempting to turn the wheel to the north towards Sanctuary outpost, which is where he wants to go.

    So, yeah - it gets a nope from me.

  • @surveyorpete my idea was for the wheel to be turned faster with two people to the already preset lock positions not to adjust the pivot angle. But hey it doesn't seem like anyone really liked the idea unfortunately.

  • @schwammlgott they are weakest so allowing this option which isn't turning them faster but just an ability to increase wheel turning speed. The pivot angle would still be the same based on already established lock positions. Since positioning is crucial for all ship types. You can have two cannons on a sloop with a cannon rowboat. Which is technically an unfair advantage that cannot be gained by the galleon but the brig can. So it my opinion galleons need some love.

  • @eguzky both the brig and sloop can gain an additional cannon with attaching a rowboat. Galleons don't get any advantage from a cannon rowboat being attached. Galleon doesn't have that possibility. So it's not a flawed idea if you look at all the facts. It's just something you lack the vision to see. And that's ok. We are all entitled to our own opinion.

  • @burnbacon attaching a cannon rowboat gives sloop and brig an advantage but galleons gain no advantage. Again you can say nope all you want but I for one just think it would be a good suggestion. And if you arent using a cannon rowboat on sloop or brig you really have no idea how strong that advantage is, it's pretty nutty.

  • @snoozakid said in New Galleon Tactic for more turn speed.:

    @eguzky both the brig and sloop can gain an additional cannon with attaching a rowboat. Galleons don't get any advantage from a cannon rowboat being attached. Galleon doesn't have that possibility. So it's not a flawed idea if you look at all the facts. It's just something you lack the vision to see. And that's ok. We are all entitled to our own opinion.

    I'm done here.
    Disagreeing with you is not 'lacking vision' but given how much pure EGO has to be behind you

    1. Claiming people who disagree 'lack vision', as if they would simply agree with your /amazing/ idea, if only they were smarter!
    2. Thinking ideas can't be flawed.
      It's clear you won't accept people not liking your idea.
      Have fun insulting everyone who disagrees. Hint, though: That's not a great way to discuss an idea.
  • @eguzky you're more than welcome to disagree but you didn't even give any valid reasons. You just said nope and technically speaking, you insulted my idea first before I said you lacked vision lol. But good luck insulting your way to get your point across I suppose that works sometimes.

  • @snoozakid said in New Galleon Tactic for more turn speed.:

    @eguzky you're more than welcome to disagree but you didn't even give any valid reasons. You just said nope and technically speaking, you insulted my idea first before I said you lacked vision lol. But good luck insulting your way to get your point across I suppose that works sometimes.

    Point to my first post and tell me where I insulted your idea?
    Was it when I pointed out your 'lacking vision' statement is BS? No, it's not that.
    Oh! How about when I said your idea has flaws! No, that's valid criticism...
    Oh! How about when I pointed out you're removing the drawbacks to the stronger ship? No, no. That's not insulting...

    Funny. Looking back at my first post; nothing I said was insulting.
    I called you out on your 'lacking vision' tripe, which is an insulting comment where you try to say someone is too unintelligent/uncreative to see the GENIOUS that is your idea.

    It seems like you just can't handle people criticizing your idea.


    Also, I DID give valid criticism; that you're removing the drawbacks to the larger ship, which would make it OP.
    You not liking it does not make it invalid.

  • Hi all!

    Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but please do not try to force others into accepting your own point of view.

    Thank you!

  • In my opinion , under normal conditions no vehicle can have maximum speed and sharp turns at same time, this is basic Physics. Also, your idea would greatly affect the balance of the game unless the sloop had 15% more speed and the Brig received a reinforced hull, for example, as compensation. Fair winds , sailor !

  • @eguzky the drawbacks of the galleon are its slow against the wind, it's very easy to hit even at range, repairing masts takes the longest and it's slow to turn. I think making two people turn the wheel faster does not make it OP. The turn angle would still be the same and guess what? even in a locked position it would still not turn as fast as the sloop or brig. So honestly I fail to see your point.. I think it would make galleons more enjoyable and more players would try playing it which would make servers more fun. Because honestly I see galleons rarely and that needs to change somehow, not just have people like you shooting down any suggestion just because it's not something you like. I know from personal experience as well as from others how the wheel turn speed is a detracting factor in anyone wanting to play on a galleon. If you have nothing constructive to add there really is no need to say anything else. As it stands brigs and sloops dominate servers and I dont think that's right. There has to be a way to make galleons more enjoyable and I feel this would help in that.

  • @surveyorpete said in New Galleon Tactic for more turn speed.:

    To me, it makes perfect sense to allow two crew members to work together to spin the ship's WHEEL faster from lock to lock. I think this could be done without changing the physics of the ship turning. The galleon need not pivot any faster (or tighter) than it does now for any given rudder position. It would simply mean that two crew would be able to work together to move the wheel and rudder faster; with its normal impact on the ship's turn speeed.

    If you're able to turn the wheel faster, you will be able to change direction faster than you can currently.

  • @galactic-geek as someone who frequents open crew often. I don't quite feel this would happen much and if you did get that occasional special individual you can just leave and try a new lobby. If your getting trolled by your crew it should be reciprocated and get some grog vomit on them in kind. Also it wouldnt be two independent people commanding the direction each. It would be the main person deciding the direction and a secondary person just interacting assisting the speed of the wheel turn.

  • @d3adst1ck if you lock each ship wheel in one direction the galleon still turns slowest with the largest turn radius. So yes you're right it will turn faster but locked to one side each ship still has a tighter turn radius over the galleon.. and I wasn't suggesting light speed either. I'm going to test the times for all ship types and posting the results to give a more accurate suggestion. Again, so you can see, the experiment will be wheel locked to left and how long each wheel takes to go all the way to the right.

  • @snoozakid Turn speed while locking it in one direction isn't the argument. Being able to turn it faster at all is going to negate the downsides of slower turning wheels, period. Like all multi-crew operations either player could stop at any time resulting in the wheel turning faster without reaching the maximum turn, the same way that you could raise a sail to half faster with two players compared to a single player.

    Even if you instituted a weird rule that only applied to the helm where using it with 2 players would flip it to the maximum turn instantly, I imagine you'd be able to reverse a turn much quicker by flipping it to the opposite maximum and then straightening out with a single player than you would be able to straighten it yourself.

    There is already a slight uproar about the harpoons negating smaller ship maneuverability in tight spaces and around islands, but that is limited to specific situations - this would increase mobility of the largest ship practically anywhere.

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