Remove Pocket Watch, Add Mermaid Conch

  • Pocket Watch has literally 0 functionality besides for original Merchant Missions, which Give like 2 hours to do anyway so not like you're ever pressed for time.

    I Believe they should remove the Pocket Watch and add a Mermaid Conch to the slot, that allows you to summon a Mermaid on command with a cooldown.

    We've all had those fights you lose because you flat out swam a full map Tile and didn't get a mermaid, and just had a fight where I had swam over a map tile from my anchored Sloop and I didn't get a mermaid, legitimately like 2 or 3 minutes of swimming. So I sank with no actual way to defend my boat.

    Have the Mermaid Conch a 3 second Interact where you play a little music with it and a Mermaid immediately pops up for you, have it on a minute or so cooldown so it can't be abused overly in combat and you have to be a bit sparing with it. This would be very helpful QoL as so many fights end leaving a sour taste in your mouth as the game told you to lose out of your control. Its comparable to being in Blackscreen and hearing your boat sinking and then hearing the sink sound effect, all the while you're sat looking at a Black screen for 20 seconds able to do nothing.

    All your Pocket Watch Skins just get converted into Mermaid Conch Skins.

    If for whatever reason you don't want to sacrifice the Pocket Watch, an item that is near useless bar a single obsolete voyage; Then just have a secondary function of Musical Instruments that let you play a Siren tune to spawn the Mermaid still with the 1 minute cooldown.

  • 30
    Posts
    19.6k
    Views
  • Might be kind of hard to do Glitterbeard and any other time-related things when you don't know what time it is.

    They've also previously said they don't want mermaids to be player controlled.

  • Agreed, keep the pocket watch!

    Besides: you don't even know what quests/voyages/adventures there may come in the future that you might need the pocket watch for.

    And no, i never had that i swam a whole tile without getting a mermaid.

  • Some quests do have a more strict time constraint (less than 2 game days).

  • @frogfish12 The mermaids assist us, they do not serve us.

  • add a Mermaid Conch to the slot, that allows you to summon a Mermaid on command with a cooldown.

    Same old story. Tucker hates having there mermaid giving them away and wants to summon the free and helpful mermaids who are only doing the deed out of respect and good will toward us pirates. No whistling, no command. Just lost at sea and they appear.

    Pocket Watch, an item that is near useless bar a single obsolete voyage;

    With that in mind. Rare does need to add new function around the map. Say you can only do certain actions between these times and day. And watch would help
    Or riddles that require “reveal the time”

  • @d3adst1ck As said, The Galleon has a Pocket watch built in in the captains quarters. Add these to the sloop and brig, one on every outpost tavern, and a pocket watch lying on the floor/on a bench at every Island Campfire.

    Also specifically for Glitterbeard just have one resting on the side of the tree.

  • @frogfish12 I don't think I have EVER used the pocket watch...

  • The watch has a good bit of functionality in unusual moments, it had some use in the mystery, and if you really want to creep out your friends, just bring them to crooks hollow and have them quiet down at midnight on crooks hollow, or just listen at 3am anywhere.

    They dont really have too much actual functionality though, i do give you that, but theres no real reason to remove them, having something just sit there has less effect than taking time and effort to remove it.

  • The merfolk are NOT your servants. They help you because Ramsey saved one of them from some doublegunning tryhards back in the day.

    Now they come out to help if they see lost pirates on their way. They dont understand the diffrence between tucking or being lost too as we use diffrent ways of comms.

  • As far as I am aware the mermaid spawns once you are a certain distance from your ship. If you got knocked of the ship which was set to go in circles, that's on you imo?

  • Definitly a big NO from me.

    If u lose the fight because u left your ship - by accident, on purpose, or by being knocked off - then you lost the fight because u either made a mistake or got outplayed.
    Its definitly NOT the same as getting blackscreen-ed, and if you get salty because of that, then I suggest to train and get better. Simple as that, no offense.

    Even more, trying to knock people off their ship is a battle maneuver. Thats mainly what blunderbombs are in the game for in the first place.

    Its also not out of your control, as it really only depends on your skill (and enemy skill) if you get knocked off or not.
    With the same line of argumentation u could question why people need to go to the ferry of the damned and not get respawn immediatly.

    There also needs to be a punishment for players leaving their ship (or getting knocked off) -or if you want it the other way: A time window where the enemy ship is able to use their advantage once they successfully manage to knock off one or multiple people - same like if one crew manages to kill members of the other crew, or if u manage to destroy the masts.

    The way you would like it to be appears like abuse to me, ngl. . Its simply too easy like that, too little punishment for leaving the ship.
    And even though the watch has no big purpose right now (agree on that) - its only natural people would carry a watch with them, it adds to the immersion.

  • No
    I love using the pocket watch
    How else am I supposed to feel like a fancy person?
    “Oi, Webber, what’s the time, mate?”
    “Well, my good sir, I cannot tell the time by myself, so let me pull out my ✨personal pocket watch✨ and I will be able to assist you in the matter…hmm….looks like it’s almost 12:00 o’clock! Perfect time to go fishing and catch us some scrumptious lunch, don’t you think, my good sir?”

    Also using a conch shell wouldn’t work to attract mermaids UNLESS we’re tricking the mermaids, in which case why would they want to help us? So no to conch shell. They don’t give us a mermaid slave. Because just like a lot of things in life, a gun would work better.

  • No uses for the pocket watch!?

    🤣🤣🤣🤣🤣

    I used it to time how long food takes to cook. Now, I use it to ensure that my food never burns.

    I have recorded the kraken's call at precisely 3 a.m., 3:15 a.m., and 3:30 a.m. and it happens every morning. So, now I know exactly when it's the dead of night.

    I use it to track the timing of my ship repairs, bought supplies, supply crates, voyages, and sea post cosmetic changeover. so I know precisely when I can repurchase them.

    I have used it for timing speed runs and races with other pirates.

    I have used it to time the arrival of skeleton ships from music start to wave crest.

    There are so many uses for it! It's just not obvious until you really stop to think about it. It's not going to tell you how to use it - you have to tell yourself how to use it. Just ask yourself - what can a pocketwatch do for me IRL?

    It's kind of like the grog - seems useless overall until you realize that you can use it during combat to become even more unpredictable or to blind foes, or even to get unstuck when you need to black screen but can't.

  • Yeah I'd like to see some changes or additions that REQUIRE the watch, and reducing the time limit on merchant items so instead of like 2 weeks to deliver it's 2 days and you have to actually use the watch to check and prioritise.

    I don't know about the balance of being able to call merms on demand, but if they introduce more equipment I wouldn't mind seeing the ability to sort your equipment wheel to how you like so you can have the bucket where the shovel is, if you desire, and then you can swap some out entirely

  • @gallerine5582 2 weeks? It's almost always exactly 6 days - not even 1 full week. 😉

  • Mermaids should be toggable but keep the pocket watch.

  • @frogfish12

    • Glitterbeard uses time to know when people can activate the final step

    • The demarco used time to know when some stuff was or wasn’t visible

    • There is commendations that are time sensitive (sitting at some locations at a certain time)

    • Merchant voyages

    • fruit, wood and cannonball messages in bottle quests

    Plus, Mike chapman already stated their pov on player controllable mermaids here: https://mobile.twitter.com/chapperschapman/status/1080444256412725248

  • @galactic-geek said in Remove Pocket Watch, Add Mermaid Conch:

    @gallerine5582 2 weeks? It's almost always exactly 6 days - not even 1 full week. 😉

    Might as well be 2 weeks though cause it's so pointlessly long that delivering things on time isn't even a second thought in my head.

  • @burnbacon said in Remove Pocket Watch, Add Mermaid Conch:

    add a Mermaid Conch to the slot, that allows you to summon a Mermaid on command with a cooldown.

    Same old story. Tucker hates having there mermaid giving them away and wants to summon the free and helpful mermaids who are only doing the deed out of respect and good will toward us pirates. No whistling, no command. Just lost at sea and they appear.

    Mermaids wouldn't be such an issue if the game had a much better detection for you being "lost at sea". You shouldn't be so easily defeated because your sail was down enough that you can't swim back to the ladder after you've been knocked off, but also so slow that it's logically impossible as a solo to save your boat from taking too many holes and being unable to get back on board in time to save the boat.

    You can call it unlucky and "solo is hard mode" but this kind of mean game design has only been nothing but a problem for crews that often catch the unfortunate hand of bad RNG. A mechanic completely out of our control shouldn't be treated as a superstition, it needs to be understood so that those most knowledgeable can understand if they're at fault and not the game dealing unfair judgement on a dime.

  • @gallerine5582 said in Remove Pocket Watch, Add Mermaid Conch:

    @galactic-geek said in Remove Pocket Watch, Add Mermaid Conch:

    @gallerine5582 2 weeks? It's almost always exactly 6 days - not even 1 full week. 😉

    Might as well be 2 weeks though cause it's so pointlessly long that delivering things on time isn't even a second thought in my head.

    And it's exactly that sentiment right there that ensures that you will eventually forget and miss the deadline. 😅

  • @galactic-geek said in Remove Pocket Watch, Add Mermaid Conch:

    @gallerine5582 said in Remove Pocket Watch, Add Mermaid Conch:

    @galactic-geek said in Remove Pocket Watch, Add Mermaid Conch:

    @gallerine5582 2 weeks? It's almost always exactly 6 days - not even 1 full week. 😉

    Might as well be 2 weeks though cause it's so pointlessly long that delivering things on time isn't even a second thought in my head.

    And it's exactly that sentiment right there that ensures that you will eventually forget and miss the deadline. 😅

    If you say so, but 500 crates later I have yet to do such a thing...

  • @ancientbeast434 said in Remove Pocket Watch, Add Mermaid Conch:

    @frogfish12 I don't think I have EVER used the pocket watch...

    I use every single instrument, sometimes solely to use the pirate chat options provided. :d

  • @callmebackdraft

    Glitterbeard uses time to know when people can activate the final step
    The demarco used time to know when some stuff was or wasn’t visible
    There is commendations that are time sensitive (sitting at some locations at a certain time)
    Merchant voyages
    fruit, wood and cannonball messages in bottle quests

    And again people that do not read the full post but just assume.
    I literally Say in the post, The Galleon CURRENTLY has a pocket watch built onto the shelf in the Captains Cabin, and it has perfect functionality. Put a full on wall clock on all ship types, a pocket watch resting on benches at Island campsites, A clock in every Tavern and maybe even a little clocktower or something.

    My Point is there is no specific reason we need to have the Pocket Watch on our person 24/7. If you have it on your ship, on the outpost and on practically every Island, there's not gonna be really any time that you are away from a Clock unless you're sitting in the middle of an Ocean not on your boat.

    As Glitterberd is time sensitive they could even just put a pocketwatch resting on the tree, its not that hard.

    Plus, Mike chapman already stated their pov on player controllable mermaids here: https://mobile.twitter.com/chapperschapman/status/1080444256412725248

    And yes, they Did state this, however that was their current stand on it, and they said it ages ago. Just because that's how they felt then does not mean they are going to be completely closed to change in the future. Its purely a concept.

  • @frogfish12 said in Remove Pocket Watch, Add Mermaid Conch:

    @callmebackdraft

    Glitterbeard uses time to know when people can activate the final step
    The demarco used time to know when some stuff was or wasn’t visible
    There is commendations that are time sensitive (sitting at some locations at a certain time)
    Merchant voyages
    fruit, wood and cannonball messages in bottle quests

    And again people that do not read the full post but just assume.

    you just assume that i didnt read the post, i did

    I literally Say in the post, The Galleon CURRENTLY has a pocket watch built onto the shelf in the Captains Cabin, and it has perfect functionality. Put a full on wall clock on all ship types, a pocket watch resting on benches at Island campsites, A clock in every Tavern and maybe even a little clocktower or something.

    My Point is there is no specific reason we need to have the Pocket Watch on our person 24/7. If you have it on your ship, on the outpost and on practically every Island, there's not gonna be really any time that you are away from a Clock unless you're sitting in the middle of an Ocean not on your boat.

    As Glitterberd is time sensitive they could even just put a pocketwatch resting on the tree, its not that hard.

    the thing is, there is also no reason to NOT have a pocket watch, how it is currently with a timepiece on a ship (galleon) even if they added it to more ships i cant see that when i am not on my ship.

    yes they could add them to time sensitive locations, but it would take away from some of the time sensitive stuff like the mystery. there where places where there where visions that only showed up at something like 3 am, would be odd that those places would just have a timepiece just laying there.

    even if they where to add a Conch shellm which i highly doubt they wil ever do. there is no need to remove the pocket watch to add a new item

    Plus, Mike chapman already stated their pov on player controllable mermaids here: https://mobile.twitter.com/chapperschapman/status/1080444256412725248

    And yes, they Did state this, however that was their current stand on it, and they said it ages ago. Just because that's how they felt then does not mean they are going to be completely closed to change in the future. Its purely a concept.

    they have said that on more occasions than just that one also more recently

  • @sudsierboar5526 said in Remove Pocket Watch, Add Mermaid Conch:

    @ancientbeast434 said in Remove Pocket Watch, Add Mermaid Conch:

    @frogfish12 I don't think I have EVER used the pocket watch...

    I use every single instrument, sometimes solely to use the pirate chat options provided. :d

    Hurry! Time to go! We need to move!

  • @frogfish12 said in Remove Pocket Watch, Add Mermaid Conch:

    And again people that do not read the full post but just assume.
    I literally Say in the post, The Galleon CURRENTLY has a pocket watch built onto the shelf in the Captains Cabin, and it has perfect functionality. Put a full on wall clock on all ship types, a pocket watch resting on benches at Island campsites, A clock in every Tavern and maybe even a little clocktower or something.

    My Point is there is no specific reason we need to have the Pocket Watch on our person 24/7. If you have it on your ship, on the outpost and on practically every Island, there's not gonna be really any time that you are away from a Clock unless you're sitting in the middle of an Ocean not on your boat.

    Oh you poor peasant. You misunderstand the REAL purpose of the pocket watch, it’s not just to check the time, it’s to check the time while looking SOPHISTICATED.
    Sure you could just look at a clock.
    Or…
    You could extravagantly pull your pocket watch out of your pocket.
    Then you can flip the watch open WITH FLAIR.
    Then you can closely study and examine the moving hands on the clock, find out the answer of “what is the time?”, relay your findings to your fellow crew mates, and then, if you want to, comment on these findings with things like “Time for caviar!” or maybe an urgent “Let’s delivery this cargo fast, lads!” or even a funny lil joke like “WATCH out!” (The joke being, of course, watch is both the thing to tell the time and also what you say when something is about to get a wallop to the noggin.)
    Then you shut the watch shut with power and meaning.
    And then you slip your time telling device back into the pocket of your suit.
    And then your crew mates will all kindly say their thanks or laugh, if you made a really funny joke when you pulled out your clock.
    That’s the real purpose of the pocket watch.
    But you don’t seem to understand this. You’re probably a PEASANT who has a FILTHY BILGE RAT WATCH! You don’t understand the status you get by owning a pocket watch. Your pocket watch is probably broken, because you don’t get that pocket watches aren’t your everyday peasant items, it’s a tool to show the time AND how much of a gentle pirate you are.

  • @realwebber69 truth the pocket watch emote do be a good one

  • Pass on removals. I like my pocket watch.

  • Honestly a concept to make the mermaids have better detection for you being "lost at sea" is what we really need. I should not be that doomed in fight an enemy's broadside with a half-raised sail because blunderbombs yeet me directly off the ship and I can't act against that, or I'm at Reaper's Hideout and decide not to use the several safe teleport spots all over the island to get back to my boat that is on the other side of the island.

    I get the mermaids, lore-wise, only help when they believe they want to, but it's their lack of availability under extreme pressure that make it beyond unreliable, and end up costing you battles that end very unfairly. I have a feeling that FrogFish is experiencing those struggles, and it's a suggestion worth making. However, if we can't change the mermaids to a "command" mechanic, then fix their detection to not ruin you on islands or in intense naval battles.

30
Posts
19.6k
Views
1 out of 30