QoL features regarding the Shrouded Ghost

  • Encountering the legendary Shrouded Ghost is a big deal, but it doesn't feel that epic, like it should. Here are 4 little features that could be added to make the experience even more special than it is now.

    1. Before it spawns, play the "Summon the Megalodon" shanty like it was played in the Hungering Deep trailer - a faint, almost ghostly version (get it?) of the original shanty. This would be played before the meg spawns, or the meg could be circling the boat, its dorsal fin only poking out. One or the other.

    2. When the Shrouded Ghost spawns, the epic version of "Summon the Megalodon" starts playing. You know, the one that plays during the Shrouded Deep? There would be no sound affect other than the meg groaning or something when a cannonball hits it, either.

    3. When the Shrouded Ghost spawns (sticks its head out of the water), a banner pops up, just like an island banner. This would be for all the other megalodon variants, too, and it could be toggled on or off in Settings.

    4. When the Shrouded Ghost is defeated, the sound that plays when you finish the Hungering Deep campaign plays, except much louder. Also, it would be slightly edited to last a bit longer. You can hear the sound effect in the Hungering Deep trailer too.

    Well, that's all from me. I don't think this would happen (I think it'd be a nightmare for the music director) but it would be cool.

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  • @animeowl0807 with the actual spawnrate of the shrouded ghost, this seems a lot of work for such a thing

  • @schwammlgott said in QoL features regarding the Shrouded Ghost:

    @animeowl0807 with the actual spawnrate of the shrouded ghost, this seems a lot of work for such a thing

    I mean, they do care about it enough to make an adventure centered around it.

  • The encounter has already been updated with music of the Shrouded Deep adventure. I doubt we’ll see more changes than that for something very few people will ever experience.

  • @animeowl0807 sagte in QoL features regarding the Shrouded Ghost:

    @schwammlgott said in QoL features regarding the Shrouded Ghost:

    @animeowl0807 with the actual spawnrate of the shrouded ghost, this seems a lot of work for such a thing

    I mean, they do care about it enough to make an adventure centered around it.

    I don’t get it, what does the adventure have to do with it? They make many things for the adventures and all of them last just 2 weeks

  • I'm pretty sure it does most of this already except for the custom banners

  • @ninja-naranja said in QoL features regarding the Shrouded Ghost:

    The encounter has already been updated with music of the Shrouded Deep adventure. I doubt we’ll see more changes than that for something very few people will ever experience.

    I’m pretty sure there a few video of that beast with the shrouded deep music.

    I’m so happy they put in the time to make the encounter just that more special and glad that I haven’t yet found her

  • @animeowl0807 I'd just be happy to see the bloody thing. The amount of hours I've put into this game and nothing.

  • @qu1etone said in QoL features regarding the Shrouded Ghost:

    @animeowl0807 I'd just be happy to see the bloody thing. The amount of hours I've put into this game and nothing.

    When I was new I encountered one, but a reaper brig pulled up and spawncamped me so they could kill it. I got some shots on it, but not the final blow.

  • @ninja-naranja said in QoL features regarding the Shrouded Ghost:

    The encounter has already been updated with music of the Shrouded Deep adventure. I doubt we’ll see more changes than that for something very few people will ever experience.

    Oh. Well, that was the only thing I really wanted, aside from the death sound.

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