Thoughts on Hunters Call with more experience

  • I don't pretend to be the most experienced by any means, but I've been grinding Hunters Call these last couple of days and some of my thoughts have changed, or welll one main one.
    I used to say Hunters Call should have voyages like the other three main trading companies. However unlike the three main companies, your able to get Hunters Call loot at any point by just throwing your line in the water. So no, Hunters Call does not "need" voyages. That doesn't mean I'm against them entirely but just my thoughts.
    What Hunters Call does need...

    1. An Emissary. This has been said by many and will be by many more until it's added. The current state of Hunters Call is pretty outdated with the rest of the companies for the sole reason of having no emissary. More reliable ways to make money creates more varieties throughout playthroughs. Right now Hunters Call is not a good money source based on time spent and compared with other ways to make money. An emissary for the company would help this greatly with no foreseeable downside from what I can tell. And where a Hunters Call voyage could take place is with the emissary quest, witch @Bilge-Nat mentioned could have something to do with finding a shipwreck where you face whatever sunk it, Kraken sometimes or Meg other times. It makes sense they'd send you after a dangerous endeavor after you've proved your worth in emissary grade 5.
    2. Bait Supply Crates. Bait takes way too long to obtain in bulk enough to set out even WITH captain supplied bait, so why not give bait a crate! Unlike other supply crates, these are only purchasable from Sea Posts and there you can also sell bait supply crates. The bought Supply crate can hold any amount of extra bait on top of 20 of each type of bait that comes with it. Bait supply crates would also ofc be able to be found on shores and what not randomly.
    3. Greater reward for Monster Meat. Right now monster meat gives a pathetic reward for such a kill, and should be priced more around 1,000 to 2,000. Also small nit pick, shark meat should be priced around 150 instead of 45 cooked since it's harder to obtain versus the land animals witch require one swipe.
    4. More Places with Multi-Stoves. Right now sea forts is the only way to cook effectively. One pan takes way too long with a big haul, and sea forts shouldn't be the only way to cook in bulk. I'm not asking for more 4-stoves necessarily, but even a 2-stove at outposts, or have multi-stoves placed on some of the bigger islands! The Cooker Rowboat would also help with this.
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  • ^^^^^
    This needs to come.

  • The main goal of all other existing emissaries is to farm gold, the point of emissary flags is to get more gold.
    Should the Hunters Call really be another gold collecting faction ?
    I personally think that it's one of the more unique factions, sure it would be nice to sell fish at higher prices, but another gold-earning emissary would be... boring.
    I definitely agree that this faction needs more attention.
    Bait supply crates or "Bucket of worms" (or leaches/grubs), would be useful, especially with how many fish we are expected to catch for the commendations.
    I agree that monster meat should also be more rewarding, it's something that's just as rare, if not more rare than captain skulls which sell for 850 - 2,200 Gold each.
    Coming back to the topic of emissaries, I'd rather this faction have more unique gameplay attached to it other than "go out and gather, sell for gold" but rather "go hunt, get reward".

    I'd like to see it keep the "side quests" aspect that it currently has, you have fish, you stop off and drop them off. I think this faction should definitely lean more into being that complementary faction.
    I'd love to just be sailing on my gold hoarder ship, and actually want to stop off at the sea post, maybe the NPC has a few leads or bounties:

    • They know of a missing ship where only after defeating the kraken will we know where to look for the shipwreck, vague directions.
    • They lost their belongings when their rowboat got swallowed by a megaladon while out fishing.
    • They had a precious item swallowed up by a specific fish (Charcoal Pondie, Starshine Ancientscale etc..) where when caught you get a riddle.
    • The chef is missing specific ingredients for his fancy dish and is willing to part with stuff he has (megalodon,fish, bait, gold, maps) in exchange for fish/snake/pig/chicken/shark/megalodon/kraken meat.
      The sought after items could be treacherous plunder, gems, rare quests (Breath of the sea, treasure maps), or more valuable loot that would could be added to your sell pile for whatever emissary you are running.
      (rare spices, barnacle chests, coral treasure, etc...)
  • options for Emissary quests..

    Shark hunting: Sirens are doing something that is causing sharks to go crazy. the quest gives you a temporary item, the chum bucket, and sends you to a specific grid square. dumping the bucket attracts sharks (the numbers based on the level of the quest) which you have to kill. (these sharks should have some distinctive visual features different from the standard ones.) the sharks drop extra meat. the really high level quests will see the chance for some sirens or even a Meg to spawn with the sharks.

    alternately:
    Fish Trawling: similar to the above, but instead of hunting sharks and getting a chum bucket, you get a "bucket of bait" that attracts a big school of fish (similar spawning to the fishing pole but multiple fish at once) and you get a net item in the quest items menu which you can throw to try and snag multiple at once. have a quota of fish needed to complete the mission, which have to be caught and turned in.

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