Reapers Map

  • Is anyone else mildly annoyed at the fact any ship can easily get to grade 5 reaper emissary to see exactly where another ship is and track every little turn it takes? If I log onto the game and see a grade 5 I see no point in raising an emissary flag myself effectively announcing my presence to any G5 reaper out there.

    I would think it fairer to have a dark spot on the map showing a players general location or their last known whereabouts. That way reapers actually have to hunt for ships to fight instead of simply being told where they are, which direction their headed or which island their anchored at.

    I remember in an old trailer a rather sinister character (can't remember who) had crows spy on people. Would've been awesome if instead of the current G5 reaper reward players could see through a crows eyes to spy on players, reapers would then use that vision to guess where that crew is and begin the hunt. I appreciate it may be an out there idea that one and could understand why they wouldn't do it but a sailor can have dreams right?

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  • It’s risk vs reward. They also mark themselves when putting up that flag. Also they can’t see non-emissary ships so you can still get stuff done on a server even if you don’t want to fight them.

  • I would think it fairer to have a dark spot on the map showing a players general location or their last known whereabouts. That way reapers actually have to hunt for ships to fight instead of simply being told where they are, which direction their headed or which island their anchored at.

    and i think it also woul de fairer to give the same treatment to the reaper ship you can se were they are and were are they heading at any time but also they con only see emissary wich bassicly means any boat with out one con pass under cover as long as you avoid them , afterall would it keep you on your toes seeing that a repaer ship was las seen close to you and it could be behind you at any moment

  • @ninja-naranja said in Reapers Map:

    It’s risk vs reward. They also mark themselves when putting up that flag. Also they can’t see non-emissary ships so you can still get stuff done on a server even if you don’t want to fight them.

    I'm well aware that they are visible on the map as well...but quite frankly what difference does that make? They aren't at risk of being spotted, they want to be spotted and any smart reaper will sell all their loot before engaging in the next fight leaving no reward for me fighting them, an no, a reaper emissary flag is not a reward to me because I am not a reaper, maybe if I could sell reaper flags to the athena guy it'd be different.

    If a G5 reapers sees me on the map I can literally run to the edge of the red sea sailing into the wind and they will just follow me all the way there. There is literally no effort made on their part, not to mention to real risk for them either if as me turned before they sell their loot before fighting.

    Sure, I can just not raise a flag but then I cant get the emissary rewards like cosmetics and bonuses for turning in. Believe me when I say I'm not trying to have my cake and eat it, G5 reaper rewards shouldn't be nothing but I dont think it should hand hold them to the next fight either. They should have to seek it out themselves.

  • @cris8215 said in Reapers Map:

    I would think it fairer to have a dark spot on the map showing a players general location or their last known whereabouts. That way reapers actually have to hunt for ships to fight instead of simply being told where they are, which direction their headed or which island their anchored at.

    and i think it also woul de fairer to give the same treatment to the reaper ship you can se were they are and were are they heading at any time but also they con only see emissary wich bassicly means any boat with out one con pass under cover as long as you avoid them , afterall would it keep you on your toes seeing that a repaer ship was las seen close to you and it could be behind you at any moment

    Tbh I would also like reaper emissaries to be presented as dark areas on the map instead of an exact location, if I do spot one on their I am constantly watching my map to see where they are and where they're going so I can avoid them. If instead it was a rough estimate, or a last seen location I would actually have to rely on wits instead if just being told "oh they're at theives haven, stay out of the ancient Isles for now"

    As for not raising a flag, if anyone wants to make decent money in this game an emissary flag is almost essential at this point. The game has plenty of risk involved without the magical map announcing my exact location.

  • @sailorkek what about some sort of "radar ping" that will show positions but not remain permanently on the map...

    Just a thought

  • @ancientbeast434 said in Reapers Map:

    @sailorkek what about some sort of "radar ping" that will show positions but not remain permanently on the map...

    Just a thought

    Yeah that wouldn't be so bad, or perhaps each emissary ship lets out a puff of smoke the reapers smoke is always visible and the emissary smoke is visible to the crew it belongs to and G5 reapers

  • On the plus side, it makes it easier to steal their hat...

  • I think you should have to work to get your emissary to level 5. It would be perfect if while you were doing that every one could see YOU on the map, so danger lurks around every island. Then once you get level 5, instead of getting a level 5 quest like the PvE factions, you can then see every other emissary on the map. That way you have that high risk, especially while hovering around level 4 - holding all that treasure, waiting for that max turn in. Then you get that high reward at level 5. A big turn in and a fun hunt. That kind of system would be really fun.

  • @tenriak said in Reapers Map:

    I think you should have to work to get your emissary to level 5. It would be perfect if while you were doing that every one could see YOU on the map, so danger lurks around every island. Then once you get level 5, instead of getting a level 5 quest like the PvE factions, you can then see every other emissary on the map. That way you have that high risk, especially while hovering around level 4 - holding all that treasure, waiting for that max turn in. Then you get that high reward at level 5. A big turn in and a fun hunt. That kind of system would be really fun.

    Its already that way isn't it? I agree reaching grade 5 in reapers should be harder, it's a shame not only stolen loot counts towards the flag level imo.

  • That is the entire purpose of the system, reapers can see you if you got an emissary, but you can also see them, when you put an emissary flag up, you do so with the express knowledge that if someone goes reaper and reaches grade 5, or that if a grade 5 merges in, they will see you just as easily as you can see them.

  • @goldsmen said in Reapers Map:

    That is the entire purpose of the system, reapers can see you if you got an emissary, but you can also see them, when you put an emissary flag up, you do so with the express knowledge that if someone goes reaper and reaches grade 5, or that if a grade 5 merges in, they will see you just as easily as you can see them.

    See I'm not a fan, I wouldn't mind if having emissary made you easier to spot in the horizon or something but the map system really kind of spoils it for me. I think it'd be much better if like a previous comment said there should be beacons on emissaries depending on the faction and rank (reapers always visible and when at G5 they can see the other emissary beacons)

    Alternatively I wish the did something like with this trailer https://youtu.be/7fawoxhxXug where a Reaper's Heart Parrot spies on enemies for you. Maybe this bird sits on your sails and gives your location away to G5 reapers, it must be shot to send it away and hide you from the map, the more G5 reapers on the server the more birds you have to deal with.

  • @sailorkek said in Reapers Map:

    @goldsmen said in Reapers Map:

    That is the entire purpose of the system, reapers can see you if you got an emissary, but you can also see them, when you put an emissary flag up, you do so with the express knowledge that if someone goes reaper and reaches grade 5, or that if a grade 5 merges in, they will see you just as easily as you can see them.

    See I'm not a fan, I wouldn't mind if having emissary made you easier to spot in the horizon or something but the map system really kind of spoils it for me. I think it'd be much better if like a previous comment said there should be beacons on emissaries depending on the faction and rank (reapers always visible and when at G5 they can see the other emissary beacons)

    Alternatively I wish the did something like with this trailer https://youtu.be/7fawoxhxXug where a Reaper's Heart Parrot spies on enemies for you. Maybe this bird sits on your sails and gives your location away to G5 reapers, it must be shot to send it away and hide you from the map, the more G5 reapers on the server the more birds you have to deal with.

    With how few reapers actually hunt other players currently, i dont think making it more difficult is really necessary, for roleplay purposes it would be pretty cool, but the way the system is now i kinda like, it makes me think if the risk for what im doing for the day is worth it!

    If a change was made, i wouldnt be totally against it, i just like the danger of being spotted by a reaper and having to think more carefully where i go or what i do when i see a reaper pop up on the map starting their grind to grade 5 in the off chance they are looking for an actual fight.

  • @sailorkek For me the game no longer has any fun personally, the reaper becomes boring, between the guys who spend their lives giving their boats to streamers, and the guys who are the farment of the Damned to 6 boats on Discord, apart from Figure guys to sink at sea who wait until you are at reaper in 5 bar, to get out from behind their rocks after 4 hours to wait for you, it becomes zero no more no boat has attacked me for 1 month unless I am not Anchor at the reaper, the guys debarque and it is always double glitché gun which does not miss a ball;) I think that the reaper needs a redesign

  • @celuikilisaecon said in Reapers Map:

    @sailorkek For me the game no longer has any fun personally, the reaper becomes boring, between the guys who spend their lives giving their boats to streamers, and the guys who are the farment of the Damned to 6 boats on Discord, apart from Figure guys to sink at sea who wait until you are at reaper in 5 bar, to get out from behind their rocks after 4 hours to wait for you, it becomes zero no more no boat has attacked me for 1 month unless I am not Anchor at the reaper, the guys debarque and it is always double glitché gun which does not miss a ball;) I think that the reaper needs a redesign

    I know what you mean, ever since the introduction of reapers and the emissary it feels like more of a chore than it does an adventure and its changed player interaction for the worse but thats subjective. Perhaps its my fault for expecting an authentic pirate experience.

    Personally I dont play as reaper unless I'm in an open crew, one part because if my Pirate's Roleplay but I so just dont like how reapers function I general. It'd be cool to see an overhaul but unfortunately chances are Rare will just add thing after thing and make it bloated.

  • @sailorkek simple fix, we can’t see them and they can’t see us on the map. I assume everyone is hostile by default.

  • @robby0316 said in Reapers Map:

    @sailorkek simple fix, we can’t see them and they can’t see us on the map. I assume everyone is hostile by default.

    I wish but have little faith that woukd ever happen i get they want to keep things easy for new players but sometimes I wish I couldn't even see my own ship on the map, unfortunately at this point I already know where everything is so the map is pointless to me besides looking for reapers but it just feels like a cheesy way to not use the telescope to look for ships on the horizon

  • @sailorkek attack reapers before they reach grade 5.

    Your idea wouldn't have much effect once someone knows your general area and recent location they can usually track you visually and outside of something like heavy fog they won't be using the map for exact homing position anyway.

  • @sailorkek said in Reapers Map:

    Perhaps its my fault for expecting an authentic pirate experience.

    SoT has never advertised itself as an authentic pirate experience so not sure why you would carry that expectation. It's always erred more on the side of a pirate themed amusement park than anything else.

    As for the Reaper map idea. How about we just make Reapers only appear on the map at grade 5 instead of them being visible as soon as they put the reaper emissary up? I've never really liked that Reapers are immediately visible from grade 1. It's too biased in favour of giving all the other emmissaries a huge early warning alarm.

  • Reaper 5 is meant to be balanced compared to the ludicrous amount of loot you get from the emissary quests. I like your idea, however, and I think it should be implemented.

  • @vakrisone the early warning is because emmies are doing voyages and leaving their ships for periods of those voyages.

  • It would be cool if instead of a direct icon of where the reaper is, it instead shows where NPCs have sighted them. Such as if they sailed relatively close to an outpost, there would be a marker on that outpost with an arrow pointing the direction they were facing. Or for Islands with NPCs, if a player on a reaper ship gets relatively close to the NPC (not the island itself) it would also result in this mark.

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