Restore Ship actually repairs damage and is a little overpowered.

  • I didnt think it would work but it did.
    I was expecting an error telling me to patch my ship or something first and it didnt.

    As a result a pirate ambushed me at an outpost and and nearly sunk my ship.
    I killed them and instead of running to my ships rescue, i paid gold and it was pristine. I then used my ship to destroy theirs.

    Had i not of paid for an instant repair, i would of been too busy patching and bailing and probably would of lost.
    I think there should be some pushback from the shipwright telling you to put out the fires / patch the holes before they go on and repair.

    My victory was not deserved and i feel sorry for my enemies who should of sunk me.

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  • Really thats a thing? If so that needs to be fixed pronto, that's actually really overpowered. Rich players can now forever win against poor players. If this is true please fix this as a priority Rare

  • That's how it was supposed to work.

  • @pithyrumble Did they say anything about this specifically? It seems an odd function to me

  • @sudsierboar5526

    Release notes for s7 mentions repair and cosmetic repair.

    How often do you actually limp into port bucketing because you're out of boards tho. It's not any more op than buying supplies.

  • @pithyrumble not often! But repairing via that menu is instant and seems like jt could give you a significant advantage when fighting around an outpost, especially with a bigger crew.

    Alternatively it could also be used to counteract the annoyance of being attacked right after spawning ofc

    Edit: it will even raise+repair your mast, fix your wheel and capstan + put out all fires. Magic! ✨

  • @sudsierboar5526

    There has been a significant cushioning to solo sloopers with s7.

    Tactically it's not going to do much for you in a high pressure pvp situation. At an Outpost I would absolutely spawn camp you while I sell everything and get your supplies too. The instant fix I let you pick up means my crew has more time to loot you.

    But seriously. How often do you limp into port without a board to your name on fire, demasted?

  • @pithyrumble Every now and then we have fights around outposts, if you're on a brig or gally you still have 2/3 men left to fight on the ship while the captain repairs.

    It's situational that's for sure😁

  • @pithyrumble said in Restore Ship actually repairs damage and is a little overpowered.:

    But seriously. How often do you limp into port without a board to your name on fire, demasted?

    Except here’s the thing, even if it only happens every blue moon it is still quite frankly an issue. Obviously it gave an unfair advantage to shadow here as stated.
    Let’s say for example you’re running Athena rank 4 or whatever emissary, and a reaper tries sinking you. As soon as you get to the outpost your basically invisible, protecting your emissary unfairly with basically a shield on your ship. Then all u need is one more crew member to slowly wear the enemy down while you keep making your ship unsinkable.
    This literally becomes safe zones! It’s been clearly stated that there should be no safe zones on the sea of thieves since the beginning before it was even released. And yet
    this is basically like shadow safe zones, not directly a safe zone, but is. I see no reason why this shouldn’t be stopped.

  • @crowedhunter ah ok, good. I misunderstood that and like I said I haven’t checked it out much yet. Glad to know it’s not outright safe zones then lol. Still I think even once will lead to some messy unfair moments. There’s no reason not to put a restriction on ship repairs while in player combat

  • There's no reason to either tho.
    Kinda like saying you can't drop your emissary flag if you're under attack.

    You think these restrictions are great until someone uses them on you.

  • @pithyrumble said in Restore Ship actually repairs damage and is a little overpowered.:

    @sudsierboar5526

    There has been a significant cushioning to solo sloopers with s7.

    Tactically it's not going to do much for you in a high pressure pvp situation. At an Outpost I would absolutely spawn camp you while I sell everything and get your supplies too. The instant fix I let you pick up means my crew has more time to loot you.

    But seriously. How often do you limp into port without a board to your name on fire, demasted?

    I don’t think you understand.
    I was ambushed at the outpost, ship on fire, almost dead.

    I killed the crew but I heard my sloop start to do the ‘death groan’.

    I ran to the shipwright and ‘click’ fully repaired.
    I then finished off the other pirate and sunk their ship.

    That overpowered.

    Imagine we having a fight near an outpost and I’m nearly sunk, a crew mate could camp the shipwright and just instant repair.

    No way that’s an intended feature.

    I think we can all agree it’s more balanced to just repair cosmetic damage as it’s intended. Any unpatched holes will either still be there or the shipwright will simply refuse to do it.

    I suspect it’s basically just this way as it’s easier to code a repair all / reset the ship command rather than add little codes with conditions attached.

  • @crowedhunter said in Restore Ship actually repairs damage and is a little overpowered.:

    You can only restore damage once per outpost for some number of days.

    I never knew this!
    Ah well I suppose that’s not too bad then!

    Still tho, In future I can just have a crew mate camp the shipwright and moment my ship does the death groan, after they chainshot my sails and there’s fire everywhere ‘kaching’ instant sails back up fixed. No need to repair, we can just down tools and everyone focus on fighting.
    It’s a dirty tactic but it will give you a huge advantage. Better to lose 5000 gold than the whole haul. We can even flee to the next outpost and do the same again if we fail to sink them at the last one.

  • Yep. And they can do it too. Something to consider when you're considering sailing up on someone at an Outpost.

    If you think it's such a dirty tactic then don't use it.

  • I can't really see this being overpowered at all. It will only be useful in such rare moments that it can hardly be classified as OP.

    If someone messes up sinking you while you are parked on an Outpost by the dock and you manages to sink/take them out, you deserve to be able to just insta-repair since those moments usually ends up with the enemy winning.

  • I both love and hate those kind of victories, i still think you shouldnt be able to quick siphon supplies on enemy ships, because so many times i have won a battle just by grabing their supply crate after killing them, loading all their wood up, and throwing it over. Its op... but i use it because it works extremely well.

  • @pithyrumble said in Restore Ship actually repairs damage and is a little overpowered.:

    @sudsierboar5526

    Release notes for s7 mentions repair and cosmetic repair.

    How often do you actually limp into port bucketing because you're out of boards tho. It's not any more op than buying supplies.

    I would say its a bit more op than buying supplies, because if some ones chasing you down, you can instantly fix all t2 and t3 holes, mast, wheel, and anchor all at once, while buying supplies means you still have to take the time to fix it your self while they are after you.

  • I appreciate the dev's working on balance. What OP did was probably not the intended use of repair and honestly I'm impressed they thought of it. It's quite annoying when someone just drops by or camps an outpost in order to plunder the lazy way! LOL! A docked ship is a sitting duck so honestly it is, IMO, something that those who play that way need to consider in the future. Fair Winds and Following Seas!

  • @pithyrumble said in Restore Ship actually repairs damage and is a little overpowered.:

    Yep. And they can do it too. Something to consider when you're considering sailing up on someone at an Outpost.

    If you think it's such a dirty tactic then don't use it.

    Yeah that doesn’t fix the problem.
    My point is the whole situation now exists because of this new feature and the whole situation is dumb.

    There’s absolutely no skill in what I did to win a 2v1, I honestly felt like I cheated.
    But I wasn’t gonna hand over my loot easily.

    You may disagree but I think the whole ability to insta repair is just dumb and I don’t think it was intended.

    But feel free to use to your advantage. It’s certainly effective. Dumb but very effective.

  • I'll discuss the topic right after this:
    Anytime anyone mentions the "Restore Ship" function I feel the need to add that I really HATE and wish Rare would give an option for a fresh-undamaged ship when first starting a session with a captained ship.

    I get some people want their damage to carry over to tell their ship's story. So leave that as an option. It can be a toggle on the "My Ships" page in the starting menu. You could even have it different for each ship. Just have a toggle that says "Keep cosmetic damage between session" and be able to turn that off so I don't have to pay to have a nice looking ship when I set off on my captained ship.

    On-topic: I don't really think this is OP or would happen enough to cause issues. You can only repair your ship that way at that shipwright ever few in-game days, so there's no way for someone to spam "Repair!" mid-battle. Not many battles take place right at an outpost, and both ships have the opportunity to use this feature, so in my view this is an issue that isn't common or OP.

  • Ain’t no way we’re talking about ship repair being an unfair advantage 🙄

  • @crowedhunter said in Restore Ship actually repairs damage and is a little overpowered.:

    I really see both sides on this one.
    On the one hand, it's not "fair". But on the other hand, sneaking up on a sitting duck takes "no skill" too.

    I think you guys should consider this: there's no such thing as a fair fight. Further: is this state of gameplay fun or rewarding? There's no objective answer to this.

    Personally, I think outpost sneak plays are done by garbage people who can only win a fight against an empty ship or people too emotionally stunted to do anything but repeat an offense done to them in an attempt to take back some petty, delusion of control that was taken from them by some other jabroski. But there's probably at least 20 people that do this and don't fit into that mold because they're a totally different variety of delusional. Because of this perception, I have never once enjoyed a fight by an outpost unless I led the person there myself. So I like having a single use heal that gives me a chance to raise my anchor before my mast falls again. But maybe that's just me and it's okay if it is.

    Having been on the other side of an outpost attack, sometimes you have a ship full of cargo and need to sell, so when someone's at the outpost you were sailing to, you need to choose between picking a different outpost and risk sinking en route (and I've had fresh spawns chase after me that way), or you can brute force your way in while you have the initiative.

    If I lose, I lose all of my loot and they have it right at an outpost.
    If I win, I get to sell and they're slightly inconvenienced.

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