Reapers Tall Tales / Voyages

  • I think having a few new tall tales aimed at having you on the side of captain flame heart would be a nice addition.

    You could get to see a new side of the conflict and even meet duke again.

    In tall tales you won’t fight npc skeletons but rather Npc pirates and npc pirate ships.

    You could have voyages that bring in other crews kinda like the veil quest.

    Knowing there are reapers in the seas and actually up to no good helping captain flameheart would make me want to hunt them down a little more.

    You could even have your own pirate legend status for the reapers allowing you into their sanctuary under reapers hideout where captain flame heart is sitting in his own Athena’s revenge tavern of sorts, except it has more lava and more of a sinister vibe with exclusive reaper voyages too, even an opposite veil quest where you fight to secure it from pirate lord and his allies.

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  • In tall tales you won’t fight npc skeletons but rather Npc pirates and npc pirate ships.

    Doubt this would work due to atm, we havn't actually been "slaying" pirates as enemies. We havn't even attacked Reaper Npc, just Reaper Phantoms and such. Sometime about 'slaying' humans would be changing the rating I think.

    • Attacking/Slaying Players apparently doesn't count because they aren't the main focus.
  • @shadow20642 interesting idea, I wouldn’t be against some form of tall tales for them, but I don’t think ones that work directly against Athena’s Fortune is a good idea atm for immersion reasons. I think it would make a lot more sense if the tall tales had to do with finding clues or retrieving stuff for Flameheart that is like side objectives of Flameheart other then directly going against the pirate lord.
    @BurnBacon is right and I also don’t like the idea of going against NPC pirates, even tho I’d love to see more enemy types. Since I’m only recently getting back into SoT I’m sure I missed plenty lore so correct me where I’m wrong, but I think there could be smaller skeleton factions that have plans of there own, that Flameheart wants stamped out.

  • Reaper Voyages could very easily become a thing. I'm sure this post is gonna get some reply ''Reapers is about PvP not Voyaging'' to which everyone says no, the most profitable reaper is PvE world event Stacking.

    You could have Reapers Voyages where they target each of the trading companies and interfere with their voyages.
    Ie for a Merchant Hunting Mission, you could track down an NPC Merchant vessel on its trade route and try and find where it is planning to sell, then ambush them at that Island, defeat some NPCs on the Island, pursue the fleeing merchant ship and take it down in a Naval fight to earn its Merchant Rewards.

    There definitely are ways to do a Reaper voyage, we saw it in Lost Sands that the idea is at least possible.

  • @burnbacon said in Reapers Tall Tales / Voyages:

    In tall tales you won’t fight npc skeletons but rather Npc pirates and npc pirate ships.

    Doubt this would work due to atm, we havn't actually been "slaying" pirates as enemies. We havn't even attacked Reaper Npc, just Reaper Phantoms and such. Sometime about 'slaying' humans would be changing the rating I think.

    • Attacking/Slaying Players apparently doesn't count because they aren't the main focus.

    It wouldn't change the rating. The fact is ratings are there to safeguard younger consumers so they wouldnt care whether its an npc or person because the fact is, its still a person getting 'slayed'. Computer or not so its safe to say it would be fine because its in the game now.
    Besides i burned an entire village down in minecraft killing villagers and their kids and thats still a kids game. So i think we're safe.

    I cant see a reason why it cant work or why it wouldnt be a good idea.
    More voyage types to accommodate those who want to be a more villianious character.

  • @frogfish12 said in Reapers Tall Tales / Voyages:

    Reaper Voyages could very easily become a thing. I'm sure this post is gonna get some reply ''Reapers is about PvP not Voyaging'' to which everyone says no, the most profitable reaper is PvE world event Stacking.

    You could have Reapers Voyages where they target each of the trading companies and interfere with their voyages.
    Ie for a Merchant Hunting Mission, you could track down an NPC Merchant vessel on its trade route and try and find where it is planning to sell, then ambush them at that Island, defeat some NPCs on the Island, pursue the fleeing merchant ship and take it down in a Naval fight to earn its Merchant Rewards.

    There definitely are ways to do a Reaper voyage, we saw it in Lost Sands that the idea is at least possible.

    That would kinda be like the merchant voyage where you track the lost ship down, only this time you are the one making the ship lost xD

  • @shadow20642

    That would kinda be like the merchant voyage where you track the lost ship down, only this time you are the one making the ship lost xD

    The key difference is that every single voyage other than Legend of the Veil, you are voyaging after something has already happened.
    Merchant Manifest mission you are tracking down the ship After it sinks.
    Gold Hoarder Vault you are tracking down a key that has already been buried.

    You're never actually interacting with NPCs on these voyages unless you count skeleton bounty missions.

    My idea for the Reaper Voyage is that you maybe find a Reaper NPC on an Island (Similar to lost sands) that gives you information about possible routes the Merchant may be on, you then head to these areas searching for clues they've been there and eventually track down the Merchant Ship that is still sailing. You actually fight the Alive merchant ship as well as the Merchants themselves. YOU are the reason it sinks because YOU actually fought them.

  • @frogfish12 said in Reapers Tall Tales / Voyages:

    @shadow20642

    That would kinda be like the merchant voyage where you track the lost ship down, only this time you are the one making the ship lost xD

    The key difference is that every single voyage other than Legend of the Veil, you are voyaging after something has already happened.
    Merchant Manifest mission you are tracking down the ship After it sinks.
    Gold Hoarder Vault you are tracking down a key that has already been buried.

    You're never actually interacting with NPCs on these voyages unless you count skeleton bounty missions.

    My idea for the Reaper Voyage is that you maybe find a Reaper NPC on an Island (Similar to lost sands) that gives you information about possible routes the Merchant may be on, you then head to these areas searching for clues they've been there and eventually track down the Merchant Ship that is still sailing. You actually fight the Alive merchant ship as well as the Merchants themselves. YOU are the reason it sinks because YOU actually fought them.

    Yeah you are correct! Pretty cool too.
    Yeah sorry if I wasn’t clear, That’s what I meant too by saying it’s similar. But obviously as the reaper you are the one causing the mischief, making the shipment lost in the first place as you find them alive :)

    Man I think it would really give you so many options.

    Tired of playing a nice guy in the tall tales then being a ruthless murderer against real players.

    I want to be a villain in the tall tales too!
    I’ll even fight captain jack if I must! 😂

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