Split cycle weapon and secondary interact on controller

  • I've swapped the button mapping around a fair amount on the controller and I've got it to a point where I'm more than happy with it and can hold my own against keyboard and mouse players (for the most part).

    However, having 'cycle weapon' and 'secondary interact' as a single button is an absolute killer, fighting on ship decks and changing weapon just to end up standing there like a lemon while I accidentally stare at the contents of a storage crate is horrendous.

    It's incredibly frustrating losing a fight for such a stupid reason that you cannot do anything about. I don't mind losing a fight but I do mind losing a fight because I ended up taking a look at your firework collection mid combat.

  • 2
    Posts
    1.3k
    Views
    feedback
  • This has been a request from controller players for a long time I don't understand why this still hasn't been addressed. KBM sweats KNOW that we have this limitation and how to exploit it against controller players.

2
Posts
1.3k
Views
feedback
1 out of 2