@grumpyw01f said in I figured it out... we need a Trading Post!:
@lethality1 said in I figured it out... we need a Trading Post!:
@guyrza said in I figured it out... we need a Trading Post!:
this way a bunch of commedations would be able to be finished with just enough cash. People would either not use it at all, or abuse it
Not at all. They don't get the commendation... they just get an item.
And it's in-game gold. Not "cash".
Sure, but any trading system in any game is going to have people buying and selling things with real money outside of it. Sure, there can be safeguards, but that's the way it will go.
Also, the main thing that we hear from the devs about keeping limited-time items limited is that they symbolize our journey in SoT. If we could trade them to others, then that personal story wouldn't be tied to the cosmetics anymore.
When I see someone with the Bone Crusher Hat, I should be able to reminisce about skeleton thrones with them.
Well, normally I'm a very big proponent of not changing a game to suit the lifestyle of the players... but, in this case, it greatly enriches the potential experience by having an open market upon which players can further interact in a realistic way in this "shared world" Rare always likes to play up.
There are many problems with this current approach to "rarity" in the game, and it's starting to show the cracks in this design as the game ages.
For starters, if I wanted to sell my Purple Heart or Medal of Honor in real life, I could. Nothing is stopping me. It doesn't mean the new owner accomplished the same thing I did... it just means that they possess the item attached to those accomplishments. Same here... the item will have come from someone having completed those accomplishments in game... now though, the physical item is simply possessed by a different someone.
Also, nothing about these accomplishments I'm talking about is skill-based. Having time limited items that are not skill-based, and are acquired for simply being present at the right time for (like these Adventure mementos) is not the right way to "symbolize" our journey in the game. Just because there are real-life commitments that keep us away from the game at just the right time is not the right reason to limit my access to them.
As I mentioned, this would not decrease the rarity of these items, and rarely would the items even come up for sale due to the nature of what we're talking about. We could also have some gamey arbitrary reasons to have a cooldown on selling or buying items too frequently.
Maybe even draw a line that certain types of items may be off-limits, and non-transferrable. But for example, these Adventure mementos or Seasonal rewards... why not?
If someone who has one wanted to make some money... why not let them? And if it pleases the player who missed out out the opportunity to get them another way, it's a win-win.
I think this is an excellent idea that should be explored by Rare.