I figured it out... we need a Trading Post!

  • This may have been discussed before.... but now in the age of Seasons and Captaincy, and the cosmetics they offer, might bring a new perspective!

    First off, I completely agree that if you don't earn the thing, you shouldn't get the thing. Mostly.

    Having said that, the one exception I can see now.... what if we give the benefit to the player than did the earning, and give them the choice if they want to sell an earned-item to another player for in-game currency?

    For example, with the painting of Merrick that is a memento from this Adventure... if someone earns it, and they want to sell it for 10,000,000 gold, why not let them?

    This doesn't increase the number of these Mementos in the world... it keeps them limited and rare, it just transfers ownership to someone else.

    There would likely be a very low incidence of this, as I suspect most players would prefer to keep their rare, earned in-game item.

    There could be a singular physical trading post somewhere on the seas, which would be a shared inventory across all servers in a region, etc. Maybe it could have auction functionality, maybe just buy/sell.

    Anyone I just wanted to get the discussion going. Looking for thoughts... pros, cons to this. What do you think of the idea?

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  • this way a bunch of commedations would be able to be finished with just enough cash. People would either not use it at all, or abuse it

  • @guyrza said in I figured it out... we need a Trading Post!:

    this way a bunch of commedations would be able to be finished with just enough cash. People would either not use it at all, or abuse it

    Not at all. They don't get the commendation... they just get an item.

    And it's in-game gold. Not "cash".

  • I'm really having a hard time finding words to describe how bad that idea sound to me

    From the part were we would then have a "black market" were the players can/could set/control the price on that market + with the farm "alliance" servers
    you could end up with a very lucrative market were I just think the odds for it getting abused in some form or another is to big even if we talk in-game gold

  • @lethality1 said in I figured it out... we need a Trading Post!:

    @guyrza said in I figured it out... we need a Trading Post!:

    this way a bunch of commedations would be able to be finished with just enough cash. People would either not use it at all, or abuse it

    Not at all. They don't get the commendation... they just get an item.

    And it's in-game gold. Not "cash".

    Sure, but any trading system in any game is going to have people buying and selling things with real money outside of it. Sure, there can be safeguards, but that's the way it will go.

    Also, the main thing that we hear from the devs about keeping limited-time items limited is that they symbolize our journey in SoT. If we could trade them to others, then that personal story wouldn't be tied to the cosmetics anymore.

    When I see someone with the Bone Crusher Hat, I should be able to reminisce about skeleton thrones with them.

  • @lethality1 cash, gold, treasure, not the point. Say, I wanted to get sails of the ghost captain. So I cna jus buy 50 skulls for this and voila, I have them, commedation done. Or I want to upgrade my athena emmisary. Buy a bunch of athena chests and hand them in. Easy peasy. So with enough cash/gold there would be no need to worry about doing any adventures for rep anymore

  • @lethality1

    Happy Requiem Noises. Do you know how much a cheesy alliance server can get a day? That would mean those alliance servers would get to have the one thing they never could. Time limited cosmetics.

    Aftermath of this suggestion: No one uses it other than those who pay 5 dollars per month to play in "Servers that belong to Requiem".

  • So instead of "earning" said reward, you can simply Buy it. and with how everyone has Millions of gold piling up (how easy it is to earn gold) ...... No.

  • @guyrza while i dont agree with this idea i think you are missing the point.

    He isnt talking about purchasing loot items (like skulls or chests)

    He is talking about being able to trade/purchase other peoples cosmetics like time limited ones (e.g. bonecrusher shipset, merrick’s portrait from the current adventure etc)

  • Well I don't ever wear my blackdog jacket. Let's open it at 50,000,000 gold, do I hear 55?

  • @grumpyw01f said in I figured it out... we need a Trading Post!:

    @lethality1 said in I figured it out... we need a Trading Post!:

    @guyrza said in I figured it out... we need a Trading Post!:

    this way a bunch of commedations would be able to be finished with just enough cash. People would either not use it at all, or abuse it

    Not at all. They don't get the commendation... they just get an item.

    And it's in-game gold. Not "cash".

    Sure, but any trading system in any game is going to have people buying and selling things with real money outside of it. Sure, there can be safeguards, but that's the way it will go.

    Also, the main thing that we hear from the devs about keeping limited-time items limited is that they symbolize our journey in SoT. If we could trade them to others, then that personal story wouldn't be tied to the cosmetics anymore.

    When I see someone with the Bone Crusher Hat, I should be able to reminisce about skeleton thrones with them.

    Well, normally I'm a very big proponent of not changing a game to suit the lifestyle of the players... but, in this case, it greatly enriches the potential experience by having an open market upon which players can further interact in a realistic way in this "shared world" Rare always likes to play up.

    There are many problems with this current approach to "rarity" in the game, and it's starting to show the cracks in this design as the game ages.

    For starters, if I wanted to sell my Purple Heart or Medal of Honor in real life, I could. Nothing is stopping me. It doesn't mean the new owner accomplished the same thing I did... it just means that they possess the item attached to those accomplishments. Same here... the item will have come from someone having completed those accomplishments in game... now though, the physical item is simply possessed by a different someone.

    Also, nothing about these accomplishments I'm talking about is skill-based. Having time limited items that are not skill-based, and are acquired for simply being present at the right time for (like these Adventure mementos) is not the right way to "symbolize" our journey in the game. Just because there are real-life commitments that keep us away from the game at just the right time is not the right reason to limit my access to them.

    As I mentioned, this would not decrease the rarity of these items, and rarely would the items even come up for sale due to the nature of what we're talking about. We could also have some gamey arbitrary reasons to have a cooldown on selling or buying items too frequently.

    Maybe even draw a line that certain types of items may be off-limits, and non-transferrable. But for example, these Adventure mementos or Seasonal rewards... why not?

    If someone who has one wanted to make some money... why not let them? And if it pleases the player who missed out out the opportunity to get them another way, it's a win-win.

    I think this is an excellent idea that should be explored by Rare.

  • @callmebackdraft said in I figured it out... we need a Trading Post!:

    @guyrza while i dont agree with this idea i think you are missing the point.

    He isnt talking about purchasing loot items (like skulls or chests)

    He is talking about being able to trade/purchase other peoples cosmetics like time limited ones (e.g. bonecrusher shipset, merrick’s portrait from the current adventure etc)

    Yep exactly.

    And it's mainly the time-limited ones I have issue with, like these Adventures or the Seasonal ones (both free and paid tier). There's really no reason not to have those available later somehow in the game, and this would fill that gap. Along side Rare releasing them to the outpost shops sometimes, etc.

  • @lethality1 said in I figured it out... we need a Trading Post!:

    For starters, if I wanted to sell my Purple Heart or Medal of Honor in real life, I could. Nothing is stopping me.

    AFAIK selling a Medal of Honor is against the law in the US, so you'll have to go abroad to do that, or expect a fine or some time in jail.

  • Neutral view of it here, but keep in mind that trading in online games usually means inflation, and inflation is usually fought with gold sinks.

  • @lethality1 from playing WoW and using the auction house, this can get daft as things that are reasonably common, but used to level up like crafting, were exploited and sold for ludicrous amounts... It is a nice idea, but I don't think it'll work for SoT

  • Ah, I can see the threads now:

    My little brother sold my cherished Shrouded ghost trophy 😭

    Against this idea. Abuses, scams...items getting deleted by whatever bugs come with that update...

  • @lethality1
    Most of your reply was just restating ideas I had already read. The only part you wrote that read like a rebuttal to what I said was this:

    For starters, if I wanted to sell my Purple Heart or Medal of Honor in real life, I could. Nothing is stopping me. It doesn't mean the new owner accomplished the same thing I did... it just means that they possess the item attached to those accomplishments. Same here... the item will have come from someone having completed those accomplishments in game... now though, the physical item is simply possessed by a different someone.

    Agreed... if you could trade an item to someone else, it's not like they completed that accomplishment. That seems obvious. But the connection between the item and the action is broken. You don't see the whole of my original statement. Let's say that Rare did this, and then someone comes on the forum and asks for X item to not be time-limited anymore. Then a moderator comes in and gives them the usual response, that items are tied to personal pirate journeys and only those with a certain part of that journey can have this one, etc. Then the original poster replies, "But those items aren't part of that pirate's journey, they could have just bought them from someone else. It's just an item with arbitrary rarity and should be rereleased."

    As you can see, part of Rare's argument for time-limited items would be destroyed, and the item-action connections severed. It's not something that I want. Let them buy the recolors.

  • @callmebackdraft ohhhh, well if thats what he's saying then its better. However I doubt that anyone would trade their ghost curse or smth for any amount of gold

  • No thanks, for a number of reasons. Appreciated the pitch though. It never hurts to float an idea (pun intended).

  • @lethality1 This is a terrible idea for many reasons, but here my favorite.

    Bone Crusher Figurehead for sale 1 gold & 1000 USD.

  • @grumpyw01f said in [I figured it out... we need a Trading Post!]

    As you can see, part of Rare's argument for time-limited items would be destroyed, and the item-action connections severed. It's not something that I want. Let them buy the recolors.

    I understand, but the game has changed, and is changing. This time-limited design is not something that is favored nor will players put up with in this day and age. For good or for bad.

    If it was an in-game accomplishment like many commendations, then that makes sense... but "being available to play" really doesn't take any skill :) People are less and less interested to plan their schedule around a game... that's why mobile gaming and portable devices are so popular. Far more popular than PC or console gaming.

    So I really just wanted to discuss it... the first idea out of my mouth is no doubt not the best idea, but I do believe there is room for a system design here that works, and would benefit the game and the playerbase.

  • @captain-coel said in I figured it out... we need a Trading Post!:

    @lethality1 This is a terrible idea for many reasons, but here my favorite.

    Bone Crusher Figurehead for sale 1 gold & 1000 USD.

    That stuff already happens, here and in every game. This won't make it any worse.

  • @lethality1 are you kidding? it would make it way worse in this game.

  • @lethality1 said in I figured it out... we need a Trading Post!:

    @grumpyw01f said in [I figured it out... we need a Trading Post!]

    As you can see, part of Rare's argument for time-limited items would be destroyed, and the item-action connections severed. It's not something that I want. Let them buy the recolors.

    I understand, but the game has changed, and is changing. This time-limited design is not something that is favored nor will players put up with in this day and age. For good or for bad.

    If it was an in-game accomplishment like many commendations, then that makes sense... but "being available to play" really doesn't take any skill :) People are less and less interested to plan their schedule around a game... that's why mobile gaming and portable devices are so popular. Far more popular than PC or console gaming.

    So I really just wanted to discuss it... the first idea out of my mouth is no doubt not the best idea, but I do believe there is room for a system design here that works, and would benefit the game and the playerbase.

    So you dislike time-limited cosmetics? No wonder you had this idea.


    This time-limited design is not something that is favored nor will players put up with in this day and age.

    FYI every Adventure has included a limited-time cosmetic. I don't hear much outcry about that...


    If it was an in-game accomplishment like many commendations, then that makes sense... but "being available to play" really doesn't take any skill :)

    It's not like Y1 cosmetics were just easy. Yeah, some of the time, they were easy to get, but other times, it took a while. Skeleton thrones was a great balance (if you actually searched for them rather than using the internet).

    You don't understand the reason behind time-limited. Sure, there are exceptions. It would have been better if the Devil's Roar cosmetics weren't time-limited, they would have encouraged more players nowadays to go to the Devil's Roar. But in most cases, time-limited was for a reason and your idea would go against some of that reasoning, which is more than "time to get".

  • @grumpyw01f said in I figured it out... we need a Trading Post!:

    @lethality1 said in I figured it out... we need a Trading Post!:

    @grumpyw01f said in [I figured it out... we need a Trading Post!]

    As you can see, part of Rare's argument for time-limited items would be destroyed, and the item-action connections severed. It's not something that I want. Let them buy the recolors.

    I understand, but the game has changed, and is changing. This time-limited design is not something that is favored nor will players put up with in this day and age. For good or for bad.

    If it was an in-game accomplishment like many commendations, then that makes sense... but "being available to play" really doesn't take any skill :) People are less and less interested to plan their schedule around a game... that's why mobile gaming and portable devices are so popular. Far more popular than PC or console gaming.

    So I really just wanted to discuss it... the first idea out of my mouth is no doubt not the best idea, but I do believe there is room for a system design here that works, and would benefit the game and the playerbase.

    So you dislike time-limited cosmetics? No wonder you had this idea.


    This time-limited design is not something that is favored nor will players put up with in this day and age.

    FYI every Adventure has included a limited-time cosmetic. I don't hear much outcry about that...


    If it was an in-game accomplishment like many commendations, then that makes sense... but "being available to play" really doesn't take any skill :)

    It's not like Y1 cosmetics were just easy. Yeah, some of the time, they were easy to get, but other times, it took a while. Skeleton thrones was a great balance (if you actually searched for them rather than using the internet).

    You don't understand the reason behind time-limited. Sure, there are exceptions. It would have been better if the Devil's Roar cosmetics weren't time-limited, they would have encouraged more players nowadays to go to the Devil's Roar. But in most cases, time-limited was for a reason and your idea would go against some of that reasoning, which is more than "time to get".

    I've been around since before the beginning. I've seen it all.

    I can tell you this current design of "time-limited" is not favorable, because it means nothing unless you are available for a specific week, or you played regularly during a specific season. Those are not game accomplishments. That's just an attendance record.

    There's nothing these time-limited cosmetics do other than aggravate players who can't be available, and some of those will leave the game.

  • @unleet1 said in I figured it out... we need a Trading Post!:

    Not a bad idea. I'm not against a market for trading cosmetics with other players. You want X sails and I want the Y jacket. However when you involve gold or dubloons and make it a market beyond just the items, too many problems will arise.

    Something like that could work... a barter market.

  • @lethality1

    I've been around since before the beginning. I've seen it all.

    Exactly how does that make you more credible than me?

    I played the beta, I don't see how alpha players have seen more about limited-time cosmetics.


    I can tell you this current design of "time-limited" is not favorable, because it means nothing unless you are available for a specific week, or you played regularly during a specific season. Those are not game accomplishments. That's just an attendance record.

    There's nothing these time-limited cosmetics do other than aggravate players who can't be available, and some of those will leave the game.

    Just more "I hate time-limited cosmetics" which doesn't remove anything I've already stated.

  • @grumpyw01f

    Easy there, I'm not kicking your puppy. I am presenting an idea for discussion. There's a way to do this without resorting to knee-jerk internet mode...

    There are very sound design reasons that this design no longer works... Just like you can by resources now instead of scavenging... just like you can "sell all" to one spot easily instead of to the trading companies... just like you can stack voyages of your length now, instead of limited count of specific type.

    The game IS CHANGING. And I am pointing out how this time-limited design is wearing itself out as well... particularly because it has nothing to do with achieving anything other than showing up.

    The change will come here, too :)

    So I am offering the idea that would be beneficial to all side of the transaction and detrimental to absolutely no players - doesn't affect you in the slightest if I buy a painting from someone who earned it.

    See? I suspect you don't. But go take another cool guy screenshot :)

  • There would be ways to exploit this system through alt accounts for one.

    For whatever reason if you own Sea of thieves you can play the game through infinite xbox accounts and it doesn't at all try stopping you. You don't need to buy it on every account. hell you could just copy paste your friends file onto a memory stick and now you have the game for free.

    This means that Alting in this game is very easy, If you wanted you could have 10 Alts all do Hunters Cry for those mementos, trade them for 100mill, and then initiate a trade between your main account and your alt, where your main just trades like a worthless item and the alt gives 100mill. This to say you could just use alts to farm rare items and trade the cash to your main.

  • Also any form of player to player trading will always create toxicity and problems with EULA as players will trade real world currency for in game items.
    You already see some of it on Ebay ''Pay me $10 I'll join your lobby and place down my Legend of the Sunken Kingdom Voyage''.

    You will 100% see stuff on Ebay ''A Hunter's Cry Merrick Memento'' going for £500 where the seller will just initiate a trade with the buyer where they trade the Memento for 1 gold in game, as the actual transaction took place in real life. And as its through real life, Rare can't track it, as such Rare cannot protect their players from scams.

  • @lethality1

    You started a post by pulling rank:

    I've been around since before the beginning. I've seen it all.

    I responded with "That means nothing, I've played for a long time too." Then you act like its something more than calling you out on your quest for credibility.

    Easy there, I'm not kicking your puppy. I am presenting an idea for discussion. There's a way to do this without resorting to knee-jerk internet mode...

    And then you parrot the same ideas and sentiments as the last 4 posts...

  • I think allowing players to trade/sell skins would be exploited like in every game ever created that allows it. Especially if one could do that with pirate emporium items. I would personally finally have a use for my doubloons and would start selling rarer Ashen items 1million a pop.

    However, It would be nice if you could sell your unwanted skins back to the merchants. I really loved the likes of ocean crawler when I bought it at first as I had no other cosmetics, but I would not mind to sell them in order to be able to afford those 100k trinkets, or save towards dark adventurer.

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