Pirate Hideout (that makes sense)

  • Pirate hideouts just make sense.
    Why wouldn’t you want a place to call your own?

    But how would it work?
    It’s important that it doesn’t change the main game much or give an advantage to players who have one. Therefore I think this way is probably the best way to do it if it was to be done….

    Think sea of the damned tall tales.
    You sail through the portal and all the loot disappears off your ship etc.
    Exactly the same principles.

    Once you have a hideout it’s like a selectable voyage that will open a portal for you to sail through at the very edge of the map just before the fog.

    You’ll then leave the server and have your own private island. This could be whatever you want it to be.

    You have total control over what this space is. Think of it as a level editor. You can edit it in the menu and place trees, change the shape of the island, place building etc or select a pre made one. You could even upload your creations for others to enjoy. Once saved you can even sail around the island, perhaps put up a few rocks with targets on for a little shooting practice.

    To return to the sea of thieves you can open the voyage that creates another portal. In level editor mode you can choose where this portal appears! It’s your own little blank canvas for your imagination to run wild.

    If you are sailing in a crew you can vote on the hideout like a voyage and this will allow you to choose whose hideout you want to visit.

    I think it would be pretty cool and knowing the community they would create some truly awesome fun spaces.

    Worth noting nothing can be transferred from the hideout to the main game etc to keep things fair, but it would give you your own little place to customise and call your own especially when taking a break from your latest voyage.

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  • It's essentially what they are doing with being able to decorate ships and the logbooks

    The benefit to doing it how they are doing it is that it doesn't take away from the main focus of the game, it just adds to it

  • Ahoy @shadow20642

    Although having extensive decorating options for your pirate house sounds nice, I think implementing it will cost a lot with very little entertainment value in return. If it's anything like player housing in most games I've played, if it doesn't offer much aside from the decoration it's being ignored after the first week.

    I agree with @wolfmanbush, it makes more sense to extend the customization of your ship as the place to call your own. This way you have your own fun space on the location you spend most time in the game and it's already a place your crew hangs out in. It can even get admired by other placers that try to relieve you from your treasure, so that's a win-win right?

    Kind regards,

    Captain FishSt1ck

  • @shadow20642 so basicly my idea from over 2 years ago?

    https://www.seaofthieves.com/de/community/forums/topic/125592/new-game-mode-own-island

    Edit: just saw that you have been the first replier in my old thread

  • @shadow20642 I think this would be harder for them to design which is why they kinda made captaincy our own little place to show off our accomplishments... though they paid 0 respect to past accomplishments. not even a portrait to show off wasting 3000 hours of tracked yet untracked progress. But you are right with the addition of the portal tech in the game this is something they could do in the future. But the big question is would they bother putting effort into just making a personal in game trophy room? Functionality wise it would be a pointless feature to have as it wouldnt be a place you could do anything other than hang out by yourself or to show your crew your trophy case. Lets keep in mind they delete arena mode because "only 3% of players play arena" they looked at the number of people playing and said the mode should be cut rather than looking into WHY no one was playing arena. A few tweaks and minor fixes which they could have just put 1 developer on would have worked wonders into making arena have more incentive to play. But its easier to throw something away than to fix it.

  • @schwammlgott said in Pirate Hideout (that makes sense):

    @shadow20642 so basicly my idea from over 2 years ago?

    https://www.seaofthieves.com/de/community/forums/topic/125592/new-game-mode-own-island

    Edit: just saw that you have been the first replier in my old thread

    It’s a popular topic I doubt any of us were the first to suggest this idea :)

  • @wolfmanbush said:

    The benefit to doing it how they are doing it is that it doesn't take away from the main focus of the game, it just adds to it

    Adds too much to it imo.

    Tbh I would have preferred something like this over the clutter of intractables all over the ships.

    The logbook was a nice addition, and some of the new cosmetics make sense, like the chairs, tables, curtains, chandeliers. But a lot of the trinket placements just get in the way of doing routine (and often necessary) tasks.

    A private island similar to the Maiden Voyage mode would have been nice. A place to show off your trophies or trinkets, play mini-games, practice PvP against friends. A solution to a lot of common requests.

    Wouldn't have taken away activity from the main mode, because in order to earn the trophies (and gold) needed to make the island look nice, players would still need to invest time adventuring.

    Server performance took a dive this past season, while it was already declining since... idk... forever ago. These trinkets are more of a nuisance than anything else. I think I've maybe put like 5 or 6 hours total into S7. Spend more time on Insider & lurking the forum these days.

    New content is nice; just not at the cost of poorer performance.

  • I look forward to starting over with Hideout Milestones.

  • @theblackbellamy said in Pirate Hideout (that makes sense):

    @wolfmanbush said:

    The benefit to doing it how they are doing it is that it doesn't take away from the main focus of the game, it just adds to it

    Adds too much to it imo.

    Tbh I would have preferred something like this over the clutter of intractables all over the ships.

    The logbook was a nice addition, and some of the new cosmetics make sense, like the chairs, tables, curtains, chandeliers. But a lot of the trinket placements just get in the way of doing routine (and often necessary) tasks.

    A private island similar to the Maiden Voyage mode would have been nice. A place to show off your trophies or trinkets, play mini-games, practice PvP against friends. A solution to a lot of common requests.

    Wouldn't have taken away activity from the main mode, because in order to earn the trophies (and gold) needed to make the island look nice, players would still need to invest time adventuring.

    Server performance took a dive this past season, while it was already declining since... idk... forever ago. These trinkets are more of a nuisance than anything else. I think I've maybe put like 5 or 6 hours total into S7. Spend more time on Insider & lurking the forum these days.

    New content is nice; just not at the cost of poorer performance.

    I dunno how the resources for everyone to have an island wouldn't be even worse for performance.

    Some servers are empty and aren't full of loot being produced or any extras and they still perform poorly

    Even if instanced islands didn't negatively affect specific servers I dunno how it wouldn't lower the performance overall with that much happening.

  • Really like the idea, also it would add a nice little option on what to do with ur money. Since money has no worth other then cosmetics in the game anyway this would be a great addition to work towards in my opinion.

    Also, i think it would not take away from the server capacity in main game if u make it on an own server, like the "sea of the damned" region.

    thumbs up on this one from me.

  • @shadow20642

    This is a popular idea which I like a lot.

    Warframe is game with basically an interactive main menu, as soon as you log in you are in your spaceship and can physically see each piece of the ship you can interact with: solar system map (to start missions), market (to buy stuff), foundry (to craft stuff), etc... I think that is very cool and immersive, I would love to have something like that in every game. I would love to log in and wake up in my bed inside MY hideout, have a newspaper on my desk with the news about lore and recent events; a bookshelf with all the books and journals I've found across the map and some narrating about past Adventures; and all the other cool things an Hideout could bring to the game. As you, and many others, I suggested this idea too! But thinking of it now I don't think it's practical to introduce this now for many reasons. It would take enough resources to require its own season, live service games need constant updates and gameplay improvements/changes to stay alive, an update that adds just that would hinder the game for that Season imo. It would also require devs to add "housing" cosmetics too in the future to add more variety, which is already an issue as they we're already releasing new sets (not recolor) slowly even before captaincy and now they will have to make new trinkets and ship decorations too on top of that.

    I think they should have implemented a simple version of the hideout feature at launch and then give it little update now and then, but I think we are just too far into development to add this now, possibly they could introduce it in very small bits as a side content every season but I'm not sure that would work well.

  • Im with @wolfmanbush on this. I'd rather they integrate whatever it is they work on into the main gameplay.

  • Just call dibs on an island as your hideout. Thieves Haven is mine, so you can't have that one. Solicitors are shot on sight.

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