@hijack-hayes said in Captaincy Supplies suggestion:
@sn0kanon said in Captaincy Supplies suggestion:
I don’t think the ship supplies deal should be a thing anyway,
Alright, you've piqued my interest. Tell me more about your vision.
You give me way too much credit. Just seems like buying supplies at the shipwright and having them load directly into your barrels is a convenience that’s convenient for the wrong reasons. Supplies are plentiful but collecting them requires some investment in the server; many times I’ve seen a newborn Reaper show up on the map and decided to stay because I’d already collected a decent stash. The shipwright is cheap enough that I could just server hop and restock with no real consequence (anyone that’s played for any length of time probably has plenty of gold unless they have a shopping problem).
Also, it reduces investment in the server for PvPers. Previously a ninja Reaper (or whatever you kids call ‘em these days) would have to spend some time collecting supplies (and being vulnerable to a better-stocked crew) before either going to fight or spending 5-7 minutes portal-hopping or staying on the same server looking for action or hoping someone would raise a Reaper flag. Now it’s a couple minutes to switch servers, buy more supplies at the dock, and go after their prey. Wash, rinse, and repeat.
Now, it’s not like I’m not gonna take advantage of the ease and luxury, just sayin’ that it’s the top of a slippery slope. None of the fast stuff like Sea Forts require anything in the way of supplies, so there’s no benefit there. One of the unique (and fun, and annoying, and occasionally angst-inducing) features of SoT is that nothing happens instantly. You don’t sink a ship or grab a chest and instantly get gold or XP (milestones, emissary, and commendations notwithstanding), you have to sink it, collect the loot item-by-item, protect the loot, sail it to an outpost, then sell it item-by-item (previously by running all over the island). Adds opportunity for foul play and resulting tension (and frustration for some), but it’s unique. I’d hate to end up in a game where I log onto my fully-stocked ship crewed by able NPCs, click a destination on the map for autopilot, set the auto-fire on my cannons to sink that skelly fleet, then have a helpful mermaid (perhaps under a GMU curse) collect and sell all my loot without me ever even letting go of the wheel (or getting up from my chair, gotta get that sitting milestone). It’s all the time-consuming manual stuff that also makes it a fun experience and opens you up to all the unexpected player interactions, good, bad, or ugly.
So, yeah, I don’t think the convenience of buying supplies at the shipwright contributes to the environment that makes this game great. But I’ll still do it because it’s convenient and there’s no penalty for in-game hypocrisy (what color would a hypocrite’s flag be, anyway? I’d fly it…)