Captaincy Supplies suggestion

  • A couple of suggestions for Captaincy relating to supplies.

    1. Purchase supplies at the ship selection menu, just as you can repair your ship before entering the game itself.
    2. Supplies should persist between sessions BUT with the caveat that if you are sunk/scuttle your supply barrels float to the surface. That would help prevent it being OP, and would really make it feel like you were returning to your ship each time you login.
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  • That would create insanely supplied ships. Barrels full of cursed cannonballs and blunderbombs abound. Seems like a bad idea for balance

  • Farms Wraithballs

    Has 3 stacks of Wraithballs now.

    You see the problem yet?

  • It's a problem unless you're sunk, hence the caveat that sinking a ship would float the supplies and reset the ship back to default supply level.

  • @glibunicycle220 said in Captaincy Supplies suggestion:

    It's a problem unless you're sunk, hence the caveat that sinking a ship would float the supplies and reset the ship back to default supply level.

    If you're the overstocked ship with extra powerful cannonballs piling out of the barrels, I doubt you'll get sunk much. Doesn't really sound fair in my opinion.

  • @glibunicycle220 bad idea, a no from me

  • What, all the boards and burn marks don’t give you that warm and fuzzy “I’m home!” feeling?

    PS: against this, too OP; I don’t think the ship supplies deal should be a thing anyway, so I’m already on a totally different page

  • Nah, my group already has ultra-rich members who can afford to burn gold.
    That would make it too easy to join a server, buy supplies, leave the server, and repeat.

  • @sn0kanon said in Captaincy Supplies suggestion:

    I don’t think the ship supplies deal should be a thing anyway,

    Alright, you've piqued my interest. Tell me more about your vision.

  • @hijack-hayes said in Captaincy Supplies suggestion:

    @sn0kanon said in Captaincy Supplies suggestion:

    I don’t think the ship supplies deal should be a thing anyway,

    Alright, you've piqued my interest. Tell me more about your vision.

    You give me way too much credit. Just seems like buying supplies at the shipwright and having them load directly into your barrels is a convenience that’s convenient for the wrong reasons. Supplies are plentiful but collecting them requires some investment in the server; many times I’ve seen a newborn Reaper show up on the map and decided to stay because I’d already collected a decent stash. The shipwright is cheap enough that I could just server hop and restock with no real consequence (anyone that’s played for any length of time probably has plenty of gold unless they have a shopping problem).

    Also, it reduces investment in the server for PvPers. Previously a ninja Reaper (or whatever you kids call ‘em these days) would have to spend some time collecting supplies (and being vulnerable to a better-stocked crew) before either going to fight or spending 5-7 minutes portal-hopping or staying on the same server looking for action or hoping someone would raise a Reaper flag. Now it’s a couple minutes to switch servers, buy more supplies at the dock, and go after their prey. Wash, rinse, and repeat.

    Now, it’s not like I’m not gonna take advantage of the ease and luxury, just sayin’ that it’s the top of a slippery slope. None of the fast stuff like Sea Forts require anything in the way of supplies, so there’s no benefit there. One of the unique (and fun, and annoying, and occasionally angst-inducing) features of SoT is that nothing happens instantly. You don’t sink a ship or grab a chest and instantly get gold or XP (milestones, emissary, and commendations notwithstanding), you have to sink it, collect the loot item-by-item, protect the loot, sail it to an outpost, then sell it item-by-item (previously by running all over the island). Adds opportunity for foul play and resulting tension (and frustration for some), but it’s unique. I’d hate to end up in a game where I log onto my fully-stocked ship crewed by able NPCs, click a destination on the map for autopilot, set the auto-fire on my cannons to sink that skelly fleet, then have a helpful mermaid (perhaps under a GMU curse) collect and sell all my loot without me ever even letting go of the wheel (or getting up from my chair, gotta get that sitting milestone). It’s all the time-consuming manual stuff that also makes it a fun experience and opens you up to all the unexpected player interactions, good, bad, or ugly.

    So, yeah, I don’t think the convenience of buying supplies at the shipwright contributes to the environment that makes this game great. But I’ll still do it because it’s convenient and there’s no penalty for in-game hypocrisy (what color would a hypocrite’s flag be, anyway? I’d fly it…)

  • In case you couldn’t guess, I kinda don’t think the Sovereigns should be a thing, either, or there should at least be some penalty for using them. Hoping it’s the setup for some future worldwide expansion of the story.

  • I actually liked the system before the storage crate change, also they should have never put in the ability to buy supplies period either thru merchant or the new way. However I think in place of all that they should have bumped up starting supplies on the ship maybe like 10 more wood 20 more cannonballs and maybe some coconuts with the bananas etc. Or something like that.

  • It's easy enough to stock up on supplies as you go even with the way the current system is, Hell I don't even bother with the floatsom anymore since it sinks by the time you get it. I just buy the initial load of supplies including the crates from the merchant at the starting outpost then get the crates from the ghost/skelleton ships, top up via the old forts and the new smaller phantom forts and top up again at the next outpost we stop by.

    This lot alone is from the fleet event: alt text

  • @sn0kanon said in Captaincy Supplies suggestion:

    In case you couldn’t guess, I kinda don’t think the Sovereigns should be a thing, either, or there should at least be some penalty for using them. Hoping it’s the setup for some future worldwide expansion of the story.>

    stay away from the royalty
    i like them just the way they are :)
    because they're rich
    and they just kinda do whatever with their money
    and they're not the merchants

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