@drizzit53 said in A new PVP faction:
@kozakderg
Yeah I understand. My only point is new players having a little protection wouldn't hurt. Plus wouldn't stop pvp make it more challenging to go after new players.
I have grinded my teeth too. I like pvp and pvp. I'm just tired watching so many leave.
Am I thr only one who remembers what it was like in the begining, how many people were playing maps full servers full. So many gave up cause they had no chance. So many still do.
The ones who have kept playing are getting less and less. A good crew is essential on big runs. I legend myself in the first year before they made it so much faster to do, by being a solo player.
I don't think it's a good idea to mess with the current Adventure mode and add more roaming NPCs to the current world, since a skelly galleon and kraken spawning on you back to back is already a headache to deal with, then add these patrol ships to the equation. The world can have things to do in it, but it shouldn't be bloated, otherwise it will just turn more PvE and PvP players will be less inclined to engage.
Maiden Voyage works well already, you can kinda use the island's highest point to sail around and shoot it with the cannon or pick a small target and try to hit it consistently. A training grounds mode for newer players or anyone really would be nice to learn more of the mechanics and hone your skills as much as you can.
Nothing will ever prepare you for absolute PvP though. It's just an unknown variable. The people attacking you could be dogwater, or they could be experienced with thousands of hours. Ship and flag stereotypes or not, you can never prepare fully for a PvP encounter and predict the outcome before it begins.
EDIT: Just today we decided to go to TWO duo sloops who were doing an FoTD event for the purpose of stealing their Chest of Legends. I didn't expect us to come out of the encounter victorious, but my expectations were wildly different than the actual outcome, we sank both duo sloops twice, stole the Chest of Legends and turned it in. The worst case scenario turned into a best case scenario. As I said, whatever happens, you can never fully predict the outcome of any PvP encounter.
Adding patrol ships to guard a player ship won't make any difference, since you can predict the NPC ships as they are just programmed entities with a set of functions and commands. The enemy could very well sink those ships in less than a minute each while causing chaos on the inexperienced player ship, then it's the same old story all over again.