Great - now my crew want to be captains too : /

  • I only sail with one other person. Luckily neither of us care for leadership. But I will usually take charge as I am more experienced and he doesn't mind doing whatever needs doing.

    We usually play on a sloop, so he will be responsible for the lower deck (cooking, charting course, navigation, etc) I'm responsible for the upper deck (steering, sails, cannons) but these aren't set roles, if he wants to grab the wheel he can.

    Sometimes it's good to do a bit of role reversal and if you're the most experienced, it's good to take a step back and let your crew learn by doing. You want crewmates that can do everything (at least I do)

    For the first few times we set sail, I sat back and let him learn, only stepping in when I needed to. I wish he had his own captained ship at this time as this probably would have made him care more about the ship. Multiple things can go wrong on the ship, you can get knocked off, you can die, you can disconnect, etc. In times like that, it's useful to have someone who can take over.

    I don't believe in one person being the captain and that's it for the rest of time. I like being the Captain and I am often the Captain. But I also don't mind taking a step back, letting someone else be captain.

  • Owning your own ship means it's just barren until YOU do all the achievements. By yourself. It's not crew based (I'm 90% sure. 10% doubt because I only solo lol).

    So they'd spend money on the ship but what would they put in it?

  • @skal-e-waag the only things I'm aware of to unlock that are epic are literally personal achievements. I'm not even sure if it only applies WHILE you are on a captained ship or WHILE you are captain.

    The ship achievements take very little time to get to 40. I got them all first day.

  • @skal-e-waag this is reply to role playing. Tell them to get captaincy so they get pirate milestones but there's literally no advantage to their own ship milestones. I don't even care ship milestones exist.

    I solo sail a galleon and I HAVE STORM MILESTONE. Lol.

    That's 150 minutes spent in storms if I recall. In a galleon solo.

    The real achievements are ornaments and you can place them in any ship you allow them to and are individually earned (I believe) see above.

  • @skal-e-waag 2nd mate said “that sounds like a great idea”

    I said, in my head, I know, that’s why I’m Cap’in ;p

  • My crew is pretty loose and varies between 2 and 4 people. We don't really put that much thought into it and the milestones come when they come. We play to do everything else we want to do out there and let stuff unlock as it goes. It's like, "Did we take my ship last time? Ok, let's take yours." Whoever is the captain is usually the one leaning most heavily on the helm but I never care if one of my friends is helming my ship or vise versa.

  • FINAL UPDATE:

    1st mate was up for rotating ships and altogether more into just using their ship sometimes than overall progression. He wasn't into making a Galleon though and our 2nd mate didn't have one ready so they said I should use mine for tonight's session - our first since this thread started.
    I asked who wanted to get us underway and me main mate said unless I thought we should change order, I should.
    (To his credit, in our crew text leading up to last night, he was very forthcoming with appreciation and said he didn't want our dynamic and roles to change either so I guess I get the only thing I really cared about - acknowledged leadership of our crew and continuity of game/roleplay dynamics -and they get their own ship to sail in our armada (hat tip to @grog-minto for the fleet idea) )

    That settled, everyone called out their stations (which I tried implementing a while ago but have been lax on most of the time) from which we'd still rotate from each hour. (I got the feeling that they had the feeling if anyone was going to take a break from our crew, it might be me. I suppose if this went sideways, it well could have come up but thankfully the faith I had in these 2 wasn't misplaced.)

    We agreed to start with the Hunter's Cry (which was a blessing for its non-progression-related neutrality) - raised a grog, anchor, and shanty and we were underway.
    After that we just did what we've been doing lately - a Veil fort takedown, which our 2nd mate's rotation usually has helming. Then the lvl 5 emissary quests. As a bonus, as my shift came around, I called up our 11 year old green horn/powerlvld PL and gave him his first shift behind the helm instead. He was stoked as was his dad - so everyone's happy - hoorahz!

    Thanks again to everyone-

    See you on the seas,

    ~Skal E Waag
    Captain of the Goon Dock Saint
    (Points to anyone that can sort out that portmanteau. Hint is in this pic. Goon Dock Saint was deemed "unsuitable" by the naming filter but the placeholder backup name includes 2 of those words. Apparently you can't rhyme with Chalk..)
    O

  • I have a very big group that plays, so lots of owned ships.
    Generally the way we pick is by luck of the draw where everyone spawns on a different server, takes a look at world events, the emissary boards, and whatever might have been left at the docks.
    Whoever has the best server, everyone joins on.

    Should also stress that for us the ship's captain isn't necessarily doing the leading or the piloting. While they do get more of a say in what we decide to do as a group, there's only a handful of us who make in-battle decision-making, who it is depending on who's online.

  • @skal-e-waag

    Late stage capitalism spoken like a true facist. 😆

    I am judging you a teensy bit less than it sounds like.

  • Remember this is a game and you aint a captain who rules over your friends... just play a day in eachother ships.

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