Sloop is now an unstoppable warship

  • What the hell is going on Rare!!

    Who thinks this is an improvement then ask yourself if you have played the game for more than three weeks. Sloop two chain shots what??? Sloop spawn in faster??? Sloop has less knock back from cannon firer what???

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  • As it should be

  • Oh trust me

    My sloop and I can very much be stopped

  • @wolfmanbush some days my sloop and I barely even get started

  • "Unstoppable Warship" is bit dramatic, eh? I think they'll certainly be more fun to fight! I think most of the changes are solid common sense changes, and some I'm a bit skeptical on, but it's really too early to say how this will effect the overall balance of the game.

  • @lt-robinson25

    Just the fact that bigger crews have more players is enough to give bigger crews an advantage over smaller crews of even skill.

    Speed is also an important factor as being the stronger ship against wind is mathematically the worst situation to be good at for many reasons.

    Having the mast down as a smaller crew is worse than having the mast down as a bigger one, why? Because a Galleon without all masts can still wins thanks to the cannon advantage, while once a sloop has is mast down can't retaliate against bigger crews.

    The sloop is just the worst at everything, unstoppable warship??? Brigs and Galleons can literally just stand still and point their cannons at a sloop to win the fight, please.

  • @pellahh

    Well as I'm just one Solo Sloop player. Sloop advantages: 1. against wind advantage 2. Movability unmatched 3. Smaller Target 4. Resource, Helem, Sails all closer, 5. Sloops can fit place Gallons, Brigs cannot. 6. blunder is OP in a tight Corders good Pirate will never let a boarder on and 7. Mast gets knocked 1 board back to full speed. Learn Advantages and Disadvantages of every ship class. Stop Complaining because you can't adapt or the game will fall apart they need fix hit reg, and black screen other things in game stop adding things because players complain without thought. Just saying We will be in this never-ending struggle of complaining not fixing what needs to be fixed. I will say 15 sec spawn back is a solo sloops Nightmare.

    Don't go broad side on a Gallon or Brig or for that matter even a sloop learns angles.

  • I think all the changes are good in themselves. However, the sum of them makes the sloop perhaps too strong. Let a few days/weeks go by and i’m sure some changes will happened

  • Sounds like a galleon crew member is upset.

  • ive been fighting against solo/duo sloops just fine, just the fights are usually a little less one sided

  • @lt-robinson25

    1. Against Wind Advantage

    All ships have a "wind advantage" and the sloop, as said, has the worst one. Why? Because if a bigger ship, which has advantage in wind favor decides to take a perpendicular trajectory compared to a sloop while chasing, it will get a boost to speed, a chance to shoot cannons/boarders AND will maintain some of that speed boost for some seconds when getting back to following the ship thanks to inertia.
    If a sloop tries something like that they'll just loose speed, making the move much more risky, and will not maintain any inertia as, in order to get back at chasing a bigger ship, a sloop will go from a weaker wind to a stronger one, there's no inertia as you're not slowing down but accelerating instead.

    Each ship has its own "Wind Advantage" and sloop happen to have mathematically the worst. Also the win favor thing doesn't really make you stronger in combat, it just gives you a chance of escaping a fight and, as explained above, it's worse for sloops.

    1. This is something people like to say about the sloop but it's just irrelevant, the gap is not that big against decent crews, it's not like you can outmaneuver a Galleon thanks to that "unmatched mobility". In order for a Galleon or a Brig to win the fight standing still and turning to keep the sloop under fire range is enough, good luck outmaneuvering that.
      If you think the gap in mobility between a Sloop and a Galleon is so big to make Sloop's mobility UNMATCHED you probably have never encountered a Brig/Galleon crew that raises sails to gain maneuverability. Literally raising a sail or two and having a decent naval combat knowledge is enough to no get outmaneuvered by a sloop as a bigger crew.

    2. I actually disagree with this but it's still pointless as I'll explain later. I actually think the harder ship to hit is the brig. Being accurate laterally is much easier than being accurate vertically because of waves and not only the brig somehow has a slightly less tall hull compared to a sloop (last time I've checked at least, if they've changed floating this could be wrong but they are about the same height anyway, the back of the sloop is much taller tho), but the main target of a ship should be in-between the cannons (in order to prevent your opponent to retaliate) which, on the brig, is in the middle of it while on the sloop is aligned with the mast, which means that if you barely miss by shooting too high you still get the mast and possibly even get the opponent cannoneer off the cannon (not sure the last part still happens with the changes).

    Even if it was true, bigger ships still have more cannons, which means more shots, which means more chances to hit the ship. All this also becomes quite irrelevant in experience crews vs experienced crews fights as the aim for experienced crews tends to be on point at mid-close range, which is where it counts the most as at long range you can only poke a bit and make your opponent use a bit of wood but you are not that big of a threat.
    Also hitting a Galleon's second floor is useless if you can't hit the bottom (unless you have a specific cursed ball) which is something that really makes the Galleon strong, why? because, if you want to get off the cannons your opponents, you are forced to hit the second floor instead of the bottom one while on sloops and brigs you both get enemy opponents off the cannons AND damage the ship's "lower hull" (as that's the only floor these two ships have) allowing water to flow in immediately.

    1. This is also not a real "advantage", it's just basic balance for the crew sizes, it can also be easily bypassed by well placed resource crates, which people tend to use this way you know.

    2. This is just false, I mean... possibly you could find very narrow places that only a sloop could get through but how many times you'll be close to those rare and specific points? how much time does it take for the bigger ship to just go the way around? Even if this is true, which I doubt btw as I don't think there are narrow passage that would only let sloop in while also being between rocks so large that would make your opponent crew lose even 1 second to go around them, it is just not a relevant advantage as this wouldn't impact like 99.9% of the fights as the fight would necessarily need to take place close to one of these specific spots.

    1. Strongly disagree, in close quarters there are higher chances for the blunder to hit geometry close to you and damage you instead, blunders do fine everywhere as long as you have a good aim.
      Good pirates will never let a boarder on regardless of the ship type btw, it's not a Sloop advantage. Also I think using blunders to get boarders off the ladder is a terrible strategy and a waste for a very good resource.

    2. I'm not sure if I've understood this right, you are saying it's faster to raise the mast on a sloop?
      I truly wonder if you just played against those galleons that hit your mast and then just keep going forward because they cannot correctly maneuver the ship.
      If a Galleon hits a sloop mast the next thing that will happen is a barrage of blunders while the other members adjust sails and rotate the ship to keep the sloop under fire range, this is followed by a barrage of cannon balls and boarders. If you lose your mast against a good bigger crew you are much likely going to sink as you can't retaliate.

    On the other hand, if you as a sloop get all the masts of your opponent the only thing you acquired is a chance of running away. A galleon or Brig doesn't need its sails to turn around, they'll keep you under fire range and abuse their broadside advantage.


    Do you realize I'm not the complaining? You are the one who made a post to complain about something without thoughts, as you say, I'm just answering you to let you know what you don't understand about naval combat as you clearly don't understand what makes bigger crews so strong.

    Don't go broad side on a Gallon or Brig or for that matter even a sloop learns angles.

    God I'm so stupid why have I never tried that! Possibly because a decent crew won't allow you to do those maneuvers? I genuinely think you don't know how to operate a Galleon and/or you've never encounter a good Galleon crew when playing on a sloop. Or you just don't have enough critical thinking to understand what is going on during a battle.

    Also, when I say "experience/good crew" I mean the good/experienced crews, not the average players you find around, those are easy to defeat with sloop but that's because they do not know how to maneuver it properly.

  • It doesn't matter how much they try to buff the sloop, if a full crewed brig or galleon turn towards me there is literally nothing else for me to do but leave the game. If I die I'll get caught o the blackscreen as my game tries to keep up and with every update my poor xbox stuggles more and more. Even on a buffed sloop I'm not going to stand a chance outnumbered and outpinged.

    The funniest thing about all of it is that most sloop problems would be solved if Rare allowed Ship locked servers as well as regular. Let sloops sail with other sloops. People can use the tired old excuse of "the game can't run it" and I say thats rubbish, Sea of Thieves is no longer an indie game, they make plenty of money which could be used to boost server stability but instead choose to pay designers for ugly Emporium costumes.

  • @lt-robinson25 said in Sloop is now an unstoppable warship:

    @pellahh

    Well as I'm just one Solo Sloop player. Sloop advantages: 1. against wind advantage.

    I believe it's been proven in the community that this isn't the case anymore. The brig officially outclasses the sloop in all wind conditions last I checked.

  • @lt-robinson25
    I'm a Solo-Slooper, so I'm obviously biased. However, in our defense, we don't have much in the way of advantages against Brigantines and Galleons. I think this will go a long way in leveling the playing field.

  • @sailorkek I disagree with almost all of that. The Xbox is becoming an old console, and blaming “server stability” based off your hardware is silly. The game would be bigger and grander if the earlier Xbox ones lost support. I hope they do in the next year or two.

  • @jaxycafe
    what about the players who wont be able to play?
    They won't buy a new console or pc to play only this game
    that means rare will lose more players and no one would play

  • @timedsatyr79799 The original Xbox one is almost 9 years old. I think giving support to a ten year old console is great, but if so much of the community is held back from things like map expansions, more ships per server, things that would juice up the game, I say drop support for the dinosaurs.

  • @jaxycafe
    but you do realise this being a 2018 game before series x and s, many players who have bought the game are on xbox one x and s.
    so if they remove it, rare is gonna get bombed

  • @timedsatyr79799 I don’t think they should do it tomorrow, but assuming the game keeps being supported for another handful of years (🤞🏼Hopefully) something would have to happen. Like how Apple has to slowly stop updating old iPhones. There becomes a point where it needs to happen.

  • @jaxycafe i know that but it has many supporters on older consoles it self
    no one would buy a 500 dollar series x just to update and continue to play this game
    its the way world works, i know, but imagine the sad faces

  • The changes have actually made the Sloop a much better ship now. It means that it get actually hold some ground against bigger ships, whilst before it was impossible to.

  • @jaxycafe sagte in Sloop is now an unstoppable warship:

    @timedsatyr79799 The original Xbox one is almost 9 years old. I think giving support to a ten year old console is great, but if so much of the community is held back from things like map expansions, more ships per server, things that would juice up the game, I say drop support for the dinosaurs.

    Those issues are server issues, not console issues btw

  • @scurvywoof
    that makes sloop overpowered than usual
    blurbs and phuzzy and hitbo stand a chance
    talk about the sloop, it is the worst one ever
    first it was runners delight
    now its pvpers delight
    and now you can't revive at enemy ships
    what is this
    and also is hitscan added
    bc i have noticed the eye of reach shots go exactly where i shoot, even while moving. Blunderbuss range has been increased it seems and pistol shots drop way further than usual
    sloop has only 1-2 players, what about 2 man brigs?

  • Sloop:
    -slower
    -less cannons
    -less hands on deck
    +tighter turns
    +better visibility
    +harder to sink

    Brigantine:
    -less maneuverable
    -less visibility
    -easier to sink
    +faster
    +more cannons
    +more people

    Galleon:
    -turns like a brick
    -helmsman can't see anything
    -two decks
    +faster
    +even more guns
    +even more people
    +two decks

  • @timedsatyr79799 Why would you play on a brig with two people? That's not Rare's fault that the players decided to play a ship that is best used with three people.
    Sloop has never been overpowered, even in the hands of the best. Whilst it may have been overpowered against those who can't PvP or PvP very well, a Sloop would very well get destroyed in a fight with a bigger ship if that bigger ship's crew was competent in the slightest. Trust me, I speak from experience. It seems every time you are on a sloop, you find no chainshots, but the moment you spawn on a brig or gally, there is an endless amount in barrels, for whatever reason that is, probably bad luck. Regardless, the usual tactic to deal with Sloops was chainshot spam and blunderbomb spam. People say to counter it with the sloop's superior maneuverability, but that doesn't matter when the other ship is in "Battle Sails" and has a wider cannon radius than that of the Sloop's measly single cannon.
    I feel that these Sloop buffs are better for Sloop v Bigger Ships, but I feel it may cause issues for Sloop v Sloop. I haven't had the chance to play the update yet, so I don't know.

  • @scurvywoof
    me no
    i don't play on sloops
    its op now because already it is for running and only 2 chainshots to knock down a runner?
    Thats insane

  • @timedsatyr79799 I mean, any brig should be able to catch up to a sloop. It goes practically the same speed against wind. My advice would be, as annoying as it is for the sloop crew (and prepare for lots of anger), blunderbomb spam. You probably already do, but if you don't, I recommend it. It works so well, probably even with the new update, but I have yet to test.

    But, yeah, most Sloops I encounter are PvE players who don't even bother trying to fight and just run, sometimes with no loot and a Grade 1 flag... why run then, it's so confusing!

  • @scurvywoof
    i do but i think with the nerf it wont work

  • @schwammlgott no, it’s hardware issues. The ssd on the Xbox one x loads sea of thieves stuff instantly. There are server problems, but the issues he was pointing out were not.

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