Request: Larger Party Size or ability to form Alliances prior to joining an instance

  • I have a group of friends on discord who all like to play Sea of Thieves together, however it appears to be next to impossible to get five or more people into the same instance. We would like to be able to all play together. Searching for information online about this makes it sound like this used to be possible, but is now difficult to accomplish. Please make this possible, whether by allowing larger parties on a galleon (six or eight would be great), or allowing a group to form an alliance with multiple ships by joining the server their friends are on.

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  • I understand that it sucks to not be able to play with a full group of friends, but unless server alliances are dealt with I doubt we'll be seeing any pre-made squad functions...

  • @ad0nis42
    This would be very unfair to all the other crews you meet on the server.

  • @lem0n-curry I get how that could be the case, but I'm not really a PVP person - I just want to be able to PVE with a larger crew and have a fun time in this very atmospheric world.

  • People are always dismissive of this type of idea, but I do think there's a way that a "Fleet" could be done in a fair and balanced way. Keep in mind, we're trying to balance strength in numbers. You have a massive advantage with 2 preconfigured ships that are likely in the same discord or Xbox party. Whether you're all terrible at the game or not, you have a huge advantage because of your numbers. Here's some quick thoughts on ways that it could be balanced.

    1). 2 ships (8 players) maximum per Fleet.

    2). Ships would need to be maxed out in size and are predetermined before entering the server.
    -Examples:
    -5 players = you get 1 Brig + 1 sloop. You don't get to pick a Galleon and a Solo sloop.
    -6 players = 1 Galleon + 1 Sloop...you don't get to pick 2 brigs
    -7 players = 1 Galleon + 1 Brig
    -8 players = 2 Galleons

    3). Your loot is split equally amongst the ships. It does not work the same way that a traditional alliance works where you get an effective loot buff. Examples... you hand in a Ruby Mermaid Gem, everyone gets 1k gold. You hand in a Sapphire Mermaid Gem, everyone gets 500 gold.

    4). No other ships can join your fleet and you cannot join an alliance with another ship that is on the server.

    5). (And I think this one is critical) Both of your ships appear on the map of every other crew on the server just like a Reaper would.

    I'm sure that there's some other finer details that would need to be worked out, but I do feel that there's a way to make "fleets" balanced.

  • @ad0nis42 said in Request: Larger Party Size or ability to form Alliances prior to joining an instance:

    @lem0n-curry I get how that could be the case, but I'm not really a PVP person - I just want to be able to PVE with a larger crew and have a fun time in this very atmospheric world.

    You might, but other people will also be able to use it and they might use it to take down much smaller crews.

  • impossible to get five or more people into the same instance

    Time and patience, and anything is possible. Many have pulled it off.

    allowing a group to form an alliance with multiple ships by joining the server their friends are on.

    Thus making Server alliances much bigger thing, and also turning them in PVE servers.

    No sir

  • @burnbacon PVE servers sound ideal to me, personally. Sorry that's not your preference.

  • @ad0nis42 said in Request: Larger Party Size or ability to form Alliances prior to joining an instance:

    @burnbacon PVE servers sound ideal to me, personally. Sorry that's not your preference.

    Ideal to some, not majority.
    Think about the Cons of what you want. You be missing out on 90% of the game itself without player interactions.
    If they had such servers, the mobs would have to be 2x harder to deal with just to make them worth fighting. Any "stolen" commendations you wont be able to do, Fort of the damned will be blocked off (no Pink light)
    forget about it being a Pirate game, just a sailing simulator with skeletons/phantom/Sea creatures.

    I paid for the game as it was sold to me. PvPvE, I expect and know players will come and big friend or foe.
    Sorry you bought the game without this knowledge before hand.

  • @burnbacon 95% of the "Player Interaction" I've experienced in this game are reapers and overtly malicious players just trying to ruin my good time so they can have theirs, and it sounds like that's what you dig if you think that's 90% of the game. I don't think anything needs to be harder. I'm not looking for a challenge. The game is chill and atmospheric without PVP, and I just want to experience that chill with a larger group. Sorry you don't understand that and that it's not what you're personally looking for.

  • @burnbacon I can't wait for Private (progression-less) Servers to be released to the community.

    Want to have a chill session with your buddies with no risk of PvP? Great! Head over to the private servers.

    Want to do a last ship standing event with your friends? Great! Head over to the private servers.

    I'm personally SUPER excited for that second one.

  • @lem0n-curry said in Request: Larger Party Size or ability to form Alliances prior to joining an instance:

    @ad0nis42
    This would be very unfair to all the other crews you meet on the server.

    Depends how you would implement it. I mean, 4 is now the max, so if you go to 5, you would already be able to fill an entire server (5 times a solo sloop). So if it would have a set-up where you have to fill the entire server, it could work. That means with 5 players everybody would have to solo-sloop, 6 players would have one duo-sloop and 4 solo-sloops, etc.

    So it is very possible to do. However, i don't see Rare adding a feature like that.

  • Imagine if instead of a single galleon crew you went into every server as 4 solo sloops.
    The problems that would cause would be insane.

  • @sweetsandman I don't know that I'm a fan of not being able to progress, but private servers sound great otherwise.

  • @ad0nis42 said in Request: Larger Party Size or ability to form Alliances prior to joining an instance:

    @sweetsandman I don't know that I'm a fan of not being able to progress, but private servers sound great otherwise.

    Progression-less is what they'll be if/when they get released to the public. They're going to be awesome. I can't wait to be able to just have some last ship standing battles with my friends when they come out.

    Unfortunately, it's been what? like...2 years+ since they last even mentioned private servers being made available to the public...such a shame that they're locked behind SOT partners right now.

  • @ad0nis42 said in Request: Larger Party Size or ability to form Alliances prior to joining an instance:

    @lem0n-curry I get how that could be the case, but I'm not really a PVP person - I just want to be able to PVE with a larger crew and have a fun time in this very atmospheric world.

    This would inherently make it less fun for those who are ARE seeking PvP, because there would be fewer pirates on the server willing to engage them since your troupe would be an occupying force.

  • No thanks.

  • @sweetsandman said in Request: Larger Party Size or ability to form Alliances prior to joining an instance:

    People are always dismissive of this type of idea, but I do think there's a way that a "Fleet" could be done in a fair and balanced way. Keep in mind, we're trying to balance strength in numbers. You have a massive advantage with 2 preconfigured ships that are likely in the same discord or Xbox party. Whether you're all terrible at the game or not, you have a huge advantage because of your numbers. Here's some quick thoughts on ways that it could be balanced.

    1). 2 ships (8 players) maximum per Fleet.

    2). Ships would need to be maxed out in size and are predetermined before entering the server.
    -Examples:
    -5 players = you get 1 Brig + 1 sloop. You don't get to pick a Galleon and a Solo sloop.
    -6 players = 1 Galleon + 1 Sloop...you don't get to pick 2 brigs

    I get why you want only full crews, but why not 2 full brigs of 3 pirates each?

    -7 players = 1 Galleon + 1 Brig
    -8 players = 2 Galleons

    3). Your loot is split equally amongst the ships. It does not work the same way that a traditional alliance works where you get an effective loot buff. Examples... you hand in a Ruby Mermaid Gem, everyone gets 1k gold. You hand in a Sapphire Mermaid Gem, everyone gets 500 gold.

    Okay, seems fair.

    4). No other ships can join your fleet and you cannot join an alliance with another ship that is on the server.

    Seems fair that your crews can't join an alliance, but this also inherently punishes other crews on the Sea by limiting their options, and that is not fair to them.

    5). (And I think this one is critical) Both of your ships appear on the map of every other crew on the server just like a Reaper would.

    Mmmm... Why? Punishing them for wanting to sail with friends?

    I'm sure that there's some other finer details that would need to be worked out, but I do feel that there's a way to make "fleets" balanced.

    I disagree. I think they inherently can't be.

  • @sweetsandma long overdue and mind boggling how this is still not a thing in a 2022 sandbox game now.

    As for OP theres methods to get different crews in the same public server, do a bit more research, cant tell if I'm allowed to say how here though.

  • @galactic-geek it's not about "punishing", it's about balancing. A coordinated 2 ship crew inherently has an advantage over even the most skilled crew. Balancing out that advantage would be necessary.

    Totally fine if you think "fleets" can't be balanced. Maybe they can't be, but I'd rather try to get creative than outright dismiss the idea.

  • @sweetsandman said in Request: Larger Party Size or ability to form Alliances prior to joining an instance:

    @galactic-geek it's not about "punishing", it's about balancing. A coordinated 2 ship crew inherently has an advantage over even the most skilled crew. Balancing out that advantage would be necessary.

    Totally fine if you think "fleets" can't be balanced. Maybe they can't be, but I'd rather try to get creative than outright dismiss the idea.

    "Getting creative" as loud put it could cost Rare a significant amount of time and resources. If it's to happen at all, it needs to be tested extensively internally 1st...

  • @sweetsandman
    I think the flaw in the "both ships appear on the map like a reaper would" idea is that now said alliance has no reason not to go reaper V.

    I play in a group that regularly exceeds 4 people, and we've used queue-syncing to put 2 gallies on a server for as many as 8 people. Though usually we average at 6 to a server.
    With queue-syncing, it takes an average of an hour to get 2 crews on the same server, so it's not without significant pains.

    My suggestion is that instead of premade alliances, just allow gallies with 8-player crews, but the same layout as a 4-man galley. Having a redundant ship to transfer loot to, or multitask with has imo been a bigger advantage for us than when we decide to scuttle or hide 1 ship and mega-boat the other.

    Couple that with an earlier suggestion that respawn times increase as crew size increases.
    With our current system when we mega-boat, if anyone on the "away crew" dies or touches a mermaid, they're out of the fight for the next 5-10 minutes because now they're across the map, and another of their crew members probably has to go help them sail back.

  • @ad0nis42 you are literally asking for server alliances to be easier to form. This is why no one respects the Dark Adventurer set. Everyone assumes if you have amassed a fortune fit for a pirate lord that you cheesed with server alliances. Server alliances are PVE servers with no risk and all reward which is causing gold inflation, meaning that anything you purchase with gold has lost all value because it can be exploited to gain millions of gold in a single play session due to server alliances.

  • @galactic-geek said in Request: Larger Party Size or ability to form Alliances prior to joining an instance:

    "Getting creative" as loud put it could cost Rare a significant amount of time and resources. If it's to happen at all, it needs to be tested extensively internally 1st...

    I won't speculate on the amount of work it'd take. Obviously, any new mechanic, especially something that would be as big of a change to the seas as this, requires testing and feedback around balancing.

    @scheneighnay

    I'm not sure how easy it would be to balance an EIGHT person galleon so that it can coexist on the same server as a solo sloop. I'm guessing that buckets would need to scoop way less water, planking and mast raising speeds would need to be reduced, rigging would need to operate slower, respawn times would need to be increased, and probably some other significant balancing measures.

  • @robby0316 it’s all aesthetic though, don’t see the problem with this. It’s a game, people have different ways of enjoying it.

  • @sweetsandman
    I'm just saying what already happens and what could be done to make party play less annoying than it is right now.

  • They aren't going to introduce anything while the 'tools not rules' mantra exists, because for premade alliances to work, you need rules, and that's a big no no to rare.....

  • @sweetsandman said in Request: Larger Party Size or ability to form Alliances prior to joining an instance:

    I'm not sure how easy it would be to balance an EIGHT person galleon so that it can coexist on the same server as a solo sloop. I'm guessing that buckets would need to scoop way less water, planking and mast raising speeds would need to be reduced, rigging would need to operate slower, respawn times would need to be increased, and probably some other significant balancing measures.

    I think there's already a lack of balance between 4 player galleons and sloops - Sloops win every time, which is clearly not balanced. I don't think adding more people to a slow ship that can't turn is going to break anything in our favor.

  • @ad0nis42 said in Request: Larger Party Size or ability to form Alliances prior to joining an instance:

    I think there's already a lack of balance between 4 player galleons and sloops - Sloops win every time, which is clearly not balanced. I don't think adding more people to a slow ship that can't turn is going to break anything in our favor.

    With equal skill and equal supplies, there should be almost no scenario where a Sloop beats a Galleon. That said, it's fair to say there are way more highly skilled and well oiled Sloop (and even Brig) crews on the seas than there are equivalent Galleon crews.

  • this is literally a tread asking for server alliance but phrased differently. im surprise it hasn’t been lock already.

  • @lafrules I'm sorry - I'm kind of new here - I didn't realize asking to play with my friends was against the rules.

  • Met 2 Sloops last night who were obviously a Fleet. Guessing all 4 people were in an Xbox party. Because they sailed in Tandem and had excellent team work. That's what I call a Fleet! Point is, it can already be done with the tools we have.

  • @fishyjoesalt Any details you can share?

  • @ad0nis42 said in Request: Larger Party Size or ability to form Alliances prior to joining an instance:

    @fishyjoesalt Any details you can share?

    I do it almost weekly but it's a very painful process.

    Basically you have every member of the party click "set sail" at the same time in hopes of causing a fresh server to start up to accommodate the jump in players.
    Then you use either the emissary tables or the reaper's mark flag to determine if you have 2 players on the same server.

    Once that's done, everyone else joins on those 2 players.
    On average takes an hour of trying to cause it to happen.

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