Love fort of the damned, its a world event thats player activated, usually a magnet for pvp but also for player interaction, doesn't always have to end in a bloodbath (even though its the only way it ends when i see it)
Anyway, the big athena tornado, also fantastic, same rule applies.
Now fortresses are one of the best things you guys added recently, its quick and easy and if you have new players aboard (wich i almost always do since i play on open crew and sell this game A LOT) you can get some quick loot, defend it, keg people, get some extra two cents by finding the other key, its overall 10/10 specially with that music.
I would like to suggest giving fortresses a secondary feature, basically another player iniciated world event like if they could open a secret portal inside of them to the REAL VAULTs at the sea of the damned and the most fortresses you place your flag before you iniciate the final ritual gets your final loot multiplied, not only that but you also get the ability to teleport to any other fortress you dominated (without the ship of course) so you can protect it from players who will try to attack it.
For the pve side its basically your run of the mill fort wave clearing, that of course if you guys are rushing it, a puzzle like vault inside of it would also be nice, but thats for you to decide, my main angle here is the social aspect and the uncommon conflict scenario it would bring.
Btw, what a great game.
