Ahoy!
One thing that I'd personally like to see added to the game that would encourage exploration and make the learning experience easier on new players, is making a manual that could be just divided into the same categories as they are in DRG. The way they have it set out is:
-Getting started (includes things like absolute basic mechanics, navigation, and assignments)
-Combat (which is VERY specific to DRG in that case, but could easily be developed to go over the stats and playstyles surrounding the different weapons, and later when discovered, unlock information about the Trident and Ashen Winds skull which can be used as alternative weapon types)
-Bestiary (Making info on creatures could be super beneficial; like players fighting gold or shadow skeletons for the first time unlocks a bestiary page that teaches the player how to use mechanics like water to weaken gold and lights to make shadow skeletons vulnerable at night.)
-Planetary regions (For SoT this could be divided into islands and whole regions separately; regions requiring only setting foot on an island in the region, whereas discovering each island requires you to actually visit each one respectively.)
-Missions (Again, divided up to make Tall Tales and Voyages separate catagories (also a spot to recap adventures for players unlucky enough to have missed out))
Having this manual also provides an opportunity to implement the Pirate Academy (https://www.seaofthieves.com/pirate-academy) so that players just starting or returning from a long break aren't completely lost, because the issue now isn't "there's nothing to do" but more "there's too much to choose from"...
Thoughts?
