The following post is from a reddit user named Solignox who is a new player to SoT and I thought their post should gain some traction on the main forums.
"I am pretty new to the game, I got around 100 hours. I enjoy the pvp, sometimes I win, sometimes I loose but it's still good fun. I have tried to experience it in various crews and ship, I have tried everything from galleon to solo slooping. Obviously I am better now that when I just started, but once you learn about the basics I feel like practicing and becoming better becomes extremely tedious.
It's not because other players are better/more experienced, usually loosing is a learning experience. Rather, it's because most pvp encounters are not learning opportunities, regardless of the outcome. Most people tell you to go out there and look for pvp, and that's what I did, but it doesn't change the problem. Looking back at my sessions, including the ones where I went out of my way to fight people, I realise only one of them so far was actually rich in learning experiences.
The reason is simple, 90% of fights don't teach you anything because they usually go the same way. Usually the defender is parked somewhere and then it goes two ways, either he doesn't realise the threat fast enough and gets obliterated by the attacker's broadside and boarding. Or he notices it and makes his escape, then because of how each ship type has a wind configuration most favorable to them they just have to keep the right positionning to the wind and they can run forever. Now they can turn and fight, and turn the encounter into a learning experience but they rarelly do in my experience. Today I literally had a galleon run away from my solo sloop for example.
What about meeting on the open sea ? Well in my experience it's much rarer. Since the other ship is moving it takes longer for the attacker to get in range, giving them ample time to spot them if they are competent, they then usually run away.
So most fights are either other extremely quickly, with the defender having no chance which doesn't make it a real fight, hence nothing to learn from it. Or, the defender just runs, which again means no fight. The only opportunities to learn are the rarest types of encounters."
What do people think about this? I for one definitely feel their complaint is valid and definitely killing the new player base to the game who want to get better but can't find a way to compete with the veteran players (especially those that sunk hundreds of hours into arena). I genuinely can't find any good advice to give posts like this since finding a good fight in adventure is extremely rare now a days making it difficult to practice for when they will inevitably fight a good crew. The amount of practice you get in over 1k hours of adventure is comparable to what players got in less than 100 of arena.
Rare needs a way for NEW players to be able to actually practice and get good. This game is gonna have an influx of players on S7 who will all have the same complaints when they get sunk leading to more players playing on alliance servers, players quitting the game, or players who will forever refuse to PVP out of fear the other crew is better.
SoT is the only game I can think of now of its style that offers no way for players to practice at PVP in any PVPVE game that exists (Rust has UKN, Dayz has Deathmatch, Hunt has quickplay...) All these games have fairly easy to access modes for players to practice PVP in despite them being PVPVE games!
Even if its not the return of arena we need some sort of easily accessible tools that new players will be easily able to use to practice PVP (custom servers will in no way be easily accessible to new players so that is not a good fix...)
