The worst part about pvp in this game is the lack of opportunities to learn

  • The following post is from a reddit user named Solignox who is a new player to SoT and I thought their post should gain some traction on the main forums.

    "I am pretty new to the game, I got around 100 hours. I enjoy the pvp, sometimes I win, sometimes I loose but it's still good fun. I have tried to experience it in various crews and ship, I have tried everything from galleon to solo slooping. Obviously I am better now that when I just started, but once you learn about the basics I feel like practicing and becoming better becomes extremely tedious.

    It's not because other players are better/more experienced, usually loosing is a learning experience. Rather, it's because most pvp encounters are not learning opportunities, regardless of the outcome. Most people tell you to go out there and look for pvp, and that's what I did, but it doesn't change the problem. Looking back at my sessions, including the ones where I went out of my way to fight people, I realise only one of them so far was actually rich in learning experiences.

    The reason is simple, 90% of fights don't teach you anything because they usually go the same way. Usually the defender is parked somewhere and then it goes two ways, either he doesn't realise the threat fast enough and gets obliterated by the attacker's broadside and boarding. Or he notices it and makes his escape, then because of how each ship type has a wind configuration most favorable to them they just have to keep the right positionning to the wind and they can run forever. Now they can turn and fight, and turn the encounter into a learning experience but they rarelly do in my experience. Today I literally had a galleon run away from my solo sloop for example.

    What about meeting on the open sea ? Well in my experience it's much rarer. Since the other ship is moving it takes longer for the attacker to get in range, giving them ample time to spot them if they are competent, they then usually run away.

    So most fights are either other extremely quickly, with the defender having no chance which doesn't make it a real fight, hence nothing to learn from it. Or, the defender just runs, which again means no fight. The only opportunities to learn are the rarest types of encounters."

    What do people think about this? I for one definitely feel their complaint is valid and definitely killing the new player base to the game who want to get better but can't find a way to compete with the veteran players (especially those that sunk hundreds of hours into arena). I genuinely can't find any good advice to give posts like this since finding a good fight in adventure is extremely rare now a days making it difficult to practice for when they will inevitably fight a good crew. The amount of practice you get in over 1k hours of adventure is comparable to what players got in less than 100 of arena.

    Rare needs a way for NEW players to be able to actually practice and get good. This game is gonna have an influx of players on S7 who will all have the same complaints when they get sunk leading to more players playing on alliance servers, players quitting the game, or players who will forever refuse to PVP out of fear the other crew is better.

    SoT is the only game I can think of now of its style that offers no way for players to practice at PVP in any PVPVE game that exists (Rust has UKN, Dayz has Deathmatch, Hunt has quickplay...) All these games have fairly easy to access modes for players to practice PVP in despite them being PVPVE games!

    Even if its not the return of arena we need some sort of easily accessible tools that new players will be easily able to use to practice PVP (custom servers will in no way be easily accessible to new players so that is not a good fix...)

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  • it's because most pvp encounters are not learning opportunities

    Because players stick to two things.
    Board ship and drop anchor. Maybe even tuck

    How about learning to play differently? Try something you wouldn’t normally do or try something that would be impossible

  • I agree, I did an 8 hour twitch stream the other day.
    Constant server hopping and chasing reapers, 10 second broadside into a board, battle was over in 30 seconds, learnt nothing meaningful in those exchanges apart from learning muscle memory of knowing where to aim my cannon next time to perfect a board shot...

    Near the last 2 hours of my stream me & my crew kept our reapers grade 5 flag and used it to portal hop. We were TWO Man gally at that point, sunk 2 sloops, and a brig in the same server...
    TWO Man gally I must repeat...

    Guess how many fights in those 8 hours of non stop playing was actually worth the time and learning experience? ONE. And that was a full gally vs gally, fighting a mixed NAL crew. AKA two crews that wanted to fight each other no matter the outcome... It was Glorious and the only memory I had retained in those 8 hours of game time...

    95% of PvP encounters, is the hunter, and the prey that will sail away in their wind condition depending on the ship they are sailing, not even going for boards/keg plays... Extremely boring at times...

    If im forced to stack treasure, and make my ship a beacon to attract PvP, and going out my way spending 20+ minutes server hopping finding reaper targets that end up just running away, its no surprise why some of the best players in the game no longer play the game often anymore. The Proof is in the pudding.

    Doing 2 hours of PvE to hopefully attract some PvP as a result and getting nothing, is not a game that I want to be playing for long sadly.

  • I have over 11k hours and more organic combat experience than most and I'm not great at pvp.

    Learning in this game is a slow process because of how random and chaotic it is, I'm still working on my naval, my gun accuracy, my strategy, my reactions, my responses, my overall performance even with all of the organic adventure combat I've been in.

    Some people are very good at game combat and they pick it up early and do well, some play an easier mode with 2 or 3 other people with some skill and that is overkill in adventure so they do well, and there are some like me that don't rely on being excellent at combat (because it's not a realistic option) we rely on our earned knowledge of the environment and our efficiency and strategy to get things done despite losses. Some slowly improve and eventually it just clicks and they become a skilled pvper.

    It's all too random and chaotic to truly practice for it. Many of us are forged in the fire. Determination and effort combined with consistency and efficiency will get a sailor without connections where they intend to go.

    The competition is too fierce at times, the sea is too unpredictable and harsh, the greatest asset in this environment is figuring out how to lose over and over again and not letting it stop you. Unless you end up on an alliance server or a ship with 2-3 very skilled players you will lose, over and over again and that won't change if you don't stack the deck in your favor, which most people don't in an organic environment. Minimize the losses, set short term goals over and over and reach them over and over. Find your strengths and embrace them, there are many different ways to succeed in this game, it's not all tied to sinks and kills.

    Find a way to stay in love with the experiences you enjoy, don't let loss or frustration destroy it. Find what you truly enjoy doing in the game and fortify it with strategy to protect it.

  • I agree with all being said apart from this nitpick:

    As it is now, the runners have all the advantages. Unlimited board attempts with basically no penalty for failing other than perhaps the unmanned ship running into an object.

    • Runners don't actually have the advantage as long as the pursuer is consistent, runners cannot sell apart from doing drive bys to an outpost selling 1/2 items at a time, but they cannot safely park and sell their loot if the enemy ship behind is close by. Even forcing runners to redsea is a win in my book. I LOVE how runners claim that they ''wasted'' the chasers time by forcing them to redsea, when the runners really are the ones that spent 1 hour getting their loot just for them to lose it all in a pathetic/cowardice manner. I'd rather be stubborn and chase for hours if need be to get the point across, learn to PvP one day or another to defend your loot and no, you will not get off freely by running all the time.

    • Runners will also eventually run out of map space (Outside of redsea if they wish to do so) unless the wind RNG is extremely in their luck 100% of the time, and they manage their sails just as good as the crew chasing, one minute or another they will be cornered and no where to go, as long as the crew chasing is smart and position their ship where the runners cannot use the wind to their advantage, they are usually toast.

    You have no idea how many PvE orientated players show their true colors when they finally get caught after a 20 minute chase and them crying/raging.

    That being said, theres nothing to learn in those ''PvP'' encounters of an enemy that will do anything to avoid PvP. It's boring, some crews never attempt anything savy let alone boarding, but as mentioned above, they will get sunk in some way at the end of the day.

  • @nitroxien Back to the original topic, as a new player with slow-twitch reflexes and no PvP chops, I 100% agree. It’s interesting how little interest there seems to be among the PvP crowd in cultivating a “farm team” of up-and-comers; most of the stories seem to be “chased ‘em across the map, cornered ‘em, sunk ‘em in 15 seconds. Yawn!” Whereas the crew that got sunk came away with “we suck at PvP, everyone always kicks our butts, better run better the next time”. I am not an Alliance Server player (I do like the element of danger in the PvPvE environment) but it would be foolish to assume that people play them just to cheese gold; I’d bet a substantial number do it to experience the world content without being forced to PvP. I myself am trying to figure out how to develop my PvP skills without getting totally turned off by the game; I was too late for Arena, so most of my encounters are on the losing end of the chainshot/board/spawn camp variety.

    On the flip side, I tend to play late and don’t encounter many other pirates; maybe if all the hardcore PvPers get bored and leave it’ll level the playing field 😁

  • Maybe my mind is jelly and I'm about to have a terrible take:

    New players are screwed the moment they get into PvP and they can't do anything about it, if they get erased by a good crew oh well, if they can erase other crews that's good for them.

    If the only good fights are the rarest encounters, then why not play what's still readily available (A.K.A. the PvE and the funny interactions)? Yeah they won't be prepared for the fights that matter but who's gonna care about that? The devs sure don't give a hoot so why should we, as a collective community of now retired Arena players, veteran players, average players, and new players, actually care about PvP? They aren't fixing it, they are making changes that give smaller crews more hell (hilariously after a recent podcast saying they want to make smaller crew experiences better), and they haven't actually BALANCED anything combat-wise between all 3 boat types.

    I dunno, PvP is a dying trend, and I don't want to be a debbie downer, but unless there is some level of t r a n s p a r e n c y about what they want to do for the game's current state of combat, it's safe to believe that they don't want PvP as much as some of us do, they can't handle it, they don't want the stress of it, but they bothered to let us just have the tools to do so anyways.

  • @mintharp184509 I 100% agree that you can learn all the skills in adventure but the problem is the time required. As I wrote in the post what players used to get in 100 hours of arena is prob comparable to 1k hours of adventure in terms of practice. If arena never existed the skill level of the game would be lower and this would not be a problem but we can't erase the thousands of hours players have had practicing in arena and the effect that has on the player base.

    Most of the big twitch streamers have had arena experience including: Blurbs, Serpentzn, Sotus, Pace... Learning from people who got to actually practice is not nearly as good as being able to practice yourself.

  • @burnbacon you just avoided the problem entirely... When you encounter a good ship if you want to win the fight you will want to approach it in a proper naval matter if you want to take them down (and don't always assume they will chase you). Against good crews in adventure fights turn very similar to a circle naval fight since naturally you want to stay mobile and keep broads on your opponent at all times.

    Now if a ship is hitting long range shots on you your 2 choices are treat it like a proper fight and circle naval them or run. Now telling new players to run is not a productive answer as they will never learn, but at the same time if these fights are so rare than they will never be realistically be able to practice for them.

    That's the problem these circle naval fights hitting long range shots and TDM were all skills that were very easy to practice in arena. Now new players need to deal with all these players who got to spend hundreds of hours hardcore nonstop practicing these skills and are expected to have a chance in winning.

  • @mintharp184509 since we need a practice tool for new players. Remember this is a reddit post made by a brand new player to the game asking for help, and the fact that we as a community don't have a good answer for him else than that's the game just learn to lose and you will never be able to beat the arena sweats in a proper naval fight is not a great answer.

  • @wolfmanbush remember this is a post by a new player in the game. Most people are not willing to play 11k hours of a game and still be losing a lot of fights. The issue now is that this game is no longer new player friendly as we have taken away crucial tools allowing them to practice and rival others on the seas.

    Forcing your decision to not practice aggressively to improve on new players is like telling them they will never rise to the top of the food chain just because you joined the game late.

    In my mind the most important thing to keeping a game healthy is a strong new player experience and if this is a post from a new player and the best answers we have is you are forced to play the PVP since it is a PVPVE game but there is not effective way for you to practice the PVP like in other PVPVE games than this constitutes a bad new player experience.

  • @ix-indi-xi Remember this is not my opinions on the matter so I will not be debating the exact opinions within the issue is this is how new players view the game and that is really the problem here. New players who want to practice to climb to the top of the food chain just don't feel able to do so creating a bad new player experience.

    We can never take away all the practice arena sweats had so we need a to find a new work around to let new players know their is a clear path to reach that level.

  • @nitroxien said in The worst part about pvp in this game is the lack of opportunities to learn:

    @wolfmanbush remember this is a post by a new player in the game. Most people are not willing to play 11k hours of a game and still be losing a lot of fights. The issue now is that this game is no longer new player friendly as we have taken away crucial tools allowing them to practice and rival others on the seas.

    Forcing your decision to not practice aggressively to improve on new players is like telling them they will never rise to the top of the food chain just because you joined the game late.

    In my mind the most important thing to keeping a game healthy is a strong new player experience and if this is a post from a new player and the best answers we have is you are forced to play the PVP since it is a PVPVE game but there is not effective way for you to practice the PVP like in other PVPVE games than this constitutes a bad new player experience.

    It's easier now. Pve has been significantly nerf'd repeatedly. More content means more options and more style freedoms. There are ways to get rich in this game in ways that didn't exist when I and others started.

    The point is not that people need to put in as much time and effort as I have the point is that the environment will always be difficult to some people as long as this game remains as the foundation has been. "If only I had this/that" things would change for me is a common view but the reality of this environment and this foundation is struggle and loss are inevitable and will always be around. Accepting that and adapting to it leads to success. That's what will get pirates where they want to go. The skill gap will most likely always be massive, the shared environment will likely always bring session based hardship, sometimes.

    They get to choose, they get to adapt like everyone else.

    5 thousand gold a day isn't any less significant than 5 million from the perspective of individual journey. Any positive and forward moving goal is strong and valuable. Build that foundation as an individual pirate. Hit the goals as an individual pirate. What others do is irrelevant. Everything that matters to the individual is valid. Everyone will not do everything that everyone else has done but the individual gets to do something they value.

    They are capable and in my view they should not be treated as if they aren't. They are capable of succeeding here and that's how I think they should be treated, as people of potential with opportunity in front of them. Personal and piratical successes in the making where they get to define what was valuable to them on their journey, where they get to define accomplishment.

    I simply refuse to believe or support narratives that suggest that they are not capable of finding individual based success here.

    Set the goals, hit them, set more. They will do incredible with effort and determination. They will bring value to the seas through their participation. Stick with it, one step at a time and one session at a time. It all adds up, it all matters, it all leads to learning.

  • I feel like Arena had more on-demand PvP, but Adventure PvP is and always was way more fun, complex and strategic than Arena....that is....when you get 2+ crews of equal(ish) skill who want to PvP...which is infrequent to say the least.

    I feel like the biggest problem with PvP is that there's absolutely zero incentive to participate in it or challenge yourself aside from actually wanting to do it.

    There's zero commendations - win or lose - for defending yourself in a fight. Sure you get progress towards whatever commendation(s) you're working on from a PvE perspective, but you get those whether you're attacked and win, lose, run, or if you don't see another set of sails on the horizon at all. There's no real PvP related commendations for anyone doing PvE, and thus, no reason to participate in it unless it's forced upon you.

    There's minimal commendations for stealing loot...in fact, there's more commendations for sitting down than there are for stealing loot.

    There's only ONE player activated world event...and it has not only lost its luster, but it's no longer the fastest way to get a Chest of Legends unless by some miracle the lights are already lit on your server.

    I totally understand that PvE is what drives PvP, but it sure does feel like they've put so much focus on PvE content that they've left newer players feeling like PvP is this "toxic" part of the game that they can't understand why anyone would want to participate in.

  • @wolfmanbush said in The worst part about pvp in this game is the lack of opportunities to learn:

    It's easier now. Pve has been significantly nerf'd repeatedly. More content means more options and more style freedoms. There are ways to get rich in this game in ways that didn't exist when I and others started.

    The point is not that people need to put in as much time and effort as I have the point is that the environment will always be difficult to some people as long as this game remains as the foundation has been. "If only I had this/that" things would change for me is a common view but the reality of this environment and this foundation is struggle and loss are inevitable and will always be around. Accepting that and adapting to it leads to success. That's what will get pirates where they want to go. The skill gap will most likely always be massive, the shared environment will likely always bring session based hardship, sometimes.

    They get to choose, they get to adapt like everyone else.

    5 thousand gold a day isn't any less significant than 5 million from the perspective of individual journey. Any positive and forward moving goal is strong and valuable. Build that foundation as an individual pirate. Hit the goals as an individual pirate. What others do is irrelevant. Everything that matters to the individual is valid. Everyone will not do everything that everyone else has done but the individual gets to do something they value.

    They are capable and in my view they should not be treated as if they aren't. They are capable of succeeding here and that's how I think they should be treated, as people of potential with opportunity in front of them. Personal and piratical successes in the making where they get to define what was valuable to them on their journey, where they get to define accomplishment.

    I simply refuse to believe or support narratives that suggest that they are not capable of finding individual success here.

    Individual success in your eyes comes from a player that does what an 11k hour player from launch has done. You might have a relatively healthy playstyle that continues to give you a reason to boot up the game, even amidst your failures. However, that's not the core issue mentioned in this thread, it's that the new players are screwed out of something that was once accessible, it's kind of like a "skill creep" issue.

    Instead of getting into fights that often lead to the ability to learn, you're just thrashing lesser skilled boats hoping you learned something out of hitting a parked boat on its water line while it barely fires anything back, or worse, have to learn how to out-sail a running player to then try to chainshot them instead of experimenting what cursed cannonball combo with specials might work in some scenarios, or even better ways to deflect boarders under heavy pressure.

    You might have figured that out in your 11k hours with the addition of arena, a player with 100 hours though, yeah they need to get rich quick, but what if that isn't what they want to do. maybe they want to hunt their loot down from other pirates, and are stuck either chasing boats or getting screwed by scummy galleon/brig maneuvers such as the turret (where the ship doesn't need to use sails to obliterate you, it just fires cannons and keeps rotating a broad on you unless you have an anchorball, or manage to board and anchor the crew). PvP is not in a good state, while PvE, and shorter sessions are thriving.

    Why can't we have more competent hunters on the seas go toe to toe with arena veterans? Why does it have to be RNG if the crew we want to fight is actually going to fight or not?

  • I think the worst part about pvp is the absence of it. Can be clearing a FOTD with a deck full of loot, a grade 5 flag, and not a single ship will contest it. It's sad. The only exciting thing about SoT is the pvp, and the only thing pve is good for is a means to pvp. #stopbeingscaredofreapers.

  • @nex-stargaze said in The worst part about pvp in this game is the lack of opportunities to learn:

    @wolfmanbush said in The worst part about pvp in this game is the lack of opportunities to learn:

    It's easier now. Pve has been significantly nerf'd repeatedly. More content means more options and more style freedoms. There are ways to get rich in this game in ways that didn't exist when I and others started.

    The point is not that people need to put in as much time and effort as I have the point is that the environment will always be difficult to some people as long as this game remains as the foundation has been. "If only I had this/that" things would change for me is a common view but the reality of this environment and this foundation is struggle and loss are inevitable and will always be around. Accepting that and adapting to it leads to success. That's what will get pirates where they want to go. The skill gap will most likely always be massive, the shared environment will likely always bring session based hardship, sometimes.

    They get to choose, they get to adapt like everyone else.

    5 thousand gold a day isn't any less significant than 5 million from the perspective of individual journey. Any positive and forward moving goal is strong and valuable. Build that foundation as an individual pirate. Hit the goals as an individual pirate. What others do is irrelevant. Everything that matters to the individual is valid. Everyone will not do everything that everyone else has done but the individual gets to do something they value.

    They are capable and in my view they should not be treated as if they aren't. They are capable of succeeding here and that's how I think they should be treated, as people of potential with opportunity in front of them. Personal and piratical successes in the making where they get to define what was valuable to them on their journey, where they get to define accomplishment.

    I simply refuse to believe or support narratives that suggest that they are not capable of finding individual success here.

    Individual success in your eyes comes from a player that does what an 11k hour player from launch has done. You might have a relatively healthy playstyle that continues to give you a reason to boot up the game, even amidst your failures. However, that's not the core issue mentioned in this thread, it's that the new players are screwed out of something that was once accessible, it's kind of like a "skill creep" issue.

    Instead of getting into fights that often lead to the ability to learn, you're just thrashing lesser skilled boats hoping you learned something out of hitting a parked boat on its water line while it barely fires anything back, or worse, have to learn how to out-sail a running player to then try to chainshot them instead of experimenting what cursed cannonball combo with specials might work in some scenarios, or even better ways to deflect boarders under heavy pressure.

    You might have figured that out in your 11k hours with the addition of arena, a player with 100 hours though, yeah they need to get rich quick, but what if that isn't what they want to do. maybe they want to hunt their loot down from other pirates, and are stuck either chasing boats or getting screwed by scummy galleon/brig maneuvers such as the turret (where the ship doesn't need to use sails to obliterate you, it just fires cannons and keeps rotating a broad on you unless you have an anchorball, or manage to board and anchor the crew). PvP is not in a good state, while PvE, and shorter sessions are thriving.

    Why can't we have more competent hunters on the seas go toe to toe with arena veterans? Why does it have to be RNG if the crew we want to fight is actually going to fight or not?

    I believe that some veterans are enabling new and struggling players that are looking for a reason to quit on themselves or to have negative views about the environment. They should not quit on themselves. They should not rob themselves of their potential.

    Everyone should believe in their ability to improve because it's a fact, with effort and dedication they will improve at finding their place within the environment. They might not become a highlight reel pvper, they might lose fights and loot, but they will improve. They will get to a place where it is less difficult with effort and dedication. They can take their time and put in the time that their schedules allow.

    Put in the effort and stay focused on the short term goals. It won't surprise me any when they start doing alright but it might surprise them with what they are capable of.

  • @like-500-ninjas said in The worst part about pvp in this game is the lack of opportunities to learn:

    What is with this "PVP Learning Experience" garbage? That keeps getting bought up. "Oh, you got attacked while anchored at an island? Learning experience", "Oh you got ripped soloing by a 4 man PL crew? Learning experience." The only learning experience you take from that is how to scuttle and go play something that doesn't waste your time.

    Why put baggage on those that are starting their own journey?

    Some play this game even though they display resentful and negative views about the environment, a privilege they have to exercise but why put that on others that haven't developed their own experiences?

    I've seen you talk about how you think many within the community cause issues, how does this help? How does trying to convince new players of negative views help improve things from your perspective?

    In my view their piratical beginnings are served by supporting them with a positive outlook, one that encourages them to reach their potential, to hold strong against difficulties they currently face. They are the future of activity. One day they will be experienced pirates. They will be the ones there to welcome newer pirates. If they begin by being surrounded by pushed negativity that may lead them to embrace it and spread it as well.

    Learning is more than learning how to win, how to fight, it's also about self improvement as a person and a pirate. How to observe more efficiently, how to strategize with more consistent outcomes, how to process difficulty, how to respond and react to it in a way that creates sustainable and positive outcomes.

    They have the opportunity to improve and grow here. In my view things improve when veterans offer sunlight and water to those that are struggling as piratical seedlings. They will become self-sufficient existences that improve the environment around them with a support system that remains positive and confident in their potential.

  • @like-500-ninjas said in The worst part about pvp in this game is the lack of opportunities to learn:

    I will never initiate PVP on a player as I am not put to ruin someone else's experience

    I realize I'm potentially in the minority, but have you ever considered that you initiating PvP would actually enhance someone else's experience?

    The only reason I PvE these days is for commendations...I just pray that someone comes in for a fight at some point on my voyages. The PvE, while tedious, is incredibly boring, easy, and unchallenging in pretty much every way.

    So tell me, exactly what good would learning to PVP do me? I can already beat the Megs, Skellies, and Krakens. That's as good as I need to be.

    I genuinely wish the PvE was way more challenging in this game. Getting to the "as good as I need to be" point is so fast on the PvE side that people quickly get to a point where they never sink/lose to anything other than PvP. It's the reason a lot of players hate PvP...it's the only time they ever actually lose.

  • @nitroxien I still think the ability to hurt your crewmates would be a viable option for learning. You can already light them on fire, blunderbomb them, or keg them. I think allowing us to spar each other would help a lot. Think about a scenario where an entire galleon sword spams you the split second you board them. I’m not anti sword at all but I think of those players had a chance to actually kill their own crew mates while swinging or shooting wildly that would balance PvP a little bit

  • @nitroxien You know why they can't learn?
    I'll tell you why, because every single mid tier player, who focuses on PVE, is stuck inside a discord server for hours waiting in line to get inside a "custom" server where there is no threat, so they can farm pointless gold and cosmetcis with no risk at all.
    So now the actual community, the one who plays as intended and doesn't abuse the game into oblivion, is split in two categories.

    Sweatlords, gods of pvpve content who can sink you in a blink of an eye.
    Completely new players who doesn't know how to even steer properly.
    Plus most players mentality is to gather loot and sell, they get in love with their loot, and no one from rare tells them, it's far more important to lose loot while learning how to defend it, than just gatherin and selling loot while sailing away as fast as possible from any threat.

    I for example started to play this game a lot more on this instance, and since I'm a tryhard and have that mentality, I've been spawn camped and insta sinked so many times by this gods I even lost record, yet I never gave up, and continue to turn around and fight even with my ship loaded af, and now I've made the transition into a sweat lord myself, I can challenge those type of players (resulting in the most amazing, enjoyable and competitive fights I could ask for) and instantly sink noobs with no effort or even
    no cannon balls as well (which I don't because I know how it feels, so I just greet, sometimes steal supps and leave them be)

    And where are all the mid tier players? Or the pve oriented players who doesn't pack a lot of skill and could be a great practice or even mentor for this fresh new players?
    Abusing alliance servers, playing their own separate game, abusing leaderboards and farming pointless cosmetics, and I say pointless because what this players don't understant, is that the value of earning 8m gold for DA sails, is not having free time or farming endless braindead mobs, is to earn that amount in a hard enviroment where several people will try and stop you from succeding, and that's the beauty of this game, which is slowly being ruined.

    There is a new trend between pve only players, they claim there is a 3ird breed of players who only cares about pvp, and never even waste time on pve events, and that is not true, those players are new ones who understood is more important to know how to defend your loot than to spend hours to stack your ship, so they spawn and sail away looking for fights just to practice, this kind of players either quit out of boredom (too much time wasted looking for fights, lack of care on cosmetic progression) or they eventually find something to work towards and slowly become a sweatlord themselves (that if they don't get seduced by the dark side on discord if you know what I mean)

  • @mintharp184509 that trail idea sounds fantastic m8!!

  • @nitroxien said in The worst part about pvp in this game is the lack of opportunities to learn:

    The following post is from a reddit user named Solignox who is a new player to SoT and I thought their post should gain some traction on the main forums.

    "I am pretty new to the game, I got around 100 hours. I enjoy the pvp, sometimes I win, sometimes I lose but it's still good fun. I have tried to experience it in various crews and ships, I have tried everything from galleon to solo slooping. Obviously I am better now that when I just started, but once you learn about the basics I feel like practicing and becoming better becomes extremely tedious.

    It's not because other players are better/more experienced, usually loosing is a learning experience. Rather, it's because most pvp encounters are not learning opportunities, regardless of the outcome.

    EVERY ENCOUNTER IS A LEARNING EXPERIENCE.

    Most people tell you to go out there and look for pvp, and that's what I did, but it doesn't change the problem. Looking back at my sessions, including the ones where I went out of my way to fight people, I realise only one of them so far was actually rich in learning experiences.

    Depends on the skill level of the crew. In my experience (sailing nearly every day since alpha), I'd say unskilled versus skilled crews is a 3/4 split.

    The reason is simple, 90% of fights don't teach you anything because they usually go the same way.

    They always teach you something so long as you're paying attention.

    Usually the defender is parked somewhere and then it goes two ways, either he doesn't realise the threat fast enough and gets obliterated by the attacker's broadside and boarding.

    Depends on whether they have a lookout or not.

    Or he notices it and makes his escape, then because of how each ship type has a wind configuration most favorable to them they just have to keep the right positionning to the wind and they can run forever.

    No they can't - eventually they'll have to forfeit or turn around.

    Now they can turn and fight, and turn the encounter into a learning experience but they rarelly do in my experience.

    It's what I do - I call it jockeying for position! If you're following directly behind me, I like to do a 90° anchor turn to line up my broadside and rain hell down upon my pursuer while my crewmate raises our anchor. One well placed anchorball or chainshot, and they'll be at my mercy.

    Today I literally had a galleon run away from my solo sloop for example.

    Sloops can be downright scary in the right hands.

    What about meeting on the open sea ? Well in my experience it's much rarer. Since the other ship is moving it takes longer for the attacker to get in range, giving them ample time to spot them if they are competent, they then usually run away.

    Ever try cutting them off? You can lead your target, you know. You don't have to catch up to keep them on edge. Or even better? Break it off to lull them into a false sense of security and then come back when they least expect it.

    So most fights are either other extremely quickly, with the defender having no chance which doesn't make it a real fight, hence nothing to learn from it. Or, the defender just runs, which again means no fight. The only opportunities to learn are the rarest types of encounters."

    They might have learned a better way to escape, or realized what went wrong and how they could fix it.

    What do people think about this? I for one definitely feel their complaint is valid

    I don't. There is a counter to just about everything - good teamwork and communication, along with knowledge of sailing and combat skill, and a healthy dose of psycholgucal warfare wins the day, if you know what you're doing.

    and definitely killing the new player base to the game who want to get better but can't find a way to compete with the veteran players (especially those that sunk hundreds of hours into arena).

    Newer pirates can use open crew, LFGs, experienced friends, and various pirate communities and online guides to learn from. They will, and do, get better provided they keep their emotions in check and remember that it's just a game where there will always be more opportunities to gain loot and grow their experience.

    I genuinely can't find any good advice to give posts like this since finding a good fight in adventure is extremely rare now a days making it difficult to practice for when they will inevitably fight a good crew.

    I find the best ones are the ines you least expect.

    The amount of practice you get in over 1k hours of adventure is comparable to what players got in less than 100 of arena.

    With all of the time in the world,and with Arena kaput, why would that even matter? Learn at your own pace! That's the best way!

    Rare needs a way for NEW players to be able to actually practice and get good.

    It's called crewing up.

    This game is gonna have an influx of players on S7 who will all have the same complaints when they get sunk leading to more players playing on alliance servers, players quitting the game, or players who will forever refuse to PVP out of fear the other crew is better.

    So,nothing new then, eh? 😜
    Alliance servers can't keep a steady stream of pirates because they either get everything they want and leave, or they get bored and leave anyways. There will always be quitters to some degree, so no worrying there unless it makes a significant jump - and logistics have shown that to not be the case. As for those who refuse to participate upon the Sea in full, or at least defend themselves, that's their choice - though I would argue that they don't learn as effectively or have nearly as much fun as a result.

    SoT is the only game I can think of now of its style that offers no way for players to practice at PVP in any PVPVE game that exists (Rust has UKN, Dayz has Deathmatch, Hunt has quickplay...) All these games have fairly easy to access modes for players to practice PVP in despite them being PVPVE games!

    Because learning is a part of the experience of giving an adventure! Do you think Bilbo was prepared when Gandalf and a horde of dwarves showed up at his doorstep? No! He had to learn on the go!

    You will either sink or swim, but either way you are getting your feet wet.

    Even if its not the return of arena we need some sort of easily accessible tools that new players will be easily able to use to practice PVP (custom servers will in no way be easily accessible to new players so that is not a good fix...)

    All of the tools you will need are already there - food, wood, weapons, equipment, etc.

  • I mainly PvP and I haven’t had a learning experience in well over a year. I 100% agree, Sea of Thieves needs more learning opportunities. I still use my inventory on the cannons to switch cannonballs, despite recently learning I could just use the radial! That was never made obvious.

  • @scurvywoof said in The worst part about pvp in this game is the lack of opportunities to learn:

    I mainly PvP and I haven’t had a learning experience in well over a year. I 100% agree, Sea of Thieves needs more learning opportunities. I still use my inventory on the cannons to switch cannonballs, despite recently learning I could just use the radial! That was never made obvious.

    I did that for so long lol

  • @galactic-geek Every single objection you have towards OP is nothing short of ridiculous.

    For one, you won't last 5 minutes in a fight "jockeying for position" while being chased on PC servers, most experienced crews will counter play that so hard you'll have regretted playing with that controller of yours.

    For two, your experiences are beyond jaded as an alpha player as well. When was the last time you exclusively hunted down other ships to get an opportunity to fight another crew? Since you wanna spout how valuable an Adventure session is, surely, you must have had experience with PvP-centered ones where you didn't gather loot, only measly supplies towards a ship in an obvious spot hoping they defend themselves and fight back.

    If you don't have a lot of experiences like that, the ones the modern players have to go through, I think you want to try that instead of injecting the opinions of a 5 year old player on newer, fresher players that have more toys to play with on less dedicated players overall.

  • Not really a fan of the "fights are extremely quickly" can't learn any thing argument if for nothing els it's pretty weak...

    And I have to say even when "we" had arena it was not like something the "new" players did pick up and used as practice to get better or that is not my impression of how the "new" players used arena

  • I started playing around a month ago, maybe around 4/5 days of playtime. Used to PVP & PVE games alike (previous CS player on PC, Halo player on Xbox).

    The first issue on Sea of Thieves that I've experienced so far is players that have thousands of hours of practice, just spawn-camping new players until they switch servers to maybe have some peace or simply quit. Perhaps balancing the servers based on the number of hours would slightly level the playing field? This way, everyone gets a chance to play against people with the same amount of experience. This setting could be disabled for people looking for a more significant challenge.

    The second issue is a community problem and the nature of PVP. Sea of Thieves has alliances and allows friendly interactions too, but as a new player, it seems like the default gameplay is: sink, steal, repeat. Some players try to make the game fun and unpredictable, where interactions don't necessarily have to end in an ego battle, and even if they do, it can happen in a creative and fun way for everyone. I've watched some streams of experienced players, and it's hilarious (even though they are mainly PVP); it's creative and fun, with unique interactions. But they are infrequent, and many players just like to boost their ego by endlessly sinking new players (with less than 100 hours), usually with no microphone, no interactions whatsoever, or insulting them in the process.

    Many folks in this thread seem to want a way to "track" people when escaping, but here's the thing: running away is part of PVP. So is retreating. It's not because you want a fight that others do too. And even if they do, they have the right to choose to escape for now and maybe come back later with a counter-attack or try to bring this fight to a familiar terrain to possibly gain an advantage.

    Also, as mentioned earlier in the thread: not everyone can spend 20 hours a day practicing PVP. Some of us would like to enjoy 3/4 hours of fun with our friends (including some PVP) without wasting 80% of that time trying to avoid toxic players.

    Just my swabbie two cents.

  • @foxted42 said in The worst part about pvp in this game is the lack of opportunities to learn:

    The first issue on Sea of Thieves that I've experienced so far is players that have thousands of hours of practice, just spawn-camping new players until they switch servers

    How often has this happened to you?

    Camping to secure the sink is common, people might steal supplies, they might not be in a super hurry to sink the boat but generally I don't see many examples of it happening to try to force a scuttle or server bounce, it happens but not often. The less experienced/more new a player is the more damage they will typically take and the quicker that sink is going to happen.

    Most pvp crews avoid it if there isn't personal beef not only because it's not a very pleasant way to conduct an interaction but also because many pvp crews are interested in self-preservation and don't want to get caught up in a report. Pvpers are like pvers in that they often have many hours of personal investment in the game and they are aware that certain things don't look good if a report is made with evidence. Most pvpers aren't looking to lose access or their accounts.

    A lot of the camp till they quit crews are off chasing around known players as they consider them bigger fish. Doesn't mean you will never see them it's just not a regular thing in the organic experience, especially if you aren't running around reapers or obviously stacking out in the open.

    Sometimes you might get an organic crew that does it but they don't usually last long on the seas because they are often less subtle/strategic about how they do things and how they communicate.

  • I agree with this. I myself have been playing this game since it’s launch back in 2018, and only now have I gotten anywhere decent at PvP. As a mostly PvE player back then I would get annihilated by more experienced crews. Only things I learned how to do back then was cannon aiming and ship evading.

    Only 8 months ago did I really try to get better at the combat in this game. Helped that I made some friends who were both really good and patient enough with me to teach me how to be a better player. Then did I actually start to enjoy PvP in this game.

    I wouldn’t mind if there was some sort of Tall Tale or side mission like the Maiden Voyage that helped new players with aim, timing and prioritization. Not sure how feasible that really is but it might not be a terrible idea.

  • @scurvywoof said in The worst part about pvp in this game is the lack of opportunities to learn:

    I mainly PvP and I haven’t had a learning experience in well over a year. I 100% agree, Sea of Thieves needs more learning opportunities. I still use my inventory on the cannons to switch cannonballs, despite recently learning I could just use the radial! That was never made obvious.

    Did you just contradict yourself?

    No learning in over a year versus recently learned that... 😅

    As for it not being made obvious with the radial, it was listed in the patch notes, and you're telling me you don't experiment with the controls in different situations or look at the controls in the settings menu? These are some of the very 1st things I do in every video game.

  • @nex-stargaze said in The worst part about pvp in this game is the lack of opportunities to learn:

    @galactic-geek Every single objection you have towards OP is nothing short of ridiculous.

    I certainly didn't think so.

    For one, you won't last 5 minutes in a fight "jockeying for position" while being chased on PC servers, most experienced crews will counter play that so hard you'll have regretted playing with that controller of yours.

    So you automatically assume that a PC pirate is better than a console pirate? They may have numerous advantages due to their input method, but ship to ship isn't 1 of them. You don't even give an example of how they will counter play that so hard. 🙄

    And for the record, while I do prefer the Xbox with Controller only setting, I frequently sail with friends who don't use it, and I only see a meaningful difference between crews in about 1 out of every 5 of those sessions.

    For two, your experiences are beyond jaded as an alpha player as well.

    Now you're attacking me personally by targeting my experience? 😂

    When was the last time you exclusively hunted down other ships to get an opportunity to fight another crew?

    Just about every single day. 😉

    Since you wanna spout how valuable an Adventure session is, surely, you must have had experience with PvP-centered ones where you didn't gather loot, only measly supplies towards a ship in an obvious spot hoping they defend themselves and fight back.

    I always go for their loot; if they don't have it, I take their best supplies and leave them be in order to give them an opportunity to get said loot, which in turn gives me an opportunity to come back again for their loot later.

    If you don't have a lot of experiences like that, the ones the modern players have to go through, I think you want to try that instead of injecting the opinions of a 5 year old player on newer, fresher players that have more toys to play with on less dedicated players overall.

    Now you're attacking my age? And more toys? Hardly. You forget - I have never stopped sailing, and I have those toys too. Wanna play? Because I can do this all day...

  • We were all new Once (Welcome for does who are actually new)
    We gain experience with time. By tutorial, streamer or by our own.
    PVP is not an option, just a regular survival game against opponent (Or easy money for real ones).
    When I start, the arena&SkellyShip wasn't a thing. New player can learn on their own faster with the actual PVE
    If they quit, they quit. Game is still available on Gamepass, they don't need to spend money
    For Steam, they can play over 3 hours before a refund, SOT is always on sales from app soo they have nothing to loose

  • @galactic-geek I learnt that because a friend told me. With over 700 hours of playtime, you would’ve thought I’d of known that much sooner.
    I’ve looked, and I remember trying to in the past, obviously before it was introduced. I don’t really bother with the patch notes because my friend is such an patch notes heavy guys, they tell me pretty much everything. Except this when it was introduced, apparently.

  • @scurvywoof said in The worst part about pvp in this game is the lack of opportunities to learn:

    @galactic-geek I learnt that because a friend told me. With over 700 hours of playtime, you would’ve thought I’d of known that much sooner.
    I’ve looked, and I remember trying to in the past, obviously before it was introduced. I don’t really bother with the patch notes because my friend is such an patch notes heavy guys, they tell me pretty much everything. Except this when it was introduced, apparently.

    Throwing our friends under the keel, aye?

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