I know that there have been multiple posts about how we need more variations of grog, so I decided to make a list of concepts:
- Phantom grog: when really drunk, the player starts seeing phantoms. They could be jumpscaring players, but would be unable to cause them any harm. The player will be seeing phantoms until the drunken effect wears off.
- Coral Grog: drinking it underwater would make the player refill his oxygen levels, essentially elongating his stay under the sea. The downside would be blurred vision and strong vommiting, as well as poor coordination
- Serpent Scale Grog: drinking the grog would increase the players sprinting speed by 50% for 1 minute. The downside would be slowly reducing health and the effect of broken legs once the effects wear off
- Flaming Grog: gives the player fire and boiling water protection for 1 minute, with the downside of the player having his speed reduced by 50%.
- Seer Grog: allows a player to see from the perspective of another random pirate on the server (those are selected randomly, those could even be your teammates). The grog has a 10% chance of giving your a perspective of an animal instead of a player. The user turns nearly blind for 1 minute, with the sight slowly returning to him.
- Ferryman's Grog: the potion Ferryman himself drank before becoming a ghost. The player dies, releasing his phantom as an AI controlled unit. It has the intelligence of a phantom reaper, increased health compared to a usual one. Fights other enemies and pirates. The downside is that once the player return to the world of the living it will disappear. If it dies while the player is on ferry, it will appear on it, notifying the player of its loss.
I would like to notify that none of these grogs are intended to be used as a PVP method, more like a fun addition to the game. Grogs could be found in bottles in barrels, and are to be consumed as like food. A player can hold up to 1 bottles at a time, not to make them OP.
