payout balance

  • there is a severe lack of balance in the payout of quests.

    1st is the animal fetch quest for merchants. no one will ever do this as it takes too long to find the right kinds, then it pays nearly nothing anyway.
    Remove the color requirement and bump pay to equal captains chests.

    2nd the ghost ship armada in OoS is a merchant mission, it drops mostly supply crates you get a handful of skulls. I would enjoy this mission but raising emissary is nearly worthless as you may not even make grade 3, and you could have done a regular quest in the same amount of time.
    Make ghost supply crates sell to OoS too.

    3rd GH riddle quests take longer than map quests, and have a single loot roll, even if you guarantee a captains chest people wont do them. we cycle quests until you get a map with 4-5 Xs that way you get more loot and more chances for a good loot table roll and grab say 3-4 captains chests.
    Payout a better chest at the end of riddles.

    4th Ship battle world event. No one wants to do this, the loot is all over the sea and you dont really get the time to grab it. maybe galleons would try but anyone on a handicaped ship just ignores it. the loot just sinks so why bother.
    instead Payout of 1 large payout item per ship, such as chest of tributes, ashen winds skull, crate of balls from flameheart with the wraith balls, but having 10 rando spawn loot in the water while 2 more ships wail on you nobody is seeking this out.

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  • true i stopped playing after seaforts came into the game ,sure now i could level up my athene again but except athene and reapers it makes no sense doin something different than seaforts ,u can gather so much loot in a shorttime ,and reapers gameplay = lookin for pvp or reaperschests....so is sot really an adventure , or is it repetitive as hell

  • I would actually prefer they take things the other way.

    There's currently (and this may sound weird) way too much content and it's way too easy to make gold. Sure, the older types of voyages and skull forts have suffered the most, but why not nerf all the newer stuff instead? The constant buffing of loot has gotten us where we are today.

  • @sweetsandman said in payout balance:

    I would actually prefer they take things the other way.

    There's currently (and this may sound weird) way too much content and it's way too easy to make gold. Sure, the older types of voyages and skull forts have suffered the most, but why not nerf all the newer stuff instead? The constant buffing of loot has gotten us where we are today.

    I would think stopping the inflation and loot abundance going forward is the only course. The genie is out of the bottle as far as nerfing the newer content as many have already completed or done the majority of it. You would only be targeting smaller crews or casual players with nerfs, making the grind far longer than it was for the more hardcore players and possibly driving away casuals in the process.

    For someone as anti-alliance server as myself, that would drive me right to it. It is what kept me away from trade route content once I completed the commendations after the severe nerf and steered me away from the athena content once I completed the 10-20 grind after the emissary grade double nerf, regardless of if my crewmates had to unlock it/wanted to do it or not. Balancing content and progression on the results of the small hardcore or alliance server player base is a terrible idea for ANY game. You need to take the center of the bell curve, not the outliers. Hardcore players should definitely be included in any decision but only from a total result standpoint, alliance servers however should never be considered in a balance decision. If they have to include them, then they have become the problem Rare swears they aren't.

  • @kommodoreyenser hate us if you want but we are doing more work than anyone else. we arent wasting time dodging other players, hiding loot, running to the red sea, sinking people, etc we are doing voyages, fotd, world events, forts, etc at a way higher rate than anyone else

  • @blappo-spawn said in payout balance:

    there is a severe lack of balance in the payout of quests.

    1st is the animal fetch quest for merchants. no one will ever do this as it takes too long to find the right kinds, then it pays nearly nothing anyway.
    Remove the color requirement and bump pay to equal captains chests.

    Those are some of the fastest and easiest quests to do! Islands always have 2 of the 3 animals on each island, and never change - for example, I know that Cannon Cove only ever has pigs and chickens, but not snakes, and that Crooked Masts has only chickens and snakes, but not pigs. Once you figure this out (or look it up online), it's a short sail to whichever island is closest that meets your demands - though larger islands do typically field better results, particularly where the colors are concerned. Try to get black or gold, as those yield the highest rates in gold. 😉

    2nd the ghost ship armada in OoS is a merchant mission, it drops mostly supply crates you get a handful of skulls. I would enjoy this mission but raising emissary is nearly worthless as you may not even make grade 3, and you could have done a regular quest in the same amount of time.

    I can kind of agree with this, but if you got say, 1 skull per ship, then it'd be too many, unbalanced in the other direction. Also, those supply crates ensure that you don't run out of supplies mid-fight.

    Make ghost supply crates sell to OoS too.

    No. It's a merchant item. Should we be able to sell Sunken items to the Hunter's Call? Of course not! There's no need to overcomplicate matters.

    3rd GH riddle quests take longer than map quests, and have a single loot roll, even if you guarantee a captains chest people wont do them. we cycle quests until you get a map with 4-5 Xs that way you get more loot and more chances for a good loot table roll and grab say 3-4 captains chests.

    They're easier and faster once you know the riddles, give you guaranteed gold, and help you with turning in additional loot faster in the long term.

    Payout a better chest at the end of riddles.

    No, because then you lose out on all of the above.

    4th Ship battle world event. No one wants to do this, the loot is all over the sea and you dont really get the time to grab it.

    Rare fixed loot with the kraken, they can easily fix it here too.

    maybe galleons would try but anyone on a handicaped ship just ignores it. the loot just sinks so why bother.

    Because it's a challenge, of course! Why do anything if it's gift-wrapped for you?

    instead Payout of 1 large payout item per ship, such as chest of tributes, ashen winds skull, crate of balls from flameheart with the wraith balls, but having 10 rando spawn loot in the water while 2 more ships wail on you nobody is seeking this out.

    Harpoons save time and loot. Know how to coordinate with your crew so that you can nab it quickly while also keeping your ship afloat.


    Don't ask the Sea to calm its waves for you when you have yet to #BeMorePirate.

  • @madfrito99 said in payout balance:

    @kommodoreyenser hate us if you want but we are doing more work than anyone else. we arent wasting time dodging other players, hiding loot, running to the red sea, sinking people, etc we are doing voyages, fotd, world events, forts, etc at a way higher rate than anyone else

    Yeah you aren’t making your case. What you are doing is saying how imbalanced it is. Regardless though, Rare should never consider what is done in those situations when contemplating balance changes.

    They can ignore those communities but they need to fully ignore them.

  • @kommodoreyenser wasnt making a case because i do agree with you. dont make determinations based on alliances but more on the lower totem…i was just saying dont hate on us lol we are putting work in

  • animal fetch quest for merchants. no one will ever do this as it takes too long to find the right kinds

    I do these, but during your early play session, gold is gold. Also Commendation completion is quicker when you dont focus on color.

    raising emissary is nearly worthless as you may not even make grade 3

    If that is the only reason, you are playing the game wrong and expect to reach grade 5 way to often. Grind it up.

    Make ghost supply crates sell to OoS too.

    idk what your doing wrong, but they give me a ton of skulls, Ive picked 15 up couple times with those crates mearly for resources to keep fighting.

    GH riddle quests take longer than map quests

    and? So?

    have a single loot roll, even if you guarantee a captains chest people wont do them

    There lose. Gold is Gold and dont forget, Commendations.

    we cycle quests until you get a map with 4-5 Xs that way you get more loot and more chances for a good loot table roll

    Wasting game time, dont do this. Your being picky on your adventure as a pirate.

    Ship battle world event. No one wants to do this

    Where do you keep getting "No one wants to do this" comment? So far it just You and maybe a handful of others. Its a Ship battle/Fleet fight, it good practice if you ask me and the loot is good for when you take the time to "Pick everything up" not just the captain ships.

  • @madfrito99 said in payout balance:

    @kommodoreyenser wasnt making a case because i do agree with you. dont make determinations based on alliances but more on the lower totem…i was just saying dont hate on us lol we are putting work in

    Not hating but don’t quantify alliance servers as “putting in work.” Each crew is doing about 60% of the work as a crew in a normal server for 300% the rewards as the same.

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