Sea of Thieves Communal space.

  • Sea of Thieves would benefit from a communal space outside of the main servers, where players can meet up and interact with each other, without the worry of the game getting in the way. Sort of like the Legends hideout, but without weapons. This would most likely be in the abandoned Sea Dogs tavern, as the space already exists and currently has no use, so would deal with two things at once.

    As for why, well, some people would just use it for a chill time, but the main reason would be to meet new people to crew up with, with the ability to interact with them first so you know it's the right crew for you. While it may attract serious players, it would mostly help chill and casual players who just want someone to play with for as long as they're on, without having to focus on a set goal like in LFGs or Discord.

    Personally, I think it's very Sea of Thieves, with a tools not rules approach, as you can still go there even if not looking for a crew, but I'd like to get others opinions on my idea as well.

    Edit: Oh, and probably have things like shops in there too, to give people more reasons to go there (say if they want to buy things but not load up a ship).

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  • I think people need space but not communal space, personal space

    Imo the reality is that this game works not because it's full of rainbow and starshine personalities but because people have personal space between interactions.

    Coexisting is pretty easy when people just pass by from time to time or clash a bit from time to time.

    What arena showed and what a lot of activity outside of marketing/online content shows is that when people get around each other they are gonna get loud in a lot of ways that aren't great for the environment around them.

    Doesn't mean people are bad it just means they do better with space when it comes to strangers. Online socializing is different than in-person socializing. There is a humanity barrier online, people drop manners real quick online, they react more harshly much easier online, they interpret each other's communications less generously.

    The problem with social spaces going awry is that eventually it affects everyone, everyone is subjected to the consequences of the loud and annoyed when the devs decide to address it.

    People have a lot of resources to find others now. In their own little bubbles throughout the net. I think communal space within the game that goes beyond chance encounters on a server will lead to more of a headache than a positive resource in a game like this.

  • I think this would be a Brilliant Idea,
    Instead of a boring old start lobby, Make use of the Old Arena Tavern, You load in their which you could personalise for yourself and your crew to join you before you leave the tavern to start your adventure.
    In this way starting every single ship at Tavern would be an ideal situation maybe the ship doesnt spawn until you see the ship decor lady. Or maybe you'll decide to just take a Rowboat because you are a SoT God.

    I love it mate

  • without the worry of the game getting in the way.

    Why is the game in the way?

  • They did this for CoD WW2. It didn't last long. No one cares about other random strangers in a lobby. That being said, if it's ever implemented I'd be right there Trolling with the worst of em with my "Time Limited" titles and cosmetics 😜

  • @longbeardfellow said in Sea of Thieves Communal space.:

    That being said, if it's ever implemented I'd be right there Trolling with the worst of em with my "Time Limited" titles and cosmetics 😜

    😂😂 I respect the honesty but that's it.

    So would you be doing so because it'd make you feel better about your achievements or because you think it'd make other people feel worse?

  • But ya as others have noted and @longbeardfellow seemingly admits, these sorts of environmens don't usually work well even for games with incredible communities.

    I think for SoT in particular it'd be closed down quicker than Arena.

  • Did you not see or hear what consistently happened in the Arena lobby!? It was so vulgar!!! 😔

    Mark me, if implemented, the same will happen yet again.

  • @mrat13

    Plants onions next to your tomatoes so they're bitter🥸

  • @thagoochiestman said in Sea of Thieves Communal space.:

    @longbeardfellow said in Sea of Thieves Communal space.:

    That being said, if it's ever implemented I'd be right there Trolling with the worst of em with my "Time Limited" titles and cosmetics 😜

    😂😂 I respect the honesty but that's it.

    So would you be doing so because it'd make you feel better about your achievements or because you think it'd make other people feel worse?

    I could care less about my "achievements". It's all about that sweet sweet NaCl. People's Salty Salty tears and whining sustains me.

  • @longbeardfellow you can't compare an RPG with a FPS game
    Also comparing games is like keeping up with the Joneses.
    SoT should follow it's heart and not be influenced by any genre, inside the box thinking or not do something because someone else failed at such

    The reason COD fails is the tight right development processes that lead to nothing being completed properly.
    As stakeholders call the shots not the developers.

    Sea of thieves is controlled by a very wise development team you can trust.

    Mr.Stud
    Peace faith or hope

  • i don't say no to this idea , you see ...In the beginning , i had more fun encounters with respect but also loaded with goofs and jokes . Sea of Thieves was not a nasty game , sure , there were persons who took their game a bit too serious , but they weren't the majority ... The Friendrequests were in the hundreds the first years , today , i have to say , the Friendrequest number of this year is still zero , simply because there is no interaction , with voice , amongst many of Pirates...

    So a neutral place , a bit like the Arena Hide out would not be such a bad idea if... it doesn't get exploited or turn into a cesspit of toxicness...It's sometimes a very thin rope to balance as nowadays people can ignite for the slightest...We should better start to realize that very soon we will have to set aside our diffences and unite in order to fight for our freedom and moral values as those can nowadays dissappear faster than a glacier in a tropic sun , with all the madman that can , uncontested , set the world ablaze...

  • @galactic-geek
    I've seen the arena, that's a great point. You stumped me for a minute.

    Arena
    Truth is troll's in arena went to far and couldn't be controlled this is human nature. Had to be stopped. For the image.
    This is due to several reasons
    1, arena created a testosterone fueled environment which breeds that kind off behaviour and it spirals out off control
    2, waiting for a game to start in arena was a nightmare you were waiting and looking for 20+ players.

    3, Trolls
    I'm just going to be honest trills will be troll's they thrive on attention, no one can stop a troll permanently.
    Just like anything made for good if it can be used for bad it will be used for bad. Therefore by not trying the troll's win because you never try it for the people who want it for the right reasons.

    4,Meta
    This could be a major chance to change the reaper server hoping hunting meta that's been around for along time.

    Conclusion
    It may very well be a different situation for adventure mode as arena due to many different factors, So, this idea should not be shut down for PvE play over PvP gameplay References

    Summary
    Arena was toxic, adventure could be different, anything is worth testing, you have insider lobbies for such.
    I don't see why not explore the idea on insider even just for gags.

    Mr.stUdpUddin
    Shietz, Shietz & giggles

  • @thagoochiestman I agree, however read my reply to galactic I covered this.

    Mr.STUD
    Hook, line & sinker

  • @mrstudpuddin said:

    This could be a major chance to change the reaper server hoping hunting meta that's been around for along time.

    "Hey, who wants to join my Reaper crew for extra gold and glory?"

    It would be that easy. And just as scary.

  • @burnbacon I roll up to a ship to make friends, they start firing 99% of the time.

  • @galactic-geek
    This will cover your concerns my friend
    https://www.seaofthieves.com/community/forums/topic/147156/black-spot-reaper-s-emissery-grade-5-mission-black-spot
    They way to remove the lions from the gazeals so they dont feast on the gaziels is to drag a carcus of meat infront off them to lead them away,
    By puffing you're chest and huffing and puffing you're only escalating the situation, which is what you seen prior in Arena, That is caveman Behavior and Human instincts,
    You can take man out off the cave but you cant take the cave out off mans heart.

    mR.stuDpuDDin
    hells bells & Sea Shells

  • If you run into a jerk in the morning, you ran into a jerk.
    If you run into jerks all day, you're the jerk.

    I can't put a percentage to it, but I can confidently say that damn near all of my Arena interactions were positive, funny or normal, and resulted in more friendships than I have made through playing any other video game. But what is positive and normal often doesn't get discussed as much as the negative and weird.

    That said, Arena being a competitive environment, I did experience moments of salt. People don't like to lose; and some take losses way worse than others. Some cant even handle their wins with good sportsmanship. Though in all my time playing, there were only a handful of moments where I felt someone crossed the line between competitive banter and harassment.

    Anyway, I understand people's apprehensiveness towards having a communal space like Arena. However, what OP is asking for wouldn't be the same competitive environment that Arena was. There's no contest to lose; no loot involved, for people to get upset over losing. Just a place to socialize and network. OP suggested shops, so players could potentially use this space for making purchases, rather than occupying 1/5 slots in an Adventure server. I think there is a lot of good potential here.

    With the exception of apparently one commenter (and others like him), I feel like most people reading or participating in this thread would know how to behave in that type of shared environment. To assume that the vast majority of others wouldn't also know how to behave, seems like a form of bigotry of low expectations.

  • @theblackbellamy If shops are placed into the communal space, then there might not be a reason to have them in, or use them in, Adventure - the world will feel less lived in and even more barren. I don't want that. Even if the shops remain and can be found in both, it would make numerous outposts appear to be ghost towns, as most would use the communal space as a safe place to shop. And I don't want that either. And before anyone suggests the Emporium as an example of it working, I would like to remind you that it is an exception because it involves real monetary transactions that nobody would want accidentally messed up at the end of a sword...

  • @theblackbellamy said in Sea of Thieves Communal space.:

    If you run into a jerk in the morning, you ran into a jerk.
    If you run into jerks all day, you're the jerk.

    I can't put a percentage to it, but I can confidently say that damn near all of my Arena interactions were positive, funny or normal, and resulted in more friendships than I have made through playing any other video game. But what is positive and normal often doesn't get discussed as much as the negative and weird.

    That said, Arena being a competitive environment, I did experience moments of salt. People don't like to lose; and some take losses way worse than others. Some cant even handle their wins with good sportsmanship. Though in all my time playing, there were only a handful of moments where I felt someone crossed the line between competitive banter and harassment.

    Anyway, I understand people's apprehensiveness towards having a communal space like Arena. However, what OP is asking for wouldn't be the same competitive environment that Arena was. There's no contest to lose; no loot involved, for people to get upset over losing. Just a place to socialize and network. OP suggested shops, so players could potentially use this space for making purchases, rather than occupying 1/5 slots in an Adventure server. I think there is a lot of good potential here.

    With the exception of apparently one commenter (and others like him), I feel like most people reading or participating in this thread would know how to behave in that type of shared environment. To assume that the vast majority of others wouldn't also know how to behave, seems like a form of bigotry of low expectations.

    Only takes a few people that have made a hobby out of looking for things to report and a few that don't care about their account access to make a public space pretty unpleasant which then eventually leads to devs stepping in to "solve" it.

    This community really isn't that big and because it's not really that big it's pretty easy for unpleasant people to negatively effect the vibe.

    Will people just ignore it and move on? not really. It'll be like it is right now when things get unpleasant, escalation, dragging it on, condescending "you should act this way", intentionally baiting, intentionally trying to cause harm, lots and lots of passive aggressive poking on both ends of the beef.

    Lots of chill people and friendly people in this game but the loud will take over the space on both ends of wanting to be offended and wanting to offend.

    A lot of the -yikes- type of behavior in open crew (for example) happens when combat isn't happening. It's just people clashing and acting odd towards each other or one or two intentionally trying to ruin the experience of others. It's turned a lot of people off from open crew because of the experiences people have personally had or spread around and others have heard. Open crew is at least helping people get into playing the game. Communal space wouldn't have as many of the perks as open crew can have within the game but all of the lets clash just to clash type of stuff, and the amount of people would be increased which increases the drama.

    or it just heavily mod'd in some way into a bubble which I personally think really dries out a public watering hole.

  • @theblackbellamy what if Anne 8years old with a bear she named robbers you live with a toxic

    Mr.StudPuddin
    Guns, pistols & sword's

  • I really like the idea of a communal space.

    But it should not be a Lobby like thing.
    You should have to actively go there with a purpose that will mostly be looking for people. Or... you know trolling..

    It will have to be on a diffrent server (A maidens voyage like ) and after choosing the people u can invite them and launch of on a ship Sloop/Brig/Gall this ship will then just be a full new empty ship any prior loot or stuff you gained before entering will be gone.
    And you will probally be on another server..

    This way not everybody would be forced into it.. and you make sure you can't run in with loot on your boat and leave with a bigger crew. Or just hide there until the danger goes away.

    Also this would serve the goal of beeing able te change ship size.
    You sail over here with sloop find a crew of 4 and leave with a new galleon on a new server with the crew you just met up with, and you will spawn at a random outpost just as normal, with a new empty ship.
    #ServerBalance.

    This communal space could house some vendors for each faction primaty faction ( GH/MA/OoS ) Just to check if you grabbed the last purchases from them before heading off.

    If desired this could house some minigames like chess ( As seen in A Pirates life by the skeletons ) Or some other bar games, Like dice or cards (With gold bets ).
    The voice comm distance should be verry limited to about 2 meters to hear anybody.. and use the speaker in reverse to only talk to 1 specific person.. ( The one that was infront the moment you pulled your speaker up ) until you release it.

    This opens up some nice possibilities if one chooses to participate in them...

  • if it were like destiny where there is a hub everyone can go to and buy stuff, hang out,upgrade things, etc destiny proves it can and does work

  • @madfrito99 said in Sea of Thieves Communal space.:

    if it were like destiny where there is a hub everyone can go to and buy stuff, hang out,upgrade things, etc destiny proves it can and does work

    And that is because there is no open communication with others that are not in your party. Otherwise there would be individuals out there that would ruin the space for everyone, and if you remove communication in Sea of Thieves what is the point of having a communal space?

    Nice idea in theory that rarely works anymore due to some people's immaturity and lack of respect.

  • I think that this is a very good idea. It would be fun to meet people new people and find a friendly crew. This would also help protect some griefers, as you wouldn't have to join open crew. If this was the case, you could just invite people that you recently played with, without having to invite them through Xbox.

  • @dlchief58 just remove voice chat…solves alot of problems

  • @mrat13 said in Sea of Thieves Communal space.:

    Sea of Thieves would benefit from a communal space outside of the main servers, where players can meet up and interact with each other, without the worry of the game getting in the way. Sort of like the Legends hideout, but without weapons. This would most likely be in the abandoned Sea Dogs tavern, as the space already exists and currently has no use, so would deal with two things at once.

    As for why, well, some people would just use it for a chill time, but the main reason would be to meet new people to crew up with, with the ability to interact with them first so you know it's the right crew for you. While it may attract serious players, it would mostly help chill and casual players who just want someone to play with for as long as they're on, without having to focus on a set goal like in LFGs or Discord.

    Personally, I think it's very Sea of Thieves, with a tools not rules approach, as you can still go there even if not looking for a crew, but I'd like to get others opinions on my idea as well.

    Edit: Oh, and probably have things like shops in there too, to give people more reasons to go there (say if they want to buy things but not load up a ship).

    Sounds to me like you want something like what Destiny 2 has. Where you load in at the main base/HQ, there are other players around but no one can really do anything to each other except share emotes and invite each other into their fire teams?

  • @madfrito99 said in Sea of Thieves Communal space.:

    @dlchief58 just remove voice chat…solves alot of problems

    And again, what would be the point? Social hub without social interaction? Useless!

  • @dlchief58 said it best. It doesn't matter if Chat or Voice, both can be used to troll and cause grievance which pretty much negates what this social hub is all about if you have to mute both.
    Let's put it in perspective if we were going off the worse case scenario:
    Say the hub is created, people joining in will experience either people spamming "Rolls on deck laughing!" or throwing insults at other players.
    Same goes for voice: People who don't have noise gate control so you hear their every breath, someone's tv, siblings, infant, keyboard furiously typing in the background, someone blaring music from their phone directly into their mic, someone throwing insults or just random screaming and pretty much nothing you can do about it unless Rare decides they would have someone monitoring the hub.
    If not then it probably won't be long until you have the first bots spamming ads for their scam coins just lurking in the social hub.
    It would be the chat in every MMORPG that people click away from because its just full of spam.

  • Why do that? Why not hold people accountable? Toxicity kills games. If a player is being a idiot in voice chat by spamming things then they should be reported and removed. It's bad enough players can camp your ship with no holes and all you can do is scuttle it and they get away with being toxic immature moron.

    Start suspending players/banning them if they want to shout on the mic or do things that is toxic in nature. It is a pirate game for fun not to be constantly spammed and have to deal with the people who are upset over fortnight removing building or that the only thing they have in life is to be anonymous toxic individual on the internet.

    Make the Communal space monitored or recorded and if someone reports it takes the respective log and send it off. If someone says "it's a waste of space" make it so it deletes the log after 24 hours if no report is made.

    At least the typing has great filtration...

  • @eizan said in Sea of Thieves Communal space.:

    Why do that? Why not hold people accountable? Toxicity kills games. If a player is being a idiot in voice chat by spamming things then they should be reported and removed. It's bad enough players can camp your ship with no holes and all you can do is scuttle it and they get away with being toxic immature moron.

    Start suspending players/banning them if they want to shout on the mic or do things that is toxic in nature. It is a pirate game for fun not to be constantly spammed and have to deal with the people who are upset over fortnight removing building or that the only thing they have in life is to be anonymous toxic individual on the internet.

    Make the Communal space monitored or recorded and if someone reports it takes the respective log and send it off. If someone says "it's a waste of space" make it so it deletes the log after 24 hours if no report is made.

    At least the typing has great filtration...

    I don't see how a heavily monitored bubble full of people wanting to report and people not caring if they get reported benefits the game.

    This won't be a welcoming space for people that just want to kick it, it'll shortly turn into tattle tale central where the people that consider themselves the "good" ones will do what they can to maintain a controlled environment.

    Heavily controlled environments can work for specific things. These forums are controlled to keep the conversation focused on feedback and suggestions and staying on topic. It's not really a kick it zone it has a specific purpose and it works because of that.

    A community area like suggested that tries that same formula only makes an unpleasant cool kids club. It runs off variety and diversity and creates controlled bubbles.

    There is plenty of internet history to show this, not only gaming but things like chat rooms and such. The wild west these social areas could get yikes but they also had more diverse thought and personality than when they started getting heavily controlled and created bubbles before getting replaced by new technology and platforms that still face the same issue when it becomes focused on controlling those spots.

    Imo SOT (in game) is an alternative to bubbles and shouldn't join what many come to the game to escape from.

    People often try to bring it in the game but so far the devs have been pretty solid about keeping a welcoming environment for a lot more people than just the cool kids club that want to control others. It's a big part of why this game has been so successful when it comes to actual in game experience imo.

    There are plenty of areas people can moderate and ban and create whatever kind of bubbles they want outside of the game but revolving around the game. There isn't a lack of resources for community opportunity. Once it's in the game itself it spreads and the uniqueness of the experience will pay the price for that.

  • @wolfmanbush Who said it was heavily monitored? I said keep it recorded but ignore it unless report. The issue is mic spam with communal spaces. Yes wild west concept but if you're just spamming sexual conversation or seeing who can yell F, S, D, B the loudest that is kind of uncalled for regardless of environment.

    The problem bout in game most people rather just strike you down and not even have a conversation. Everytime i join random brigs or galleons those are some of the more toxic types or looks like a monkey trying to hug a football.

    I've ran into plenty of toxic players in game, they seem like they are good at what they do cause they do it so much. So I don't think it is that welcoming, At least once a night I run into that group that will camp you when you have nothing.

  • @eizan said in Sea of Thieves Communal space.:

    @wolfmanbush Who said it was heavily monitored? I said keep it recorded but ignore it unless report. The issue is mic spam with communal spaces. Yes wild west concept but if you're just spamming sexual conversation or seeing who can yell F, S, D, B the loudest that is kind of uncalled for regardless of environment.

    The problem bout in game most people rather just strike you down and not even have a conversation. Everytime i join random brigs or galleons those are some of the more toxic types or looks like a monkey trying to hug a football.

    I've ran into plenty of toxic players in game, they seem like they are good at what they do cause they do it so much. So I don't think it is that welcoming, At least once a night I run into that group that will camp you when you have nothing.

    Something I notice a lot about people that often get repetitive about "toxicity" is that they do what you did in your previous post which is refer to people as "morons" and "idiots"

    That's a big part of what I'm often talking about in my posts on topic like this. People that consider themselves the good fighting the bad but using harshness that ultimately is still just contributing to more negativity and escalation during communication. This already happens a lot with resources around the game. Can easily be found in streams and on youtube and throughout all the different types of content that are made around the game. Why bring it directly into the game too?

    That's why the community spaces online struggle. It's not a build up system. It's not a helping hand or a friendly garden of community. It's a good vs bad perception that just makes it unpleasant for the passerby that just keeps on moving along because of that negative vibe or they get caught up in it and start adding more to the pile.

    I've met a lot of people out there. Sometimes we get along and plenty of times we don't, but there is a lot of variety and diversity floating around and I love that about SOT. A free sea where people can be a whole lot different than me and vice versa. Our interactions are limited and it works. Creeping the bubbles into the game itself only weakens that.

    I see threads and opinions online every day about what people are reporting others for. How the situations went down. A lot of it is trying to control others and the space they participate in. It's not just clear violation of the rules that is getting chased after, it's differences of personality, preferences and gameplay. If that gets loud enough then it gets a reaction and the reactions to that noise makes a lot of people pay for something that they didn't participate in.

  • @wolfmanbush

    If you are fishing or doing a tall tale or just running around and someone comes, kills you, and their buddy sits on your ship and keeps killing you. That is pretty clear the definition of toxicity. Regardless, if you attacked them if they just camp your ship till you log or scuttle that shouldn't be a concept. Its uncalled for and again feeds to being toxic.

    I will say I though something better then Communal Space but holds to similar idea.

    What about your own Lobby you can make and invite 3 others to show off your trophies and such. So you can have a bookshelf to show all the journals you read. Its your own pirate home/island but you cant commendations while there (IE cant read the journals and get credit) but it allows some Role play or even just showing off all the stuff you did to friends. It can be marked open to people to visit but it is primary for showing off.

  • @eizan said in Sea of Thieves Communal space.:

    @wolfmanbush

    If you are fishing or doing a tall tale or just running around and someone comes, kills you, and their buddy sits on your ship and keeps killing you. That is pretty clear the definition of toxicity. Regardless, if you attacked them if they just camp your ship till you log or scuttle that shouldn't be a concept. Its uncalled for and again feeds to being toxic.

    I will say I though something better then Communal Space but holds to similar idea.

    What about your own Lobby you can make and invite 3 others to show off your trophies and such. So you can have a bookshelf to show all the journals you read. Its your own pirate home/island but you cant commendations while there (IE cant read the journals and get credit) but it allows some Role play or even just showing off all the stuff you did to friends. It can be marked open to people to visit but it is primary for showing off.

    that's an entirely different thing but I support that sort of thing.

    I'm a supporter of accomplishment when it's not used to push piratical hierarchy. I think it's great when pirates push themselves and want to share what they have done with others, and see what others have done. Helps everyone inspire, motivate, and support each other imo.

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