@cinnumann
It's not about the gold, it's about the glory :D
Where's the glory in defeating one of the most easy experience which forces you into auto-piloting out of boredom for 15 minutes. It's not fun, it's not challenging, the Skeleton Lords are a design joke which luckily can be one-shotted by hoarding kegs. Where's the glory?
All of these mentioned are issues for 3-4man crews. Doing these solo or pair in sloop is risky and time consuming.
Objectively false, all World Events have some sort of crew-sized based balancing, examples: HP bar for Land bosses; accuracy for naval fights. (Only FoTD I think doesn't change?)
Also the difficulty surely isn't designed for bigger crews as the only World Event that get remotely close to even being medium difficulty as a duo sloop is the Skelly fleet, all the others are just easy, you can't even sink. You can consider them being harder for a solo players but that's because of what makes every activity harder while solo: you need to keep checking the horizon by yourself while doing activities that mechanically take more time because of you being solo (like moving loot), making the window for a player attack larger.
If everything in this game only caters to experienced hardcore crews it will die out eventually.
Ahah, weird because... I'm asking for a challenging experience since I started using the forum and veterans still do not have even a medium difficulty activity just so these can be accessible to all players.
All other events have been constantly made more challenging.
Yeah, no. Just longer and tedious. If not base Skeleton Forts now are actually quicker as in order to defeat the boss you feel incentivized to hoard kegs to one shot the boss. Skeleton Lords aren't hard or challenging, are just tedious, you need to apply a serie of cheese strats to avoid their bad designed kit full of disgusting and unavoidable abilities. You don't actually need to pay attention to their kit because there's not point to do that, you are gonna get hit anyway. You just need to use a playstyle that avoids their moves, that's why I one-shot them with kegs and, if somehow we loose them, I double-gun them to death. If you play sword you are either gonna get one-shotted by an undodgable and not telegraphed instantaneous blunder shot or lose half you HP by them exploding as it still gonna get you even if you start running as soon as the animation starts.
Ashen Lords are less tedious as you can dodge almost all their abilities and the one that still gets don't insta-kill you (the melee slap is instant, but at least doesn't kill you and usually don't hit you if you go back and forth; the explosion still gets you but deals like 10 damage). The point it's not challenging to blunder an Ashen Lord to death, the time you have plenty of time to avoid its abilities.
A good and challenging boss is one that requires you to quickly react to its moveset in the right way, have a strategy, possibly predict its moves... sot land bosses do not require you to react to something in a meaningfull way, you just shoot them until they are dead. The fight should be like a discussion, questions and answers, but the lack of interaction between the player and the land bosses in this game makes fights feel like talking to a wall, a bullet-sponge one.
New Sea Fortresses are good addition, they are the first thing in ages added to help newer players.
WHAT????
We've been playing two different games, in mine they've been making mostly easy and accessible content (if not designed directly for new players) for years! Their "hard and challenging content" is just a re-skin of the easy content that takes more time to beat which is different from being hard.
I guess stuff like the Kraken taking 10 shots to kill made it much harder and adding signs giving directions and a prompt that tells you who to sell the stuff in your hands to are made for veterans.
Of all the main content drops of this year I can't think of one that didn't keep new players and accessibility in mind but FoF, which is just bad designed imo as it's just a Skeleton Forts that takes much more time to beat and not a challenging content for veterans, zero effort on that.