World Events Should Not be Uncontested

  • World events now a days are usually completely uncontested without others crews ever trying to get any of the loot and for good reason. Rare has continually implemented better and safer voyages and means to get gold such as sea forts, vaults, commodities, lost manifests... that players no longer feel the need to risk doing world events.

    I think that all the world events (except potentially fleet) should be buffed. Right now most world events just despawn which is proof that players don't think the risk of doing them is worth the current reward.

    Ashen winds is weird due to how fast it is to do with cannons so I propose the boss takes reduced cannon damage so the event takes longer and the loot gets flat out doubled including a second ashen wind skull.

    Skull forts take a decent amount of time but drop abysmal loot comparable to sea forts and treasuries tbh which is unacceptable to be frank. Should buff this accross the board fill it with twice the stronghold loot, a vault and a lost manifest worth of chests/crates with like 5-10 gems.

    FoFs keep the Athena loot the same but triple the rest of the loot as well as throwing in a vault and lost manifest worth of loot including the chest of ancient tributes and lost manifest. These are supposed to be rare and super sought after world events but instead they are just ignored because once again they are not worth the risk to reward ratio!

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  • @nitroxien said in World Events Should Not be Uncontested:

    World events now a days are usually completely uncontested without others crews ever trying to get any of the loot
    players no longer feel the need to risk doing world events.
    world events just despawn which is proof that players don't think the risk of doing them is worth the current reward.

    So which is it? No no one contest or they are too risky cause so many contest?

    Ashen winds is weird due to how fast it is to do with cannons so I propose the boss takes reduced cannon damage so the event takes longer and the loot gets flat out doubled including a second ashen wind skull.

    They could add separate tougher Ashen winds event like Skellie fort / FoF. Currently Ashen winds is one of 2 world events you can do solo without huge risk of getting interfered.

    Skull forts take a decent amount of time but drop abysmal loot comparable to sea forts and treasuries tbh which is unacceptable to be frank. Should buff this accross the board fill it with twice the stronghold loot, a vault and a lost manifest worth of chests/crates with like 5-10 gems.

    It's not about the gold, it's about the glory :D All of these mentioned are issues for 3-4man crews. Doing these solo or pair in sloop is risky and time consuming.

    FoFs keep the Athena loot the same but triple the rest of the loot as well as throwing in a vault and lost manifest worth of loot including the chest of ancient tributes and lost manifest. These are supposed to be rare and super sought after world events but instead they are just ignored because once again they are not worth the risk to reward ratio!

    The problem doesn't seem to be in these events. Problem is in players. When people play the same game for years they will eventually grow bored of the content. You have to realise that Rare still needs to lure new players to keep the game going. If everything in this game only caters to experienced hardcore crews it will die out eventually. New Sea Fortresses are good addition, they are the first thing in ages added to help newer players. All other events have been constantly made more challenging. I remember time when Skellie fort boss was ordinary captain instead of these modern lords.

  • I think as well as boosted loot gains, all the events need a rework.

    We need cosmetics in the vaults, quests that lead away from events and more ways to tuck.

    So here are my ideas:

    • Normal Forts, double loot and place a chest inside. The chest contains 1 of (100??) cosmetics only available from forts. The waves are also harder now, containing mixed waves of skeletons. The final boss wave is all 3 skeleton lords and not just 1. At the end you get a vault key to a gold vault, merchant shipment and ghost fleet.

    • Fort of Fortune, double loot again and the cosmetics thing (except this chest contains 3). Mixed skeleton waves (including boss one) and the rest of the fort is the same. But this time, upon completion, you get a key to a merchant shipment, vault key with a high value vault (cursed chests, Athena Loot) and a ghost ship contract with a guaranteed Burning Blade spawn (that appears for everyone). This means people may decide to tuck on the ship and wait for these voyages to be completed or may steal the fort loot.

    • Ashen Winds. Make the fight less of a bullet sponge and make it unique. Like this:

    • Phase 1. Attacks as normal fight stays the same

    • Phase 2. Ashen Lord is now invincible to all attacks. Except a new one. The skeletons he spawns sometimes drop javelin things that work like the ocean staff. Each javelin is single use and the only way to damage the Ashen Lord

    • Phase 3. Creates a shield around him provided by 4 ashen monster things around the island. To destroy them you must throw water at them and then destroy them. Then the fight ends as usual

    Hopefully this would make the events a bit more fun and less bullet spongey, etc.

  • Alliance server joins the chat

  • The best way to make world events relevant is to add unique loot exclusive to the individual world events and unique cosmetics locked behind commendations that can only be unlocked by completing world events.

    Many people grinded the ashen tomes because specific ones were needed to unlock cosmetics so if there are cosmetics locked behind completing events I believe people will play them

  • You can't fix the game to fix the players.

    I think it's safe to say a lot of experienced players have decided to not do as much PvE anymore, and the PvErs PvP players rely on to do PvE for them are starting to take the smarter route and either do Sea Forts, or just do voyages as a non-reaper emissary if they so choose.

    People don't want to finish world events if they're just gonna get challenged by a crew obviously better than them. They can't do funny keg plays or use the fort cannons on most good players while at an active fort. They'll get demotivated and want to do something else to help their PL grind because doing world events is a way, but it's way too risky and if you don't have fun with the ladder climb of skill that is PvP in this consistently advertised "chill" game, then you're just... not gonna do it.

    PvP players hate PvE apparently, they can't be bothered to go do a world event because no one server hops into them or they hate the PvE itself and it's not worth the loot if you're not really fighting tooth and nail for it.

    It's a dumb food chain but like, we still have crab lords and parrot lords attacking maiden voyagers for no good reason so like, just fight someone and hope they don't run lol.

  • I don't necessarily think they need a loot buff, but loot uniqueness and commendations with solid cosmetic rewards. I don't care about gold...you could buff the gold by 100% across each and it's not going to get me more interested in doing them.

    IMO, each world event should have unique pieces of loot with commendations/rewards for turning them in, and commendations/rewards for turning them in as stolen.

    The Ashen Winds Event earns you some tattoos and are kind of related to getting the Scorched Foresaken Ashes set, but we're missing so much more as it pertains to the loot and commendations associated to the Ashen Winds Event...and having the chest of rage and Ashen Winds skull available by other means has only diluted it further.

    Skull Forts and Stronghold loot...there's commendations for completing 100 skull Forts, turning in 100 pieces each of the stronghold loot and the rag and bone crates....and there's no rewards for any of it aside from a check mark in your commendation log and maybe some doubloons.

    Skeleton fleets...aside from helping get you to the Legend of The Sea of Thieves title and associated cannons...that's it. There's no cosmetics for completing the fleets aside from the loot and gold.

    FoTD...aside from the lantern and soulflame weapons/crew set for doing 25 of them, that's it.

    Flameheart at least had some cool sails, but it could be cheesed by just doing the OOS voyage instead...so that was a bust.

  • World events now a days are usually completely uncontested without others crews ever trying to get any of the loot and for good reason.

    But when a new crew is contested and beaten badly. They come here and complain about it.

    Soo…

  • Half of the issue for me who likes to sink people, is not knowing if a player was at the event and if it would be just a waste of time. If they added some method of knowing if someone is even doing the event before arriving at the island, I'm sure there'd be a lot more attacks.

    Back when there was only skull forts, I wanted the eyes of the skull cloud to turn red when someone was nearing completion. Of course that wouldn't work now, due to FoF and FOTD, but something like that to tell players that there's someone actually doing it could benefit the PvP scene well, cause I know plenty of people in the same boat as me with "is it worth my time", also literally every streamer that primarily streams SoT.

  • @gallerine5582
    This must be the worst suggestion I have ever read in this forum :D So instead of having trouble to contesting the fort or even fight others away and complete it yourself you want possibility to make others do the work while you casually chill behind a cliff and game should tell you went to waltz in and steal the loot?

  • @burnbacon said in World Events Should Not be Uncontested:

    World events now a days are usually completely uncontested without others crews ever trying to get any of the loot and for good reason.

    But when a new crew is contested and beaten badly. They come here and complain about it.

    Soo…

    So who cares? New crews shouldn't be doing world events anyways.

  • @mintharp184509
    Gold is only part of the equation, and cosmetics often come down to personal preference.
    Emissary ledger rewards and Reputation grinds need to be refreshed along side the cosmetics for gold side of things.

  • @mferr11 said in World Events Should Not be Uncontested:

    @burnbacon said in World Events Should Not be Uncontested:

    World events now a days are usually completely uncontested without others crews ever trying to get any of the loot and for good reason.

    But when a new crew is contested and beaten badly. They come here and complain about it.

    Soo…

    So who cares? New crews shouldn't be doing world events anyways.

    Why not? There's a big thing in the sky, why not check it out?

  • @pithyrumble said in World Events Should Not be Uncontested:

    @mferr11 said in World Events Should Not be Uncontested:

    @burnbacon said in World Events Should Not be Uncontested:

    World events now a days are usually completely uncontested without others crews ever trying to get any of the loot and for good reason.

    But when a new crew is contested and beaten badly. They come here and complain about it.

    Soo…

    So who cares? New crews shouldn't be doing world events anyways.

    Why not? There's a big thing in the sky, why not check it out?

    Because it draws attention towards the crew doing them, and if they're new players they're probably going to get bodied by a better crew. It's just common advice for new players. Keep a low profile and learn the mechanics of the game before you try something more difficult.

  • @mintharp184509 Honestly I don't even like 90% of the cosmetics in game which means I have no desire to clog up my collection with them.
    I'm not saying we shouldn't get more stuff to spend that gold on, I'm jsut saying the other sides to our progression should be enhanced/extended as well.

  • @mferr11 with Arena now gone, I'd argue that world events are the best way for newer players to get acclimated to the game and fighting over something. Trial by fire says aye!

  • @pithyrumble said in World Events Should Not be Uncontested:

    @mferr11 said in World Events Should Not be Uncontested:

    @burnbacon said in World Events Should Not be Uncontested:

    World events now a days are usually completely uncontested without others crews ever trying to get any of the loot and for good reason.

    But when a new crew is contested and beaten badly. They come here and complain about it.

    Soo…

    So who cares? New crews shouldn't be doing world events anyways.

    Why not? There's a big thing in the sky, why not check it out?

    Player retention is terrible because several people that don't like PvP keep entering this game not knowing what the hell to do and then get mercilessly rolled by players better than them. Like too many people are coming and going, and getting them into PvP scenarios that set them back about an hour of time may not be fun for them. Minimal research into this game is the easiest way to be deceived by the game itself.

  • @nitroxien

    While I do agree World Events need a change to attract more players, I think one of the main issue here is that putting up a non-reaper emissary flag for a World Event is pointless. Farming until you have grade 5 and then sell is currently the best strategy, no one would want to risk doing a World Event just to get a level 2/3 Grade which applies its multiplier to only 1 third of the loot. That's why I also get very confused when people do FoF as Athena Emissary, it's just more efficient to speed run Athena's runs.

    This said, yeah... Skeleton Forts have incredibly bad loot, both in value and "organization", by the latter I mean there's like 3 pieces of good loot and then 20 low value pieces, this makes it tedious to get all on board. I'd prefer 10 pieces of loot with the overall same value, even more value if possible.

    Ashen Lords are a weird one, I prefer farming them with blunder tbh, it takes 10 minutes at most which makes it more valuable than a FoF, which takes 4 times the time to beat but doesn't have 4 times the loot and is more risky as it last much more time (giving it more time to other crews to join the fight) and usually is the one that attracts players the most (which makes sense as I don't it's worth doing one of these, just stealing it is in terms of time/value).

  • I avoid them because I don’t want to see other players but if they are gonna be mainly empty maybe hanging out near them is a better idea

  • @gallerine5582 said in World Events Should Not be Uncontested:

    Half of the issue for me who likes to sink people, is not knowing if a player was at the event and if it would be just a waste of time. If they added some method of knowing how far into an event someone is before arriving at the island, I'm sure there'd be a lot more attacks.

    Back when there was only skull forts, I wanted the eyes of the skull cloud to turn red when someone was nearing completion. Of course that wouldn't work now, due to FoF and FOTD, but something like that to tell players that there's someone actually doing it could benefit the PvP scene well.

    We don’t need a PvP beacon. That would only discourage people from playing the world events.

    With literally so many ways to get gold the world events aren’t really worth it. As others have stated, the normal skeleton forts have a few stronghold items but I can get them anywhere else. Why do the forts for the 10 trinkets that have little value? What we need is 3 or 4 pieces of exclusive loot that is perhaps worth the same amount of gold and is needed to unlock unique cosmetics.

    Rare can even give us a set of “Chest of Rage” themed cosmetics and a new commendation requiring at minimum of 50 chest of rage to unlock. Rare can even add one guaranteed cursed chest in the skeleton forts and add a “Chest of Sorrows” themed cosmetics and a “Chest of 1000 Grogs” themed cosmetics

  • @cinnumann

    It's not about the gold, it's about the glory :D

    Where's the glory in defeating one of the most easy experience which forces you into auto-piloting out of boredom for 15 minutes. It's not fun, it's not challenging, the Skeleton Lords are a design joke which luckily can be one-shotted by hoarding kegs. Where's the glory?

    All of these mentioned are issues for 3-4man crews. Doing these solo or pair in sloop is risky and time consuming.

    Objectively false, all World Events have some sort of crew-sized based balancing, examples: HP bar for Land bosses; accuracy for naval fights. (Only FoTD I think doesn't change?)
    Also the difficulty surely isn't designed for bigger crews as the only World Event that get remotely close to even being medium difficulty as a duo sloop is the Skelly fleet, all the others are just easy, you can't even sink. You can consider them being harder for a solo players but that's because of what makes every activity harder while solo: you need to keep checking the horizon by yourself while doing activities that mechanically take more time because of you being solo (like moving loot), making the window for a player attack larger.

    If everything in this game only caters to experienced hardcore crews it will die out eventually.

    Ahah, weird because... I'm asking for a challenging experience since I started using the forum and veterans still do not have even a medium difficulty activity just so these can be accessible to all players.

    All other events have been constantly made more challenging.

    Yeah, no. Just longer and tedious. If not base Skeleton Forts now are actually quicker as in order to defeat the boss you feel incentivized to hoard kegs to one shot the boss. Skeleton Lords aren't hard or challenging, are just tedious, you need to apply a serie of cheese strats to avoid their bad designed kit full of disgusting and unavoidable abilities. You don't actually need to pay attention to their kit because there's not point to do that, you are gonna get hit anyway. You just need to use a playstyle that avoids their moves, that's why I one-shot them with kegs and, if somehow we loose them, I double-gun them to death. If you play sword you are either gonna get one-shotted by an undodgable and not telegraphed instantaneous blunder shot or lose half you HP by them exploding as it still gonna get you even if you start running as soon as the animation starts.
    Ashen Lords are less tedious as you can dodge almost all their abilities and the one that still gets don't insta-kill you (the melee slap is instant, but at least doesn't kill you and usually don't hit you if you go back and forth; the explosion still gets you but deals like 10 damage). The point it's not challenging to blunder an Ashen Lord to death, the time you have plenty of time to avoid its abilities.

    A good and challenging boss is one that requires you to quickly react to its moveset in the right way, have a strategy, possibly predict its moves... sot land bosses do not require you to react to something in a meaningfull way, you just shoot them until they are dead. The fight should be like a discussion, questions and answers, but the lack of interaction between the player and the land bosses in this game makes fights feel like talking to a wall, a bullet-sponge one.

    New Sea Fortresses are good addition, they are the first thing in ages added to help newer players.

    WHAT????
    We've been playing two different games, in mine they've been making mostly easy and accessible content (if not designed directly for new players) for years! Their "hard and challenging content" is just a re-skin of the easy content that takes more time to beat which is different from being hard.

    I guess stuff like the Kraken taking 10 shots to kill made it much harder and adding signs giving directions and a prompt that tells you who to sell the stuff in your hands to are made for veterans.

    Of all the main content drops of this year I can't think of one that didn't keep new players and accessibility in mind but FoF, which is just bad designed imo as it's just a Skeleton Forts that takes much more time to beat and not a challenging content for veterans, zero effort on that.

  • @cinnumann said in World Events Should Not be Uncontested:

    @gallerine5582
    This must be the worst suggestion I have ever read in this forum :D So instead of having trouble to contesting the fort or even fight others away and complete it yourself you want possibility to make others do the work while you casually chill behind a cliff and game should tell you went to waltz in and steal the loot?

    If this is the worst, then you haven't been on the forums long, Mr. passive aggressive, it's basically the entire thing around tuckers anyway, this whole thread is about bringing PvP to world events.

  • @mintharp184509

    shen Winds are the easiest world event to complete. It’s also the fastest world event to complete. I love doing them.

    Yeah, love them too! While easy it gives lot of loot and isn't tedious like skeleton forts. My personal favorite was Flameheart's event, wasn't hard but required you to think at least.

    I hate that Rare think Harder = longer and tedious. I'd love having a more challenging Ashen Lord variant that still takes 10-15 minutes. Difficulty actually added by interesting gameplay and not by having infinite amount of HP and abilities that deal heavy damage, that's not diffuculty.

  • @pellahh
    Ok I see. Have you considered trying some other games instead of SoT? Mechanics won't allow souls-like boss battles you seem to want.

  • @gallerine5582
    Have been on forums since day 1. Haven't been active at posting till recently. Don't take it too personally. There is a good sign already in game that someone has done world event. Cloud disappears. No need for more signs.

  • @cinnumann said in World Events Should Not be Uncontested:

    @gallerine5582
    Have been on forums since day 1. Haven't been active at posting till recently. Don't take it too personally. There is a good sign already in game that someone has done world event. Cloud disappears. No need for more signs.

    Ah yes the cloud disappearing... why didn't I think of that before!

    The issue with the cloud disappearing is that

    1. If you're at the wrong angle and didn't think anyone was there to begin with or just out of range of seeing the ship, you have absolutely no chance of getting there in time to bring this "contest" to the event's loot.
    2. If you haven't seen a ship there earlier, we're back to square one: was anyone there to begin with, or am I just wasting my time rushing over to an empty part of the map because the event naturally respawned?
  • @gallerine5582

    While I disagree with most stuff he said on this thread and his manners in answering you, I gotta agree with him on thinking your suggestion wouldn't work.

    I think that the crews interacting around a World Event is part of the experience, even tho getting out during the last moments of the final boss fight is usually the best strategy I don't think it should be more easy to know when that will happen.
    In order to know when to attack you may have to reach the island and hide on the island or enemy ship, which add risks to a strategy that would be otherwise free of risks. Adding a way for lurking crews around the World Event to sneak at the right moment without interacting with the crew doing the event would just making it a bit too unbalanced.
    The only risk of the "lurking crew" is getting caught which will end up in the other crew changing plans and being more careful. If we lower the risks of getting caught we end up having a strategy that only rely on waiting the right moment and then coinflipping a fight.

  • @pellahh said in World Events Should Not be Uncontested:

    @gallerine5582

    While I disagree with most stuff he said on this thread and his manners in answering you, I gotta agree with him on thinking your suggestion wouldn't work.

    I think that the crews interacting around a World Event is part of the experience, even tho getting out during the last moments of the final boss fight is usually the best strategy I don't think it should be more easy to know when that will happen.
    In order to know when to attack you may have to reach the island and hide on the island or enemy ship, which add risks to a strategy that would be otherwise free of risks. Adding a way for lurking crews around the World Event to sneak at the right moment without interacting with the crew doing the event would just making it a bit too unbalanced.
    The only risk of the "lurking crew" is getting caught which will end up in the other crew changing plans and being more careful. If we lower the risks of getting caught we end up having a strategy that only rely on waiting the right moment and then coinflipping a fight.

    yeah, coming back to reread what I wrote, I understand and agree tbh, although its basically what tuckers do, there's no need to make it easier. I'll stand by knowing when someone is there at all, but knowing when the end is nigh is a step too far.

  • @gallerine5582 said in World Events Should Not be Uncontested:

    1. If you're at the wrong angle and didn't think anyone was there to begin with or just out of range of seeing the ship, you have absolutely no chance of getting there in time to bring this "contest" to the event's loot.

    No can do. Keep an eye on next world event better. You say you want more PvP through contesting loot at forts. I expect you to play in a way that you can get there by time it is done. Why would you complain about this if you sail around Shark Bait Cove when event ends at Marauders? If you want to battle keep an eye on events and stay close.

    1. If you haven't seen a ship there earlier, we're back to square one: was anyone there to begin with, or am I just wasting my time rushing over to an empty part of the map because the event naturally respawned?

    Go and check. Sail couple of islands distance and look through looking glass. You say you want PvP but now you suddenly have something better to do when it comes to sailing to world events. Yeah sometimes when servers are quiet events wont draw people. I played yesterday and every event was contested by 2-3 ships. Im sorry if playing the game feels waste of time to you but you really cant expect open world sand box to be as intensive as Fortnite.

  • @cinnumann

    Is it true?
    We got eelectric with those orbs that we can shoot mid air and we can't have Ashen Lords throwing boulders directly at us with the only way of avoiding the damage to be quickly reacting ad shooting at the boulder to make it explode.
    Mechanics in the game can allow for challenging bosses instead of bullet sponges, Rare is just either lazy or not interested enough into making more challenging content to justify the effort it would take. They did a good job with Flameheart's raid, ghost ships just needed to be more punitive in terms of accuracy to make that fights more challenging, needing the player to carefully stay out of their cannon range (instead of just tanking them is you can do right now). Which is weird to think about: where they just need to adjust the numbers to make something challenging they don't, where adding more HP to a bullet sponge would make the fight just more tedious they do it.

    Also no, I'm not gonna change game, it's not like the lack of challenging content makes it bad, that's just one thing I'd like to see in a game I like and that I think it's lacking that kind of stuff.

  • @gallerine5582 said in World Events Should Not be Uncontested:

    1. If you're at the wrong angle and didn't think anyone was there to begin with or just out of range of seeing the ship, you have absolutely no chance of getting there in time to bring this "contest" to the event's loot.

    No can do. Keep an eye on next world event better. You say you want more PvP through contesting loot at forts. I expect you to play in a way that you can get there by time it is done. Why would you complain about this if you sail around Shark Bait Cove when event ends at Marauders? If you want to battle keep an eye on events and stay close.

    1. If you haven't seen a ship there earlier, we're back to square one: was anyone there to begin with, or am I just wasting my time rushing over to an empty part of the map because the event naturally respawned?

    Go and check. Sail couple of islands distance and look through looking glass. You say you want PvP but now you suddenly have something better to do when it comes to sailing to world events. Yeah sometimes when servers are quiet events wont draw people. I played yesterday and every event was contested by 2-3 ships.

    The more and more I'm in this thread the more and more I keep thinking back to this one subreddit...

    Oh yes of course the answer is so obvious! Except when it's put into practice ingame it's just not as easy. Not everyone sits around afk waiting for someone to go to the world event, some people like me does PvP and PvE, so I prioritise PvP, but I also like to be efficient, and why should I sit for someone to even come close to it when I could be finishing my adventure or whatever. Making some sort of marker to show when you should be interested helps my entire point of "not wasting time" for people who like PvP while they do their own thing

  • @pellahh
    Well you have a point there it might be just Rare being lazy.

  • @coffeelight5545 I would be down for this as well but right now people just don't feel it worth to do these world events it feels

  • @Cinnumann rare isn't lazy. They just don't have ideas. It is our job to provide them with, and they get it in. If they were lazy expect season 6 only having sea forts. No new voyage.
    No hate, but it is a bit rude to say that.

  • @gallerine5582
    Yes it would be great to have game catering purely for your interests. I would love to have OoS voyages to only have skellies spawn on small islands right at the beach. It's just that your suggestion would make World events even emptier. Why would anyone go and (as you said) waste their time doing the fort when every other ship would get signal when its almost done and its time to pick up the loot? Im sorry I just don't see it working in any way.
    And what comes to my earlier comment, I didn't mean it literally that your idea was the worst ever. I was making a kind of snarky humorous comment about it. I'm truly sorry if I came up as arrogant or insulting, I assure you it was not my intention. Im sorry.

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