About the "Running Reapers" thing

  • Let's first talk about the Reaper faction: I think that people sees it as the "PVP faction2 ONLY but, while PvPrs are surely incentivized to play as Reapers, this doesn't mean you can't use that faction to PvE.

    Reaper lets you apply the Grade multiplier to all kind of loot, sell Emissary Flags, see other emissaries at Grade 5; all at the cost of having a beacon on your head. Bigger risks in exchange of bigger rewards, playing PvE as a Reaper is part of the game.

    Reaper's lore can be correlated to PvP? Sure, but I am not forced to roleplay my faction nor I am force to act like they won't: if a faction is willing to give me more money and let me have more freedom on how to play I am, as a pirate, gonna take advantage of that.

    I personally don't play PvE, I mean... I usually do 1 World Event to get Grade 5 and then hunt for emissaries, but what's wrong about doing just World Events? or even regular voyages? Reapers do not take in just flags or stolen loot, they take in EVERYTHING (but fish), the greatest thing about Reaper is that you can play HOW THE HECK YOU WANT, why put limitation on that or insult other players to enjoy the game the way they like?

    Clarified that Reaper is not, objectively and pragmatically, a faction focused on PvP ONLY, let's talk about running.

    Why shouldn't a player run from you? I personally take most of the fight, but let's have some example:
    If me and my friend are hunting for emissaries and we empty a server we are just going to the next one.
    Had many occasions were Grade 1 Reaper chased me, asking me why am I running away. I got grade 5, I want to get my gold by hunting emissaries, you have NOTHING worth of my time on your ship, why should I waste my time on you when I can just server hop away? Specially if I recognize my opponent as being good, I'm just not gonna take the fight because if you are good, whether I'm gonna win or lose, I'm going to waste time and resources for a Grade 1 flag, risking to lose my Grade 5, when I can just server hop to the next server. Same if I have like 1 or 2 chests (like a Repaer Chest), I'mma just drive by the Reaper, sell the chest and get to the next server, not gonna bother fighting you. I don't have to prove you something, if I feel like I just want to fight with someone I'll take the fight, if I just want to farm I won't bother.

    Also taking time can sometimes be a strategy, I usually play with a Duo on the sloop and, even tho it's relatively rare, we sometimes find very good crews on brig and galleons, if we know you are as good as us or even more we are not just gonna charge at you, we'll take time to get more resources, we'll wait for an opening or stuff like that. Sometimes we sink, sometimes it's actually funny to sink people who chased you for five minutes calling you a "running reaper".

    There's nothing bad about running away in any case, even if you feel you like you are worse than the opponent crew and want to run away and hope, people don't owe you a fight.
    Your objective is to fight them? steal their loot? prove you are better? people will have different objectives from you, they can do whatever they like.
    Running as a Reaper doesn't change anything, it just marks them on them map, why play as a Reaper if you don't want to fight? because it gives more rewards. Playing Reapers doesn't mean you should have less freedom, it doesn't mean you must fight.

    PS:

    Little reflection after thinking more about this topic:
    I think the real issue is simple, the game is kinda flawed: people who don't want to fight are going to tilt when they'll have to and people who want to fight are going to tilt when they can't.
    People used to tilt at other players running before the Reaper was added, now they just use reaper as an excuse to feel entitled to the idea that running away is wrong. When your objective is to fight and the game prevents you from doing so it surely is frustrating but not fault of the player who is running, as when you want to be left alone and have someone chasing you is as much frustrating, but still... not fault of the player chasing you. The issue is when you want to do something that should be part of the game, but the other player wants the same thing which, however, is the opposite. This very rarely happens in other games where usually players have the same objective which requires you to face another player.
    I say the system is kinda flawed as one legit objective is wanting to fight as it's legit to want to be left alone, but the issue is one thing prevents the other, a snake eating its own tail.

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  • Little reflection after thinking more about this topic:

    I think the real issue is simple, the game is kinda flawed: people who don't want to fight are going to tilt when they'll have to and people who want to fight are going to tilt when they can't.

    People used to tilt at other players running before the Reaper was added, now they just use reaper as an excuse to feel entitled to the idea that running away is wrong. When your objective is to fight and the game prevents you from doing so it surely is frustrating but not fault of the player who is running, as when you want to be left alone and have someone chasing you is as much frustrating, but still... not fault of the player chasing you. The issue is when you want to do something that should be part of the game, but the other player wants the same thing which, however, is the opposite. This very rarely happens in other games where usually players have the same objective which requires you to face another player.

    I say the system is kinda flawed as one legit objective is wanting to fight as it's legit to want to be left alone, but the issue is one thing prevents the other, a snake eating its own tail.

  • I don't think the problem is in wanting to PvE with Reaper's emissary or running away while holding the flag, the game gives us freedom to do what we want, and I think that's the magic of it, however, at the same time, its biggest flaw.

    The community itself, in fact, the community that didn't understand or care about the lore or the game's proposal forces this attitude.

    I've lost count of how many times I've seen players complaining about being attacked when they have a flag that shows exactly where they are on the map. Just as I've lost count of seeing players running away for a long time with the flag, and when approached they have as many cannonballs as we had in an arena match.

    I like the proposal "Tools not Rules", but there are things that should be limited precisely so that the proposal of the game and its mechanics are clear.

    I'm a systems developer and one thing I've learned in these 15 years of career is that when we give the user too much freedom, we're creating exactly what we don't want. As we call it in my profession: The machine gun in the monkey's hand.

  • @targasbr

    Completely agree on that!

    As said the current system is a snake that bites its own tail: if you want PvE but another player chases you you'll have a bad experience, as the chaser will have one as well since he can't get that fight he's looking for. The system allows for two playstyles that can't work together in the same environment, unless you are willing to embrace both, like me. But, as you, I don't think the fault is on players.

  • As obvious as it may seem, the consumer does not need and should not know all the details, but the product that must say what is right or not. And well, we all know that Rare specializes in staying "on top of the wall" even with controversial subjects like Spawncamp or Server Alliances.

  • I respect your guys opinion on the matter, but i do not share it. I think the problem is that people want to do things that this game is not made for, such as PVP or PVE. This is a mixed world game where you will need to do both. If all you want to do is PVP you will get annoyed by megs, kraken, and skelly ships which you can't avoid. and if you just want to PvE we all know that song. I don't blame the players for this because i think the lions share of the blame is on Rare's shoulders for not really pushing this fact.

    as for myself, i go out with a PvE objective in mind but never pass up a chance to PvP for the fun. but then again i have more money in this game already than i know what to do with so loosing all my loot feels more like dropping a stick of gum than wasting hours of my life.

  • You do know it’s not just reapers. All faction flag ships do and even those without a faction.

    Heck.
    Players expect everyone to do the same thing that another player does.

    If my ship is lacking the firepower to give a chasing ship a fight, I’m gonna run. If they wish to chase that on them. Reaper or not

    Sometimes. Just sometimes. The reaper or non reaper ship may not even have the stuff to fight and so your basically shooting at a person who can’t defend.

    What better. A ship fight where both ships battle or one ship doing all the shooting?

  • If my ship is lacking the firepower to give a chasing ship a fight, I’m gonna run. If they wish to chase that on them. Reaper or not

    Pretty much this. There's nothing wrong with chasing, and there's nothing wrong with running away. Every crew has their reasons and usually the running crew can still get a lot done if they have a rowboat and know how to evade.

    Today we successfully ran from a Grade III Reaper that was following us after we completed an Ashen Winds and had no cannonballs. We then raised reapers ourselves, and proceeded to return to them after they completed a Sea Fort and were Grade IV. We sunk them on their way to Reapers Hideout and thus we became Grade V.

    That Ashen winds skull was handed in with the 2.5x reaper multiplier & with the 2x gold and glory weekend multiplier.

    Sometimes running is 100% the right choice.

  • @burnbacon

    You do know it’s not just reapers. All faction flag ships do and even those without a faction.
    Heck.
    Players expect everyone to do the same thing that another player does.

    Is this an answer to me? O.o
    If yes, I think you missed the point of my post as we are on the same side here.

  • @shifty189
    You say you don't share my (and/or Targas) opinions but what you say pretty feels like what we've said, what's the difference? what do you no agree on with what we've said?

  • @pellahh

    The key issue is that "flying a Reaper emissary" == "looking for PvP" is a big misconception.

    People go Reaper emissary for a lot of reasons other than they are specifically looking for PvP.

    Clearly, anyone flying it knows they are exposed and are likely prepared for a fight, but it doesn't mean they're specifically looking for one, or that they will take ANY fight.

    Flying a Reaper emissary generally means you are going for rep & gold, so they are going to be picky about who they fight and when.

    Now, the red fake reaper flag should be a symbol that you are looking for PvP and PvP only - except Rare made the mistake of making it essentially the "coolest" stock flag available to noobs, so flying it mostly means "I'm an idiot and I don't know what I'm doing" or "it's a trap!"

  • Reaper V can also be used specifically to avoid fights.
    Sure, not everyone flies an emissary flag, but it's good to know where most of the server is at in order to keep your distance.

  • Reapers who run are not in fact Reapers they are Fleepers.

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