Toxic reapers are ruining experiences

  • @lem0n-curry That would entirely depend on how the list is functionally, if it shows everyone on the server and not just in proximity then you don't have to worry about people seeing who's nearby, sure you could see if someone specific is still on the server and that could lead to other kinds of griefing that would need to be looked into but you would at least be able to block someone from harassing you in game with text/voice. For example, maybe if you block someone your name is hidden/changed from the blocked player like streamer protection?

  • @navillicious said in Reapers ruining experiences:

    @lem0n-curry That would entirely depend on how the list is functionally, if it shows everyone on the server and not just in proximity then you don't have to worry about people seeing who's nearby,

    But then someone can easily figure out who is on the server; server hopping until you find a specific player (e.g. to stream snipe or see if a player you were salty to yesterday is on now to harass again).

    sure you could see if someone specific is still on the server and that could lead to other kinds of griefing that would need to be looked into but you would at least be able to block someone from harassing you in game with text/voice. For example, maybe if you block someone your name is hidden/changed from the blocked player like streamer protection?

    For your latter suggestion: then another player can use the blocking to make them invisible to you - not what you want.

  • A blocked player wouldn't be able to get into the player who blocked them's server, so if I blocked someone and they wanted to harass me by server hopping they would be wasting their time and vice versa if they blocked me. This would take effect after a server change so nobody gets kicked from their current session obv.

    Edit: Just adding on as well these are only ideas to help mitigate harassment not completely get rid of it (as nice as that would be), while yes it is possible someone will go out of their way to harass someone by server hopping and targeting we are essentially debating "what-if" scenarios, we have to ask ourselves how much that actually happens in SoT and at least try to make it harder to harass players with in game systems. You can also have online reporting like other games do it (I mentioned Halo earlier) that allow you to write up reports and provide evidence that can is then reviewed and eventually action taken but that could take longer than just having the option to block someone in game and be done with it.

  • It’s a pain but I don’t think there’s anything they can do tbh. I always just leave the server if I see a reaper

  • I'm an older gamer I've seen people like that for years on online games. They do it for a reaction and think it makes them edgey and tough. I was sailing solo the other day as an example galleon crew just spawned in begged me not to kill them I just sailed on past. About an hour later they ran up on me because "I didn't say hi to their friend" and yelling fortnite over and over for some reason? I'm not sure what that's supposed to mean but killed 1 or 2 of them a couple times for a laugh and moved on. PvP or PvE games theres always that group of nerds trying to impress each other... It's best just to ignore them and move on they just attention seeking. Most Reapers I've ran across usually run from me so I wouldn't really say it's reapers as a whole just a few random nerds with an inferiority complex.

  • @navillicious said in Reapers ruining experiences:

    A blocked player wouldn't be able to get into the player who blocked them's server, so if I blocked someone and they wanted to harass me by server hopping they would be wasting their time and vice versa if they blocked me. This would take effect after a server change so nobody gets kicked from their current session obv.

    You mentioned also muting; that wouldn't have any effect on matchmaking would it ?

    Edit: Just adding on as well these are only ideas to help mitigate harassment not completely get rid of it (as nice as that would be), while yes it is possible someone will go out of their way to harass someone by server hopping and targeting we are essentially debating "what-if" scenarios, we have to ask ourselves how much that actually happens in SoT and at least try to make it harder to harass players with in game systems. You can also have online reporting like other games do it (I mentioned Halo earlier) that allow you to write up reports and provide evidence that can is then reviewed and eventually action taken but that could take longer than just having the option to block someone in game and be done with it.

    I want toxic players dealt with, I just don't want to hand them more tools to harass previous victims &c.

    Too easy reporting will probably bog down support as well. People would get reported for attacking on an outpost, using bucket or ROTD emotes ...

  • @lem0n-curry said in Reapers ruining experiences:

    @navillicious said in Reapers ruining experiences:

    @rookhazed They could have a list in one of the menu's that has all the players that you can select and mute/block similar to the crew menu, I'm not sure how the reporting system works for this game but Halo has their own support forum where you can submit tickets with pictures/videos for evidence where they have moderators review and take action when needed and I wouldn't be opposed to a system like that either but I feel like an in-game system to at least block players would be more convenient and have less paperwork essentially lol.

    Such a list could be used to determine if someone is still close or even on the server.

    No more "Pace sneaking around other crews" content.

  • It sounds like after OP clarified his point, his beef is more with toxic players spouting obscenities than with Reapers faction or the players that engage in it's gameplay. So in reality this entire thread is off topic or mistitled. Something along the lines of "Toxic players ruining experiences with obscene communications" is way more appropriate and would gather much more constructive discussion.

  • @lem0n-curry Muting would not function the same way as blocking and would just be a way to, well, mute their voice and text chats so the player muting wouldn't see or hear anything coming from the muted player. Thing is it's not easy to just "deal with" toxic players, people will be people and the best we can do is try to create tools to mitigate harassment as much as we can but harassment will always be around.

  • @kommodoreyenser said in Reapers ruining experiences:

    @lem0n-curry said in Reapers ruining experiences:

    @navillicious said in Reapers ruining experiences:

    @rookhazed They could have a list in one of the menu's that has all the players that you can select and mute/block similar to the crew menu, I'm not sure how the reporting system works for this game but Halo has their own support forum where you can submit tickets with pictures/videos for evidence where they have moderators review and take action when needed and I wouldn't be opposed to a system like that either but I feel like an in-game system to at least block players would be more convenient and have less paperwork essentially lol.

    Such a list could be used to determine if someone is still close or even on the server.

    No more "Pace sneaking around other crews" content.

    I guess that would depend on if the streamer is using the streamer filter for their name then there would be no way to know they are on your server unless you find out through stream sniping and block them, which would be up to the player.

  • @navillicious said in Reapers ruining experiences:

    @kommodoreyenser said in Reapers ruining experiences:

    @lem0n-curry said in Reapers ruining experiences:

    @navillicious said in Reapers ruining experiences:

    @rookhazed They could have a list in one of the menu's that has all the players that you can select and mute/block similar to the crew menu, I'm not sure how the reporting system works for this game but Halo has their own support forum where you can submit tickets with pictures/videos for evidence where they have moderators review and take action when needed and I wouldn't be opposed to a system like that either but I feel like an in-game system to at least block players would be more convenient and have less paperwork essentially lol.

    Such a list could be used to determine if someone is still close or even on the server.

    No more "Pace sneaking around other crews" content.

    I guess that would depend on if the streamer is using the streamer filter for their name then there would be no way to know they are on your server unless you find out through stream sniping and block them, which would be up to the player.

    Streamer filter works the other way around: turn it on and you don't see the names of other pirates; everyone else still sees your name.

  • @lem0n-curry Ah I was under the impression it hides your name as well as others, makes more sense to hide all names when you turn on the filter in my opinion

  • @navillicious said in Reapers ruining experiences:

    @lem0n-curry Ah I was under the impression it hides your name as well as others, makes more sense to hide all names when you turn on the filter in my opinion

    Then how would you report toxic people using that filter ?

  • @kommodoreyenser

    Yep. This.

    I think it's a little unfair to label an opt-in faction as "toxic". Reapers are hunted just as much as they hunt. The vast majority of Reapers who PvP are doing so without being toxic. The experienced and smart ones are not going to put their accounts and gains at risk by interacting in such a way with others.

    Where toxicity comes into it is in the communications. Which isn't something unique to Reapers. Most of the toxic (not piracy but actual toxicity) encounters I've had on the seas have been new players/burner accounts and don't fly flags.

    Don't join random party chats, keep communications in-game, so at least that way you can record it as evidence if you need to report them.

  • @lem0n-curry When you report the person you would just look up the name on the list that is filtered to those default SoT names and on the backend it would apply to their actual gamertag not the filtered gamertag, their real gamertag is still on the server end even if you can't personally see it.

  • @navillicious said in Reapers ruining experiences:

    @lem0n-curry When you report the person you would just look up the name on the list that is filtered to those default SoT names and on the backend it would apply to their actual gamertag not the filtered gamertag, their real gamertag is still on the server end even if you can't personally see it.

    I've heard people getting banned that had similar names as a toxic player (e.g. someone that has an actual o instead of 0 in my username or a 1 instead of l in yours), Rare needs to work on how they go about that... (I hope they at least make sure nowadays the reporter and the reported have met ...).

    When you supply evidence on toxic behaviour, you have to supply evidence, they would have to make really sure that the Captain Adelheid from your video is the same Captain Adelheid you met yesterday at xx hours.

  • To be quite honest, the post doesn't look like to be written by an old player. Thinking about leaving the ship anchored to stop, running to the red sea, entering xbox chat, several things seem to be beginner attitudes.

    Toxicity exists in every playstyle. As I don't run away from battles, rarely any PvP player tries to offend me, when he does, just the good old "GG well played" to leave him speechless. I've seen a lot more toxicity when sinking "PvE" ships, especially people who like Server Alliance than in PvP itself, but of course, that's my experience, not the absolute truth.

    Saying that reapers are PvP players is also a huge mistake, out of 10 reapers at least 8 run to the red sea, the most comical thing is that these usually run from the battle with their barrels full of cannonballs, planks and good food.

  • @lem0n-curry Luckily with the Xbox account system every account is unique even if the names are the same they will have a different set of digits under the account, in some games that don't support the "new" system you can see them, it would be something like "NoobSlayer#1382" for example and some other games use a similar system like Call of Duty for example to identify specific players that may have the same name as somebody else. So if I used an in game tool to block a player, regardless of how many players that have the same name the backend system would know which player to block because of those last 4 digits, the same can be done with an in-game report system which could be set up to allow you to write out a report. Granted it wouldn't allow you to be as in-depth as an actual support site where you can write out a ticket but it would still be a step in the right direction I believe, and Rare could possibly have other backend systems in place to see who was in your lobby at the time of the report to get their unique Xbox ID that we don't know about.

  • @navillicious said in Reapers ruining experiences:

    @lem0n-curry Luckily with the Xbox account system every account is unique even if the names are the same they will have a different set of digits under the account, in some games that don't support the "new" system you can see them, it would be something like "NoobSlayer#1382" for example and some other games use a similar system like Call of Duty for example to identify specific players that may have the same name as somebody else. So if I used an in game tool to block a player, regardless of how many players that have the same name the backend system would know which player to block because of those last 4 digits, the same can be done with an in-game report system which could be set up to allow you to write out a report. Granted it wouldn't allow you to be as in-depth as an actual support site where you can write out a ticket but it would still be a step in the right direction I believe, and Rare could possibly have other backend systems in place to see who was in your lobby at the time of the report to get their unique Xbox ID that we don't know about.

    My example with Captain Adelheid was a SoT generated name (Streamer filter), not two players with the same (or similar) actual account name...
    I've seen streamers switch off streamer mode to report a person as apparently using evidence with streamer names on are not valid.

  • @kommodoreyenser I will edit the title a bit but my issue is specifically with the reapers I have encountered that are like this. I have not met many non reapers like this so I wanted to specifically call the reapers out

  • @targasbr We didn’t have the anchor dropped (I said that in my initial post), we ran into the Red Sea because we didn’t wanna let them have our loot and that was the direction we were already facing and I joined the Xbox chat because I thought they were trying to just talk instead of bombard me with insults. Usually people that go out of their way to invite me to an Xbox party chat aren’t toxic and just want to talk

  • @rookhazed disse em Toxic reapers are ruining experiences:

    @targasbr We didn’t have the anchor dropped (I said that in my initial post), we ran into the Red Sea because we didn’t wanna let them have our loot and that was the direction we were already facing and I joined the Xbox chat because I thought they were trying to just talk instead of bombard me with insults. Usually people that go out of their way to invite me to an Xbox party chat aren’t toxic and just want to talk

    That's exactly what I said, clearly novice attitude, but don't take as an offense.

  • @rookhazed

    "Toxic Reapers are ruining experiences"

    "I sailed to the Red Sea because I didn't want them to have our loot"

    In English:

    "I joined a party knowing full well that online gamers can be offensive and now I'm blaming it on the Reaper Faction"

    "I made a mistake and forgot to check the horizon so I decided to destroy all my loot so that they couldn't be rewarded for being smarter and playing the game as intended"

    Seriously, what they said was way out of order, but you can't just label yourself as a victim. They caught up to you because you were careless. And you were salty about it and decided to ruin it for them as well.

  • @rookhazed said in Toxic reapers are ruining experiences:

    @kommodoreyenser I will edit the title a bit but my issue is specifically with the reapers I have encountered that are like this. I have not met many non reapers like this so I wanted to specifically call the reapers out

    Start attacking people and being the initiator in PvP. Watch how many toxic players are flying other emissary flags. You will overflow with names called and suicide requests. “Touch grass” and other instructions to seek non-game activity is also common.

    Toxic people know no faction boundaries, trust me.

  • @navillicious

    Woah woah woah. Let's pump the brakes on that. Halo has THEE WORST reporting in all of gaming. It's a pain to open a ticket, submit files and then support LITERALLY takes 3 months to get back to you.

    Let's be real tho. I've been playing since Beta and if y'all don't think the majority of players that play this game aren't toxic, you're out of your mind.

  • @ipr0jectpat didn't you read OP? Its all toxic transphobes because the reaper emissary exists.

  • Please avoid engaging in personal arguments and derailing the topic of the thread. It is fine to debate the content of the post, and the viewpoints therein, but disrespecting any of your fellow pirates personally is against the pirate code, and our forum rules.

  • "The main thing right now that’s bothering me is that the game and Rare are almost encouraging this toxicity. They say they want to keep the seas safe and have a sense of community but they pay people huge amounts for killing other players and taking this loot."

    They have never promised safe seas, there has always been pvp in the game. Rare doesn't pay anyone to sink people, all players get gold upon turning in loot no matter how they got it. The amount that you get from PvP is generally smaller than you can get from PvE.

    I’m not sure what they expect when they give toxic people extra money and free rewards for being toxic.

    There is no toxicity bonus at Reapers Hideout. The servant of the flame doesn't ask you how many people you called racial slurs to get the loot and give you more gold accordingly.

    In my opinion Rare thinks there will be a healthy balance of reapers and alliances but that’s not the case. As someone who has never cared for going after players and likes to sit back and enjoy this game and all the exciting content they add,

    I seriously doubt Rare has ever said that their intention was to have a 1:1 ratio of alliances and Reapers emissaries. These aren't in opposition to eachother and they aren't balanced against eachother.

    I find it difficult to even do or enjoy the content and stories Rare adds to the game because I have to look out for reapers every, single, time.

    Before reapers people sank eachother on sight just as much. Now your potential enemies are on the map and you can avoid them easier. Rare didn't nerf gold values on loot to account for emissaries so you basically just got a gold boost for participating in this risk/reward system. You can just not opt in and reapers will never see you on the map. So you can see them they can't see you and they are going to go for other people a nice distraction so you can be left in peace.

  • @kommodoreyenser That’s why I said I’ve met some toxic players from other factions, but the majority are from reapers and those were the main people I wanted to talk about because they will go out of their way to be toxic sometimes

  • @realstyli I did clarify several times in other comments and a comment I highlighted in my original post, I never said all reapers are like this. I’ve just had a lot of toxic experiences with reapers as well as other factions and as I stated, I’ve had cases where it’s all been a misunderstanding to they want to make a deal. I had a case like that yesterday with a skull fort

  • I’m gonna stop replying to people because it’s just the same comments over and over and people not reading what I clarified or taking what I said to an extreme

    Once again I’m going to clarify, I don’t mean all reapers, just the toxic ones I’ve encountered but I’ve encountered more toxic reapers than every other faction combined

    My issue is not with being sunk or the fact this is a pvpve game, it’s the toxic communications I often receive from reapers

    Like I said, I’m not here to argue, just discuss and clarify

  • @navillicious

    Sorry but how often does this actually happen? Be honest too.. I've played 000's hours and can count these occasions on on my digits without even needing a toe. Can't specifically remember any of these involving Reapers either..

    If players start toxic chat just remember no comms from you whatsoever, just hit record, this sort of thing should be reported and certainly not condoned. My own personal take is so what anyway? Just mute 'em, laugh at 'em, ignore, hop, scuttle or sink 'em. If they think it's bothering you they will just double down their efforts. Wise up a bit.

    my issue is specifically with the reapers I have encountered that are like this. I have not met many non reapers like this so I wanted to specifically call the reapers out

    What do you mean "the Reapers"? Are they some sort of cult that meet up on SoT to verbally abuse people? I genuinely assumed that nearly everyone played Reaper from time to time. I certainly do, my young kids do and some of the nicest human beings I have ever met do. No doubt some real gutter dwellers do too but these are everywhere in online gaming, not just playing Reapers in SoT.

    All these fixes you are suggesting are a bit like using a sledgehammer to crack a nut and are really not warranted or necessary.

  • @rookhazed said in Toxic reapers are ruining experiences:

    @kommodoreyenser That’s why I said I’ve met some toxic players from other factions, but the majority are from reapers and those were the main people I wanted to talk about because they will go out of their way to be toxic sometimes

    Other players like myself find that most encounters with toxic players occur when attacking those crews who are mainly PvE oriented doing GH/OoS/Merchant quests. They take things extremely personally and let their emotions control them rather than the other way around.

    Most times when I engage in combat in a defense vs PvP oriented folks, there is mutual respect in the end, especially after a good equally matched battle. The other common result is just zero communication in either direction.

    I understand and acknowledge your experiences, but it certainly isn't the only one or the norm in the larger community.

    Also you should probably know, Rare doesn't consider "red sea running" or abusing the despawn wall as an exploit, but the majority of the SoT community considers it BM.

  • @rookhazed the point of your original post is that somehow the reapers bones emissary is making people toxic and is somehow destroying the community of the game. For people who engage in PvP regularly and and get called racial slurs for engaging in pvp this is a bit laughable. The PvP players that I run up against are more often calm and respectful. I would never make some post saying that pve is toxic and rare needs to remove/change it...

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