@ghostpaw
I just disagree, they used to evolve the world and it has never been tied to having monthly updates, it's not like making the Reaper's Island bigger was a core feature of an update that got spread through multiple months like the features in this update, Duke moving around to hint at mermaids happened during Seasons, they didn't need to spread content through the Season to do that. Evolving the world doesn't require you to drip feed the content through months, they always evolved the world and never had to do that.
Now Adventures are here to monthly evolve the world and its story, making so the new adventures start 2 weeks after the start of a Season doesn't make the world more interesting or evolve more, making ledgers start almost a month after the start of a Season doesn't help evolving the world. If Adventure 2 hints at the Pirate Legend content we have to get they could let us play the adventure on day 1 and then release the PL content 2 weeks after.
And while I do agree they are passionate, passion doesn't pay the bills. I think it's you that can't see the industry works, Plunder Pass and Season Progression are there for Lore reasons? to evolve the world? Passes are not features made of passion, passes are a cheap way to keep players playing your game and make some revenue, and there's nothing bad about it! It's part of the industry, it's what makes them able to give us big updates every 3 months.
Game Pass is a big source of players for SoT and possibly they get money from Microsoft based on how many people play the game monthly. Whether it's Rare's strategy or is asked by Microsoft, they will try to update the game monthly and give new stuff to do or FOMO content to make Game Pass users buy another month.
You talk only about passion but what do you think these stuff has to do with passion: Twitch Drops, Seasons, the events before Adventures, Login Rewards etc.
Think of the events! They didn't use to evolve the world, they were just a check list: Fish 500 ruby splashtails, Kill 500 skeletons, etc...
Those monthly events were clearly made up to make players log-in for the limited cosmetics: low effort (basically a check list of already existing stuff to do), limited time cosmetics for FOMO and zero lore. I know this because I've been asked for year for something like Adventures.
If they were just passionate about the game and its world why have we waited almost 4 years for PL exclusive content? Athena and the Sea of the Damned are some of the most important things lorewise and it took them years to start exploring them. Seriously, where's the passion in making players reach level 50 in 3 companies and then the endgame is a 1 hour voyage that is 1 part OoS, 1 part GH and part MA? And the new voyage we got after that was a Gold Hoarder voyage but always on the same islands.
Why does it take so long (not anymore with emissaries) to cap companies if the content is not varied enough to go past lvl 20-30 without it getting incredibly repetitive. They wanted to give a reason for players to play more, to complete stuff. Giving rewards to make people play your game feels the opposite of stuff made with passion. Where's the passion in making half baked features and never expand on them? 3/4 of the game's activities have so much potential and still each update they introduced a new half baked thing that players will play for a month instead of going more deep on features the game already have that could offer much more. Having 100 not fully developed system makes the game feel more bloated and bland compared to games that may have half, or less, of the System SoT has, but fully developed.
I can feel the passion on the art side, how the islands are made, the graphics, the music, the sounds, how the game feel immersive. But on the gameplay side the game still doesn't feel like each feature got to even half its potential, no matter how much stuff they add if each thing is just an appetizer of what it could.
Going back to the business discussion: big games like SoT can't live with proper marketing, don't just pretend they don't do stuff for marketing reasons because people online like to give a negative aspect to it. Good marketing in GaaS makes big content drops possible, if done well it's good for the game. Seriously, it's a good thing.
PS: Seriously tho, give me a good reason why Ledgers are not tied to Seasons. Why shouldn't new rewards be available on the first month of a Season?