How do you feel about the content being spread through the Season?

  • I think it's clearly being done to avoid having the players quit the game after the first month: steam charts clearly show that the interest in the game is very high at the start of the Season but quickly falls off at the end of the first month. But reasons apart, how do YOU feel about this?

    I personally prefer having one big drop at the start of the Season. It's not an issue for me leaving the game for a month or two after I'm done with the new stuff.
    I also don't feel like playing that much right now: I'm not really interested in Sea Forts and there's no reason for me to play just to level up the pass as I can do that while doing the new ledgers so yeah... whether this works or not for the game, I personally don't like it, as said I prefer all the content being released at the start of the Season and then coming back regularly for the Adventures.

    How about you? Very curious to hear your opinions!

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  • personally, i'm a big fan. i'd always finish everything the season had to offer in the first week or so, and so giving me a reason to come back later in the season is a great thing

  • I've always been fine with grinding out what I gotta do and then enjoying free play so it's not ideal for me

    not a big deal either way to me though

    since they are doing monthly emporium additions it's probably best to have the content spread out though so it doesn't feel like all they do is add emporium stuff while bugs and server issues happen

  • I think the updates are being spread too thin at this point in time. Sea forts with no cosmetics to earn or new things/reinvigorated old content to do on the side is kind of disappointing. I'd like if they'd maybe go back and balance pass old quests every now and then, make the old voyages somewhat viable compared to the new ones.

    To be fair, I have all the previous commendations done, so unless they revamp old stuff, the new stuff only cuts it for me for a few weeks before I feel like I'm doing nothing again. I like the sea forts, but I've now done them all and had the experience, I can get the commendations, but then I'm back to having nothing more to do. I want some new goals for old stuff honestly

  • Meh.

    If it's all dumped at once I burn through it. Spaced out I spend more time in the game so someone who wants a fight can try to chase me down or bother me lol.

    I think R prefers the latter.

  • I personally have mixed feelings about it. I think I'll end up liking it in like a years time but it was handled so poorly with this season imo.

    The fact they waited until like 2 days before the season launched to even say anything about it was so strange to me. Also, I get the lore reasons but man it should've started with the pl voyages at launch and the sea forts later.

    Having the smaller piece of content launch first and with no rewards really made what seemed like a genuinely decent sized content update turn into one of the smallest launches of a season I think I have ever heard of for a game.While I have grown to like the sea forts more, I just haven't been this disappointed with the game in a while personally.

    Also I'm gonna be honest while I really appreciate that Rare still has the guts to keep experimenting with things this long after launch, can we please just stick to a formula for longer then a year please? By the time they seem to get their feet on the ground they completely switch the update format.

    Anyways it'll probably turn out to be great for the game in like a year once they figure out the rythm but by then they'll probably completely switch up the format again so we'll see.

  • I like having a content drip throughout the season - the drips just need to be a bit larger.

    I would have released the new PL voyages and level cap increase first (I know this wasn't ready yet) then have the forts arrive later in the season. This way, the PL's will get the seas spicy and alive with activity and the forts can supplement their Athena rep.

    I'm getting a little tired of focus on new players - we've been focusing on new players for about a year now. Focus on the dedicated player base...

  • @pellahh

    I hate that they're spreading it throughout the season.

    The seasons mostly provide little to no content anyway(With some exceptions), so all this has done is watered down an already watery soup.

    Instead i would've liked it if they took a look at ways to expand their dev teams and provide more content to the players per season.

    SoT is somehow successful enough that i think they could afford to do that.

  • I kinda prefer them spreading content out but I thought the whole point of Seasons was so the team didn’t have to put out as many big updates every month.

    I also would’ve loved to get more of a heads up about having to wait another month for the PL stuff. We’ll see how this is handled in the future. But as of I now I think it was handled pretty poorly. The lack of free cosmetics right now really doesn’t help with my opinion of the content.

  • I'm fine with it, honestly. Fact of the matter is that people will complain about how content is delivered no matter how Rare does it. Personally, I like this method of delivery, because it keeps up the hype for what's coming next, while still giving players plenty to do in the mean time. My only question is when the mystery will start, as the roadmap said the first mystery begins with Season 6.

  • Hmm, i personally dont know yet. I see nothing wrong if Rare tries out new ways to feed us stuff. It also depends on what kind of stuff we get. I personally like the adventures and how they might change the world and/or the lore.

    Perhaps we know better after a season or two. At least i think i need some more time before forming an opinion on this matter.

  • I think because they started this now, especially after a primarily QOL season and a start about the middle of a month (so also no new Emissary rewards either) it feels like we're not getting enough to do this way while we waited for several months.

    IMO they should have packed more into the first month of the season they changed the schedule or had something at the end of previous a bit more than just the Adventure.

    As soon as this kind of updates is maintained, it doesn't matter if we get all at the start or a third of it every 4 or so weeks.

  • @peony7185

    I didn't think of it this way, you are right, the lack of communication surely had an impact on players, me too. I expected all the content to drop at the start of the Season and we couldn't have had had any doubt about it as it's always been like that, I was ready to jump on the new season and do the new voyages, knowing the delay so late surely had a lot of impact. Possibly if they communicate that together with the announce of the new content might feel less disappointing to people like me.

  • @pellahh Yeah for me the communication was easily the biggest factor that made it annoying for me. Just the fact that they had a whole event to specifically detail their plans for updating the game this year and decided to completely fail to mention the very large change to how they deliver seasons is just so strange to me.

    The weirdest thing is, is that apparently there was a blog post of some sort back in January where, I think, Joe Neate very briefly mentions the pl voyages being a later thing in season 6 so it's not like this was some last minute change or anything. They just decided not to say it somewhere where people would actually see it.

  • Still empty, boring content either or, now it's just drip fed.. yay. The devs have really gotten lazy since year one huh?

  • @pithyrumble said in How do you feel about the content being spread through the Season?:

    Meh.

    If it's all dumped at once I burn through it. Spaced out I spend more time in the game so someone who wants a fight can try to chase me down or bother me lol.

    I think R prefers the latter.

    So you're just the one person who complains about pvp in a pvpve game then?

  • I like that they are spreading it out like this again. It feels more like the world is shifting as a result of the story. At first, Golden Sands was changed though we did not know what actually happened. Then we realize several other islands were having issues. The story is unfolding. Now we have forts and a little more of the story to discuss and wonder about. This feels more interesting to me.

    This way isn’t new. They were using this method from the game’s beginning. Go back and look at how Hungering Deep was revealed. We had subtle world changes occurring that let us know something was up. If I remember right, we knew something was up because the sharks were going crazy. And other subtle changes. It was built up over a few weeks. Remember how they built the Sea Dog’s Tavern? Reaper’s Hideout? It happened slowly over time. Remember how Cursed Sails began? We saw hints in the world that something was happening before the story really got going. Something was up with Wanda. We didn’t know what it was. We had a chance as a community to wonder about it. They have been doing this all along, since long before the game was even released on Steam. They started doing seasons because they realized it was a lot of work for the team to do a lot of smaller updates. they must have figured out how to do it the way they originally wanted to.

    I really have my doubts they are doing this because of Steam charts or anything like that. That is a very cynical outlook. I believe they are doing this because they want to tell these stories in a way that feels more like they are unfolding for us all together. That the world is changing as a result of what is happening. I truly do not believe they are telling the story this way just to manipulate player behavior and chart numbers. Yes, they are a business, but if people can’t see how passionate they are about what they are creating, and that their vision is what primarily drives their decisions, then I don’t think you will ever recognize it.

  • Rather keep it together, sometimes I have time to play and sometimes I dont, so I prefer to be able to actually enjoy the update then being preassured to play when its more difficult.

    Perhaps you feel like new things are fresh but then what is the difference between this and monthly updates?
    Ill trade that minor excitement with freedom of time.

    If there is a feature that simply isnt ready yet sure push it further into the season! But as a new norm I am very much against it.

  • @ghostpaw

    I just disagree, they used to evolve the world and it has never been tied to having monthly updates, it's not like making the Reaper's Island bigger was a core feature of an update that got spread through multiple months like the features in this update, Duke moving around to hint at mermaids happened during Seasons, they didn't need to spread content through the Season to do that. Evolving the world doesn't require you to drip feed the content through months, they always evolved the world and never had to do that.
    Now Adventures are here to monthly evolve the world and its story, making so the new adventures start 2 weeks after the start of a Season doesn't make the world more interesting or evolve more, making ledgers start almost a month after the start of a Season doesn't help evolving the world. If Adventure 2 hints at the Pirate Legend content we have to get they could let us play the adventure on day 1 and then release the PL content 2 weeks after.

    And while I do agree they are passionate, passion doesn't pay the bills. I think it's you that can't see the industry works, Plunder Pass and Season Progression are there for Lore reasons? to evolve the world? Passes are not features made of passion, passes are a cheap way to keep players playing your game and make some revenue, and there's nothing bad about it! It's part of the industry, it's what makes them able to give us big updates every 3 months.

    Game Pass is a big source of players for SoT and possibly they get money from Microsoft based on how many people play the game monthly. Whether it's Rare's strategy or is asked by Microsoft, they will try to update the game monthly and give new stuff to do or FOMO content to make Game Pass users buy another month.

    You talk only about passion but what do you think these stuff has to do with passion: Twitch Drops, Seasons, the events before Adventures, Login Rewards etc.

    Think of the events! They didn't use to evolve the world, they were just a check list: Fish 500 ruby splashtails, Kill 500 skeletons, etc...
    Those monthly events were clearly made up to make players log-in for the limited cosmetics: low effort (basically a check list of already existing stuff to do), limited time cosmetics for FOMO and zero lore. I know this because I've been asked for year for something like Adventures.

    If they were just passionate about the game and its world why have we waited almost 4 years for PL exclusive content? Athena and the Sea of the Damned are some of the most important things lorewise and it took them years to start exploring them. Seriously, where's the passion in making players reach level 50 in 3 companies and then the endgame is a 1 hour voyage that is 1 part OoS, 1 part GH and part MA? And the new voyage we got after that was a Gold Hoarder voyage but always on the same islands.
    Why does it take so long (not anymore with emissaries) to cap companies if the content is not varied enough to go past lvl 20-30 without it getting incredibly repetitive. They wanted to give a reason for players to play more, to complete stuff. Giving rewards to make people play your game feels the opposite of stuff made with passion. Where's the passion in making half baked features and never expand on them? 3/4 of the game's activities have so much potential and still each update they introduced a new half baked thing that players will play for a month instead of going more deep on features the game already have that could offer much more. Having 100 not fully developed system makes the game feel more bloated and bland compared to games that may have half, or less, of the System SoT has, but fully developed.

    I can feel the passion on the art side, how the islands are made, the graphics, the music, the sounds, how the game feel immersive. But on the gameplay side the game still doesn't feel like each feature got to even half its potential, no matter how much stuff they add if each thing is just an appetizer of what it could.

    Going back to the business discussion: big games like SoT can't live with proper marketing, don't just pretend they don't do stuff for marketing reasons because people online like to give a negative aspect to it. Good marketing in GaaS makes big content drops possible, if done well it's good for the game. Seriously, it's a good thing.

    PS: Seriously tho, give me a good reason why Ledgers are not tied to Seasons. Why shouldn't new rewards be available on the first month of a Season?

  • @faceyourdemon

    If there is a feature that simply isnt ready yet sure push it further into the season!

    Yeah I completely agree on this! Even tho I personally prefer to have everything on the first day of a Season, I feel it's way more important that the content is ready so, if the reason the content is delayed is to refine it, I'm ok with that.

  • @whitelisted8572

    No one was complaining. I avoid pvp whenever I can. It's part of the game and almost completely avoidable.

  • @pellahh I see. Since you seem entirely convinced of your assumptions, all I can do is wish you well. You asked us how we feel, which I shared. My job is not to convince you otherwise. We have a different outlook on things,

  • I like that they do that. Allows for continuous content.

  • I always hated the seasons since it was first introduced. I also quit the game for a year or two because of that.

    I think they should find a balance between the content from the seasons and the bigger updates.

    When the game launched, we had one big update every 6 months. We had thing to do for a big, but we were always returning to the normal voyage and people were finding it boring.

    Seasons were introduced to have new content regularly spread out during a season, but the problem is that the contents are much smaller and a bit faster to achieve.

    One thing is the new Belle story with Golden Sand. I hate the fact that you need to wait for the next chapter. Also all the forts are the same, but with different skins.

  • I will know once the season finishes, really. So far so good though.

  • @pithyrumble said in How do you feel about the content being spread through the Season?:

    @whitelisted8572

    No one was complaining. I avoid pvp whenever I can. It's part of the game and almost completely avoidable.

    Sure sounded like complaining 🙄

  • @ghostpaw

    I hadn't the arrogance to criticize your post just to try convincing you of something I strictly believe in, I meant to have a discussion as arguing about something enriches your view on things, if done properly. I just gave you my counter argument to your argument as I think you are wrong here. The discussion we had wasn't about personal opinions, like enjoying or not content being spread, that'subjective, we were discussing about a topic that has a real unique answer.

    I think it's naive to think big businesses don't make business but make games out of passion alone, you can be as passionate as you want but passion doesn't pay the bills for hundred of employees. If not, being passionate should inspire you to make more money so you have more to put into the project. But hey! that could be considered MY view of the industry, which is why I gave you many example of the game trying to keep up the player retention through reward systems and how sometimes they do spread content for no reason but having player login again (like Ledgers coming 20 days after the start of a season, as I asked, still feel free to give me a good reason other than mine, I'm here to have a discussion as said). So yeah, I think it's clear they also made stuff for "business purposes" (also like Seasons, Twitch Drops and the old events), feel free to give a counter argument on these too.

    And, as said, there's nothing bad about working like that, games need money to be made. I don't like that kind of culture that hates on dev trying to make money regardless of HOW they implement monetization systems and psychological tricks to keep players engaged with the game.

    While I could be wrong on the fact they planned the PL content to be delayed for "player retention" reasons and might just took more time to develop it than they thought, I still think it wasn't meant to slowly evolve the world: with the Adventure trailer we can safely say Wonda (and someone else as, even do there's no one but a skeleton in Wonda's cell, the spanish pirate says "So, who are they?" and I don't think he's referring to Wonda AND the crab) got kidnapped and kept in a Sea Fort cell. As soon as Adventure 1 came out, many, like myself, speculated about the fact that Adventure 2 would be connected to Forts (as we already knew it was called "Forts of the Forgotten"), as Golden Sands NPCs weren't there we also assumed they got kidnapped and possibly kept in Sea Forts. The fact in the game there currently isn't the cell key but the prompt is there we can safely assume part of Adventure 2 will be freeing Golden Sands people from the Sea Forts.
    Assuming this is correct (we'll see in 2 days) then there was no Lore reasons to wait 2 weeks for this to happen. If PL content is related to Adventure 2 it should be either released at week 1 of Adventure 2 or right at the end of it at most which means all content could have been delivered through the first 3 weeks of the month. (Want to keep Ledgers reward out of the discussion here, genuinely can't think of a reason to delay them). They might give a lore reason to justify the Adventure delay, but I think delaying the content and then justify it is different from delaying the content because of a lore reason.

    Still makes much sense to me as, as said, player count goes down even before the first month of a Season ends and, while Rare has all the data and we only got steam charts, I predict Xbox accounts player drop are even worse (and peaks are much higher too) as many players play from the Game Pass.

  • @pellahh Fyi the ledger rewards weren't delayed, they've always worked like this. Ledgers work tied to the actual start of a month not when the game gets updated. So people can't earn them this month because they were added 10 days into this months ledger

  • @peony7185

    They always have been delayed compared to the start of a Season sure and I always hated it in fact, as I always thought it was for the same reason, I'm not saying it's something new. It's not like it's a System that decide itself how to work, Devs can decide when ledgers start and end, if it starts one month after the start of a Season it means it's intended, they have control over it.

    People can't earn them this month because Rare decided to make the end of last ledger not fit with the Season patch day.

  • @pellahh Eh I mean the ledgers ending when they do is more for consistency and reliability, if they always changed to fit with when a season launches it would be a bit unfair and get even more frustrating. And them launching seasons sometimes a bit into a month is probably just to be able to have flexibility.

    I mean I guess they could separately release new ledger rewards exactly every three months in separate updates from season launches but I again feel like people would get more frustrated with having to download an update and have server downtime just to get new emissary rewards and then have to download the actual season update like 2 weeks later. It's really a lose lose for them on the emissary ledgers but I get what you mean regardless

  • @pellahh said in How do you feel about the content being spread through the Season?:

    @peony7185

    They always have been delayed compared to the start of a Season sure and I always hated it in fact, as I always thought it was for the same reason, I'm not saying it's something new. It's not like it's a System that decide itself how to work, Devs can decide when ledgers start and end, if it starts one month after the start of a Season it means it's intended, they have control over it.

    In the previous season that started early December, the new rewards could be earned in December.

    People can't earn them this month because Rare decided to make the end of last ledger not fit with the Season patch day.

    A ledger is defined by Rare from the 1st to the last of the month; they can't cut it short every now-and-then, at least without informing everyone as people might have planned to gain some experience at the end of the month as well.
    What did you want to happen; should Rare have started Season 6 two or three weeks later ? Before we know it, there will only be three seasons in some years ...

  • @lem0n-curry

    A ledger is defined by Rare from the 1st to the last of the month; they can't cut it short every now-and-then, at least without informing everyone as people might have planned to gain some experience at the end of the month as well.

    They should manage it as they manage the countdown to the end of the Season: you know how many weeks are left for the Season which means they know when the last Ledger of the season should end.

    As soon as a new ledger starts you know exactly when it's going to end, I don't get what players should be informed about O.o

  • @peony7185

    @pellahh Eh I mean the ledgers ending when they do is more for consistency and reliability, if they always changed to fit with when a season launches it would be a bit unfair and get even more frustrating.

    I disagree, it would be more consistent if the new rewards that COMES with new seasons would start with the season. As said in my last post, Rare knows when a Season's gonna end and the players too, why not split that Season in 3 Ledgers?

    Right now it doesn't feel consistent to me.

    I mean I guess they could separately release new ledger rewards exactly every three months in separate updates from season launches

    Why the updates must be separate? My idea is to launch them on a Season's day 1.

  • @pellahh said in How do you feel about the content being spread through the Season?:

    @lem0n-curry

    A ledger is defined by Rare from the 1st to the last of the month; they can't cut it short every now-and-then, at least without informing everyone as people might have planned to gain some experience at the end of the month as well.

    They should manage it as they manage the countdown to the end of the Season: you know how many weeks are left for the Season which means they know when the last Ledger of the season should end.

    As soon as a new ledger starts you know exactly when it's going to end, I don't get what players should be informed about O.o

    There have been occasions where an update was postponed, all of a sudden you might no longer be in the clear for your rewards, as you might have no time to play that week.
    They could change the length of the ledger, sure but they're going to have to inform those that expect it to last the complete month.
    You do know that many complain about patch-updates during their play unexpected while currently there is a notice on the start screen ? It will take some time and certainly a lot of support tickets (and at least 10 posts on the forums) from players who thought the position on the 30th or 31st would give them a reward...

  • @pellahh Well because seasons aren't exactly three months long. That would mean ledgers would constantly be switching lengths and would make it unfair for certain players. Something like a leaderboard that gives players rewards should always be as close to 100% consistent and reliable. And no the players don't no exactly when a season is gonna end, all we know is what month one will end not what day it even week sometimes.

    With how it works now you'll always know when the ledger will end and start and when you can start working towards new rewards. It's consistent.

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