Ait, im gonna make a point and see what people think about it.
Goal: to find a self proclaimed target that is Reaper g5 meaning it has possibly 200k or more worth in reaper value.
Challange: a race against time followed by an average 50/50 battle scenario. (The race=catch up with supplies, and chase down reaper before they sell)
Profit: Possible Gold per hour profit with no limits and a seisson purely based on PvP instead of PvE.
There is no "easy loot" here. The hunters work alot against the odds here. The only reason it works 90% of the time is because the hunters are more skilled players.
Even runners have numerous tools to use against the hunter such as boarding, towers, kegs and in certain ways rowboat plays. They can also fight, and often force the hunter into their broadside. Watch phuzzy sink a reapers brig while solo on a brig against players that seems to be better than him.
The real argument here should be "make skilled players go after something else", like another skilled player.
The real problem here is that many players are maxed on factions, but still hunt for gold since it will likely be an endless need. That provokes gameplay like this. Why do you think no one does regular emissaries? Its because no one needs it. Rare has to expand progression, harder to complete aswell. Removing arena didnt exactly contribute to it either, but i understand the struggles they had with it.
Sea of thieves has a serious skill barrier imo. There is not much ways to advance further and faster by being a better player, and that is a problem because it will effect less skilled players. The only exception here is doing anything that has to do with reapers. I am kind of confused here because the whole point of being a reaper to profit more at the cost of constantly being attacked by server hoppers.
Im sure rare intentionally predicted this and made reapers so profitable because of it. I can assure you that reaper bonus value would be drastically decreased if they stop server hopping. That could also end up harming the game since PvPers would have to attack even smaller prey. With low emissary rates these days, we are talking "tall tale small targets".
I hope the new athena quests can channel tension and be challanging.
Edit: i dont like using the word skill here, but im tired of players not understanding that they cant bite more than they can chew. If you want to get stuff done fast, you have to improve. This should be more expressed ingame apparently.