Please stop Lazy Players from Server Hopping for Easy Loot.

  • Since the arena let out, lazy people just hop server to server looking for reapers and hunt down ships. I don't mind a little conflict, but I think there should be some sort of wait if players are hopping servers too much. I noticed there are a lot of players that just hop in a server clear all the reapers then log of after and join another. I love sinking other ships too, but I hate this lazy pirate behavior, where people just keep quick joining a lobby until they find action.

    I also hate it when players just join your crew and check to see if you have treasure, leave then look for someone who is ready to turn in. If there were some sort of timer implemented to keep players from hopping servers too much in a certain time period that would be great. As they hop more the wait timer would increase before they can join another server.

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  • I dont think you can change it, i dont see any fair way to stop server hopping

  • Don't stack and play how you want to play, fighting or running or tricking or trapping it doesn't matter.

    Supplies have been flooded into the game, power is available right from the dock. That ship has sailed and isn't coming back.

    All you can do is adapt and minimize your losses.

    Don't stack, get some loot and sell some loot and then all they get is a flag and a couple items floating around.

    Don't engage in high risk situations that require a lot of time. There are plenty of ways to make gold without spending a lot of time in one place. Be efficient.

    Invasive style hopping pvp for specific targets isn't going anywhere, it's often enabled. Make the choice to not reward it by running a session that consistently leads to gold on your account and less gold on the accounts of others.

    Reaper isn't necessary outside of commendations, people can easily make just as much gold if not more by sticking to a faction. Merchant can be very profitable with minimal risk, quick treasure gathering and consistent returns.

  • @wolfmanbush I am not new to the game I know all these tactics. I still think people that just want to hop constantly are poisonous to the game. I out smarted one guy by decoying him while our rowboat sold our treasure, he taunted me telling me I suck at the game and that my level 5 reaper flag was enough payment. I watched the map as he logged out without selling it to join the next server to find a better loot haul. People that just quick join servers constantly ruin the community, I liked arena as much as the next guy. Removing arena brought all the toxic players that have no time to actually play the game and would rather hop and hop, checking the map and the tables for a lot of action. I don't think a timer that stops people from quick joining more then 3 servers within 5 mins making them wait a bit is not a bad idea.

  • @xdogglegacy said in Please stop Lazy Players from Server Hopping for Easy Loot.:

    @wolfmanbush I am not new to the game I know all these tactics. I still think people that just want to hop constantly are poisonous to the game. I out smarted one guy by decoying him while our rowboat sold our treasure, he taunted me telling me I suck at the game and that my level 5 reaper flag was enough payment. I watched the map as he logged out without selling it to join the next server to find a better loot haul. People that just quick join servers constantly ruin the community, I liked arena as much as the next guy. Removing arena brought all the toxic players that have no time to actually play the game and would rather hop and hop, checking the map and the tables for a lot of action. I don't think a timer that stops people from quick joining more then 3 servers within 5 mins making them wait a bit is not a bad idea.

    Every highly skilled pvper can and will get around feel good restrictions on hopping.

    restrictions put the weight on the shoulders of people without resources and connections. It's punishing those that hop for their own reasons to target a style that will not be deterred.

  • Sounds like someone complaining about other peoples way of playing again.

    People are more then allowed the hop servers to find action, nothing lazy about it if they just want a good fight. Trust me, the majority of good PvPers dont care jack all about loot. if you dont like someone joining ur crew and stays because loot. Thats a you issue, and you should have closed the crew lol.
    How come nobody ever complains about alliance servers holding entire servers to themselves, and forcing other people to hand over their ships so they can do their thing?

    As long as nobody is being toxic, then let people play the way they want. Arena players already lost their home.
    Either all of these ways of playing are okay, or none of them are.

  • @wolfmanbush there is no reason to jump 3 servers in 5 minutes other then the fact you are looking for certain ships for pvp. Or you are a lazy pirate hopping to get a ship with a big turn in. You are trying to counter my suggestion with silly logic, a wait timer doesn't harm people who just want to play the game. A timer would only restrict the player that constantly jumps looking for a populated server. You could still server hop, but it would slow the rate with a timer.

  • @xdogglegacy said in Please stop Lazy Players from Server Hopping for Easy Loot.:

    @wolfmanbush there is no reason to jump 3 servers in 5 minutes other then the fact you are looking for certain ships for pvp. Or you are a lazy pirate hopping to get a ship with a big turn in. You are trying to counter my suggestion with silly logic, a wait timer doesn't harm people who just want to play the game. A timer would only restrict the player that constantly jumps looking for a populated server. You could still server hop, but it would slow the rate with a timer.

    or people with server issues in a game that has issues all the time
    or people with internet issues
    or people with ping issues
    or people that get put on the same server a couple times in a row

    Your restrictions do literally nothing to stop skilled pvp hopping. They have connections and communities and resources to easily get by the restrictions and will continue to hop for reapers and other high value targets. The type of crews you are talking about don't hop as much as you think anyway, multiple people are hopping which cuts down on individual hopping, servers are being shared/given. They would barely have to adjust to your restrictions.

    Restrictions might make you feel better but they will in no way stop or prevent what you are trying to target.

  • @cpt-sockmonster So forced to play solo due to people looking for an easy pay out, that's not logical. You should encourage team play, people should want to earn it. A timer wouldn't stop server hoping it would prevent excessive server hopping. You can easily find a fight, server hopping for quick fights and easy loot make the game more toxic for fresh players and as a Veteran who played the game a long time and loves the pvp battles and fights I am cool with that play style. I have a bunch of videos of me sinking 8 ships in a row without sinking. I am not some pve-er looking for an easy game. I don't like lazy pvp-ers that just constantly hop with their level 1 reaper flag, sink a ship sell and leave. As long as this is a thing, I will troll them by taking them on 2 hour chases and wasting their time. :)

  • @wolfmanbush I never had to hop more then 3 servers in 5 minutes... and a reconnect would not count as another server it would simply be connecting to the same server. If you have internet issues that make you connect to 3 completely different servers in a 5 minute time you shouldn't be gaming at that time. Ping issues are most commonly because you joined someone else that the server is located in a different region. Sounds to me like your just creating excuses cause you are a server hopper. lol

    I was against the idea of arena going away, I liked it. But I don't think that means the original game should evolve into the arena playstyle, where it is flooded by impatient people just looking for quick combat.

  • @xdogglegacy said in Please stop Lazy Players from Server Hopping for Easy Loot.:

    @cpt-sockmonster So forced to play solo due to people looking for an easy pay out, that's not logical.

    there is a sot discord if you're looking for people to play with, just because people server hop shouldnt affect you playing solo lol. And like i said before, majority of PvPers dont server hop for "an easy payout", They hop to look for a spicy fight like myself.

    You should encourage team play, people should want to earn it.

    And they still do. If their skill and PvP experience pays off in the fight, and the other crew cant defend their loot, then they deserve the treasure.

    A timer wouldn't stop server hoping it would prevent excessive server hopping. You can easily find a fight, server hopping for quick fights and easy loot make the game more toxic for fresh players

    Not realy. New players wil get attacked no matter what. you cant put the blame on server hoppers for that. Any ship can sail at a new player and sink them for what ever reason. The new player will have to learn the hard way that they can get sunk. This is definetly not a server hopping issue, nor toxic.

    What about PvE players hopping for world events? is that lazy & should we punish them too?

    and as a Veteran who played the game a long time and loves the pvp battles and fights I am cool with that play style. I have a bunch of videos of me sinking 8 ships in a row without sinking. I am not some pve-er looking for an easy game. I don't like lazy pvp-ers that just constantly hop with their level 1 reaper flag, sink a ship sell and leave. As long as this is a thing, I will troll them by taking them on 2 hour chases and wasting their time. :)

    Nobody questioned that you were a "Lazy PvE'er" or what ever. I too am a PvP Veteran. got all my arena commendations, participated in some Tdm's, And PvPed since the open beta. So i too sunk my fair of ships without sinking on a single server.

    But putting a timer by trying to solve an issue wich isnt an issue aint doing anything. Server hopping is not lazy, people are allowed to look for fights in any way, as long as nobody is toxic. The issue i am hearing is, people not being good inough to defend their loot against PvPers, it isnt a server hopping issue, because any ship sailing for 1 hour+ on the same server can come for you and sink a new player.

  • @xdogglegacy said in Please stop Lazy Players from Server Hopping for Easy Loot.:

    @wolfmanbush there is no reason to jump 3 servers in 5 minutes other then the fact you are looking for certain ships for pvp. Or you are a lazy pirate hopping to get a ship with a big turn in.

    I used to hop all the time looking for Skeleton Forts because all I kept coming across was Flameheart on every server.

    People hop for PvE just as much as people that hop for PvP. There's plenty of mid-tier players looking to work on their emissary ledgers who join a server, see there's a reaper on it, and hop to a different server that's "safer".

    Putting a restriction on server hopping is a band-aid on a bigger problem. We need to be coming up with ways to make server hopping less rewarding for both PvP and PvE alike.

  • @xdogglegacy said in Please stop Lazy Players from Server Hopping for Easy Loot.:

    @wolfmanbush I never had to hop more then 3 servers in 5 minutes... and a reconnect would not count as another server it would simply be connecting to the same server. If you have internet issues that make you connect to 3 completely different servers in a 5 minute time you shouldn't be gaming at that time. Ping issues are most commonly because you joined someone else that the server is located in a different region. Sounds to me like your just creating excuses cause you are a server hopper. lol

    You aren't familiar with my posts. I'm very pro server investment and very anti-enabling those that don't invest through features like supplies and power from the dock.

    I don't believe in restricting the individual I believe in balancing the environment. Pirates should never have power and abundant supplies from the dock. Chain shots should be tied to server investment, pirates shouldn't respawn close which enables hoppers that occasionally sink. The individual should have the ability to conduct their session how they see fit and hop around as they see fit. Their style just should have never been enabled with features, which is devastating to a risk/reward food chain.

  • @wolfmanbush said in Please stop Lazy Players from Server Hopping for Easy Loot.:

    @xdogglegacy said in Please stop Lazy Players from Server Hopping for Easy Loot.:

    @wolfmanbush I never had to hop more then 3 servers in 5 minutes... and a reconnect would not count as another server it would simply be connecting to the same server. If you have internet issues that make you connect to 3 completely different servers in a 5 minute time you shouldn't be gaming at that time. Ping issues are most commonly because you joined someone else that the server is located in a different region. Sounds to me like your just creating excuses cause you are a server hopper. lol

    You aren't familiar with my posts. I'm very pro server investment and very anti-enabling those that don't invest through features like supplies and power from the dock.

    I don't believe in restricting the individual I believe in balancing the environment. Pirates should never have power and abundant supplies from the dock. Chain shots should be tied to server investment, pirates shouldn't respawn close which enables hoppers that occasionally sink. The individual should have the ability to conduct their session how they see fit and hop around as they see fit. Their style just should have never been enabled with features which is devastating to a risk/reward food chain.

    Well I will agree with you on the easy supplies... Sea forts also make it way to easy to rack up cannon balls. But I still think excessive server hopping should be reduced with a wait timer.

  • @sweetsandman
    well to be fair I think hopping for the event you want is kinda cheesy too. Plenty of quests or missions to do in between.

  • lazy people just hop server to server looking for reapers and hunt down ships

    Wouldn’t say lazy. Just people who wanna waste that few extra seconds. Loading in, logout, log in. Load in etc. repeat repeat.

    Not much a problem if it doesn’t affect your own gameplay.

  • @burnbacon If this is the type of gameplay rare wanted then why remove arena? I enjoyed that too, that is what arena was for, but SOT isn't made to be a fast action game. I look for ship combat too, I'll sail for an hour or so looking for a ship doing other stuff in between. But I won't server hop constantly just to eliminate the down time.

    If the fixs is nerfing supplies or tweaking them like WolfManbush said. I am down with that, but I still think the pop in pop out crew that is in the game just makes the game more toxic and unsettled.

  • @xdogglegacy said in Please stop Lazy Players from Server Hopping for Easy Loot.:

    @wolfmanbush said in Please stop Lazy Players from Server Hopping for Easy Loot.:

    @xdogglegacy said in Please stop Lazy Players from Server Hopping for Easy Loot.:

    @wolfmanbush I never had to hop more then 3 servers in 5 minutes... and a reconnect would not count as another server it would simply be connecting to the same server. If you have internet issues that make you connect to 3 completely different servers in a 5 minute time you shouldn't be gaming at that time. Ping issues are most commonly because you joined someone else that the server is located in a different region. Sounds to me like your just creating excuses cause you are a server hopper. lol

    You aren't familiar with my posts. I'm very pro server investment and very anti-enabling those that don't invest through features like supplies and power from the dock.

    I don't believe in restricting the individual I believe in balancing the environment. Pirates should never have power and abundant supplies from the dock. Chain shots should be tied to server investment, pirates shouldn't respawn close which enables hoppers that occasionally sink. The individual should have the ability to conduct their session how they see fit and hop around as they see fit. Their style just should have never been enabled with features which is devastating to a risk/reward food chain.

    Well I will agree with you on the easy supplies... Sea forts also make it way to easy to rack up cannon balls. But I still think excessive server hopping should be reduced with a wait timer.

    The organic experience is a preference not a requirement.
    I value it and perhaps you value it but there are no obligations to pirate in an organic environment. You are attempting to interfere with the experience and freedoms of others based on your preferences. I consider the freedom of hopping a feature that allows pirates to find the experience that they are searching for. It's their time, they can spend it how they wish. From the newest pver to the most experienced pvper and everything in between.

  • @wolfmanbush Well I feel like the constant jumping to cater to what you want is silly. The game should be unexpected and random, you should have to put time in to get what you want. Would you play D&D and say hey I want this way or I am not participating. I totally understand you want what you want, but as a gamer I realize you got to play the hand your delt. I don't play poker and ask to see every ones hand before I make my move.

  • @xdogglegacy said in Please stop Lazy Players from Server Hopping for Easy Loot.:

    @sweetsandman
    well to be fair I think hopping for the event you want is kinda cheesy too. Plenty of quests or missions to do in between.

    Depending on how long you have to play, that may not be feasible. And waiting for Flameheart to despawn sometimes took hours because of how it would agro.

    I agree that hopping for PvE is just as cheesy, but again, I feel there's a laundry list of changes that could be made to make it less desirable and less rewarding, but still the choice of the player.

  • @xdogglegacy said in Please stop Lazy Players from Server Hopping for Easy Loot.:

    If this is the type of gameplay rare wanted then why remove arena?

    because only 2% of the player base still played arena because it was broken. Issues like cannon farming, chest runners, bugs like the chest beacon being in the wrong place. This has nothing to do with server hopping.

    Rare also never takes any action against alliance servers do they? That is because everyone can play the way they want. Why do you have an issue with people not playing the way you want them too?

    I enjoyed that too, that is what arena was for, but SOT isn't made to be a fast action game.

    How would you know that? it is still a PvEvP game. Should it be a slow action game then? no. Either the action comes fast or slow or not at all, people can choose themselves how frequent of action they get.

    I look for ship combat too, I'll sail for an hour or so looking for a ship doing other stuff in between. But I won't server hop constantly just to eliminate the down time.

    What about PvE players hopping for events, is that toxic gameplay too and should we punish them?
    Then play the way you want and sail around, and leave server hoppers be. Anyone can sink to any crew even if they already sail the server for an hour+.

  • Either way I don't think we are going to agree on this one. I do realize there is one flaw with my suggestion, that I find it funny no one pointed out. You could have a four man crew all server hop under 3 times to locate ships for quick combat. My suggestion may not be the proper one, but I still think this is an issue and plaguing the game with lazy pirate :D

  • @cpt-sockmonster I don't ask people to play the way I want them too, I just ask they reduce the amount of traffic of people being impatient and not wanting to team play. If everyone had this playstyle in mind the game would be dead.. Or they would of just focused on arena and ditched the core game. You call it a playstyle, but I don't think that's the way the game was made to be played. It's not a play style to server hop, it is a way around participating in the game the way it was made to be played. Most hoppers are probably streamers, quick content I get it. However if everyone wanted the game to be quick and no one invested time the game would be empty.

  • @xdogglegacy said in Please stop Lazy Players from Server Hopping for Easy Loot.:

    You call it a playstyle, but I don't think that's the way the game was made to be played.

    This sentence sums up this whole post. It's a matter of opinion. I don't like PvP server hoppers nor do I like PvE alliance servers, yet they both are allowed to exists. And at the end of the day, I could care less how someone else plays. I play the way I want (PvPvE) and as long as I am free to play my way, I'll allow the other play styles their fun

  • @xdogglegacy said in Please stop Lazy Players from Server Hopping for Easy Loot.:

    @cpt-sockmonster I don't ask people to play the way I want them too, I just ask they reduce the amount of traffic of people being impatient and not wanting to team play.

    You kind of are, by asking rare to set a timer and attempt to punish PvP & PvE players hopping for world events and fights. And these people dont play solo most of the time, they play with crews. So idk whats up with the team play, but these crews work together to win fights. And natural formed alliances do still happen too.
    as long as nobody is being toxic to others, let people play the way they want.

    If everyone had this playstyle in mind the game would be dead..

    Wel this is a unrealistic scenario, so it isnt an issue at all & wont ever happen.
    There is plenty of PvE players & other players playing like you or differently. You shouldnt want to force some sort of punishment because you dont like the way they play.

    Trying to punish peoples way of playing this game isnt helping the game at all either.

  • Nothing needs to be put in to stop this. If someone joins and leaves you will get another team mate. Or just play solo.

    PvPers are now stuck in adventure which has few people looking for PvP. Even Reapers tend to turn tail and run at the sight of danger, and everyone will just quit or dump loot in the red sea.

    PvP seekers generally don't care about loot. I know I don't, I just leave my victims loot floating in the sea and sail after the next person. I have nothing to spend my millions on and I don't need more. I just want a fight and when people don't even TRY to retaliate it's boring.

    People looking for action should not be punished.

    The end

  • Please stop Lazy Players from forget to look at the map to see if there are Reaper's on the server.

  • Sorry, why should I be forced to play a server because you couldn’t defend yourself?

    Sounds like PvP’ers weren’t the issue for you…

  • Am I a big fan of hopping, not really. Is it a necessity for decent PvP interactions in the current games state, absolutely. Don't blame the players.

  • How are they the lazy ones for hunting, and initiating PvP (and by the sounds of it, winning PvP), when you can't simply keep an eye on the horizon...? As someone with plenty of time in both PvP and PvE, combat against actual players takes triple the effort combat against AI...

    Also don't play open crew that's kinda a no brainer nearly 4 years into the game

  • Ait, im gonna make a point and see what people think about it.

    Goal: to find a self proclaimed target that is Reaper g5 meaning it has possibly 200k or more worth in reaper value.

    Challange: a race against time followed by an average 50/50 battle scenario. (The race=catch up with supplies, and chase down reaper before they sell)

    Profit: Possible Gold per hour profit with no limits and a seisson purely based on PvP instead of PvE.

    There is no "easy loot" here. The hunters work alot against the odds here. The only reason it works 90% of the time is because the hunters are more skilled players.
    Even runners have numerous tools to use against the hunter such as boarding, towers, kegs and in certain ways rowboat plays. They can also fight, and often force the hunter into their broadside. Watch phuzzy sink a reapers brig while solo on a brig against players that seems to be better than him.

    The real argument here should be "make skilled players go after something else", like another skilled player.

    The real problem here is that many players are maxed on factions, but still hunt for gold since it will likely be an endless need. That provokes gameplay like this. Why do you think no one does regular emissaries? Its because no one needs it. Rare has to expand progression, harder to complete aswell. Removing arena didnt exactly contribute to it either, but i understand the struggles they had with it.

    Sea of thieves has a serious skill barrier imo. There is not much ways to advance further and faster by being a better player, and that is a problem because it will effect less skilled players. The only exception here is doing anything that has to do with reapers. I am kind of confused here because the whole point of being a reaper to profit more at the cost of constantly being attacked by server hoppers.
    Im sure rare intentionally predicted this and made reapers so profitable because of it. I can assure you that reaper bonus value would be drastically decreased if they stop server hopping. That could also end up harming the game since PvPers would have to attack even smaller prey. With low emissary rates these days, we are talking "tall tale small targets".

    I hope the new athena quests can channel tension and be challanging.

    Edit: i dont like using the word skill here, but im tired of players not understanding that they cant bite more than they can chew. If you want to get stuff done fast, you have to improve. This should be more expressed ingame apparently.

  • @wujuwarrior1375 Well put.

  • Not exactly the issue I have seen with it being lazy but maybe more of an exploit. I am cringing at the server searchers for other people and holding them and then that person jumps in with new crew, wipes high value targets, jumps to next server being held and then circles back and sells everything in between. I don’t have a great solution. Someone also made great point on server alliance and that is fair too. Maybe limit alliance to one other ship? Maybe put timer on server changing?

  • @xdogglegacy said in Please stop Lazy Players from Server Hopping for Easy Loot.:

    Since the arena let out, lazy people just hop server to server looking for reapers and hunt down ships. I don't mind a little conflict, but I think there should be some sort of wait if players are hopping servers too much. I noticed there are a lot of players that just hop in a server clear all the reapers then log of after and join another. I love sinking other ships too, but I hate this lazy pirate behavior, where people just keep quick joining a lobby until they find action.

    I also hate it when players just join your crew and check to see if you have treasure, leave then look for someone who is ready to turn in. If there were some sort of timer implemented to keep players from hopping servers too much in a certain time period that would be great. As they hop more the wait timer would increase before they can join another server.

    It's only easy loot if you don't put up a fight, they're server hopping, they have barely any supplies compared to you most of the time. Figure it out next time before whining on here

  • [mod edit]

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