4 years ago i bought into Rares bad game design ethics. All my friends quit Sea of Thieves never to return but I was stupid enough to buy into the FOMO design. This ruined gaming for me because I HAD to play sea of thieves or I would miss out on the TIME LIMITED cosmetics. Designing cosmetics, and content costs the company money. So making these resources time limited to where all that work gets deleted from the game 2 weeks later is not just bad game design but insanely poor business practices. Now 4 years ago the game desperately needed content. So deleting all the commendations to unlock the doubloons and also deleting the things from the event just seemed silly. You had a huge list of temporary things added to the game that returning players or even new players could engage with. Instead after 1 year of temporary updates people who would return to SoT would find the game hadnt changed at all. Same shallow game lacking content because all the content you had been putting out had this silly time limited FOMO mentality behind the design.
Look at Halloween.... Even then you added pumpkins to the islands by hand. They have only appearing in game like every other year because you didnt make it a simple toggle on or off option you hand crafted it all to then just delete it all by hand after..... Work smarter not harder....
Now here we are again. For some reason were resetting back to the old mind set of temporary content. Well between work and having planned on playing another game for the month of feb into early mar I dont have time to play SoT which means I would miss the first FOMO event which then in all likely hood means I cant complete any cosmetic set it might have rewarded which then means why bother playing any of the other FOMO events?
This is just dumb game design. Whoever keeps thinking this is a good idea really needs to be "promoted" off the team.
