Underwater shrines need more treasure

  • From experience playing inside the shrines, the amount of loot that one could find in them most of the time does not compensate for the time taken to complete these shrines. The reward does not justify the challenge enough. The point of these shrines should be that the longer one stays to explore in one, the greater the risk of running into trouble with other pirates, but as it stands, I sometimes feel like it's just too much of a risk to dive into one of these shrines, solve a sequence of puzzles, only to be rewarded with an average of 12 to 25 treasure items.

    As a result, I recommend the quantity of treasure found in these shrines be increased to at least 1.5x more than the current amount.

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  • @red0demon0 I’d rather the loot just be consistent between all the shrines and Treasuries. Right now it’s a toss up wether your shrine will be as stocked as you found it last time. Sometimes you’ll complete a shrine and get so many items you’ll need more than one mermaid, and sometimes you barely find more than 10.

    I think the loot itself is mostly really good value wise. Only thing that could use a numb IMO are the merchant trinkets. They sell for dirt low at the moment and aren’t really worth picking up.

  • @ninja-naranja said in Underwater shrines need more treasure:

    @red0demon0 I’d rather the loot just be consistent between all the shrines and Treasuries. Right now it’s a toss up wether your shrine will be as stocked as you found it last time. Sometimes you’ll complete a shrine and get so many items you’ll need more than one mermaid, and sometimes you barely find more than 10.

    I think the loot itself is mostly really good value wise. Only thing that could use a numb IMO are the merchant trinkets. They sell for dirt low at the moment and aren’t really worth picking up.

    It has been a long time since I've seen loot quantity reaching over 24. There should be more treasure sprinkled around the entrance of the shrines, and along the way. Currently there are certain areas of the shrines that treasure is most abundant and once you figure out those areas, it removes the need to explore. In an adventure game such as this, I believe the focus should be on exploration. The longer one explores, the greater the chance of punishment but the greater the reward as well

    Outside the shrine, it is rare to find any treasure which is a shame considering there should be a lot of common treasure powdered across the bottom of the sea.

    It's a shame that these areas are so well made because there isn't much of a need to explore for sunken treasure. Once you know where to find it, everyone just jumps to reach the end as quickly as possible.

  • After this small update the loot in the shrines is nerfed considerably. I also noticed there are fewer megs around.

  • @red0demon0
    Let's make it so any crew can interact with the mermaid before you ask for more loot in your safe farm space.

    Let's not forget the point that if you play correctly, no other ship has a chance at taking loot from you or keeping you from retrieving it with these locations.

  • Loot definitely doesn't need to be boosted. Shrines are easy. Nobody has ever sunk me at one (I literally park in the glow), I rarely have to leave and come back for mermaids because of pressure.

    Until emissary and supplies drop on portal use, safety mermaids should stay.

  • I think the only thing worse than spending the time to swim down to do the shrine would be to do it twice to collect all the loot. What will just end up happening is only the best pieces will be picked and the rest left behind once you reach the mermaid cap.

    Changing the chance of getting better loot would be better than just adding more.

  • @kommodoreyenser said in Underwater shrines need more treasure:

    @red0demon0
    Let's make it so any crew can interact with the mermaid before you ask for more loot in your safe farm space.

    Let's not forget the point that if you play correctly, no other ship has a chance at taking loot from you or keeping you from retrieving it with these locations.

    I don't know why you are getting off topic about the point I am making, I could care less about other crew interactions with the mermaid, sure why not, but I take it you're in disagreement with my point?

  • @pithyrumble said in Underwater shrines need more treasure:

    Loot definitely doesn't need to be boosted. Shrines are easy. Nobody has ever sunk me at one (I literally park in the glow), I rarely have to leave and come back for mermaids because of pressure.

    Until emissary and supplies drop on portal use, safety mermaids should stay.

    I could counter argue that nobody ever sinks you because the loot and the risk of sinking you (Chance they will be unable to receive any loot because it's in the mermaid) isn't worth it.

    @d3adst1ck I believe, that if one goes to collect the best pieces, then that's their choice. As a solo player, you can definitely make that choice, however, the idea that solo play is hard and difficult in this game remains intact, by playing solo you are aware that things are more difficult to do, aka greater the consequence from the moment you join the game. In fact, my point might even make it easier for solo players considering they can decide to gather the common items outside the shrine and get out if they feel they don't have the luxury of safety to finish the shrine.

    Changing the chance of getting better loot does not resolve the points that I have made above, it does not encourage adventuring, nor platform, nor does it improve risk vs reward as one would still race to get to the areas where the most abundance of treasure is at.

  • @red0demon0 said in Underwater shrines need more treasure:

    @kommodoreyenser said in Underwater shrines need more treasure:

    @red0demon0
    Let's make it so any crew can interact with the mermaid before you ask for more loot in your safe farm space.

    Let's not forget the point that if you play correctly, no other ship has a chance at taking loot from you or keeping you from retrieving it with these locations.

    I don't know why you are getting off topic about the point I am making, I could care less about other crew interactions with the mermaid, sure why not, but I take it you're in disagreement with my point?

    Shrines need no more loot. They are easy with having near zero PvE challenge. They also have zero risk of PvP in losing your loot. Most of them also usually have near enough loot to fill the mermaid (especially so if you also pick up the loot outside the structure and store it.

    TREASURIES desperately need a loot buff if anything. They have considerably more PvE (although easy as can be given the number of tridents and half the waves just being keg skelly packed) Sadly they have zero PvP risk just like shrines so they honestly are probably fine.

    Shrines really after you finish getting the sunken curse should mainly only be visited for breaths of the sea. This loot is more valuable than most others in the game so that is more than enough.

  • @kommodoreyenser said in Underwater shrines need more treasure:

    @red0demon0 said in Underwater shrines need more treasure:

    @kommodoreyenser said in Underwater shrines need more treasure:

    @red0demon0
    Let's make it so any crew can interact with the mermaid before you ask for more loot in your safe farm space.

    Let's not forget the point that if you play correctly, no other ship has a chance at taking loot from you or keeping you from retrieving it with these locations.

    I don't know why you are getting off topic about the point I am making, I could care less about other crew interactions with the mermaid, sure why not, but I take it you're in disagreement with my point?

    Shrines need no more loot. They are easy with having near zero PvE challenge. They also have zero risk of PvP in losing your loot. Most of them also usually have near enough loot to fill the mermaid (especially so if you also pick up the loot outside the structure and store it.

    TREASURIES desperately need a loot buff if anything. They have considerably more PvE (although easy as can be given the number of tridents and half the waves just being keg skelly packed) Sadly they have zero PvP risk just like shrines so they honestly are probably fine.

    Shrines really after you finish getting the sunken curse should mainly only be visited for breaths of the sea. This loot is more valuable than most others in the game so that is more than enough.

    Idk, I still disagree, mostly because the challenge of doing the shrines or anything else in this game for that matter, is not based on much challenge or pve experience as you put it but based on the amount of time one takes to do it. The longer one takes to complete a voyage the greater the rewards. This can mostly be seen with the new voyages added in like gold vaults or merchants shipwreck. For example, neither voyage type is difficult, but one is rewarded along the way with a huge reward at the end for completion. In shrines, treasure amount isn't much when compared to the length of the shrine, not just in the time it takes to do them, but in the amount of space available. Shrines like the coral tomb or ancient tears take a while to complete and are on most occasions pretty empty. Ocean's fortune has a series of platforming which comprises its puzzle solving, and battle areas which takes a while to complete as well. Shrine of tribute is the worst offender; this one is big as well but barely any treasure littered throughout and as a result, makes it feel empty. Even the final room, is nothing to boast about.

    I do however agree on treasuries needing a greater reward, although they really just work the same way as forts albeit to a lesser degree since theirs roughly 2 or 3 active at all times as opposed to the 1 world event. In terms of difficulty, these don't pose much of a threat either, it's just mindless "Attack to win"

    Breath of the sea shouldn't be the focus of visiting the shrines, if that's the case then you have proved to me that there is a problem with the shrines. Breath of the sea should be a very valuable item that adds a small yet significant boost to the rewards received as well as for exploration.

    Shrines should follow the function that the devs created for them in order to work properly. That is: The more one explores, the higher the risk, but the higher the chance of reward.

  • @red0demon0 said in Underwater shrines need more treasure:

    @kommodoreyenser said in Underwater shrines need more treasure:

    @red0demon0 said in Underwater shrines need more treasure:

    @kommodoreyenser said in Underwater shrines need more treasure:

    @red0demon0
    Let's make it so any crew can interact with the mermaid before you ask for more loot in your safe farm space.

    Let's not forget the point that if you play correctly, no other ship has a chance at taking loot from you or keeping you from retrieving it with these locations.

    I don't know why you are getting off topic about the point I am making, I could care less about other crew interactions with the mermaid, sure why not, but I take it you're in disagreement with my point?

    Shrines need no more loot. They are easy with having near zero PvE challenge. They also have zero risk of PvP in losing your loot. Most of them also usually have near enough loot to fill the mermaid (especially so if you also pick up the loot outside the structure and store it.

    TREASURIES desperately need a loot buff if anything. They have considerably more PvE (although easy as can be given the number of tridents and half the waves just being keg skelly packed) Sadly they have zero PvP risk just like shrines so they honestly are probably fine.

    Shrines really after you finish getting the sunken curse should mainly only be visited for breaths of the sea. This loot is more valuable than most others in the game so that is more than enough.

    Idk, I still disagree, mostly because the challenge of doing the shrines or anything else in this game for that matter, is not based on much challenge or pve experience as you put it but based on the amount of time one takes to do it. The longer one takes to complete a voyage the greater the rewards. This can mostly be seen with the new voyages added in like gold vaults or merchants shipwreck. For example, neither voyage type is difficult, but one is rewarded along the way with a huge reward at the end for completion. In shrines, treasure amount isn't much when compared to the length of the shrine, not just in the time it takes to do them, but in the amount of space available. Shrines like the coral tomb or ancient tears take a while to complete and are on most occasions pretty empty. Ocean's fortune has a series of platforming which comprises its puzzle solving, and battle areas which takes a while to complete as well. Shrine of tribute is the worst offender; this one is big as well but barely any treasure littered throughout and as a result, makes it feel empty. Even the final room, is nothing to boast about.

    I do however agree on treasuries needing a greater reward, although they really just work the same way as forts albeit to a lesser degree since theirs roughly 2 or 3 active at all times as opposed to the 1 world event. In terms of difficulty, these don't pose much of a threat either, it's just mindless "Attack to win"

    Breath of the sea shouldn't be the focus of visiting the shrines, if that's the case then you have proved to me that there is a problem with the shrines. Breath of the sea should be a very valuable item that adds a small yet significant boost to the rewards received as well as for exploration.

    Shrines should follow the function that the devs created for them in order to work properly. That is: The more one explores, the higher the risk, but the higher the chance of reward.

    Truth of the matter is there is zero risk. Just as you said the whole game is risk/reward. The voyages you mention all have the inherent risk of another crew coming along and taking your loot/sinking you.

    You know what happens the longer you spend in a shrine or treasury? Nothing. Spend two hours down there and mermaid back to find out another crew sank you? Don’t pop the mermaid, portal to new server, go and collect your loot from the mermaid and turn it in safely.

    Not sank but have tuckers? Same rules apply. There is the option to stay on the server and come back later for it as well.

    There is literally no scenario where you lose sunken kingdom loot unless you don’t use your brain. It has the safest earning potential in the game, hence doesn’t need an increase in loot. Hell, loot payout from one shrine is nearly equal to a standard fort.

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