@kommodoreyenser said in Underwater shrines need more treasure:
@red0demon0 said in Underwater shrines need more treasure:
@kommodoreyenser said in Underwater shrines need more treasure:
@red0demon0
Let's make it so any crew can interact with the mermaid before you ask for more loot in your safe farm space.
Let's not forget the point that if you play correctly, no other ship has a chance at taking loot from you or keeping you from retrieving it with these locations.
I don't know why you are getting off topic about the point I am making, I could care less about other crew interactions with the mermaid, sure why not, but I take it you're in disagreement with my point?
Shrines need no more loot. They are easy with having near zero PvE challenge. They also have zero risk of PvP in losing your loot. Most of them also usually have near enough loot to fill the mermaid (especially so if you also pick up the loot outside the structure and store it.
TREASURIES desperately need a loot buff if anything. They have considerably more PvE (although easy as can be given the number of tridents and half the waves just being keg skelly packed) Sadly they have zero PvP risk just like shrines so they honestly are probably fine.
Shrines really after you finish getting the sunken curse should mainly only be visited for breaths of the sea. This loot is more valuable than most others in the game so that is more than enough.
Idk, I still disagree, mostly because the challenge of doing the shrines or anything else in this game for that matter, is not based on much challenge or pve experience as you put it but based on the amount of time one takes to do it. The longer one takes to complete a voyage the greater the rewards. This can mostly be seen with the new voyages added in like gold vaults or merchants shipwreck. For example, neither voyage type is difficult, but one is rewarded along the way with a huge reward at the end for completion. In shrines, treasure amount isn't much when compared to the length of the shrine, not just in the time it takes to do them, but in the amount of space available. Shrines like the coral tomb or ancient tears take a while to complete and are on most occasions pretty empty. Ocean's fortune has a series of platforming which comprises its puzzle solving, and battle areas which takes a while to complete as well. Shrine of tribute is the worst offender; this one is big as well but barely any treasure littered throughout and as a result, makes it feel empty. Even the final room, is nothing to boast about.
I do however agree on treasuries needing a greater reward, although they really just work the same way as forts albeit to a lesser degree since theirs roughly 2 or 3 active at all times as opposed to the 1 world event. In terms of difficulty, these don't pose much of a threat either, it's just mindless "Attack to win"
Breath of the sea shouldn't be the focus of visiting the shrines, if that's the case then you have proved to me that there is a problem with the shrines. Breath of the sea should be a very valuable item that adds a small yet significant boost to the rewards received as well as for exploration.
Shrines should follow the function that the devs created for them in order to work properly. That is: The more one explores, the higher the risk, but the higher the chance of reward.