Time for the great exodus

  • As much as many may not want to agree, I believe it's time for RARE to go ahead and give an end date for support of the Xbox 1 era (Aug 2016, 6 years old) of console support. The game is bordering on being too much for them server and gameplay wise. It is also needlessly tying the hands of the developers from leaping forward with better servers and expansion of ships, map, content etc. Xbox series S is $299 and available on the whole. SERIES X not so much, but the Series S is a very good console and keeps up impeccably. Set it for end of year 2022. Give people time to save and get one. But please, we need to move forward. It is time my fellow pirates, to upgrade our vessels.

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  • Not everyone has the money to throw at 300$

  • I believe they will drop support by the middle of the year, the console isn't hard to come by anymore. Xbox One support has been confirmed to ruin the experience and limit the things Rare can do when developing the game. So to the people who say they won't spend money on a new console, you just don't want the game to evolve. Kinda simple.

    1. I think XCloud is going to save the last gen consoles.

    2. Old consoles have nothing to do with poor server performance. Nothing. Literally nothing. Stop spreading that rumor. In fact, high end PCs running max graphics actually demand more from servers than old hardware, but that's beside the point.

    3. The Xbox One has better specs than the minimum specs for this game. So, if we're going talking about old hardware holding the expansion of the game back, it's not just consoles, it's people playing on their entry Dell laptops from 5+ years ago too.

  • I typically enjoy being around people that use older hardware. They often enjoy the game for the adventure. They tend to avoid the sweaty side of things for obvious reasons and just have a fun time.

    I personally want to see them around as long as I'm around.
    Fun and wholesome interactions are common with people that aren't focused on high performance shooting and big steals.

  • @r3troraccoon said in Time for the great exodus:

    As much as many may not want to agree, I believe it's time for RARE to go ahead and give an end date for support of the Xbox 1 era (Aug 2016, 6 years old) of console support. The game is bordering on being too much for them server and gameplay wise. It is also needlessly tying the hands of the developers from leaping forward with better servers and expansion of ships, map, content etc. Xbox series S is $299 and available on the whole. SERIES X not so much, but the Series S is a very good console and keeps up impeccably. Set it for end of year 2022. Give people time to save and get one. But please, we need to move forward. It is time my fellow pirates, to upgrade our vessels.

    wrong wrong wrong.

    Servers performances have nothing to do with what legacy hardware they support, unless they are running legacy hardware. The Xbox One still being supported is not affecting the game in any way besides providing a sub-par experience with the actual gameplay as the Series S/X are so so much better.

  • @r3troraccoon remember pcs are the worst supported hardware not the xbox. also the servers dont care if you play on an OG xbox, dream rig, or a ti-83. A device is a device to thr servers.

    While I agree support may eventually end, my money is 2024ish.

  • To the nay sayers answer this then. Why are my load times, laggy gameplay, black screening etc so much worse on my Xbox one x then my Xbox series S? It's a hardware issue and it seems no one wants admit it. My series S run the game so much more smoothly then my Xbox 1x does. The servers don't change, the game doesn't change, just the hardware. There, it's the hardware. I run on Xbox only servers so the PC argument is invalid.

  • @r3troraccoon This is so wrong I don't even know how to address it. Rare employees have even said that server performance has nothing to do with client side hardware. I think I've seen @S0nicbob mention it somewhere. Not sure if he'd be willing to shed some light in this thread to squash some misinformation that seems to keep spreading.

  • @r3troraccoon august 2016? So you mean since alpha?
    Because the game actually came out in march 2018...so 4th anniversary soon

  • @r3troraccoon you know there is a global semiconductor shortage that is massively affecting supply chains? Not to mention the impact of a global pandemic and shifting global trade agreements.

    Giving everyone (largest part of the playerbase) 12 months to try and find (and pay as mentioned above) for the new hardware is ludicrous.

  • @r3troraccoon said in Time for the great exodus:

    To the nay sayers answer this then. Why are my load times, laggy gameplay, black screening etc so much worse on my Xbox one x then my Xbox series S? It's a hardware issue and it seems no one wants admit it. My series S run the game so much more smoothly then my Xbox 1x does. The servers don't change, the game doesn't change, just the hardware. There, it's the hardware. I run on Xbox only servers so the PC argument is invalid.

    Because your Series S can literally shift the assets required from the SSD and render the 3D world faster than your One X.

    That's nothing to do with the information being sent by the server at all, but EVERYTHING to do with the graphical and processing capabilities of your new hardware loading you faster.

    Xbox only servers again are the SAME SERVERS. They just host xbox only.

  • @r3troraccoon

    Why are my load times, laggy gameplay, black screening etc so much worse on my Xbox one x then my Xbox series S? It's a hardware issue and it seems no one wants admit it. My series S run the game so much more smoothly then my Xbox 1x does.

    quite simple, your xbox one stil uses a Hard drive for its storage instead of an SSD, this directly impacts the loading in of assets on your client side, meaning load screens (including black screens) will take longer, and the loading in of assets on islands/other ships and players which can cause frame drops which makes it look laggy.

    however, this does in now way shape or form affect the servers, no matter if you are on Xbox only or cross play servers the actual server Hardware is not impacted or changed by this, in fact on a hardware level one server blade could be running multiple SoT server instances on a software level and could infact be running both cross play and xbox only servers at the same time.

    there is no correlation between the two and the hardware between server and client are incomparable, since the server is only taking care of calculations and communication between the connected devices it for instance probably doesnt have a heavy duty graphics card in it, it probably has multiple CPU's socketed inside of it and has more RAM then you would even hope to have in a high end gaming pc.

    The server basicly just sends and receives messages back and forward between client and itself with something in the line of the following:

    {
    Ships : [ {ID: 1234123123,
                  Location: x,y,z,
                  Cosmetics: [  hull1, sail2,wheel46, cannon51 ]},
                  {ID: 123123123,
                  Location: x,y,z,
                  Cosmetics: [  hull16, sail2,wheel12, cannon51 ]},
                  {ID: 1231123433,
                  Location: x,y,z,
                  Cosmetics: [  hull11, sail20,wheel42, cannon21 ]},
               ]
    Players: [{ ID: 12,
                       Name: asdasd,
                       Location: x,y,z},
                   { ID: 246,
                       Name: r3troraccoon ,
                       Location: x,y,z},
                   { ID: 42069,
                       Name: CallMeBackdraft,
                       Location: x,y,z},
                  ]
    }
    

    this is HIGHLY simplified but as you can see its just basic data, nothing really complex or large, as the actual large date (textures, 3d models etc) are all already present on your client (be it XBOX one, Series s/x, PC) and when getting into render distance of something it will have to found it on your storage drive. If this storage is a HDD it means its read/write speeds are very slow compared to SSD's. this means that it will have a harder time to find it and then next up load it upto ram and the GPU to actually render it.

  • @sweetsandman PC gamers understand and accept that their hardware will eventually go out of date, console players should learn to do the same.
    Also if Battlefield 2042, another open world sandbox style game, is any indication, well in that game the next gen version is able to support twice the number of players per server and maps that are 2X or more the size. I think it's quite clear what the weakest link in this equation is.

  • @one-eyed-curly The thing with Sea of thieves is, is that the Ships are the biggest load on the servers, due to the way they have to interact with the waves, islands, explosions etc etc (physics) and have to be freely traversable by anybody at anytime. they are the main limiting factor in individual server capacity.

    recently they changed it so that they can not only limit the amount of ships per server but also limit player capacity meaning since the last update they tried to get back to 6 ships per server but limit it this makes it that you wouldnt be able to get 6 galleons on a server if they they limit it to 16 players f.i.

    the limiting factor in server cap has nothing to do with with old(er) client hardware its the complexity of ships

  • @schwammlgott said in Time for the great exodus:

    @r3troraccoon august 2016? So you mean since alpha?
    Because the game actually came out in march 2018...so 4th anniversary soon
    Aug 2016 is the arrival of Xbox one, not SoT

  • @r3troraccoon actually the Xbox One got released in 2013, yes the one X got released later but it still uses a HDD as its storage device

  • @r3troraccoon sagte in Time for the great exodus:

    @schwammlgott said in Time for the great exodus:

    @r3troraccoon august 2016? So you mean since alpha?
    Because the game actually came out in march 2018...so 4th anniversary soon
    Aug 2016 is the arrival of Xbox one, not SoT

    Again wrong...2013 was the year the XBox One came out

  • @callmebackdraft I do understand that the two games are quite different and that the Ship and water physics do put quite a burden on the servers, but in the same way that console and PC hardware has come a long way in the last few years so to has server hardware and other technology infrastructure. The Xbox One came out in 2013 almost a decade ago which is a very long time in the tech industry, pretty much any other hardware from that long ago would struggling a great deal by now and would almost certainly be no longer receiving software updates from the manufacturer. If I had to guess where the hardware bottle neck really lies, it would be in the Xbox One's CPU. A CPU that old is simply not able to keep up with the information being sent to it from the server, which is why even the Xbox One X, with a GPU significantly stronger than the Series S possesses and yet a CPU barely more powerful than the original Xbox one console, is not able to play the new Battlefield game in the full 128 player mode and is instead is restricted to the old 64 player format. So I'm sorry but if this game is to grow and progress in a significant way it will need to say goodbye to the old Xbox One consoles.

  • @one-eyed-curly

    Old hardware limiting the expansion of the game is not the same as saying older hardware is impacting server performance. They aren't the same. Like...at all...not even close. GTA, BF2042, and any other games that separate hardware generations do it not because it impacts their hosting servers, but because those old systems can't handle what the servers are capable of. With SOT, it's the opposite. Older hardware can handle the game as it is, but the servers just suck at delivering information back regardless of hardware.

  • @sweetsandman Digital Foundry made an interesting video on the differences between the console generations by comparing the Xbox One X with the Xbox Series S. Aside from linking this video to you, i don't think there's a lot more i can do to prove that what i am saying is correct and this does seem to be one of those areas where Rare seems to be unwilling to give a definitive answer in either direction, so we are left to speculate about what the reality might actually be. Even so i do imagine that you plan to upgrade your console at some point in the future and it's always nice for us consumers to experience all the things that our shiny new hardware can do, so hopefully we wont have to wait an eternity to see what that might be.

  • @callmebackdraft said in Time for the great exodus:

    @r3troraccoon

    Why are my load times, laggy gameplay, black screening etc so much worse on my Xbox one x then my Xbox series S? It's a hardware issue and it seems no one wants admit it. My series S run the game so much more smoothly then my Xbox 1x does.

    quite simple, your xbox one stil uses a Hard drive for its storage instead of an SSD, this directly impacts the loading in of assets on your client side, meaning load screens (including black screens) will take longer, and the loading in of assets on islands/other ships and players which can cause frame drops which makes it look laggy.

    however, this does in now way shape or form affect the servers, no matter if you are on Xbox only or cross play servers the actual server Hardware is not impacted or changed by this, in fact on a hardware level one server blade could be running multiple SoT server instances on a software level and could infact be running both cross play and xbox only servers at the same time.

    there is no correlation between the two and the hardware between server and client are incomparable, since the server is only taking care of calculations and communication between the connected devices it for instance probably doesnt have a heavy duty graphics card in it, it probably has multiple CPU's socketed inside of it and has more RAM then you would even hope to have in a high end gaming pc.

    The server basicly just sends and receives messages back and forward between client and itself with something in the line of the following:

    {
    Ships : [ {ID: 1234123123,
                  Location: x,y,z,
                  Cosmetics: [  hull1, sail2,wheel46, cannon51 ]},
                  {ID: 123123123,
                  Location: x,y,z,
                  Cosmetics: [  hull16, sail2,wheel12, cannon51 ]},
                  {ID: 1231123433,
                  Location: x,y,z,
                  Cosmetics: [  hull11, sail20,wheel42, cannon21 ]},
               ]
    Players: [{ ID: 12,
                       Name: asdasd,
                       Location: x,y,z},
                   { ID: 246,
                       Name: r3troraccoon ,
                       Location: x,y,z},
                   { ID: 42069,
                       Name: CallMeBackdraft,
                       Location: x,y,z},
                  ]
    }
    

    this is HIGHLY simplified but as you can see its just basic data, nothing really complex or large, as the actual large date (textures, 3d models etc) are all already present on your client (be it XBOX one, Series s/x, PC) and when getting into render distance of something it will have to found it on your storage drive. If this storage is a HDD it means its read/write speeds are very slow compared to SSD's. this means that it will have a harder time to find it and then next up load it upto ram and the GPU to actually render it.

    Best post I have seen in a long while from anyone - perfectly explains it. Cheers matey.

  • Ahoy!

    As part of the Microsoft family, our intention will always be to support every member of that family for as long as we can and, while we understand your intent is to leave feedback, threads such as this only cause to stir up anger and negative sentiment. As such I will be dropping anchor here.

    Thanks,
    j0toro

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